Yes, because sticking to the established style is just ridiculous, am I right? Seriously, the only thing this has in common with ME2 is that your choices determine who lives and who dies and your overall success. If you think that's unoriginal then you must have been bored to tears everytime the dialog box came up.Arcian wrote...
This copies WAY too much off ME2's ending structure. The general idea is great, but Jesus, at least try to be a little original when designing the structure.SaintlPatrick wrote...
http://i.imgur.com/JhtqY.jpg
ME3 Suggested Changes Feedback Thread - Spoilers Allowed
#2251
Posté 17 mars 2012 - 11:28
#2252
Posté 17 mars 2012 - 11:29
Please also consider something similar to the choice on Virmire.
(For instance, Jacks squad in attack mode gets two of your old Squad or new squad killed, but putting Jacks squad in defense saves those two but gets Jack killed)
#2253
Posté 17 mars 2012 - 11:29
The illusive man actually succeeds in gaining some control over the Reapers?
He was getting close to it.
This would be part of the Indoctination theory used and there would be the final levels after the breath.
#2254
Posté 17 mars 2012 - 11:29
That was part of my idea for the completely changed ending (chaning things from the briefing at the forward base).Foxtrotarmy wrote...
Perhaps even having a "suicide mission" type set up with your assests as well, namely there's a part in the game where as your gathering fleets, it mentions "be sure to note what your fleets' strengths and weaknesses are" and I imagined at some point near the end I'd have to allocate whatever forces I had scrounged into specific missions, i.e., choose which fleets are guarding the Crucible, which partake in the first assault, etc, etc. Granted, all those variables build up exponentially and that's incredibly daunting to try and program in a reasonable kind of way, but it also means that the system we were given and were told to work with is a living breathing element of our universe, not the game's quick and dirty way to show us a cliff-hanger or not.
To assign, not just squad members but also species and taksforces to certain tasks and have some be better for certain tasks.
Are you going to use the Vorcha as a distraction or as frontal shock troopers. Do you allow the STG team(s) to create distractions or do they infiltrate and aid those how will push for the conduit.
You shouldn't over do it, though, since Shepard isn't the only spill in this battle and you don't want to pile it all on the player.
#2255
Posté 17 mars 2012 - 11:30
With Tali's face, it seems like you almost forgot to do anything about it and got someone to quickly Photoshop something together. When you had photos of crew members in your quarters in the past, you used an in game render of the character so it fit in the world. Using a real photo of a person in the game, and doing a 10 minute Photoshop job on it breaks something for me. Also the context of the photo doesn’t really seem to make sense, or isn’t explained. When did she find time to not only take off her mask, but her entire suit? And how was she not hospitalized from the experience? How does she have full styled hair with volume if that hair has literally grown its entire life inside of a suit? You knew everyone wanted to see her face, you commented on it in an interview, and yet you probably took one of the worst routes to executing it. I was dying to see her face as well, but now I wish I hadn't.
The ending blows my mind. I was so bothered by it; I couldn't start up the game to even play multiplayer for about a week after I had finished it. I'm still in a mild state of disbelief. How no one had a problem with this ending in your studio is beyond me. Almost all of the promises you made to the fans about the ending seemed to be thrown out the window. I didn't expect a happy ending and I could even accept a bad ending so long as it made sense but what you've done contradicts everything you established throughout the mass effect series. There are so many unexplained things and contradictions to things we know, not to mention the fact that the ending played has no closure and is in no way impacted by the choices you've made aside from that it helped you get to the point to pick your ending. To this point, it still doesn't seem real and it feels like down the road you guys are going to give the "actual" ending like some kind of big April fool’s joke. I assure you it's not funny though. I have no will to start another playthrough at all despite the fact that I created 5 saves in anticipation of the final game. If you really intended to have this be the ending and are only now going to do something in reaction to the fan's outcry, then sadly I will have lost an incredible amount of faith in Bioware as a studio.
To not sound completely negative, the rest of ME3 is incredible. I enjoyed it so much, it became quite the emotional roller coaster. I have played ME1 and ME2 each about 5 times through and have personally sold several of my friends and co-workers on the series. My disappointment in its epic flaws stems from how good everything was up to that point and how much potential it had. The combat is fluid, the interactions and dialogs are amazing, I love every character and just about cried to see some of them go. It may seem shallow to have the ending have such a huge impact on my view of the series, but you brought the entire series to an end that is just too unacceptable to believe. Thank you for giving us a great game series thus far, and I really hope something changes my opinion of the end soon.
#2256
Posté 17 mars 2012 - 11:31
I no I don’t know the first thing about making a game but I feel that you could stop the hate campaigns against you and all of that by dong some very simple thing. Firstly you could add an epilogue similar to DA: O (But via video montage) where we find out what effect our choices had e.g. seeing Wrex rebuild the Krogen to their former glory with Eve at his side, or seeing Wreve start another galactic war if we killed Wrex in ME1. And the Krogen going extinct if we didn’t cure the genophage. This is just an idea but you could do plenty of thing, epically showing what happened to every squad mate we ever had. (Please explain away the Normandy crash as if it never happened L)
Secondly, the endings show the mass relays blowing up and its clearly shown that if a mass relay explodes the system its in is destroyed, so all life appears to die no matter what, and if the relays are destroyed what happens to all the fleets shepherd brought with him? They’re all stuck in the Sol system and can’t leave, so earth will have to feed them and if we refuse they’ll kill us and when we run out of resources we’ll all end up eating each other and eventually dying, so saving earth didn’t matter.
Thirdly, as you did want a sad ending I understand having Shepherd die, but if you added just one ending which was ridiculously hard to attain e.g. need every war asset and do every mission, you could have one ending where Shepherd wins and lives, ending their days with their love interest and drinking with Garrus on a beach. Then it would be so worth replaying it, and most likely get more people to buy DLC for ME3 and play its epic multiplayer.
And finally if you could explain the major plot holes such as Anderson arriving in the citadel after you yet reaching the consol before you?
If you did all this most people would stop complaining and it would add replay ability to all the games and add a satisfying conclusion the epic trilogy
P.S if you are planning a DLC ending, thank you so much, It’s a great way to do it as the ending on its own fits, but maybe the ending DLC could be like Shepherd waking up and it would be the hallucination theory??? Food for thought
Thank you
#2257
Posté 17 mars 2012 - 11:32
I believe as of now the ending is done the way it is to make us feel what Shepard is at that point, we're so desperate for a different resolution it almost places us in Shepard's shoes in hoping that this isn't how things ends. It also gives us a proper villain in Harbinger if he's the one that put us down and ALMOST, succeeds in indoctrating the galaxies last and only hope. I think what people want most is a proper resolution for the characters. We've spent so much time with them and watching them struggle and grow only to have the last few pages of their stories be blank.
Whether Shepard lives or dies in the end should be left up to the player, like in Dragon Age. If people want a bittersweet ending then that should be up to them, if they believe that their Shepard has comes this far and should be rewarded with a happy ending well then they should get that choice as well.
Well that is provided their EMS is in proper order that is
/endrant
#2258
Posté 17 mars 2012 - 11:32
RI
Modifié par RaenImrahl, 17 mars 2012 - 11:34 .
#2259
Posté 17 mars 2012 - 11:34
Modifié par Terraforming2154, 17 mars 2012 - 11:35 .
#2260
Posté 17 mars 2012 - 11:34
- Proper love interest epilogue (if possible/LI is still alive)
- Ability to keep playing the game after the ending, perhaps to do missions you didn't get to, ME2 style.
#2261
Posté 17 mars 2012 - 11:35
Edit: Also, make is so that (slight bias here since I used the default name from the start) if you used the default name (John or Jane), the LI calls them that at the end.
Modifié par AlphaScrewySam, 17 mars 2012 - 11:39 .
#2262
Posté 17 mars 2012 - 11:35
#2263
Posté 17 mars 2012 - 11:35
DarkLord_PT wrote...
Yes, exactly.Lehna wrote...
acidic-ph0 wrote...
Amdnro wrote...
SaintlPatrick wrote...
http://i.imgur.com/JhtqY.jpg
This is PERFECT! Support
A VERY helpful graphic! I support this too!
Same here. I guess everyone was expecting these kind of endings.
In other words, it takes what was done properly with ME2 and turns it up to eleven (in the VERY good way).
We NEED this please I beg you!
#2264
Posté 17 mars 2012 - 11:37
AtlasMickey wrote...
Mass Effect is a masterpiece and you should all be proud.
I don't want any changes, except to maybe flesh out some of the details regarding the squad mate retreat, how they got onto the Normandy, and Joker's retreat. It would be nice to see my two squad mates look back on the battlefield or say something as they are running and leaving, leaving Shepard behind.
It's not necessary, because I like the endings. I don't just like the ending, I love it. So, if the above would help me feel better about the ending, think of how much it would help everyone else.
Sorry, I was going to limit my involvement in the thread since I've already posted my two cents, but I cannot let this go, especially given your very condescending signature of "Your line will fall. It couldn't have ended any other way."
Look around you: There are dozens upon dozens of threads disproving your statement that it couldn't have ended any other way. The way it DID end was the cheapest and most hurried way it could have possibly ended. If you liked the endings, that's great, but the vast majority of us do not appreciate having a paradigm shift thrust upon us in the last 10 minutes where the central gameplay element - player choice - is replaced by authorial fiat, turning our Shepards into a cowering mess who, after three games of fighting inevitability, meekly conforms to one of three ridiculous conclusions that have been patently disproven by the very content before them.
And the line will fall?
Hardly. The fact that this thread even started should tell you just the opposite. Yes, part of it is PR spin, but we've made enough ripples from the complaints that they're opening lines of dialog determine the best way to address the common threads of complaints.
If they add an epilogue DLC, what harm does that do to you? Nothing. You can continue to enjoy the endings as they are while the rest of us can get the DLC and have the closure we were told to expect by the developers themselves.
Modifié par Captiosus77, 17 mars 2012 - 11:37 .
#2265
Posté 17 mars 2012 - 11:37
Hackett out.
#2266
Posté 17 mars 2012 - 11:39
#2267
Posté 17 mars 2012 - 11:41
This.Captiosus77 wrote...
AtlasMickey wrote...
Mass Effect is a masterpiece and you should all be proud.
I don't want any changes, except to maybe flesh out some of the details regarding the squad mate retreat, how they got onto the Normandy, and Joker's retreat. It would be nice to see my two squad mates look back on the battlefield or say something as they are running and leaving, leaving Shepard behind.
It's not necessary, because I like the endings. I don't just like the ending, I love it. So, if the above would help me feel better about the ending, think of how much it would help everyone else.
Sorry, I was going to limit my involvement in the thread since I've already posted my two cents, but I cannot let this go, especially given your very condescending signature of "Your line will fall. It couldn't have ended any other way."
Look around you: There are dozens upon dozens of threads disproving your statement that it couldn't have ended any other way. The way it DID end was the cheapest and most hurried way it could have possibly ended. If you liked the endings, that's great, but the vast majority of us do not appreciate having a paradigm shift thrust upon us in the last 10 minutes where the central gameplay element - player choice - is replaced by authorial fiat, turning our Shepards into a cowering mess who, after three games of fighting inevitability, meekly conforms to one of three ridiculous conclusions that have been patently disproven by the very content before them.
And the line will fall?
Hardly. The fact that this thread even started should tell you just the opposite. Yes, part of it is PR spin, but we've made enough ripples from the complaints that they're opening lines of dialog determine the best way to address the common threads of complaints.
If they add an epilogue DLC, what harm does that do to you? Nothing. You can continue to enjoy the endings as they are while the rest of us can get the DLC and have the closure we were told to expect by the developers themselves.
Anyway I would type out a whole book about what I would like to see different in the ending, bust all of it has been said already and there is no point in me repeating it. All i do hope for however is that the plotholes will be fixed, like how Joker got away from the blast with your dead squadmates, or why he was even on the run in the first place.
#2268
Posté 17 mars 2012 - 11:42
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
#2269
Posté 17 mars 2012 - 11:43
RaenImrahl wrote...
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
Haestrom with Tali's recruiting mission. Then it's brought up again during the missions involving her trial.
#2270
Posté 17 mars 2012 - 11:44
Heastrom.RaenImrahl wrote...
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
Certain stars were accelerating in their natural decaying cycle (aging prematurely). It was touched upon in both 1 and 2.
#2271
Posté 17 mars 2012 - 11:44
It's troubling that this thread is titled "suggested changes." "Changes" implies that Bioware did not have a plan for ending this planned trilogy. From a business perspective, to say nothing of an artistic perspective, that's just dumb. I'd love to learn that the ending we've seen thus far was deliberately designed to set up something better -- something that fits well within the universe of ME and makes an interesting point. But if that "better" ending is not in the existing design, but rather a "change" based on fan feedback ... well, that's like calling the actors back onstage to re-act the final scene of a play to make the good guy win. It's just childish. The suspension of disbelief is gone, never to return. At that point, you're basically doing the worst kind of pandering fanfic-by-committee.
So, if you are in fact just realizing that the ending is awful, you really have two options. Either (1) stick by your guns, keep it, and eat the loss of fan-dedication, or (2) [renegade option] LIE. Adopt the indoctrination theory, say you've planned it all along, and say that you wanted fans to experience the indoctrination themselves in the greatest meta-gaming experience of all time. Tell them that you'd like feedback on the details (e.g., what they want to know about the aftermath), but be clear that the ending is a mind-blowing ride Bioware has had planned all along.
My suspicion is that there already is some kind of plan in place. You guys didn't add the "breathing in the rubble" scene by accident, after all. But if not, I suggest: "[LIE] This was our plan all along."
#2272
Posté 17 mars 2012 - 11:44
RaenImrahl wrote...
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
IIRC, Tali's mission on Haestrom with the wonky sun, amongst other things. I clearly remember dialogue mentioning dark energy that seemed like it would lead somewhere.
#2273
Posté 17 mars 2012 - 11:44
Modifié par FilmDirector554, 17 mars 2012 - 11:45 .
#2274
Posté 17 mars 2012 - 11:45
RaenImrahl wrote...
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
The whole plot was revolving around the reapers trying to fight against expanding dark energy (not matter) hence in ME2 Tali was studying a dying sun who was alright a few centuries ago
#2275
Posté 17 mars 2012 - 11:45
RaenImrahl wrote...
FilmDirector554 wrote...
This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.
Could you refresh my memory? I don't remember this.
Tali's mission on Haestrom is to investigate the star acting up, they theorize the cause has something to do with dark energy. I believe Vee'tor also mentions it in his rant on Freedom's Progress.





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