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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2026
oneiozz

oneiozz
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PKchu wrote...

I personally have been very vocal about how I disliked the ending. In the interest of being reasonable and fair, I've outlined a detailed listed of critcisms and recognition of the good things in Mass Effect. I hope this can help clarify specifically why me and so many others are unhappy.



GOOD



* I know I and others say "everything but the ending" when this comes up, but I really mean it. I loved this game and every ME game before it. I'm a huge fan of the series. That's why I've reacted so strongly. But I will enumerate several things I loved just to show you I am sincere.

* Thank you for making Tali and Garrus squadmates! I know I asked for this many times before release and you did it. It was important to me for them to be squadmates so I appreciate you did this.

 * I was afraid we wouldn't see much of TIM. I was happy to be wrong. We got to talk to him several times and he even had a great funny line, "You're in my chair." When people talk about how they hated the ending, the caveat needs to always be made of: "Oh yeah the part with The Illusive Man at the end was brilliant." Because it was. Huskified TIM was one of the most intense conversations I've seen in media ever. I got chills talking to him and his final line about Earth being so beautiful...I can't praise that writing highly enough. TIM's arc was legendary.

* I loved squad communication in this game - it was so cool you listened to us and made it so the crew talked to each other. It was neat seeing Garrus chat up Wrex and Liara.

* I spent so much time after each mission visiting everyone on board. They all had great dialog. The sheer amount was great, I loved having the option to immerse myself so deeply.

* I loved the Tali romance. It was done so great. As a fan I feel like you really listened and wanted to nail it out of the park, and you did! I have a few complaints about it but it was overall great. I liked her teasing on the ship and the gesture of the picture, that was really sweet.

* Speaking of Tali: my favorite mission will always be Rannoch, the one where you fight the Reaper. I felt like the biggest hero in the world and the dialog was so good. I don't remember it exactly but it was like, :"No I won't let the Reapers win and have come her for nothing, this war ends today! "I love you." [Reaper Engages You] It was so great and emotional, it felt so real like I was actually there on the battlefield, I got really lost in the game at this moment.

* I liked how the Reapers were generally killed, they weren't too powered down. Fighting the one Reaper with the missile launcher was incredible in my opinion and a great boss fight, way better than Saren (which I still liked). It doesn't have to be super long or intricate but a conflict with light combat is still good. Something like this to fight Harbinger would have been really appreciated.

* We didn't get enough Reaper convo, but the one we got with the Rannoch Reaper was good. That eye was creepy. Way cooler than the Catalyst ever was.

* Kalros was like the coolest thing ever. The fight of Reaper vs. Kalros was amazing, Godzilla Mass Effect. That whole genophage cure mission was so badass, I loved going into the ruins and seeing ancient Krogan architecture. Dodging those brutes was so hard at the end. I really felt like I accomplished something.

* The moment where Mordin dies and the Shroud erupts into that golden glow of cure and the Krogan are all cured, I teared up. It was so beautiful and moving. I loved it so much. What's amazing is that I was tempted to betray Mordin because the fight against the Reapers mattered so much and I needed Salarain aid. This was a great example of a hard choice to make and an amazing moment.

* Going to Earth was so full of chills and adreline because it meant you were going to kill the Reapers. The emotional weight was so heavy and it was so exciting, avoiding the dubstep noises and rays of the Reapers. The suicide mission was better though, Earth...I dunno, I wish there was some kind of major combat scene even if it ended in a dialog conversation, you know? When you get to the Human Reaper you go those platforms. Clearing that to TIM would have been a bit more interesting than running to the beam alone. (Which was cool, I did like the beam, just...ugh at the elevator.)

* Although I really missed Harbinger as a whole, when I saw him over the beam with the glowing eyes I went nuts and was like "ohmygodohmygodohmygod," that was a great lead in to him. I just wish there was more.

* One of my favorite moments in the game is the "Tron" like level with Legion with the Geth consensus. I had a blast and it was so neat to get to explore the consensus.

* Eve telling you her real name was a nice, sentimental touch. I liked her character and how it mattered.

* The addition of segmented health was great. It made use of medigel much more interesting and added moments of feeling really at risk. 

* I've played ME always for the story first. ME1's combat was horrible, but ME2 had very good combat. ME3's combat is actually _great_, I love it

* You added just the right amount of RPG elements. I loved weight, in particular. It really factored into my decision making. 

* I don't usually care about guns in games and just pick the best one that does the most DPS, but I actually really liked the variance in this game between the Scorpion, Carnifex and Chakram Launcher. 

* Adding heavy weapons as a local mission thing was a cool idea. It was well done with Rachni mission, with the fire burning the webs. That was extra cool. I wish there was more of these opportunities.

* It's great you added gay romance options. I'm bi and had a hetero LI, but it was very cool and progressive of you to add gay options.

* Cortez in particular was a triumph, he was not a stereotype at all and a positive representation. Adding an official role of a shuttle pilot was a good idea, by the way.

* There's so many little moments I loved. Garrus being a better calibator than Legion, Tali being afraid of spiders. The individual characters are written so well. The inclusion of these is great.

* Getting to fight in the Cerberus base was neat. I liked fighting next to the corpse of the Human Reaper. The best of course was sitting in TIM's chair and fighting Kai Leng in the legendary "sun in the background room." That was a great moment.

* It was cool we got to so many homeworlds of the races. Visiting Rannoch, Thessia and Earth was great.

* I liked having to pick sides in arguments. A lot of the earlier ones were pretty easy but then they got really hard and it was interesting: like when I had to pick if I wanted to give the refugees housing or not. I ended up siding against the refugees, which made me feel bad, but it seemed like it would have really hurt the war effort so I made a sacrifice so they could be ultimately saved. Those were the good kind of decisions.

* The (originally planned, not the catalyst) key to defeating the Reapers was executed well. I had no idea how you would handle this but the idea of just, "Let's tell them about the Crucible at the very beginning" was the smartest thing you could have done. If it had came at the end it would have felt cheap. Spending the whole game getting assets and points to building it makes it feel real and like it will work. Finishing a weapon from past races working together was just great.

* Even though the actual ending is flawed horribly, the galaxy of war system was this insanely brilliant idea. How can we respent all your choices that change constantly? Cause A or B or C to happen? Too many variables. What about a point system that reflects mathematically statically what you've done and if it was ultimately good or bad? Genius - it finally made that decision to destroy the council make sense, since you kept the fleet which was blown up. (I didn't do this, but now that choice is harder in retrospect! Exactly what should happen.)

* The game is more morose than ME2 and ME2 has my favorite humor/tone, but that is to be expected due to plot. Thank you though for not turning it into a black hole of misery with no humor though. 

* Liara making a time capsule for future generations in case we failed was such a briliant, emotional scene. I hadn't even thought of doing this but made totally sense to prepare for the future.

* I love, love, LOVE the reaper monster design in this game. The cannibal looks so cool and I didn't even know until yesterday about the human arm! So sick yet awesome. 

* The Banshee is like the most "oh my god go away, horrifying" enemy in all of Mass Effect. Ever. That scream and that look? And teleporting on top of you? Aaaaargh! (In a good way.)

* Making Javik the Renegade's Renegade was a brilliant choice. He wouldn't have lived up to the hype if he was this saintly paragon of super wisdom. Great decision. I loved the look and accent too.

* Having Thane fight Kai Leng. I marked out so hard.

* I liked how most of the ME1/2 squadmates were integrated into the game. Putting them on the ship was brilliant - not having them in combat was a downer, but it is a nice and fair consolation to get to have individual missions and conversations with people like Wrex and Legion. The war room in general was brilliant.

* I liked that Thane died, personally: it made sense for his character to die and the scene with the prayer was touching. I feel somewhat bad for the ones who romance Thane since they couldn't cure him, but that never seemed likely to me.

* For all the moaning about how Vega would suck, he actually was really cool. He had a real personality and was a good addition. 

* I liked chatting up the squadmates on the Citadel a lot. Vega playing poker was cool. Where was Tali though, she didn't have a permanent spot?

* Thank you Bioware for not trapping me in romances and making it more clear when to not hit the paragon dialog option. You listened obviously here.

* EDI and Joker was cute. Thank you for making it optional though.

* The multiplayer is actually good. I am amazed. I was so sure it would be terrible. I like playing for the unlocks. If I can get invested in Mass Effect again, I will be playing it.

* By the way, thanks for making the achievements unlockable even if you didn't play multiplayer.

* Thank you for not turning TIM into a reaper monster thing. I liked how he died much better this way. Even his reaper-slave appearance was done well, it really showed the signs of his madness. (God that was amazing voice over.)

* I liked the Reaper mini-game for scanning. It was actually engaging and I had to think, instead of just scan. When you do it originally too it actually scares you with those Reaper noises. I love collecting junk in games if the process is interesting and it was here. (ME1 and ME2's resource collecting was tedious for me, by comparison.)

* One of the cooler "ohhh, yeah" moments was the Asari having the beacon as an explanation for why they were so advanced. 

* It was neat to see the novels actually matter in a small way: Kahlee Sanders, Kai Leng. I know I personally found Kai Leng more interesting because he's a murderous badass in the books. And going to Grissom Academy was neat, it was good interweaving the books and the games.

* The comics mattering in a small, interwoven way was nice too. Knowing TIM had been semi-indoctrinated in the past and resisting it for years is cool given the ultimate arc. Lots of comic callbacks actually, from Bailey to Omega's take over.

* I wasn't expecting to see some of the funnier callbacks, like the 15 credit refund. Was neat.

* That was nice fanservice Bioware, adding the Blasto dialog.

* I liked the option to paragon the oft-punched reporter. I liked the fanservice in general a lot, actually. It wasn't too obtrusive and it was great.

* Thank you for not inflicting Jacob on me by giving him a major role, he has as much personality as cardboard. Clearly, you listened to fan feedback. (I do feel bad for the seven people who romanced him though, cheating? Really Bioware? : P)

* Cryo Blast continues to be the funniest ability for me in the game, hitting so many husks with it.

* I liked that less enemies had shields/barrier and abilities were actually more useful.

* Taking medigel off cool down was a great idea, especially with segemented health. (Did I say I love segmented health?)

* I liked that if you took a bonus grenade ability, you could boost your grenade total to something stupid like 9. Fun.

* Bonus powers in general were neat, I liked how you unlocked them. And I also liked the respec system for Shepard and crew, paying for each rechoice. Makes it cost something to stop you from doing it every mission but lets you undo a mistake. 

* It was neat going back to Mars, the point of galatic "ascension" for humanity.

* I liked the promotional guns that were "free" like the Chakram Launcher, the Indra, and Reckoner Armor. That's a win/win for both parties, advertising and no cost to consumer. My dad bought Kindoms of Amalur for himself because I played the demo and I told him he would like it.

* I like the import to 10 upgrade system, customizable guns, the mods, etc. Very cool. 

* I like the Spectre guns, particularly the name of the Black Widow. 

* I liked the Spectre center, where you could authorize stuff. Maybe more bad choices would have been good? I didn't give the gun to the PTSD soldier, for example. Harder ones instead of, "I will be a good person rewarded for checking my terminal?" 

* I loved some of the "positive fridge logic," like Joker's family being killed by the PTSD soldier and the quarian dying on Rannoch being the dad to the kid who's mom died in ME2 in that comm message.

* I spent a ton of time just reading my war assets and having fun realizing how things I did mattered in raising the points, like getting the Destiny Ascenion. 

* Loved the Codex updating me on how the war was going. Great touch! Codex in all three games, actually, I'm glad to have it. Thanks.

* I hate it retrospect now because the kid makes me want to vomit but when I first played, the kid scenes were emotional for me: seeing him die was heartbreaking.

* Again, the kid makes me dislike seeing it in retrospect but when I first played: the dreams chasing him were haunting and chilling. I was amazed to see a respectful adaption of PTSD (or indoctrination?). I loved the whispers, so chilling. Great.

* I didn't expect to see Conrad Verner, so that's a plus he actually showed up. Lol at random Jenna appearance, had to strain my mind to remember who they were.

* Less email spam, more actual conversations with the characters. That's a good change. (Don't get me wrong, I like emails, they're just not enough. Email++ is good.)

* Killing Emily Wong in a tweet was a pretty brilliant idea, as horrible as it sounds on paper. Good job. Maybe more stuff like this in the future?

* Cerberus enemy design was really good as well. I liked the engineer, he was a formindable enemy. 

* The Atlas was so damn cool, and especially driving it. And the turret gun. These were great. I never really loved driving the Hammerhead (which was still fun, but not great) and Mako (oh god, the memory burns) and these were much better.

* The little touches are nice. Seeing the Mako was cute though on the battefield.

* Rolling was a great add to the series, it's fun to dodge all those grenades!

* Heavy melee was badass, gotta love those tech daggers.

* I liked Liara's character in this game, much improved from ME2's main game. Seemed like her again. 

* I really hated Ashley in ME1, she seemed rude and confrontational and xenophobic, in this game I liked her a lot better. I can't my finger on it but her character is just better in this game.

* As a general thing, adding minor characters who were not squadmates but friends of Shepard was a great idea.

* The story was gripping, I felt totally engrossed and invested right until that end. I cared very much what would happen.

* There wasn't a lot of side missions in this game and it felt shorter to me, but I liked the side missions we got: they had more depth and story to them. ME2's side missions were really hit and miss, so thanks for improving upon that in everyway beyond quanity

* Thank you for all the men and women who worked so hard on the game to make it this good! As you can obviously tell, I liked the vast majority of it! 



MINOR ISSUES

* Why can't I call up my LI to my cabin? I liked having the option, it was neat and showed their was personal interaction beyond just a singular scene or dialog.

* Why wasn't there a trial or people accusing Shepard of being a bad person because of Arrival? The court martial should have happened on screen. It actually might have made sense for ME2 instead of ME3, given the plot. There's just so much build up to the comeuppance of the people who were wrong about the Reapers and Shepard being in trouble for working with Cerberus and this seems to have just been left on the cutting room floor. Did becoming a Spectre in 2 again matter? 

* I played on Hardcore and it wasn't as difficult as ME2. I've heard others say insanity isn't as bad as it was in ME2. I loved the challenge of ME2 on insanity, and would like to still see that here given the combat is so good. Maybe a "Insanity+" mode?

* Why use a stock image for Tali's face? It didn't ruin my enjoyment of it in game and I still liked the moment, but the fact you used a stock image at all is off-putting.

* I want to see my crew wear the different outfits on the Normandy and on the Citadel - you spend so much time in dialog in this game, it'd be nice to see them wearing the different outfits off the battlefield.

* It would be nice if I could buy and give gifts to people other than Ashley, even non-LIs.

* Why didn't Tali have a permanent spot on the Citadel? She was only there occasionally.

* I really wanted to see Quarian reapers. A lot. Elcor or hanar reapers would have been cool too, but...yeah, quarian. Wouldn't even be that hard to do, just make them zombies with ragged textures. DLC maybe?

* I feel like Kai Leng would have been much cooler and fitting in universe if his garb was a bit more serious and he ditched those weird goggle shades. I still liked to see him, I had read the books so I knew he was formidable.

* I wish the entire suits of armor broke down into pieces. A lot of the "piecemeal" stuff was kind of boring looking. I like dramatically different appearances.  (Speaking of piecemeal, where was Kestral? I always thought that armor looked good.)

* EDI's face/hairstyle seemed really out of place to me originally, like Jetsonsesque. It grew on me ultimately but it...seemed weird in Mass Effect.

* The Cain one-shotting a Reaper is pretty silly, but it passes the "Rule of Cool." I was glad to see the Cain at least.

* The individual gun mods for armor-penetration made me think for a whole playthrough they capped the damage always, not just when firing through glass. That could have been more clear.

* I actually picked the wrong ending at the Crucible. I wanted destroy but picked control because the color reversal confused me. It could have been more clear.

* It's too bad we only got to go to a moon and not actually Palaven.

* I would have liked not having to state my sexuality as straight in turning down Cortez. I'm personally bisexual but didn't have any desire to romance Steve, just be his friend. Seemed weird to have to basically go, "No I like girl ass exclusively" to turn him down.

* Jack and Miranda I thought were the most likely ME2 characters to be squadmates. The fact that there are no unique new ME2 squadmates who became squadmembers is rather odd, but given my favorite two (Garrus/Tali) from ME1 made it, I can't say it upset me.

* Legion's death was touching but I didn't get exactly why it happened?

* Udina's reasons for betrayal could have been explained better after the fact. It makes sense given his character but there's not much why.

* There's a couple of random people who are loose ends: the prisoner who threatens your life from Jack's recruitment mission, why didn't Corporal Toombs come back to kick your ass? There's also why did Wilson betray you, who was Banes from ME1 but those are really not all that important, I wasn't expecting answers to those.

* I recruited Javik at the very end because I didn't want to have him spoil for me what the catalyst was. I thought he would have more answers I didn't want yet in the narrative. He didn't, oops, and I got him way too late in the game. Oh well.

* I thought the minerals I gathered from ME1 finally came into play with the Galaxy at War system. I was sad to see they didn't count and it was from ME2. This would have been a good touch for a few points, counting those data discs, writings, minerals, turian masks and medals for like 10 points each.

* I know it's stated in the books, but it's weird that the game never seems to explain why Anderson left the council.

* I thought in Deception it said the Grissom Academy shut down? Maybe I'm misremembering it. This is probably true since I can't find it in the Wiki.

* Where was that general dude from Mass Effect Comic: Omega Gets Screwed Over? And wait, where were those Reaper monsters in ME3?

* Although I like the system for the leveling, it is somewhat confusing at first: I thought I had to pick a path and stick  with it. And the bars below, it seems to imply you can only hit a certain point of % increase, even if you can unlock more of an option? 

* I kind of wish I could have picked up Tali earlier in the game to do the genophage arc, but I understand the plot demands things be a certain way.

* Zaeed was badass. I didn't expect him to make my squad but it would have been nice for him to have more dialog or be on the Normandy. 

* Some of the dialog makes you think people will join you: Samara, in particular, I thought she was going on my crew. I didn't really care because Samara isn't a favorite character of mine but it was still surprising.

* Kasumi's box didn't really seem to be that ultimately important in the end. Oh well.

* Import bug caused me to use default Shepard's face. The default looks good so it didn't matter much, really. I could "connect" to it.

* I wish there was a PC exclusive achievement for importing a ME1 character in.

* I pre-ordered the Collector's Edition and I'm still missing the N7 Warfare Gear. I paid $80 for a game and pre-ordered it, shouldn't I get all the individual pre-order DLC for being a loyal customer? I hate not being able to get all the stuff, I like to collect. Maybe give them away as pick up-able items in future DLC, like the locust in ME2?

* Day One squadmate DLC is kinda lame. I pre-ordered the CE and got it, so thanks for that - I would have been aggravated with not getting the DLC while paying $80. If I had paid $10 for it, I would have probably felt slightly short changed due to the mission to wake Javik up is rather short. I liked that it exists though, the lore is cool, so meh.

* It's sort of hard to tell which guns are going to be worth upgrading without saving, upgrading and reloading. It's also a bit annoying picking up a new gun and it being level one when you pick it up - you can't use it on that mission, it's not upgraded, it'll be way worse than everything you have!

* I liked that we could buy back old suits of armor from ME2 but I would have liked new comprehensive suits of armor. I enjoyed stuff like playing in Blood Armor. A Dead Space outfit or something would have been badass. Reckoner Knight, I'm glad it exists but it...uh...looks a bit dorky and out of place instead of "badass even though unlore friendly."

* It's probably good for me and Tali but it is a bit odd no one finds out or bring up that whole "my dad is a war criminal" thing. Don't feel the need to change it. : P

* I wish the updates in the War Assets were in chronological order, sometimes reading them it's hard to see what's actually been updated.

* Galatic Readiness could be a lot clearer, I thought not doing N7 missions lowered it and doing them raised it. Didn't know I had to play multiplayer - if I had, I would have done that first to ensure I got the "good" (which is still very bad) ending, which I didn't get unfortunately.

* Please give me PC versions of Infiltrator and the Data Pad! I really want to the messages from data pad, that would really enrich my game. At least could we have them for Android? I don't have an IPad type device. : (

* That Collector Assault Rife for multiplayer is expensive to get. Damn, I should have pre-ordered the art book. I thought I _got_ the art book with my CE but it was a miniature version, that was saddening.

* The lack of a "Don't Fear the Reaper" reference is hard to forgive, guys. : P Would have been a good achievement and an anthem, had the ending been happy instead of sad...

* Didn't tell me anything about those Keepers. Hrm. Would have liked to see the vats and weird things they do in private.


 BAD



* Lack of _opportunity_to change the outcome of the ending: there needs to be a spectrum of different endings. What we have now is about as grimdark as you can get, but I actually would also like an ending where the Reapers win. In addition to an ending where you survive and are reunited with your crew and LI. I always felt like playing these games that Shepard and my friends' ultimate destination was going to depend on my choices, which made them very important. Having it not be that way made me feel impotent and sad.

* Catalyst's existence: him coming out of nowhere is so out of place in the series. It doesn't help what he says consists of insane troll logic you can't even disagree with and consenting to his choices is agreeing with the idea synthetics and AI can't get along, which RUNS COUNTER TO EVERYTHING YOU KNOW about EDI and the Geth/Quarian alliance.

* Destroying the Mass Relays is not foreshadowed at all for such a universe sundering event. As others have pointed out, killing the relay system means lots of starvation for your dextro-DNA friends like Tali and Garrus, the probable ultimate demise of the volus and just undercuts the whole main part of the game. You spent the whole game uniting people and showing hope was viable: that genophage cure scene is one of the most inspirational things ever. That is followed up by that? It's so depressing. We're fans of the universe and the people in it, the races and societies, and while I wouldn't have minded major changes the killing of relays without a clear replacement or explanation of how travel or communication is possible is just too much, it kills the future of the survivors too much. I'd really like to see a way to save the relays or at least get another way of travel that is slower or something. I feel bad all the quarians who got their homeworld back end up on Earth starving without dextro food.

* The catalyst should have been Harbinger appealing to you about why to save the Reapers or something. Really, the lack of Harbinger was depressing. Everyone expected a confrontation with him. I was OK without their being a boss fight but some kind of "boss interaction" with Harbinger would have been cool, like the Rannoch Reaper. I would like to see Harbinger humbled and unable to process the fact the Reapers have been defeated, "This is...impossible" as he died or something, his AI brain rejecting reality even as he dies. Would have been a great moment.

* Tali's face not being modelled in game. After I got the picture I expected this to happen during the romance scene, and then when it didn't happen there at the epilogue. That it wasn't revealed was a let down. 

* The romance scene with Liara was good, but not because "lol she had less clothes" but because it was more intimate. The other scenes (Tali's in ME3 is worse than in ME2 and feels like a step back, people showering in their underwear) could have been better.

* Mac Walters tweeted most of the people on the Citadel died. The Citadel was the only hub world in the game, I spent hours of time there trying to help people and taking care of problems. Then everyone there ends up dead? It feels like everything I did is ultimately pointless. The Reapers could have kept the people there alive to harvest them.

* The endings are ambigious as to their ultimate consequences: am I controlling the Reapers forever, or just telling them to move away for now? What does synthesis do to everyone and how can a machine even magically alter DNA? When I pick the destroy ending and live, where the hell am I? Why doesn't denoating the relays cause supernovas like in Arrival? Wouldn't the Citadel being blown up and dropping on Earth like it does in destroy ultimately kill everyone on Earth? Why did Joker seem to commit treason by leaving prematurely and how did my squad magically teleport to the Normandy, weren't they on Earth a moment ago? What happened to all the characters and races that were the focal point of the game? How will people and races live without access to exo-suits, anti-biotics, special food and medication? The only reasonable assumption I can make is the death of the quarians, turians, volus as well as general starvation. I won a "future" here but all I know about it is that it seems bleak as hell for not only the people but franchise itself, if it must be grimdark can't some of the unnecessary ultradoom be dispelled? Speculating on who is going to control the political pie of the future universe between the rachni, krogan, can geth/quarian peace last, etc. That kind of speculation would have been good, not "what way will people die?"

* In general, the ending is a thematic shift that violates the prior premises of "your choice matters, hope, overcoming the odds." We survived a suicide mission. We were all supposed to die. Why wasn't the ending more like ME2 on a grander, unbelievable scale? I cannot imagine the emotional rush that would have come from defeating the Reapers and seeing the humilation of Harbinger.

* When I had to pick between saving the Collector base or not, it was very hard. When I had to pick if to kill or rewrite the heretics, it was very hard because I knew it would affect ME3 and the fate of the quarians, who I care about. I was tempted to kill Mordin even because of the need to defeat the Reapers (I didn't) and I thought Mordin was awesome and sympathisize with the Krogan. But I was tempted! That was an accomplishment. When I go to the Catalyst, and he ranted off options the fact he existed disoriented me because it was so out of place. He began to run off options and they were all "you will die and the relays will be blown up in everyone." I was trying to process the information and instead of making a compelling choice, I was instead asked to pick the food coloring to my general failure to preserve civilization. It was supposed to be a moment of ultimate triumph but it felt like everything I did mattered not at all and there was nothing personally at stake in my decision. A real choice could have been amazing: you can live with your LI and crew, but you have to give the Reapers to TIM. Otherwise you must die to save us. I don't necessarily want that choice but it is an example of: if Shepard dies, his sacrifices means something (stops galatic dictator) instead of (die because you have to die). There was no weight to my decision at the end because I was resigned to pick between doom-a, doom-b, doom-c. 

* I would have been fine with, by the way, if there was no choice at the ending at all. If choice must exist, it needs to be good. But if the ending is determined by your prior actions and EMS? I wouldn't be mad with not having a choice. My choice was all the actions from ME1, 2 and 3. Really having a static choice at the end seems to invalidate the idea the prior choices matter since you get the same options regardless of your actions. The horror of consequence would have been fine.

* Probably the worst part of all is how Shepard dies. Mordin's sacrifice was one of the most beautiful things in Mass Effect 3. Shepard doesn't choose to die, he is told he has to die because of arbitrary reasons that seem to have no connection to the prior plot or necessity. A sacrifice means less when he has to always make the sacrifice: he didn't even have the opportunity for selfishness. Mordin chooses to die even when you make a paragon interrupt. Usually interrupts are like, "get what you want" buttons (which is OK) and the fact Mordin overrode even your order was so powerful. His death had weight, when my Shepard died it felt out of nowhere and that I didn't ultimately choose to let go of the character.

* People ask you if you fight for individuals or for all people in ME. I always answered, "for individuals." Tali was my LI and at the end where you prep for the final fight, she says "I want more time." I was fighting for more time. I was stunned no matter what, I couldn't get "more time" for our future and with the crew. I expected to see them again after this was all over. The people, the crew have always been the focal point of ME. ME2 is a game dedicated entirely to your crew, every mission and the end is about you and your relation to the crew. Why leave that theme at the end, along with the themes of hope and beating the odds that show up in defeating Sovereign and ransacking the Collector Base?

* Even beyond an individual basis, I do care about people's general races because I care about the individuals. I care about the turians because I care about Garrus, the quarians because I care about Tali. Because it affects them negatively it matters to me what happens to these groups of people beyond the obvious "I don't want people to suffer." The universe itself has been a place of interest and wonder to me and to see everyone broken apart makes me feel like ME died, that all the stories are over. Couldn't the spoils of war waited for the next Mass Effect game? The ending of this trilogy shouldn't be impacted by the needs of the next. This its own arc and it needs to have its own conclusion, lest a vicious cycle be born of killing ends to preserve a future for the next game. I'm OK with saying goodbye to Shepard, I just want to see him in better health and spirits when I do.

* When the crew is stranded with Joker in the destroy ending, it feels like Joker stole my girl Bioware. That's not cool, guys. :V In all seriousness, if you were going to strand my crew? Why not at least strand Shepard with the Normandy? That puts an end to his adventures at least with his friends. (I am not suggesting I want a DLC where you just strand Shepard with the crew. That would be a good possible ending.)

* It seems mean to declare that the geth and quarians have a future where they can both live on Rannoch united, and even without needing suits, and that I can build that house with Tali...then give me choices where the only way I survive is to kill the geth (no suit fix) and to be caught on rubble on Earth far away from Tali and the crew, who are now permanently stranded on a planet without anti-biotics medication and without food for dextro people. Tali and the quarians will never see Rannoch again because of the death of the relays - doesn't that sound rather cruel given how uplifting that Rannoch scene was? I felt like all the great moments of the game were turned against me at the end, which is made it so bad because I and the crew had so much to live for to see it all fail. Ultimately, the lack of a suit fix is a minor aspect, the whole "you can build a house/here's your homeworld back" trolling is more annoying.

* It's lame that every cutscene at the end is pretty much the same, but it would be fine if at least something very different occurred after the static cutscene. In one ending, it fails and the Reapers win. In another Shepard died killing the Reapers, but the relays lived and civilization lived on. Here Shepard had to choose to kill the relays so he could live personally because he was selfish. Here Shepard got a happy paragon ending without compromise and rode off into the sunset, because he made good choices. Here Shepard fell into temptation of evil and decided to use the Reapers as his own thralls. These don't have to be the endings, I don't care really specifically to have a detailed 1 for 1 list of "endings must have." There just needs to be _represented_ ultimate divergance based on what came before.

* Marauder Shields, as much as I love him, is not enough as a final confrontation. TIM would have been fine actually if you had encountered Harbinger before. I had expectations of seeing Harbinger. Really, I guess, there isn't a moment of "oh wow, oh wow, YESSSS I'm triumphing, I did it!" that came when I killed Saren or escaped the base. I don't need Kai Leng 2.0, but maybe Rannoch Reaper 2.0: that brief boss fight was both tense and rewarding, and I would have been fine with that.

* I spent the whole game collecting war assets. Ultimately they didn't change much. It's hard to replay the game and make decisions know I know the assets change very little, undercuts the whole aspect of choice in the game.

* Where's my dark matter, dude? Every time I replay ME2 it's going to be weird to see these plot threads just evaporate into thin air. All those people died on Haestrom for nothing? This would be good comic material or DLC. (Or new ending fodder.)

* Seriously, I can't express enough how everything the Catalyst says is insane troll logic. Why not kill the synthetics if they get too powerful? Isn't the catalyst and reapers a synthetic presence themselves, so wait, doesn't it show synthetics can exist without obliterating people? Doesn't the theme of the whole game, unity, disprove the catalyst? Why the hell does Shepard listen to and accept this bad logic? It's coming from the master of the Reapers! Life would better if this was just indoctrination and it was undone. And I'd get crazy chills if the catalyst got the Harbinger eyes, that would turn something awful into the greatest swerve ever.

* The Reapers were cooler when they were individual nations, independant. The Catalyst's existence makes them less cool. It just wasn't necessary.

* The Rannoch Reaper was neat but there just wasn't enough interaction with the Reapers. I get you were being wise by adding "emotive" antagonists for most of the game but there needed to be more Reaper interaction. I know I was expecting to talk to Harbinger.

* The worst thing of all, period: beyond even ME3, ME1 and 2 are sunk to me. It is actually really sad and depressing to play those games now. I talk to characters and they speak of hope and it's like, "Awww, man. This means nothing." I feel like so much means nothing, so many choices I made that are hard now when I see them, I think "this means nothing" and I actually get depressed playing it. I can't really pick up any of the games and play them again, even though I used to love making different choices and importing. It's harsh, the whole lens you look over the series with is tainted and drags everything about Mass Effect down.  So much you accomplished means nothing in the end, it changes nothing about your ultimate choices. I feel hopeless and helpless in these games and that's not good.

* If you have to keep the current ending, could you at least explain how the hell it works and what happens? Can Shepard talk to Tali via QTE, email? Can he get to Garrus and Joker? Like, what does this mean for galaxy other than complete doom? It seems to be written into a hell corner where all suffer, which is awful!

Speculation can be good, but not when I have to make three choices that seem awfully similar with disasterous results and I don't know enough information to make a clear choice. I shouldn't have to speculate, "Errr, which of these would I actually WANT to ever pick?"



CONCLUSION AND MAIN POINT



The game is really, really good. I loved this game. I loved this series. I hated this ending. A lot.

Please give us a spectrum of ending choices. Let us stop the stranding of everyone apart from one another. You can make getting the "perfect" ending hard, but I'd like it to exist. It would be so cool for Shepard and Tali building a house on Rannoch. That would be a good way to close Shepard's career. I'd just like the option, even if my Shepard failed and died several times trying. The canon for a future ME game can be whatever, just let me pick my modular end to my canon in this Shepard arc.

I believe in Bioware as a company and have no personal resentment towards anyone. You created my favorite game series, my favorite piece of fiction. You've listened to our concerns in the past and delievered us many cool things before. I only ask for a new ending because I have insane amounts of respect for this company's ability to create great things. That's why I pre-ordered the Collector's Edition to this game in October, the only game I have ever pre-ordered and the only CE I ever bought. I knew this game was a special event.

I believe the ending was a mistake, and mistakes happen. I would just like to see it be rectified and for everyone to be happy, both the fans AND the developers. I'd like Bioware to succeed and be prosperous as well as I'd like to see the same thing in game. Real life has happy endings sometimes too. I believe this will work out in the end for everyone.



COMPLETELY UNRELATED:

This is hilarious https://twitter.com/#!/HarbyTheReaper 

Maybe Bioware should do stuff like this officially?



I'm sorry I quoted this entire message, but this encapsulates about 98% of my exact feelings about ME3. So I think PKchu and I are now brothers.

This is excellent.

#2027
thejoyrider

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Visii wrote...


Everyone has gotten into the habit of saying that ME3 was flawless up until the last ten minutes.

That is not true, at least when it comes to the Mass Effect 2 romance-able characters. This is not to say that the romances are more important than the rest of the story, but I'm pretty sure I'm not alone is saying that it is really a unique and fascinating aspect of the game. It helps make the player feel as though Shepard is really citizen of the universe through interactions and relationships with the other characters in the game. This type of 'relationship' with the other characters is something that I literally can't get in any other game or series outside of Bioware's.

In particular, I wanted to speak about Thane, though ALL the ME2 romances suffered from a distinct lack of content. Their non-squadmate status would not have been half as upsetting if there had been plenty of interaction (which didn't have to be in person) to make up for it. But most simply disappeared from the narrative almost entirely. Seeing as the ME2 characters lacked content in general, lacking a decent amount of romantic dialogue on top of that is what people are upset about and what we all wish was rectified.

I would point to these threads in particular which have far too many amazing posts to go into detail here, but detail more specific desires regarding the other ME2 characters:


Take Back the Love! Better ME2 Romances in ME3:
http://social.biowar.../index/10006936

Protesting the Poor Treatment of Thane Krios' Romance:
http://social.biowar...5/index/9749360

Protesting the Poor Treatment of Jacob Taylor's romance:
http://social.biowar...5/index/9729648

Lack of Love for FemShep, No More Equality for Bioware's female players: http://social.biowar...5/index/9839951

Zero Male Romance Interestes for Femshep: http://social.biowar...5/index/9766428

Wow Femshep really got looked over in this game: http://social.biowar...5/index/9829443

What was Upsetting: It's Mr.Thane Krios, not Mr.Kepr Al Syndrome.

- Thane was a fascinating character with a well-thought-out and developed past and personality. And while the Kepral's Syndrome perhaps adds to the urgency of his character, most of his fans have never defined himself by it. He was a Drell, a child taking part in the Compact, an assassin for the Hanar Illuminated Primacy, a lover of reading, a husband, a father, a reader of philosophy, a widower, and an absentee-by-necessity father, all before he was a man dying of Keprals.

At the end of the romance in ME 2, it was satisfying to see Thane stop defining himself by it. That was his character arch: he no longer believed or could accept that he was the equivalent of a dead man walking because of the disease. He had something to live for; his son and Shepard. For the first time ever since he had met Irikah and lost her, he wanted to live. A mental victory over the Syndrome at the very least.

When found on the Citadel in ME3, his being was entirely defined by his severely advanced Kepral's Syndrome. The majority of his only conversation with Shepard, romanced or otherwise, was about the disease. He didn't not die because of Kai Leng (had he gotten that wound without Kepral's he would have been fine after surgery, as the doctor noted) but because of Kepral's Syndrome. Even if Shepard didn't find him at Huerta hospital, and consequently didn't get involved with assassination attempt? He still died of Keprals. He didn't want to die in a hospital bed, as said in his Lair of the Shadow Broker Letter, and yet, that is where and how he died.

When people say, "The whole point of his character was that he was dying," well those people are patently wrong. And having written him that way in ME3 was worse.

What kind of message is, "dying people are what disease they have?" My mother is dying of pancreatic cancer. Is she only the disease? Did she cease to be a person once she was diagnosed with it? Has she lost all facets of her personality because she is now a dying woman? Of course not. Why should it be any different with Thane? I only bring this up because I am, of course, not the only one who is watching a loved one suffer from a terrible, debilitating illness. For those of us who are or have, there was a strong connection with Shepard. That made Thane's death all the more terrible to watch. We did not need the message that, "sometimes, things are out of your control" or "sometimes, people close to you die." Many of us are living that reality, and certainly do not need a second dose of it in the video games we play for recreation. It could have and should have been handled with more care, more respect.

What Was Particularly Depressing: Thane's Death Broke Suspension of Disbelief


- I spoke with someone who had no reason to lie, and they said that there was never any path planned for saving Thane, that his death would be so moving, so powerful, so emotional as to be worth the loss of his character, that offering a way out would cheapen it.

Does the option to save Jack at Grissom Academy negate the effect of her gruesome transformation and manipulation at the hands of Cerberus? Does the option to tip off Miranda about Kai-Leng undercut the scene where she dies in Shepard's arms? Does the sacrifice/Warden death ending of Dragon Age: Origins cancel out the effect of the coronation ceremony? No. It's just an option! In a a game that is purportedly about options! In a game such as this, it is indeed possible to please everyone, just offer more than one option! Why didn't people who wanted to save Thane have that option?

Directly after being recruited in ME2, during the first conversation on the Normandy, Thane mentioned that the Hanar were working on a cure; he just didn't expect that he would live long enough to benefit from it. In Lair of the Shadow Broker, Thane's dossier showed that he was an eligible transplant candidate: it was possible for Thane to receive a transplant that would extend his life. There would not need to be a miracle cure because there was already one in the works by the Hanar. In addition, the CDN mentioned a new medigel for the lungs that would revolutionize internal medicine; I hope I need not explain how this could immediately benefit Thane. This felt like a particular nod to Thane fans, because an article talking about medigel for the lungs would only be of interest to Thane fans and no other portions of the fan base.

Unlike the game endings, there was setup here. The pieces were all in place. It wouldn't be a deus ex machina, people could look back at the game and see the trail that lead from there to a cured, or at least, surviving Thane. An expedient cure wasn't even necessary, if the disease was just stabilized, it would have been enough for us to hope that he would live long enough to receive the Hanar cure.

And yet, all that foreshadowing was dismissed. What was given to us in ME3 was a slap in the face. There was hope; not hope from desperate fans reaching for any half-baked scrap of information to support their claim, but hope born of game-provided evidence. If Thane was always slated to die, why give fans any hope at all? Why have Thane mention that the Hanar were working on a cure? Why put in Thane's Shadow Broker Dossier that he was an eligible transplant candidate? Why release on the CDN information about a medigel for the lungs, when that information would only be of interest to a select group of the fan base? Why recognize the "Cure Thane in ME3" banner, giving more hope to fans?

His unavoidable death was all the more bitter because we believed, in a universe were cancer had been beaten; in a universe where death, however costly had been surmounted; in a universe where the Genophage, a product of years and many individuals' labor could be reversed by one, (despite supposedly being years away from a cure in ME2) that Thane's life could have been extended, and that his death could have been avoided.

What was an Insult: The Aftermath


- Both Thane's death itself and the aftermath was done so poorly (from a romanced Shepard's perspective) that it should not have happened at all. It was not beautiful, it was not touching. Shepard showed no emotion, and wasn't given any option to show any. Because the "romance" that came before it was so threadbare and uninspired, it fails on the very fronts it needed to succeed at to be considered successful and satisfying to those who had no way to avoid losing a favorite character/LI.

The majority of Thane fans had accepted the possibility of Thane's death, despite all the alleged foreshadowing from the previous games and DLC. We had many other reasons than the obvious to pray that it wouldn't come to pass; in previous ME games, character/squadmate death wasn't exactly given the gravitas it deserved. In Mass Effect 2, during the Suicide Mission, Shepard shrugs and moves on no matter who died, even their LI. Afterwards, none of the other squadmates even mentioned that they had lost some of their number. This dismissive treatment was something we all feared more than Thane's death itself; he wouldn't just die, he also wouldn't be remembered. And that was exactly how it went.

Right after that tearjerking (/sarcasm) goodbye, does Shepard get to talk to anyone about losing Thane, romanced or otherwise? Does any other ME2 character mention him? Did any other character even ask how Shepard was coping? No, but he gets his name on that wall!

This was as the more painful to see, especially because in nearly every other instance, when another ME2 character died, everyone on the ship had something to say about it. If the Virmire Survivor died on the Citadel, Garrus had something to say. If Samara died at the monastery, Joker had a comment. Tali remembered Miranda, could remember Legion. It was proved through these characters' deaths, that their loss could resonate. Why didn't it happen with Thane? I inferred from a conversation with someone in the know, that there were resource and time issues that contributed to this.

If the aftermath of a character's death cannot be handled with as much care as the death was, then the character shouldn't die. Period. Why was Thane the only one fighting Kai-Leng? Why was Shepard and the others just standing uselessly with their guns drawn? Why does the nurse at the hospital mention that Thane needs more blood and then states more blood won't do any good?

Why do those who romanced Thane get the exact same Lair of the Shadow Broker goodbye letter, if they already romanced Thane? It was understandable, that it was made available for those who didn't play Lair of the Shadow Broker, who didn't/couldn't go on the internet to look it up, but what did those who had already read it get? Nothing! Nothing new and bitterly inadequate, given Thane fans are the only ones who are forced to see their LI die in game, on camera, with no way to avert it.

If any LI should have given Shepard a trinket, it should have been Thane. A picture of them on their desert vacation, taken when they were together before Shepard turned herself in, or a holo (like the one Thane had made of Mouse). Something. Anything to remember him by. Anything other than absence.


What Changes Should Be Made


- An option to save Thane should be made available. I've now seen how he died: he went unmourned by all, Shepard included. Nothing will take those memories away. While the lack of death/romance recognition/lack of romance dialogue/romance scene issues should be corrected, I want to see him live. We deserve to be able to save Thane and if we choose not to we also deserve his death to be handled better, but the latter is no use to many Thane fans without the option of the former.
- If the above won't be done, have a Shepard that romanced Thane show more emotion during the death scene. Have the option for her to tell him she loves him, and have him do the same. Miranda got a better, more satisfying death scene, and it wasn't mandatory. For the required death of an ME2 LI, Thane should have been given at least that much care.
- Thane was one of the few ME2 characters who didn't get a mission in the game. Please, please, please make it happen. Make a Kahje mission where, if completed, there can be assets for the war and a cure for Thane. Those who didn't romance him or don't want him (and the Drell to be cured) could still get the resources through Kasumi's mission. Thane is a natural connection to the Hanar. He worked for them. He had the procedure done so he could see their bioluminescence. His race is inextricably tied to theirs. The Hanar worship the Protheans, had prevented the "defilement" of some Prothean ruins in ME1; maybe there is a Prothean object that could be of use in building the crucible or just providing important information, that Shepard+CO could help retrieve.
- for all the ME2 characters, more interaction, more dialogue. Couldn't they have sent emails? Or had video-chat conversations? It would have been amazing if, after every major mission or two, we could have a conversation with Shepard's LI, keep them up to date on what's happening with the war, get their reaction on recent developments, give and receive advice. It would help both ways; both Shepard LI would hear how the war was going in other places, how different groups are fairing.
- Jacob's portrayal and treatment in ME3 was abysmal. The best line out of Jacob's ME3 romance was when Shepard said, "If we both die here today, I want to know that we've said all there was to say." … Best because it was so patently terrible. Nothing was accomplished with that conversation. Jacob acted like he had a frontal lobotomy, Shepard acted like a kiss would fix everything (and in the same voice no one liked from Jacob's romance scenes) and it just make no bloody sense that "forever" equated to six months, after Jacob admitted that he loved Shepard in ME2 and that the two of them were together far longer than they were apart. One issue (disregarding the fact that this scenario happened at all) is that it had no build up, no tension. There was no option for Shepard to fix it, just like there was no way to save Thane, no way for way for Shepard to even prevent it from happening, no way to adequately express her anger or hurt. It's just OVER. If the point was to tell a, "well, not everything works out" story, then the relationship breakdown should have been shown throughout that mission, instead of just jumping to the IT'S OVER phase. It also has unfortunate implications given Jacob's race and his.. popularity status on the forums.

Thank you.


couldn't have said it any better myself. here's hoping they really are listening out there.

#2028
Teleraine

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its hard to follow up that I kinda want a good ending or the option to at least try to earn a good ending. Like Dragon Age now that was a nice set of choices, or Baldurs Gate Throne of Baal.

Give me the option to choose Shepard's fate - Ok im angling for Liara connected happy ending. Its not like thats impossible considering how much Shepard has done already and my RL is utter tosh I'd prefer the virtual one to at least not be crushingly depressing.

#2029
Zulyana

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A Dragon Age: Origins style epilogue would appease me.

#2030
Vanzippee

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I haven't finished the story yet so I don't want to read the spoilers. Someone else probably has alread said this, but...
The Tali "reveal" thing was really disapointing. We need an expansion on Rannoch. In the expansion we need to get an action (I don't mean that sort of action :P) scene with her face. A conversation, a silent moment... or something more (after all Liara takes off her cloths every time we're with her). But there needs to be more. I almost threw my controler at the screen when she took off her mask and the camera was stuck behind her.

#2031
Vilanova

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camcon2100 wrote...

Go with the indoctrination theory. Make it so we face off with Harbinger for real this time. And make the crucible a realistic construct some sort of blast that weakens the Reapers. This allows us to use our EMS to determine how the rest plays out. This would be perfect




Inductrination you say!!

#2032
Babi_Siha

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The ending shouldn't be changed if the indoctrinations theory is correct, though I would appreciate a DLC or expansion pack explaining what really happened after the events and what really happened to the squads.

We need a DLC of Aria retaking Omega because she rules and everyone wants to see that, No offense, but Purgatory really was lame, we want to see Afterlife again and Aria kicking ass. Also, would be great if we find out that Aria is in fact Aleena.

And as you probably know by now, people who had romanced someone from ME2 were poorly treated. Not only were theirs scenes, including the romance scene, less than satisfactory, we also got the poor flashback treatment. I love Liara, but I'd like for Thane or Mirand to appear on my flashback the next time I'm about to die. And for ME2 you gave us LotSB becausa fans asked, why not make a DLC like that for some characters from ME2?

And lastly, while I did enjoy the endings if the indoctrination theory turns out to be true, it still feels as if our past choices had no impact in the ending whatsoever, so if there really is an expansion pack or DLC in the making it'd be nice if our choices had more impact.

#2033
Pirates10i

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Huge Fan of Mass effect series, Love all the games however I feel that the ME3 ending does not satisfy me or many orther players Due to:

*After may hours playing each game the final choice takes away replay ablitly from last games B/c of 3 choices no matter what

* The fact hat all your past accomplishments and choices have no meaning leading to your final 3 Choices that you get.

* I Feel that if you had a certain amount of paragon points you get a choice of 2 paragon ending options
* While if you where Renegade you get 2 Renegade options to choose from.
* If you did not have enough points established in either you get 1 of the lesser 2 choices from possible paragon/renegade actions.

As well as after the final fight and choice, Being able to travel around and view your impact on the Galaxy is Crutial..
Please consider this Bioware, We all love your games which is why we are asking.. I myself want to be able to go back and change choices and actions to get different endings.

#2034
Adynata

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I had to use BSN to understand the indoctrination theory thing, but now that I get it I think I can accept that idea. It doesn't explain Joker and the squad of misfits running away to a jungle paradise, though. I would have loved to have actually had an end battle of some kind...these may seem too typical of video games but they are the much needed climax to a story that hints a denoument is coming. Without this we feel the end comes too suddenly.

I would have liked to know that the npc convos I overhear on the citadel are having profound impacts on my war assets, and I would have liked more quests that involve exploring outdoors rather than running back and forth in a small research facility. What I always loved about ME was exploring planets...I can see research facilities at work :(

#2035
safrrr

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what i think that needs to be changed is the ending, at first. there must be more options added. like the fleet was able to destroy the forces at earth and destroy the citadel, which was controlling the reapers, right? so destroy the citadel and the reapers dont know what to do as they are no longer beeing controlled.

also, more love scenes of other characters. on the missions with the quarians versus geth, i just laughed my ass off anytime shepard and tali were beeing naughty or talked a little bit dirty, i brought williams with me *me1 love* and just kept saying "can we move on?"

also, heavy weapons? how am i supposed to defeat the reapers with an assault rifle that shoots grenades or a geth sniper that can 1 shoot even shielded units. who do you think you are, that you can allow these guns to not be heavy weapons? by now you must know im sarcastic and that you guys did a good job on those type of weapons, but i would still like to see heavy weapons. like the nuke device. damn, a mushroom cloud coming from an enemy. haha. the phalanx missile cant beat that.

another thing, make MP and SP seperated. you need MP to do SP, in order to have enough forces for the third ending. some people dont like that. they play mass effect for the story and story alone, they want to play sp as much as possible, and hate doing mp in order to get the max sp experience. learn from activision and call of duty, they are completely seperated, u can learn from them.

alot of multiplayer bugs, like clipping which makes you fall under the map or jump between normal on map to under map. the valkyrie *assault rifle grenade launcher if im right* has a bug where somtimes the grenades dont shoot. mostly this is with fast shooting using the turian and its special ability to lower rof of weapons. the bullets simply dont come out of the gun sorta speak.
also, sound has alot of issues. most of the time, during movies where 2 guys are talking htrough the intercom, it sounds like they are talking right into your face. you hear no electronical distortion, its all as clear as it can get. plus, all sounds are in 5.1 surround layout, even if you are using stereo. everything thats happening behind you, you cant hear when using a non 5.1 sound system.

mp can get alot more maps. the firebases are starting to get boring. and some new modes. capture the base where you need to assault an enemy strongpoint for example. or the classical team death match, 4x4 without the ability to use phalax missiles. 1 rocket boom, whole team down thats not fair.
i got no issues with the story thus far, so u guys keep bringing in dlcs and i will make sure u guys get my reply on them :)

#2036
FERMi27

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I have an idea regarding the Crucible and Harbinger.

Citadel being the Catalyst and also the biggest Mass Relay in the galaxy, may serve as a huge energy source for the Crucible. It may actually prove to be a deus-ex WMD. The way I see it, it should work like the rank 6 Overload ability, derived into Chain Overload. But instead of electrical overload, it may actually be an overload of Dark Energy - yes, that thing that the Reapers have originally feared so much. So basically the Crucible tranforms the mass effect energy from the Citadel's mass relay(which is basically an eternal engine of giant proportions, thus with an unlimited amount of energy) into pure Dark Energy and overloads all the Reapers in a chain reaction, transferring from one to another, similar to how the relays were destroyed in the indoctrinated ending. This reaction should overwhelm their AI and render it permanently disbaled.
(as a variant, turn the mass relays against their creators - the Crucible will still fire into the relays, but not destroy them, instead filling them in a chain reaction with the energy necessary to destroy all the Reapers in that relays' system)

And, of course, we need a boss fight, so why not make Harbinger the only Reaper who survives the Dark Overload? Either that or just battle him in Legion's/Overlord's Geth World before the start of the Crucible's action.

So what do the video designers have to change?

1. Instead of the Charon Relay, point the Citadel's/Crucible's enormous laser into the nearest Reaper(Harbinger would be ideal for this task), and then from Harbinger towards the other Reapers etc.
2. Leave only one color of the beam - pale blue or dark.

Now the Renegade or Paragon decisions:
Paragon - kill all the reapers.
Renegade - kill only the Reapers from Sol, let the others harvest other civilizations, thus make the humans the dominant race in the galaxy(kinda excludes the alternative way the Crucible works).

That's it. Ending done, everyone happy. Best ME traditions respected.

#2037
christrek1982

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Soma.E-Pro wrote...

1. Indoctrination Theory canonized with epic finale incorporating EMS to finish off the Reapers.

2. Epilogue displaying effects of your choices on squad mates and races throughout the galaxy.

3. Shepard survival as an option to live out life with LI.

Add these things and you have the greatest game of all time.


and once again this very simply and well put

#2038
dointime85

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I think this post explains eloquently why we need an option to say FU to Godchild. This is the very least I want to see amended.
http://social.biowar...ndex/10036548/1

#2039
Pirates10i

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It Shouldnt have anything to do with more choices for an ending it should be more about your past choices... it ruins all the choices made up to that point if you are just given all the final choices

#2040
jcmccorm

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Request:
When BioWare actually does give in, have them take their lumps like a big boy and don't continue to play the coy games like they're playing so far. They badly miscalculated the ending, and then they attempted to marginalize the players who called them out on it. How about being classy? Is that too tall of a request?

Potentially controversial follow-up:
The question I ask myself, at least, is, "What would VALVE do?" Speaking of which, I wouldn't mind if Valve puts out a direct competitor to this franchise.

Modifié par jcmccorm, 17 mars 2012 - 08:24 .


#2041
Novouto

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I don't trust BioWare whom of which is in damage control mode right now. Nor do I trust EA, who views us as simple minded people. We will offer our thoughts and suggestions, like we have been in case you didn't realize, which I hope is the case and that we were not being deliberately ignored. Just don't think this will tame us.

#2042
DaEvolution

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Perhaps a happy ending where you, I don't know, build a house or settle down with your LI?

#2043
Ross42899

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I think there should be an extended epilogue cutscene for a "real best ending" including the following:

- actually showing that Shepard is really alive (not just indicating it)

- should give an explanation that Mass Relays can be repaired/rebuild and therefore the whole galactic community can return to a somehwat "normal" state in a few years

- should give an explanation to what happened to all the aliens and their fleets in Orbit of Earth

- should give an explanation why my squadmates from London are
 suddenly on the Normandy and why the Normandy suddenly is inside a Mass Relay when it should be in Orbit of Earth fighting Reapers


And of course:
- Shepard's & Liara's little blue children ;)

#2044
kw0lf

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Here is what I would have done for the ending ...

1. To make choices of who is there matter more:

For each segment of the trench run before getting to the beam, have it like the defend the missiles segment, where it gets progressively harder and harder. But, right when there are too many brutes or too many banshees, make one of your allies come to help you. So for example ...

Stage #1: Shepard fights for a while ... too many cannibals are appearing, drop in some Krogan from a shuttle that fight with Shepard to win the Stage.

Stage #2: Krogans stay back to secure the area. Next area, Shepard fights, too many Brutes, a few Geth Primes drop from the sky and turn the tide of the fight. They stay behind to secure the area.

Stage #3: Shepard fights, too many Banshees, a bunch of Rachni come out of the ground to turn the tide of the fight.

Then when you get to the Beam, you fight Marauder Shields ... can't take that out now.

2. Improve the Citadel and give a Boss Fight

On the Citadel, the Crucible connects and the Catalyst presents a way for Shepard to attack Harbinger. He uses the Catalyst like he used the technology to enter the Geth to enter the Harbinger.

Shepard is able to destroy enough of Harbinger's systems with Harbinger taunting and talking to him all the time (this is where we can get some resolution); Shepard fights Indoctrination. Boss battle against Harbinger when he is about to destroy the most critical systems.

Once he's destroyed enough of Harbinger's systems, he realizes that he can destroy the Reapers or he can take control of the Reapers (perhaps he turns the Reapers against one another and they destroy themselves). Shepard chooses. I think Shepard should be able to sacrifice himself to kill the Reapers in some way.

Something fun like that.

Modifié par kw0lf, 17 mars 2012 - 08:25 .


#2045
ParkerArt

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My thoughts.

http://social.biowar...6396/1#10136396

#2046
Babi_Siha

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Oh, forgot to mention. ME3 lacked dialogue options with the squads, all characters were Zaeed like, and I think nobody liked that, so the lack of interaction was a big bummer, as was only having 2 options ins the dialogue wheel.

#2047
Pirates10i

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DaEvolution wrote...

Perhaps a happy ending where you, I don't know, build a house or settle down with your LI?


you understand this is Commander sheps Swan song right? we all know that shep is supposed to die or possibly live but main problem is all the choices shouldnt be left your you to deciede maybe if you where an ultraparagon you could maybe live to see another day but Past choices should ultimately deciede your players/ Galaxys fate

#2048
Roguekad

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Sorry for the length, but most of use have had a while to think on this. First off I’m a big fan of the Indoctrination Theory. If you want a fan collaboration there it is. It’s pretty much pulled together from bits and pieces fans have observed throughout the series. Had you guys planned it from the start I’d be buying anything with a Bioware logo on it from here on out just based on the idea you didn’t only indoctrinate Shepard, but got a majority of the fan base too.  I get that not everyone likes this, but using this as a springing off point might be the best idea.  It wouldn’t involve jettisoning everything so far, but give you a built in good/ bad branching point to start from. Sort of like the Mission Failure at the end of ME2, you don’t break the indoctrination you get a cut scene of what would happen if Shep fails to get the Crucible working or something along those lines. That could be ending 1right there. If people liked how it ended cool; they don’t have to take the format you guys chose to push it out in. Speaking of format if it’s as DLC I’ll happily buy it just like people did for Broken Steele on Fallout 3. I would say
that as a further olive branch a donation to Child’s Play from a portion of the DLC costs wouldn’t be a bad thing.

Please adapt the quest system so that it keeps track of our progress. With so many side quests I almost need to create a spread sheet and keep it on my Ipad when I play.

Posts in this thread I agree with for the most part are Wildhide, Baronesa, BULLETWASTER, Puppet_Guy, Tony208 KadivyaSky, Regan Cousland, Kilshrek, CerberusMolecularNetwork, Hanabii and AlcyoneNoth.

The Dan Willis ending linked by SpaRRis was GREAT. While I’m an Indoctrination Theory fan this is still a great option, especially the epilogue ideas.

Forthary, has some very good point especially about combat and dialogue. It took me a while to figure out my issue, but A LOT of the conversation with characters and Shep don’t use the dialogue wheel anymore. I
miss this as it let you go back to some options (I had Mordan sing the Scientist Salarian for about 20 min, even set as my ringtone) and you were participating in how the conversation went.  As it stands some of the best conversations end up coming out as more of a cut scene. Considering this is a series about choice that part bothered me.

I kinda get the shrink in squad number from 9 (including Shep) to 5, but I agree it makes the Normandy emptier. Plus the whole pace of the game seems more rushed with that small a squad involved. I know, it’s war, but
us 54% RPG fans that have been there importing since ME1 aren’t all used to such break neck pacing.

I don’t know how likely this but please talk with Drew Karpyshyn about the game. From what I heard he had some great ideas and more importantly he helped create the ME universe. With the exception of Mac Walters he knows
the material better than anyone else. If he’s willing he could offer more targeted constructive ideas than fans that don’t know what’s going on behind the scenes.

This idea has been mentioned several times and in a `Bad’ ending I love the idea of something like this replacing the Buzz Ardrin end. “I want an ending where the reapers win which uses Liara's beacon/archive project
thing to help the next cycle.” Someone even mentioned that Shepard VI talked about in ME2 being tied into it. I think that’d be a great idea of Shepard VI replacing Vigil as a sort of warning sign post to the next cycle if they failed. Show the Shep VI talking to some life form evolved from Pyjaks or Veren.

I agree with others where it would have made sense to see your War Assets in action, specifically in the run up to the Citadel. You spend all this time amassing the assets, sometimes across different platforms, it would make sense to see Krogan and Asari Troops,  Rachni and Quarian/ Geth ships in the fight.

I agree with most that the War Assets need to continue to help figure if you get a good or bad ending. However, I do disagree with posters that say that Paragon choices should lead to good ending and Renegade
to bad.  I would think by the nature of the two opposites should help determine what happens after. Yes, they should effect War Assets, but in updating them. Like saving the Rachni queen detracts from Krogan assets, but leads to an epilogue scene or card for the Rahni with the contents depending on how the overall war went.

Restore last Anderson/ Shepard conversation to original. It was a great cap to their relationship and melted me when I heard Anderson talk about never have a family and my Shep being a great mom.

Keep the end scene with Buzz Aldrin that was GOLD. Having such a ground breaking series end with the first man on the moon give an interesting idea of what may happen in the distant future was great. Sure the voice acting
wasn’t as polished as the rest, but he’s not a pro actor and it was BUZZ ALDRIN! I can pardon it not being perfect just for that.

For the Causal/ RPG settings of the game bring back some of the decrypt/ bypass mini games. Without them the missions seemed very rushed and just flew past. Plus just seeing items lying about really threw me somehow.
I’m used to having to do something to get those upgrades and credits on missions. I understand not having this for the hardcore shooting crowd as it would break their rhythm, but for RPG/ Casual it would add to it.  For that matter is feels like ME3 was made to cater more to the FPS fans than the RPG fans. It seems to me that a lot of the RPG elements were scaled down or out. I didn’t pay off my preorder of ME3 as soon as I finished ME2 because I could play a kick ass space marine. I did that because this was the first series where choices and relationships were really, really well tied into the overall game. We didn’t have a silent hero that just
followed along the plot, but had FANTASTIC voice acting and branching sub-plots that made her seem more human than any other character before and by extension the characters surrounding her.  If it were possible to make changes like this for the RPG setting that would be a great way to keep both the FPS and RPG fans content.

As much as I’m good with Jessica Chobot’s part in the game, what happened to Emily Wong? She was used as a great device in ME to deliver news updates not only the state of things, but also choices from ME1. Would
something like that be possible in ME 3? There were plenty of screens around the Citadel to work with and there are already interatives throughout it (thanks for the Blasto 6 movie. My Shep would proly hate it, but wow was it
funny.) I’d love a news blurb about Kate Boweman leading a bunch of refugees to safety or Helena Blake and Conrad Verner making an advertisement for his Shepards charity.

As deaths are concerned I think Mordan, Thane, Tali and Legion made perfect sense and were spot on for the characters. The music just made these sense more heart wrenching.  I, like most, would prefer the choices, war assets or some other mechanic to have an effect like the loyalty missions and upgrades had in ME2.  You do things right people survive, if not they die and you get something like in the end of ME2 with a series bodies representing each squad member kill in the end draped in body bags.

In so far as the ending itself I understand Casey Hudson wanting a bittersweet ending to the overall series. There’s a certain Beowulf feel to that idea, this is an epic series and should get an epic ending.
However with the series being all about choice let that bittersweet ending be the mid road in it all. If we as players pull off the perfect Hail Mary game, toss us the perfect ending like in ME2. If we don’t pull it off toss us the
worst possible ending.

I know all of this isn’t possible, but thanks for at least listening. This isn’t exactly a Us vs. Them thing as we may not have created the ME universe, but quite a few of us have spent enough time in it to love it just as much as you guys.

EDIT: Fixed spacing.

Modifié par Roguekad, 17 mars 2012 - 08:32 .


#2049
petipas4141

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christrek1982 wrote...

Soma.E-Pro wrote...

1. Indoctrination Theory canonized with epic finale incorporating EMS to finish off the Reapers.

2. Epilogue displaying effects of your choices on squad mates and races throughout the galaxy.

3. Shepard survival as an option to live out life with LI.

Add these things and you have the greatest game of all time.


and once again this very simply and well put



#2050
ElectronicPostingInterface

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"I'm sorry I quoted this entire message, but this encapsulates about 98% of my exact feelings about ME3. So I think PKchu and I are now brothers."

Thanks man, I'm glad you read it! I went on a bit long and even forgot stuff like I really enjoyed drunken emergency induction ports.