I am sorry that this is so incredibly long; it contains all of my feedback for the game, both positive and negative. This is a copy of the e-mail I sent to Bioware this afternoon:
Dear Bioware,
I've seen on the BSN and other sites that you are asking for player feedback in regards to Mass Effect 3 - both what we enjoyed, and what we think could have been done better. Accordingly, here are my opinions from a long-time Mass Effect, Dragon Age, and overall Bioware fan.
The majority of ME3 was masterful - a superb ending to my favorite video game series of all time. I especially appreciated the small details, such as the conversations on the Citadel (the PTSD soldier, asari with dementia, Liara and her father, and teenage orphan were all particular favorites). These lent a feel of a "living world" around the commander, and were emotionally gripping. The deaths of most previous squadmates were also handled wonderfully. Mordin curing the genophage was my favorite moment of the entire game, and Legion's sacrifice and Samara's potential suicide were similarly edge-of-your-seat compelling.
I enjoyed TIM's transformation into a tool of the Reapers, and his twisted journey presented via video console during the second-to-last mission gave a lot of background into his mindset and beliefs. By the time I faced TIM and Anderson during the final mission, I had a real understanding of Cerberus's leader's mental state, and (almost) felt a twinge of pity when I persuaded him to kill himself, upon realizing how the Reapers had manipulated him.
Battle was improved in this game, and I appreciated the roleplay, action, and storytelling settings. Improved enemy AI made the battles more fun, but my squad seemed even less intelligent than in ME2 - that was a letdown. Priority missions were universally successful, and I had a wonderful time doing the "impossible" - uniting the Quarians and the Geth, Krogan, Turians and Salarians, and saving the Racchni. These things brought about a true sense of accomplishment, and felt like a successful culmination to issues we had been trying to deal with and resolve since game one. The cutscenes after curing the genophage and re-uniting the former enemies on Rannoch were beautifully done and emotional - great job!
Finally, the new characters of Javik and EDI provided some of the best dialogue in the game, and were truly unique additions to the cast. I cannot even count the number of times both characters made me laugh until my sides hurt. That both of them also eschewed what the player expected of them (that the Prothean would be an otherworldly, peaceful, omniscient being, and an AI an unfeeling, serious, pale imitation of a human) was especially intriguing. Turning our expectations and preconceived notions on their heads added some real depth to the characters. The relationship between EDI and Joker and love/hate camaraderie between Liara and Javik also added lots of interesting moments to the game. Cortez and Vega also succeeded at breaking stereotypes, and were much appreciated.
A few other things I enjoyed were same-sex relationships, squadmates interacting with each other on the Normandy between missions (and not always being in the same rooms/locations as in ME2), the option to choose either renegade or paragon dialogue as long as your reputation score was high enough, and Jack's new design.
Now for the things I wasn't as crazy about. The character of Diana Allers was wooden and oddly out of place on the Normandy. The fact that Shepard couldn't hold conversations with her and her not interacting with the rest of the cast at all made her stick out (and not in a good way). Her voice acting was similarly lackluster. Kai leng was another disappointing character - we hardly got to know him at all, and his addition seemed completely unnecessary. I realize that he was more fleshed-out in some of the other Mass Effect media (books and comics), but for those of us who haven't read those, he was a complete mystery.
While many of the LI relationships were handled well, I could not help but be extremely disappointed in the relationships imported from ME2. Jacob, in particular, acted completely out of character by leaving you and getting someone else pregnant. Kelly Chambers was killed off with out so much as a goodbye kiss, and we had to hear about it from a random NPC while wandering the holding docks. Thane, my chosen LI, did not even gain us the Paramour achievement, and died despite all of the foreshadowing throughout ME2 and Lair of the Shadow Broker that he would be cured of Kepral's Syndrome. I was beyond disappointed, and his death scene, while well done, did not reflect my Shepard's close relationship with him. I would have at least liked for her to be able to kiss him on the cheek one last time as he passed.
While Tali was handled beautifully as a character for almost the entire game (her speech about her beachfront property house and toast to Miranda, that boshtet, while drinking through an "emergency induction port" were two of my favorite conversations throughout the series), the fact that her face was revealed only to those who romanced her, and even then, only as a photo (not as a character model), was a real letdown. I would have liked to have a conversation option to ask to see her face on Rannoch, so that fans who did not want to see could have had the choice to keep her masked. Speaking of the photo... A human with a few veins/tubes photoshopped on does not a Quarian make. I was beyond flabbergasted that Tali was basically Miranda sans a few fingers, especially considering some of the beautiful fan art I have seen, that portrayed Quarians as a true alien species. The photograph also made no sense. Where did she take it that had nature and sunlight that looked exactly like Earth? Why were her fingers out of alignment? I wish that you would have put more effort into Tali's big reveal.
I was disappointed, also, by the loss of the neutral dialogue option - which Bioware stated in several places pre-release would not only be included, but would be treated similarly to the Paragon and Renegade options. Creating a third Shepard persuasion, called something like "Diplomat", and consisting of neutral choices would have been an easy solution. Being lied to never feels good, and I feel that Boiware should be much more truthful in their future media statements. I still would have been disappointed in losing the neutral option, but I would not have been as upset as I am currently, having to deal with deliberate falsehoods. Also related to dialogue: while the the voice acting of Hale and Meer are as superb as ever in ME3, the fact that much of the dialogue was chosen for us (as opposed to previous games where virtually every line was decided by the player) led to a sense of disconnection from the game, and took away from the feeling of playing "our" Shepard.
Finally, the requisite paragraph on the ending. And I do say ending, singular, as there are very few discernible differences between the ending scenes following the choice of Destroy, Control, or Synthesis. Mass Effect has always been about choice, and the fact that our final choice did not hinge on any of our previous decisions was a HUGE disappointment. Furthermore, none of the choices felt true to my Shepard, who would NEVER destroy EDI or the Geth, would not feel comfortable deciding for the whole galaxy that all races should be annihilated in order to create a new, single hybrid species, and would never, ever be foolish enough to try to control the Reapers. The starchild was a completely unnecessary addition, with no explanation, and felt like a Deus Ex Machina. The ending was ultimately unfulfilling, we did not get to see our war assets in action or previous choices play out, and I was left with far more questions than answers. What happened to our ME2 squadmates back on Earth? Why was Joker running away from the battle? How the heck did my crew get back on board the Normandy? Where did they land? Was EDI destroyed when i chose the "destroy" option? Why is Shepard lying in a pile of rubble that looks nothing like the Citadel? The fact that you left the players hanging felt like a slap in the face - a "to be continued" (but only if you spend even more money on DLC!), and was, in my eyes, completely unacceptable. ME3 was a spectacular game; one of the best I've played in years. To go out with such a whimper does a great disservice both to the fans and the trilogy as a whole. I sincerely hope that you will consider creating a better, more befitting ending, and that you will not make your loyal customers pay more for it. I have been a gamer since I was seven years old, 15 years ago, and ME3 is the first (and probably last) game I have ever pre-ordered in my life; the ending left me feeling cheated and misled by all of the developers' previous statements that we would have many different endings and that our choices would matter. In hindsight, I realize that I should have waited to see other players' feedback before I spent $70 on a game and DLC that would be ultimately unfulfilling; perhaps I should have waited a week and bought the game used.
I applaud you for creating such a wonderful, beloved series, and a game that was 95% perfect. It was a wonderful experience until the last ten minutes, and for that, you deserve a great deal of accolades and thanks. I respectfully request that you please take player feedback into account, and provide us with either free DLC or a patch to give us resolution to the many questions left unanswered by the ending.
Thank you very much for your time,
Stephanie Meyers
Modifié par Rolling Riceball, 17 mars 2012 - 10:20 .