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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2076
Aligalipe

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This is made to be funny, but the things hitler says are shared by the community. And its a good summary of why we' re angry. There are swear words but I'm not talking about them. Just want to make that clear :)

Original post about this is here

http://social.biowar...7386/1#10139798

Modifié par Aligalipe, 17 mars 2012 - 08:58 .


#2077
Guest_mayrabgood_*

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Aislinn Trista wrote...

I few more things I wanted to add:

The character creator needed some more options, imo. The makeup looks a little strange on FemShep, almost non-existent even.

The lack of romances for FemShep (if you didn't import). So we get... three female options and one male option... NO MALE options if Kaidan died on Virmire. Okaaaaaaay....

With the treatment of Jacob and Thane, if feels like you are trying to force us to go to Kaidan/Liara. I was honestly surprised Tali and Garrus weren't romanceable without an import. Not to mention Vega could have been a great romance, instead we get all this teasing with no emotion or follow through. I really would have liked to get to know him on an even more personal level.

Quite disappointing.


THIS ^

I forgot to add all these things to my essay about what I didn't like about ME3. 

Modifié par mayrabgood, 17 mars 2012 - 08:58 .


#2078
Boceephus

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LdyBelial wrote...

Love what you said!  Totally agree with your points!!!  Thanks Boceephus!


Thank you for the thank you LdyBelial! Hopefully the good folks in Edmonton are listening and all our discussions aren't in vain.

#2079
Geezorbee

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Kittenpirate wrote...

I want my blue babies.

That is all.


And a house on Thessia ;D

#2080
Notho

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Boceephus wrote...

Thank you for posting a thread that gives us an opportunity to discuss some positive critique options of the (mostly) terrific game Bioware's given us.

I am posting in good faith that this will be recognized by the good folks at Bioware, however I will be posting in point form as I'm not sure if this will just be one of many "tell us what you think" threads to placate the Retakers and I don't want to burn myself out talking about this.

The Good

There's lots good about the game. You don't need me for that. Silky combat, lots of guns, epic battles. Notice how I'm not saying anything about story or choices here though…?

The Bad (not including the ending)

-The Journal: It worked fine in ME2, it broke down each quest, why remove that?

-It feels rushed: I played ME1 on XBOX then switched to PS3 and I feel like all my beloved ME2 crew were put in as an afterthought. They were criminally underused and at least ONE should have been a (at least part time) squadmate. Much more inclusion of the ME2 crew would be great, especially if they were your love interest. Speaking of which...

-Lack of mature romance: This is a rated M game with exploding headshots, dying children and mass genocide. I think I can handle love scenes above a PG rating, otherwise it takes me out of the story. I thought The Witcher 2 handled this exceptionally. Not that you need nudity but underwear in the shower and fading to black after a kiss is a little weekday morning soap opera.

-Railroaded conversations: It gets a little dull when I'm just clicking on people to hear their next sentence. Or when I do open a conversation tree, I'd like it if it was more then a paragonish and a renegadish choices every time. ME1 and ME2 felt like they had much more neutral options that extended conversation.

The Bad (The Ending):

So much has been said already so like I said, point form:

-Everything Brent Knowles said: I agree completely, and it's been posted dozens of times. Let me feel like I had an impact on this world, which includes a happy conclusion if I got there and what happens to these characters I love so much after I say goodbye to them. I want much more closure, similar to what you offered with DA: O.

-Plotholes: Don't just dump Joker and crew on a random planet because "speculation, that's why!". It's as aggravating as it is disappointing.  An ending to an 100 hour epic is not the time for new questions.

-Speculation: You know what we were all doing before ME3 came out? Speculating how the story would end. You know what we don't want now that we have it? To KEEP SPECULATING HOW IT WILL END.

-Replay value (or lack thereof): I have 7 other playthroughs from ME2 that I have NO impetus to import and finish off. Why would I? There's no ending that I want to work towards because you took that option away from me. I don't want to saddle any of the stories I put so much emotion into with that ending. I wouldn't be saying that if I could work towards true multiple endings and some with hope and positivity.

-Ending mechanics: You NAILED it in ME2, you could have just amped it up and I would have been thrilled. The finale in ME2 still remains my favourite moment in video game history. Instead of commanding the crew, let us command the galactic races at what they'd be best out to see who survives at the end. Speaking of which, the last battle would have been an awesome time to have our LI or someone from ME2 show up to have our back. Just saying.

-My main point: Casey said Mass Effect was about sacrifice. To build on that I'd say it's also built upon hope, choice and unity otherwise the sacrifice would be pointless. If I get to the end and I haven't played well enough to earn a positive ending and I know I have to sacrifice my Shep to earn it, then that's a TRUE SACRIFICE. If I get to the end and it's always a sacrifice, it's not really a sacrifice at all is it?

That's it for now. I'd love to elaborate more if I knew you were 100% working on a new ending. I hope I didn't just waste my time with this.

You guys are amazing, I complain because I believe you to be capable of making the best games I've ever played. Thanks for everything so far, but please help us out here. Have a great week.


This guy makes some great points as well.

#2081
res27772

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The problem with the ending is the ending.

I could somewhat accept that Shepard would sacrifice him/herself - but if he/she knew that regardless which choice they made meant billions would die, my Shep would look for another way - with the choices that are given everyone dies, period... if Shep refuses to choose and takes of the Reapers/Harbinger there's always a chance he/she coiuld win and save everyone, even if that chance is small, it's still a chance.

I think there should be at least ONE ending where Shep survives and is reunited with his/her love interest. I think the fates of Shep and the various crew/species should be expained and shwere possible shown - hell I'd quite happy sit through a 30 minute video watching said explanation - I'd even buy that as a DLC.

The one thing I want is closure... the way it is now explains NOTHING really.

Plus, the decisions we've made over the course of three games have absolutely no influence over the end, despite us being told they would.

Modifié par res27772, 17 mars 2012 - 09:03 .


#2082
vernrev

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*more dialogues with the crew
*if you romance somebody, additional romance-only dialogues and cutscenes to present more details about the chosen partner
*side-quests related to helping people from your crew, and only them, in their personal matters
*the game is rated as for mature players - why half-nude and not nude scene elements?
*learning skills from other crew members - why not make it work both ways, especially with reference to the crew member the player's romancing?
*more "diplomacy as a weapon" options as a means of solving issues, just like in the final speech with the Illusive Man
*a new ending :D
*James as a romanceable character or one with which Shepard used to bed with just "for fun of both"
*more skills for each class
*more war assets available to gain by playing only singleplayer mode
*modding support

#2083
Boceephus

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Notho wrote...

This guy makes some great points as well.


Thanks for the feedback Notho. A lot of people have been giving terrific suggestions in this thread, it's great to see. Hopefully we (including the Bioware team of course!) can all work together to accomplish something really great.

Modifié par Boceephus, 17 mars 2012 - 09:05 .


#2084
LdyBelial

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Boceephus wrote...

LdyBelial wrote...

Love what you said!  Totally agree with your points!!!  Thanks Boceephus!


Thank you for the thank you LdyBelial! Hopefully the good folks in Edmonton are listening and all our discussions aren't in vain.


Amen to that!!!  But -- at least we have some HOPE -- Heh.  Better than what we had at the end of the game, eh?

#2085
Ichigo75XBL

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LdyBelial wrote...

Boceephus wrote...

The Bad (not including the ending)

-The Journal: It worked fine in ME2, it broke down each quest, why remove that?

-It feels rushed: I played ME1 on XBOX then switched to PS3 and I feel like all my beloved ME2 crew were put in as an afterthought. They were criminally underused and at least ONE should have been a (at least part time) squadmate. Much more inclusion of the ME2 crew would be great, especially if they were your love interest. Speaking of which...

-Lack of mature romance: This is a rated M game with exploding headshots, dying children and mass genocide. I think I can handle love scenes above a PG rating, otherwise it takes me out of the story. I thought The Witcher 2 handled this exceptionally. Not that you need nudity but underwear in the shower and fading to black after a kiss is a little weekday morning soap opera.

-Railroaded conversations: It gets a little dull when I'm just clicking on people to hear their next sentence. Or when I do open a conversation tree, I'd like it if it was more then a paragonish and a renegadish choices every time. ME1 and ME2 felt like they had much more neutral options that extended conversation.

The Bad (The Ending):

So much has been said already so like I said, point form:

-Everything Brent Knowles said: I agree completely, and it's been posted dozens of times. Let me feel like I had an impact on this world, which includes a happy conclusion if I got there and what happens to these characters I love so much after I say goodbye to them. I want much more closure, similar to what you offered with DA: O.

-Plotholes: Don't just dump Joker and crew on a random planet because "speculation, that's why!". It's as aggravating as it is disappointing.  An ending to an 100 hour epic is not the time for new questions.

-Speculation: You know what we were all doing before ME3 came out? Speculating how the story would end. You know what we don't want now that we have it? To KEEP SPECULATING HOW IT WILL END.

-Replay value (or lack thereof): I have 7 other playthroughs from ME2 that I have NO impetus to import and finish off. Why would I? There's no ending that I want to work towards because you took that option away from me. I don't want to saddle any of the stories I put so much emotion into with that ending. I wouldn't be saying that if I could work towards true multiple endings and some with hope and positivity.

-Ending mechanics: You NAILED it in ME2, you could have just amped it up and I would have been thrilled. The finale in ME2 still remains my favourite moment in video game history. Instead of commanding the crew, let us command the galactic races at what they'd be best out to see who survives at the end. Speaking of which, the last battle would have been an awesome time to have our LI or someone from ME2 show up to have our back. Just saying.

-My main point: Casey said Mass Effect was about sacrifice. To build on that I'd say it's also built upon hope, choice and unity otherwise the sacrifice would be pointless. If I get to the end and I haven't played well enough to earn a positive ending and I know I have to sacrifice my Shep to earn it, then that's a TRUE SACRIFICE. If I get to the end and it's always a sacrifice, it's not really a sacrifice at all is it?

That's it for now. I'd love to elaborate more if I knew you were 100% working on a new ending. I hope I didn't just waste my time with this.

You guys are amazing, I complain because I believe you to be capable of making the best games I've ever played. Thanks for everything so far, but please help us out here. Have a great week.


Love what you said!  Totally agree with your points!!!  Thanks Boceephus!


I agree with everything in this statement.;)

#2086
leonardo87

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I loved everything about this game up until the last 10 minutes of the game. I know that is often the case for many people, but let me please tell you why.

As many have said, the end of the game presents a lot of information at the last minute, and really does not provide a very logical explanation to the origin of the reaper's and their purpose.

The fact that Shepard (if paragon) was able to unite the Geth and the Quarians, and end a 300 year war, as well as help start a relationship with EDI and Joker disproves the "Star Child's" logic. I understand the sacrifice that Shepard made, it is very heroic. But for me (and many others), as cliche as it may sound wanted a happy ending that provided closure. I think that having a variety of endings would have been good to provide each person with an ending that their Shepard found fit.

All of the time spent with the characters in the game made you attached to them, to see them bail on Shepard at the last moment felt like betrayal. Then the ending is left ambiguous, without closure.

I would have liked to known what actually happened to Shepard, please let me tell you why.

I personally took such a great interest in this game that Shepard became like a friend. When Shepard died, I was heartbroken. The reason for this being is when I was younger (3 years ago) I had a friend die. Now, there are quite a few people who have dealt with this I am sure, but similarly with Shepards story my friend's death lacks closure. His body was found in his car burnt to the ground outside of Zion National Park, Utah in April 2009. Still to this day, I have no idea what happened to him. It is a unbearable feeling sometimes when you do not know what happened to those you care about. A feeling that NO ONE should ever have to experience. Unfortunately, that ending brought up those emotions that I have worked so hard for the last 3 years to deal with. I fail to understand why someone would want to impose that emotion on others.

Life can already be hard for some people, and I imagine some of them go to video games to escape their problems. In such an inspiring story of overcoming the impossible, the way it finished seemed unjustified.

I wanted to at least have an opportunity for happily ever after with the LI. I was looking forward to it, but it didn't happen. Now, because in the end it was all for nothing I cannot find a reason to go back and play through all 3 of these amazing games.

Sure as I have seen said the journey is important, but the goal was to get to the destination right?

Thank you for your time, please consider what I have said.

#2087
Foolsfolly

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BioWare should be aware of this thread. The OP there is on target.

#2088
Grimmond

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RaenImrahl wrote...

I don't work for EA/Bioware... those of us with "Moderator" above our profile pics are gamers like you, albeit ones who have been asked to help move along conversations on the forums.  So I can't answer your questions, as I am not involved with the creation or development of these games. 

Generally, as someone who has studied media (mainly television and film), I'd say any decisions like those implemented in ME3 are a combination of artistic vision and practical, real-world considerations (finances, development deadlines, marketing, etc.).  But I have no specific knowledge.

Jessica asked for detailed feedback, so last night I created this thread as a place where people could leave it.  As to how Bioware uses this feedback, or how quickly the company responds to it, all I can guess is that, frustratingly for many, time will tell.  A safe bet is that there is no one individual who makes all the decisions involved... teamwork, especially in a corporate, business environment, takes time.  Implementation of decisions take even longer. 

Consider, for example, that it takes a good, solid month of work, typically, to release a bug-fixing patch.  ME3 has been released (in North America) for about a two weeks.  So any fundamental changes to the intricately-programmed plot of the game, using that line of thought, will take a long time.

As to Bioware's relative silence, I can appreciate it and the small steps they have made publically.  This social network, for example, does not exist in a vacuum; whenever something that comes from a Bioware employee is posted here, a dozen agents in the wider media pick it up and pick it apart.  Once a message is delivered, be it positive or negative or merely subjective, it is out of the company's control.  That's the nature of modern media.  So, I imagine we're actually witnessing a great deal of restraint on the part of ME3's creators.  There are Bioware folks, Jessica included, who are acknowledging (but not commenting on or challenging) comments on Twitter, for example, which is a much more structured media environment than even these forums.

I would disagree with your assessment on one point:  the game was not "unfinished", but rather, it was not finished well. That, again, is my personal opinion and not reflective of anything official.  As to the circumstances that lead to that decision, we'll probably never know.  No company, outside of the very rare, publicly held not-for-profit, details all of its decision-making steps to the consumer; we should not expect it to be the case here.

This thread, as I stated, is a place for people to report what they liked and did not like about the games, with an emphasis on the ending and how it was implimented.  So I don't want to derail this thread with too much speculation about what happened within the hallways of Bioware or Electronic Arts.  The bottom line is that, for now, the devs have made at least an overture towards considering gamers' feedback.

RI


Hey RaenImrahl, thanks for the reply - must apologise to you for making you type that much (a yes/no would have done :))
Just to clarify though, when I say unfinished I think of the other 2 games and I use those as benchmarks. No reaching out to the community was done as to how they should end, and they both worked out perfectly (imo).
ME3 isn't "finished" to normal (pre or post EA, depending on your point of view - I know whats been said about that) Bioware standards.
Using DLC as a means to cover exposed posteriors seems a poor way to resolve an issue that should never have been, and I am saddened that the ending to pretty much one of the best game series I have ever played left me bewildered and confused.

Anyway, no more derailing - I suppose we'll have our answers soon enough. Cheers again RaenImrahl :)

#2089
Boceephus

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Ichigo75XBL wrote...
I agree with everything in this statement.;)


Hey thanks Ichigo! I'm kinda humbled by the feedback, I just assumed it would get lost in the thread. I'm thrilled to see so many people working towards a comman goal and it's motivating to know you're not alone. Hope is all we ever wanted.

#2090
NZGUY

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Boceephus wrote...


-Replay value (or lack thereof): I have 7 other playthroughs from ME2 that I have NO impetus to import and finish off. Why would I? There's no ending that I want to work towards because you took that option away from me. I don't want to saddle any of the stories I put so much emotion into with that ending. I wouldn't be saying that if I could work towards true multiple endings and some with hope and positivity.


Exactly!

#2091
Guest_simfamUP_*

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The gameplay in Mass Effect 3 is improved from 2. Infact, it's vastly improved. The combat is more fluid, dynamic and quicker. It really brings you into this hostile situation where you have to be quick on your wits.

But what I think is lacking is other gameplay mechanics removed from two. Hacking is one of them. I really think that the gameplay should be expanded upon different areas other than combat :-)

Other than that, all I can really say is for whatever you do in the future, please do not make Shepard your character.

From a very roleplay heavy game in one.
To a normal roleplay experience in two.
From a very light roleplay experience in three.

It shouldn't be that way, Shepard was my character up until you decided to say things for him that he shouldn't... well atleast mine wouldn't.

#2092
ziyon conqueror

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What I want changed about ME3 is 1, the ending. I want Shepard to survive, as well as save the galaxy, to be reunited with love interest (cause hey, Shepard did promise to see them again). Another is seeing an elcor in action. That would be something to see, even if they move slow. Another, depending on war assets, to save Anderson (his death made me thing of Sgt Johnson from Halo). Another would include a rachni fleet to add to the alliance.

#2093
M.Abbott

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 I'm not sure if anyone has already mentioned it or whether the idea at least can be useful for you, but I'll just leave it here.

While going through different stages of the final mission in London, we still have the radio connection with others, right? So I guess, it could be great if you used the Suicide Mission experience and included some kind the "survival rate" of Shepard's team (not those two squadmates who was chosed by player but the others). Let me explain it with the following example:
Shepard is fighting with Liara and Garrus on the way from point A to point B. Player's readiness rate is low. So suddenly at some moment we get the message from major or anyone else that "team X is being torn apart . We're retreating. We lost lieutenant Williams. Heavy casualties on the western battlefront".  (Sorry if the wording is wrong, I'm not good at military argot at all.) So you don't even have to create a special cutscene but
- player knows that since his army wasn't ready enough he had to accept his friends leading other teams will/can have more chances to die in battle.
- in my opinion that strengthens a feeling that we didn't just left them in camp, going to the fight on our own.

I'm pretty sure that this wouldn't feel "cheap" or anything but would add some kind of realism, maybe? After all nobody watches a well-done video about how his teammate was shot in reality.
 
Thanks for your attention. And sorry if I wasted your time.

Modifié par M.Abbott, 17 mars 2012 - 09:14 .


#2094
Boceephus

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NZGUY wrote...


Boceephus wrote...


-Replay value (or lack thereof): I have 7 other playthroughs from ME2 that I have NO impetus to import and finish off. Why would I? There's no ending that I want to work towards because you took that option away from me. I don't want to saddle any of the stories I put so much emotion into with that ending. I wouldn't be saying that if I could work towards true multiple endings and some with hope and positivity.


Exactly!


Thanks for the tip of the hat NZGUY. You guys have really made my day. Let's spread the hope!

#2095
Xarathos

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 I realize I've posted here once before, but I feel like there's something I forgot to address. 

There are those who have said that the endings offer "three choices with very different implications." 

Okay, fine. But as it stands, given what we KNOW about Mass Effect's cannon, those implications are almost exclusively bleak. The logical problems have been picked apart and debated to death already by many commentors (including myself in my previous post), so I won't repeat them all here.

My issue with the ending has nothing to do with 'not liking puzzles.' It has everything to do with feeling that the endings, as written, represent a massive tonal shift that takes everything I love about Mass Effect and throws it out the window, including the rest of the things I loved about ME3s overall story. 

And yes, I'll admit, I didn't come into this looking for a puzzle. I came looking for resolution. If I wanted a puzzle, I'd embrace the indoctrination theory as an acceptable answer to that puzzle. But as I see it, the indoctrination theory is merely a brilliantly constructed attempt to salvage the experience of ME3 and rationalize the massive plot holes... 

I admit, I don't want to guess, I want to see. If Shepard breathing at the end in what appears to be London rubble is the TRUTH, I want to see that, and I want to play out the rest of the story - including Shepard's real victory. I bought ME3 on faith that this would be what I'd be getting. Not 30 odd seconds of confusing images followed by a 5 second mind screw.

I get that the game is a 'series of endings.' That's fine. I liked hearing from Tali how well the peace with the geth was working out, for instance. But the implications of the three choices at the end undo half of them, and that ISN'T fine... nor is it what we were expecting when we were told that our choices 'matter.' 

Maybe we have different definitions of what 'mattered' means, but when I find out that no matter what I do the mass relays are destroyed and Wrex is probably going to be stuck on Earth and never see his child... that's the oposite of letting my choices matter. 

I understand that some people like the endings as they are, but I don't much like feeling mischaracterized... :crying:

Modifié par Xarathos, 17 mars 2012 - 09:16 .


#2096
Revan89

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Well to start with i really really want shepard to survive. DLC does not hold the same appeal if you know you are gonna die later anyway.
And why does EDI and the Geth have to die in the ending
where you choose to destroy synthetic life (It could be just the reapers, no?)
And when the game is complete there should be an epilogue of some sorts
where you see the respective races rebuild aswell as some scene with Shepard with his/her love interest and maybe something to clarify what happened to the rest of the squad.
And most importantly the Mass Relays should only be destroyed if you fail at the end - Why else create this amazing world only to have it being gone forever with all the forces you have gathered being stuck in earths system with no possible way of getting home?
And it also bothered me alot that the Citadel was destroyed, having the races unified at the citadel with a council was part of what made me think this game was so awesome.

I can honestly not imagine replaying this game until significant changes have been made to the endings, i just completed the game with my favourite Shepard with maxed out completion in both Mass Effect 1 and 2 and seeing her die and the citadel and mass relays destroyed was not how i had imagined the game to end (and i know i'm not the only one).
- The games ending was not bitter-sweet, it was simply depressing and i could barely stand watching it.

#2097
Eoj318

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 I can deal with a imperfection.  This was an amazing game, up until the end that is, and there are a bunch of areas along the way where i felt like the ball was dropped.  I did not like having Udina on the council instead of Anderson, as i had put in the last two games...but i could deal with it because i can see why it had to be Udina to try to seize power.  Such things are trivial in the end, because the story was fantastic and, despite it nullifying my choices (which is what this game is supposed to be about, MY CHOICES),  and i really could not have cared less while i agonized thinking i was  going to have to kill Ashley.  

Having said that, the END of this game is what destroyed it for me.  Did i choose to save the Geth?  Yes, but did that matter?  Nope..the only way to stop the Reapers killed the Geth too.  Did i get to see what happened to the Geth at least?  How they died?  The effect on Rannoch and the Turians?  Nope.  So, did it really matter that i saved them?  Sure, i could have chosen control or synthesis...and the Reapers would have remained despite all of my efforts to rid the galaxy of them.  But then what?  Did i get to see how that played out?  Nope, they just floated away.  Wow...such a tough choice for no payoff.  

I know that this is not supposed to be a negative post, but i can't talk about it without my disdain obviously dripping from every word.  16 different endings?  It was 1 ending with some very minor and  rediculous variations.  Basically, it was 16 different ways i now feel that Bioware/Casey Hudson got to tell me that i just wasted hundreds of hours.  A big middle finger.  

Am i entitled?  Yes, because this was supposed to be MY story.  Or at least that's what you told it me would be.  Instead, the very end of this game told me that it was your game, and that my decisions, my pain/euphoria, my thoughts, my exhaustion...meant nothing.  Three color choices.  No explanation.  Just the normandy crashing on a jungle planet with crew members that rightfully should be hidden amongst the rubble of what was London.  

#2098
LethesDeep

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Geezorbee wrote...

Kittenpirate wrote...

I want my blue babies.

That is all.


And a house on Thessia ;D


Nah, Illium looks nicer post-war.

Oh, oh, BioWare make that an option too! Add a convo where we plan our futures (place to live, that kind of stuff) with our LI. No idea where you'd add it, maybe after a DLC mission like LotSB, but I think people would like the ability to make intimate decisions like this. It would make the LI sub-plot seem more... real, I guess is the word.

#2099
PatriotsFan

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Positives: The whole game is filled with them, but some specifics is the story telling (up until the end). The sacrifice made by Thane and Mordin were PERFECT. They were well written and made sense for the story. I loved all the little things as well (like how the crew moved around the ship and around the Citadel and their interaction with each other as well as Shepard). Basically 98% of the game was executed perfectly.

Negatives: Ending (obviously), but some other questionable things (minor) was the quest box. Even if we found, say, the obolisk that someone on the Citadel needed, the quest log wouldn't update. Always did in the past so that was a little strange. Also, was a bit annoying that when you open the quest log, it starts right in the middle (where a lot of completed quests lie). Really took a step back there, but again that's very minor.

Now...the ENDING...as everyone has stated, really ruins a lot of the experience for me. I can't imagine playing through again because that ending just makes me feel "why bother". Lack of choice and different endings is the real killer. Just like ME2 there should be a way to save yourself and have the "Happy" ending. If your Renegade, you should be able to, for instance, take control of the Reapers and rule for humanity (if that's how your character played out). Maybe someone on your crew sacrifice themselves to keep you alive (if you didn't get enough war assets or something). I was expecting more from my previous choices here (who wasn't expecting the Rachni queen to send in some crazy ships to help or something).

I don't care if the DLC will cost money if it fixes (and I mean really fixes) the ending. We deserve multiple ending options, and I understand that requires a lot of work to fix on your end, but it will be worth it for both sides to make this right. No way can I play my other 6 Shep. characters if this is the only ending option they have.

I love Bioware and the games you created (after playing ME1 I went out and bought Dragon Age just because your company made it...and it was worth it.) Please do the right thing and let our choices REALLY matter in the ending. I want to see my Shepard on Rannock with Tali (no mask and suit...and lets actually see her face talking and not just a small portrait in the cabin). The Mass Effect universe deserves better.

#2100
awpdevil

awpdevil
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I had something quite large typed up and ended up accidently hitting the thumb button on my mouse(back button), which made me lose everything I had, so instead of doing all that over again, I am going to try and sum up what I had.

Basically, my thoughts are directed at the ending and how it goes completely against the theme that was introduced thus far. The events leading up to them also open up way to many questions, and a lot of plot holes are introduced.

Copy and pasting a Saren 2.0 conversation was a bad move with TIM. I believe he should have been taken care of on the Cerberus base.

Introducing a new antagonist within the last five minutes of the game was a bad move. Harbinger would have made more sense in my opinion. He was someone familiar, and the only other reaper we had any contact with since Sovereign.

The endings themselves are very copy and paste as well. None of them diverge largely from another. How I would go about changing them completely is a tough question. If I was to say anything, there should be a more drastic set of outcomes that take into account your asset collection. As it stands, the ending makes them seem completely pointless in all honesty, and completely disregards the themes of the previous games - survival against all odds. If the player spent all that time collecting, wouldn't it make sense to allow for an option to use what you have collected, and really put the hurt on them? You did this well with the Normandy upgrades in the second (ie. stronger weapons, armor, shields = negating squad deaths).

Finally, closure - there isn't any. If you guys are going to spend all these years making this series, the ending needs to be much longer, and better explained. A vague three minute ending given your choice of color doesn't cut it. A great example of an ending would be MGS4. That had like an hour long send off and wrapped up Snake's journey quite well. I'm not saying it needs to be this long, but the current length.. no, sorry, doesn't float with me. We need to see that life goes on, how it goes on, and why it was even allowed to.

I'm sure there is something that I am forgetting, but what I mentioned is mostly what I have been thinking about for the most part.

Modifié par awpdevil, 17 mars 2012 - 09:32 .