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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2276
AtlasMickey

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Here are some quick answers. It couldn't have ended any other way.

"Why was Joker fleeing in a mass relay?"
"How did my squad mates that I had with me on Earth suddenly get in the Normandy?"
"Why would my squad mates ever leave me for dead? They said no matter what happens, they'd have my back."
"How did the Illusive Man/Anderson get on the Citadel?"
"How did Anderson get to the console on the Citadel before me when there was clearly no other way to get there but the way I was going?"
"Why must the relays be blown up, effectivly crippiling galatic society to continue?"
"What happens to the entire fleet in the Sol system?"
"Does the sun supernova with the destruction of the Charon relay?"
"What happens to my squad/love interest?"
"How did they manage to conviently land on a habitable jungle world?"
"Why does Shepard give in so willingly to the Star Child? Why was he not able to argue/question him further"
"Why does the Star Child/Unltimate Desicion scene feel so out of place in comparison to the rest of the game/universe?"
"Was it all just in Shepard's head?"


1. Explosion.
2. Shuttle.
3. They were either ordered to retreat or left on their own volition. They all expressed reluctance to be part of a second suicide mission and, if you liked any of them, it wouldn't have been right to ask them to be a part of it.
4. The Illusive Man was the one who brought information about the Catalyst to the Reapers. Anderson followed you in, waiting as everyone retreated, and finally noticing you were still alive and went through the conduit after you.
5. Anderson specifically says the walls are shifting and the entire place is changing to allow him through.
6. The energy of the relays is very powerful and that explosive energy was used up by the Crucible. Galactic society is majorly inconvenienced, but not crippled.
7. The fleet finds a way to work together to rebuild Galactic society. Depending on your choice, that can vary in plausibility. The Synthesis option offers the best result, with the knowledge of the Reapers and organic life still intact, new means of galactic transportation can be built.
8. No. None of the stars appear to nova on the galactic map. That's because the relays aren't merely exploding, their energy is being utilized by Shepard's intelligence in the Crucible.
9. They live their own life and always remember you.
10. Joker set a course for it. 
11. Shepard does argue and maintains an upright skepticism, especially if you choose renegade dialogue options. Shepard is also dying. She does not have much time left to make a choice, but she does. She sacrifices herself for the choice she believes is right.
12. Because it the ultimate scene. By definition it should not be compared to the penultimate. 
13. No, a million times no, it was NOT in Shepard's head for many reasons, the simplest and most explicit being Buzz Aldrin's own voice, through the Stargazer answering the child's question, "did that ALL really happen?" with "YES... it ALL HAPPENED." The game is spelling it out for you. Indoctrination theory is false.

Modifié par AtlasMickey, 17 mars 2012 - 11:48 .


#2277
AlphaScrewySam

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eghbdgdsgh wrote...

http://h9.abload.de/img/jhtqyrqxxg.jpg

Hackett out.



What I like about this is that in the best case scenario, ME3 ends how it began: Anderson and Shepard fighting side by side.

Modifié par AlphaScrewySam, 17 mars 2012 - 11:47 .


#2278
RaenImrahl

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Hydralysk wrote...

RaenImrahl wrote...

FilmDirector554 wrote...

This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.


Could you refresh my memory?  I don't remember this.


Tali's mission on Haestrom is to investigate the star acting up, they theorize the cause has something to do with dark energy. I believe Vee'tor also mentions it in his rant on Freedom's Progress.


Got it.  Thanks, all.

#2279
daemoxn

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I would have to go on record as saying I'd like a final battle, too. I am fan of adding, not rewriting, but if you are going to ask.

1) Lose the Catalyst AI. The entire scene from it on erases most of what you learn about the reapers in moments, and is fairly nonsensical/hard to swallow.

2)Lots and lots of endings, if I may be selfish. We made a -lot- of choices throughout these games, so it would make sense(to me) that there would/could be a lot of variation as to how the end plays out. I want every ending that you can slap an emotional tag to. Sad, happy, depressing, joyous, I've no doubt you get the idea.

3) Please don't cripple the future of the galaxy in all endings, there are other options.

4) Seriously, final Reaper boss battle. Call him Imperium or something(since you already used Sovereign, sillies).

5) I -demand- two things. A 10+ minute long speech from Admiral Hackett. We all know he likes to hear himself talk. Also, if the Citadel survives, a statue of Shepard twice as tall as the Krogan statue.

PS
6) Give me back Kasumi as a playable. :pinched:

Modifié par daemoxn, 18 mars 2012 - 12:10 .


#2280
Obcasus Nex

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RaenImrahl wrote...

FilmDirector554 wrote...

This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.


Could you refresh my memory?  I don't remember this.


There was hints of it on the Tali loyalty mission, she was looking at the effect of dark energy on the star in that system. 

#2281
Terraforming2154

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I decided to sit down and think about what I really have a problem with in regards to the game, and the answer I have is: The Catalyst. I could have taken almost anything that the ending threw at me except for that. I really think the storyline involving this thing, if it is there to stay, really needs to be fixed. I hope it is okay why I explain why...

The cycle in the first two games was seemingly that the reapers had created technology for other species to evolve along the lines that they wanted them to. But what is the cycle now as stated by the Catalyst in ME3? Gone are Harbinger's comments about genetic viability and malleability. Gone is the possible concept that the reapers use the advancement of other species in order to effectively use that species. In the place of that concept, we enter a surreal fantasy-science fiction hybrid. The Catalyst - a machine or AI or god-like entity is the master of the reapers and decides to save the galaxy from itself when each cycle creates or propagates synthetic life. So essentially the Catalyst lets species find the Mass Relays and essentially build their individual technological level around those constructs. The Catalyst seemingly supports technological ascendance but then destroys species once their technology leads to the creation of synthetic life? Is that correct? If it is, to what purpose does any of this serve? The Catalyst's argument is that it protects organic life from synthetics by...? Doing what exactly? Not by destroying technology or synthetics, but by destroying everything. Are organics really being horrifically altered into cybernetic monsters or liquid piles of goo because they are being punished by some omnipresent force that thinks it should have a say in anything going in the galaxy? Is that what is going on?

Just the whole concept of the Catalyst feels really forced into the game. The reapers are essentially made into worker drones (albeit with very sinister personalities) with one handwave. What is the Catalyst? Is it a god? Was there anything in the series that suggested the presence of this type of creature before the moment we are introduced? Why does it offer Shepard a choice? If it had the choice to create synergy, why didn't it just do that itself? Why continue cycle after cycle of destruction if the option to create a synth/organic hybrid is one beam of light away? If it wanted to help organics, why didn't it make its presence known to the Protheans, who fought so long against the reapers? Why didn't it do anything? Why did Sovereign call organic life a genetic mutation if that didn't seem to be the angle of the Catalyst at all?

Additionally, why can't Shepard call the Catalyst out on the stuff it says? It feels like you shifted the genre of Mass Effect to incorporate some deity-type figure (which really is frustrating in and of itself because you guys are much better writers than to fall back on something like that), but then you don't give Shepard a chance to call it on the crap it spews in the last few minutes. Many Shepards were able to bring the Geth and Quarians together. Hell, even if Shepard didn't, Legion's data showed that there were Quarians who wanted to broker peace. The conflict between organic and synthetic was a much more complex issue than the Catalyst gave it credit for, and all my Shepard was able to say in response to its affirmation that synthetics and organics would continue to fight and kill each other was "maybe."

The  inclusion of the Catalyst left a really bad taste in my mouth. Like I said, it felt out of place in a series that seemed to try and appreciate some very grounded or at least less romanticized views of science fiction. It also took the reapers, who were really fascinating and who I wanted to know more about this entire time, and turned them into...nothing. Just a godchild's playthings. This series didn't need an Architect or a Star child. The reapers were a good enemy that were squandered for an ending that was not as provocative as some people (including Casey, based on his comments yesterday) seem to think it is. Sure, a literal deus ex machina feels meta to the extreme, but is that really a good thing? Did it really belong there? You guys had some very profound and intelligent writing in this game. The conflict of the genophage and the concept of whether the krogan's base nature could be trusted was a difficult issue. The concept of AI and self-actualization or having "souls" was a profound topic as well. The Catalyst was not profound, it just felt like an easy way out masked with gorgeous music and beautiful visuals.

That is really the major problem I have with the game. I could say that ME3 was on par to the first game for me except for the inclusion of the Catalyst and the lack of focus the ending suffers from. I just  feel like we need more answers than the last few minutes of the game provided.

Modifié par Terraforming2154, 18 mars 2012 - 01:08 .


#2282
Clyde_Frog_117

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RaenImrahl wrote...

FilmDirector554 wrote...

This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.


Could you refresh my memory?  I don't remember this.


Quick search on the mass effect wiki turned this up: http://masseffect.wi...iki/Dark_energy

I can't really remember much about it off the top of my head either. However, I think the overarching point here is that there needs to be a much better explanation for the presence and motives of the Reapers than a child's hologram explaining "synthetics must harvest organics to save organics from being killed by synthetics".

#2283
Mr.Snithums

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Catroi wrote...

DarkLord_PT wrote...

Lehna wrote...

acidic-ph0 wrote...

Amdnro wrote...


SaintlPatrick wrote...

http://i.imgur.com/JhtqY.jpg


This is PERFECT! Support :)


A VERY helpful graphic! I support this too!


Same here. I guess everyone was expecting these kind of endings.

Yes, exactly.
In other words, it takes what was done properly with ME2 and turns it up to eleven (in the VERY good way).


We NEED this please I beg you!


Definatly support an amended ending based on such a flow chart. Its definitely not perfect but how everything was laid out and decided was what I was expecting from the original ME3 ending. So yes, try and create an ending based around this but there are definitely some tweaks that could go in there to take this idea from good to great. The Catalyst/Star Child is also not one of those things <_<.

#2284
deaditegonzo102

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 I havent read this whole thread, and I suspect my post will probably not get read by Bioware either, not surprising considering how many people think the ending should be changed and are willing to actively help get Mass Effect 3 back on the right track. At least, I suspect a large amount of what needs to be changed has already been explained.

Now, while I would LOVE TO BE, I am not responsible for writing the ending, so I will keep my response mostly in the realm of generic improvements.

The way I see it, we are limited to two paths here: Retcon the current ending (preferrably with some kind of logical plot device like Indoctrination) or keep the current endings, but give some explanation , because right now the plot holes are enormous (its also not satisfying wondering what happened to your crew; this is the lesser of the two optons, imo).

So, if you go with the latter option, there isnt much for me to help you with, cause you already know what needs to be done. Basically, add a fourth option, where he says, "Right now, salarians and krogans are standing side by side, geth and quarians are fighting and dieing together to defy you. We'll take our chances, and I promise, someday, Synthetics and Organics will stand side by side on your grave's" to the catalyst (harbinger ;)).

With the former option, where the on disc ending is retconned, the sky is pretty much the limit. But what I basically want to see is:
1) The war assets I gained/ missions I completed/ allies I brought together DOING SOMETHING. I want to know the Rachni munched up a brute, I want to know the Krogan stopped the reapers just befor they killed a squad of humans, I want to see the Geth holding the line while quarians hack reapers. I want to know the ASSETS MATTERED. I will add to this, that I want to see where all my choices lead, what their final impact was.

2) I dont personally mind two of the ending choices being "Do you want to control the reapers?" or "Do you want to destroy the reapers?", but I DONT want to see the catalyst, AT ALL. He came out of nowhere, and acknowledges he is your enemy, but you have to listen to him? Those choices should be on Shepard alone, if theyre there at all. And when I destroy the reapers, its ok if Shepard has to die, but have it so he destroys the reapers and dies a hero and all that he did ISNT ERASED, so, the Turians and Krogan REMAIN ALLIES, the Relays arent destroyed so the peace you garnered WASNT A WASTE. I will get back to how epilogues, and ending cinematics should look. And If I choose to control the reapers, maybe I live, but at the cost of my humanity, imply that I may be the next threat to the galaxy. OR, show the humans ruling the other species in the galaxy, with shepard as the militant Dictator, leading a REAPER ARMADA! Come on! I would play through to get that ending once. THINK KOTOR (you know, your best game to date). And why not throw in better and worse endings, in all varieties, based on how well I played. Make the "PERFECT" ending actually perfect.

3) Write a story for what happens after. This one is so important. Show Ashley with our son looking at my memorial. Show Garrus, still holding the line, commanding his own ship (where somebody is surely making calibrations). Show the Geth and Quarians rebuilding together. Show Javik coming to terms, saying "Enough people died Shepard, so I will become the new carrier of memories, and I will live." DO THAT! MAKE ME SHED MAN TEARS AT ALL THAT BIOWARE AND I ACCOMPLISHED TOGETHER! Make it bittersweet, sure, but not by making it confusing, or erasing all the good we did along the way. The epilogue was ok, but it didnt feel connected to any ending, it felt tacked on. Right notw, its like a generic Sci-Fi Epilogue that feels out of place.

4) BY MARAUDER SHIELDS FIX THE PLOT HOLES! This is the worst part! My team couldnt suddenly appear on the Normandy. WHY DID JOKER FLEE EVEN BEFORE I SET OFF THE CRUCIBLE? Etc etc (im sure youve seen the articles that put them all out there)

5) Spend some time on it, dont just rush it. Right now, the ending even FEELS incomplete. No voice acting? Everything else was so High Quality! It really feels like a place holder ending.

6) The "Buy DLC" message seems heavy handed, and is truly offensive with how things stand. I thought the "One more story my sweet" at the end was an in-universe ad that was much classier. Do something like that, or have Shepard (or whoever is still alive) say, "One more mission, for old time sake" cut to black. Something like that.

7) Either dont fully explain the Reapers motives, or come up with a much better explanation. The current one is hypocritical and a little... lackluster. There was a time early on where I thought Reapers were technology and resource farmers (letting civilization reach its apex and then "Reaping" it), thats a pretty simple and basic explanation. We would just be resources to such an advanced race. OR, have their motivation be fear, fear that one day another civilization will reach a point technologically where it was a threat to even them, and so they nip it off at the root before it gets there. Then, they make altruistic claims to mislead Shepard (like the catalyst). This is a place you have somewhat worked yourself into a corner, it will take a very creative mind to come up with something completely satisfactory, so good luck.

8) STICK TO THE ESTABLISHED THEMES! Extremely important here. Up to a point, the biggest difference between renegade and paragon options has/had always been that one was pro- diversity and one was pro-humanity superiority. So, the most important thing below stopping the reapers, was either achieving Human dominance, or harmony between the species. Basically, it was all about the two sides to acceptance (pro or against). And this game was even MORE focused on this theme! You put to rest ancient conflicts OR you dont and you help one side get a foothold over the other! Krogans and Salarians. Geth and Quarians. The finale should REFLECT THOSE THEMES! And I the saddest thing is, I think you guys actually tried and dropped the ball, but it is so simple. Give shepard the option, while defeating the reapers, to either make humans the dominant race, or to leave the status quo in tact! It felt like you were building toward this the whole time, with the councils shenangans and all.This would appeal to all types of people, and would add replayability for at least a second run. Imagine, the humans come out of the cacophony, with NEW FOUND POWER, leading the greatest fleet the galaxy has ever seen, taking the lead in galactic matters. OR, everyone working together to rebuild, allies, at least until the next political squabble. Both have pros and cons, which makes both interesting.

9) Make our final choices matter as well. Dont let the game end the same whether you choose A, B, C, D, E, F, or G. Make each one completely unique. If theres an ending where everyone aboard the Normandy dies in a blaze of glory, getting a newly discovered system dedicated to them ("Because they gave us a future, and were always the light which lead us through the darkness, we will christen this star, THE NORMANDY") AND an ending where we see the final moments with Joker dodging amongst Reapers, a huge flash, cut to black, then a Sunny beach, with the entire crew having a beach volleyball contest, AWESOME, MORE VARIETY :P.

I think thats everything, for now. 

#2285
WvStolzing

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- We do not want the story of ME3 to come to an abrupt stop, at a Diabolus Ex Machina (the Starchild). We want events in the endgame to follow logically from previous events. We are not asking for further 'explanation' as to the appearance of the Starchild, and the Normandy getting stranded. The problem is not that we are failing to understand any of these. We're not asking BW to justify the ending as it stands. We do not think that this is possible. We ask that the final role of the Catalyst and the Crucible be rethought.

- These are very general outlines, that make no 'positive' prescriptions; they rather lay out the necessary constraints under which BW ought to rewrite the end. We're not petitioning for specific endings. We're petitioning only for an 'ending framework' that is logically sound.

#2286
fade2black2610

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Firstly, thanks for giving us a thread for suggestions. We know you've said you're "listening" and however much that's true, this thread was a good idea.

Secondly, my suggestions (which will echo what a lot of people have already said).

- A bittersweet ending is fine. Some people have said that that isn't what our movement wants, but that couldn't be further from the truth. It's fine if a) it makes sense and B) it isn't the only ending. We have been told by the developers of this gaming franchise that destroying the Mass Relays will destroy a vast portion of the system it's in. Therefore it just doesn't make sense. And I'm not one to mindlessly ask for a happy ending, but something different, something matching what we were promised would more than suffice. Lots of different endings depending on your choices THROUGHOUT the game.

- One thing that I definitely agree with is an epilogue of some sort. Whether scenes, pictures or just writing, a lot of us have become attached to our squad mates throughout the games and we don't just need closure, we (and they) deserve it. We don't need another illogical scene where we see Joker and a few other squad mates (which depends on your colour preference) land on a planet (what were they doing their anyway?/how did they manage that one?!) and that's it.

- My last point is this: Either have our Shepard do what he/she has ALWAYS done and argue back and question the magical little elf fella, or get rid of it altogether. 

They're my two three points, I won't carry on repeating what has already been said, I think it's pretty obvious what we want!!

Modifié par fade2black2610, 17 mars 2012 - 11:58 .


#2287
DropTech

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RaenImrahl wrote...

Thanks again to everyone for adding thoughtful commentary to this post. A reminder that this thread is a place for people to submit their ideas; the intention is not to debate them.  To put it another way, we want to present the devs with a wide swath of ideas... which, by definition, we won't all agree with.  This isn't about consensus so much as brainstorming.

RI

I speak for my self only. I didn't like the ending. Not because Shep died. Not because maybe Earth was destroyed or everyone could potentially be stranded in the solar system. The reason I disliked it was because when the Catalyst presents the choices you have and the reason why all this has to happen Shepard just accepts them without much, if any fight. Its like he has given up. It is so contradictory to everything else in the series leading to that point. My Shepard, would not have just accepted the Catalysts faulty (at least I consider it faulty. Maybe Casey or one of the writters can explain it better to us. Maybe I am missing something) without a fight.
I speak for my self only when I say, that a new ending is not necesary. An expansion or explanation of the existing ones would be just fine. 
Take care and thanks for listening.
Happy Saint Patty's day everyone.

#2288
StoneCold56

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At first: Thanks to BioWare for this fantastic trilogy. Thank you for over 100 hours of interesting conversations, heavy
decisions, hard struggles and deep feelings. The whole packed in a thrilling story with philosophical depth.

I think everyone who has played the Mass Effect (from part 1 to 3), no needs 3, 16 or 127 ends. No, regardless indoctrination and control - I need only ONE end: The destruction of the Reaper!

I also know that this thing is certainly very difficult but please, simply try it.


1) The End
Possible for the end would be to disable the shields of the Reaper by Shepard. Following by a major attack of the united fleet against the (of course, not yet defenseless) Reaper. I expected a great final battle but did not see it...

The result of the final battle (how many troops will be lost) will depend on the war readyness earned (please make it possible without multiplayer addition). The united fleet should win in any case, but with more or less losses (possibly teammates).

The destruction of the portals, logically, is not an option. In the final battle races from all corners of the galaxy are combined. How many years such fleets, without portals, take home? On Earth, probably can't survive all together...

After the final battle is won, the shuttle lands with Shepard (if he survives) and his surviving teammates on the earth.
Mutually supportive, they look out over the smoldering ruins and behind the smoky horizon, the sun rises on...

Please developers of BioWare, see your end takes of Tuchanka and Rannoch (also Thessia) and you know how the final needs to look, listen and feel. Yo can do it!

2) Relationships / Romances
I feel, the relations between Shepard and his teammates were programmed very differently. The interact and talk with Liara are fantastic, with, p.e., Ashley however very disappointing for a couple who love each other. If both in love they are really to say so few?
Also, the 'Drunken'-Scene with Ashley is funny but not really good. The comparable scene with Tali, however, by far better and a real highlight in the game.
One of the most touching moments in the game (except Tuchanka, Rannoch and Thessia) for me was the death of Thane - very big cinema!

3) Quests
For many quests lack the description (star system) where you must go, and what things you already have found. It's difficult to play
after a break for some days.

I hope that something helps you, to make Mass Effect even better.

#2289
Deepo78

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My brother decided to make some changes to the ending after watching it in it's unadulterated form made him want to die.




#2290
JELLAQTP

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Hello. While I have lost a lot of my trust on Bioware words, I´ll put my personal thoughts here.

If we are talking about the ending, after the platform rises with Shepard. Then sadly there is nothing I like. Oh, maybe the music.

Starchild and Shepard´s reactions to him, accepting everything he says, Sheppard is just broken.

Control is like Luke going to the dark side.
Destroy, kills your AI allies, that are, thanks to your efforts, living beings. I feel like a traitor!
Synergy, the organic life is trully killed, now all are part machine.

Destroying the relays, now all advanced organics are stuck on Earth, and only primitive organics who don´t have or need space travel live (if they are not destroyed). Wasn´t that the reapers idea? We did the reapers job?

And of course, how the decisions and achievements our Shepard did since ME1 are so limited, almost not existing.

#2291
Grahf_0013

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I am enormously disappointed in the ending of this game.

It is as if every running theme and decision is completely thrown out the window in the last 10 minutes. It is as if the final act of the game is written by a completely different team that had no prior knowledge of mass effect. There is no connection. It is space-magic and ghosts.

Why did my choices of 3 games not matter in the end? Doesn't sound like a good idea for an RPG to discard choices, does it?

The fact of the matter is we know what happened. Casey Hudson isn't fooling anyone when he praises his own work and gives half-assed responses that only disappoints. We know you either ran out of time, money, or both. Well, now that you have everyone's money: MAKE US AN ENDING WORTHY OF THE SERIES OF MASS EFFECT.

This three-button-press that might as well destroy the universe, characters inexplicably teleporting to the Normandy while fleeing the battle, precisely zero closure with any character from the entire series is unacceptable. JUST WHAT WERE YOU PEOPLE THINKING? It is as if this was the boss' idea, and the creative directors just were too afraid to speak up and say, "gee, boss, that is the worst idea of an ending I have ever heard in my life, and it will destroy people's faith in Bioware if we release that garbage." Few things are more frustrating than watching Bioware employees gleefully exclaim about how much attention the end is getting, and somehow counting that as a win. I have news for you, you screwed up.

I am even more upset by Hudson's official response to the overwhelming disappointment. It was dismissive and intentionally vague. Casey, "uplifting and inspiring" do not mean what you seem to think they mean.

Bioware, please fix this. YOU know it is bad. YOU have heard the same complaints. We don't want happy. We want closure.

Bioware needs to admit it made a poor decision. Then it needs to fix it. It is that simple.

#2292
ElectronicPostingInterface

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Bioware, something more like this: http://h9.abload.de/img/jhtqyrqxxg.jpg

PLEASE read ^

This isn't perfect or anything but it's like, a good example of what we want.

Modifié par PKchu, 18 mars 2012 - 12:08 .


#2293
Death of Seph

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Loved this game, it repeatedly brought a smile to my face or a tear to my eye... until the end that is.

Long story short, this game is Bioware's baby and if they want certain things to happen then so be it. If my manshep has to die then I can take it, if the relays have to be torn down then I can accept it, if all the species of the galaxy have to be blown back to the stone age then thats fine too.

But please don't send my crew and LI to a random jungle planet, it was the characters that truly brought this game alive for me. If everything else written into the ending must stand then what I ask for is this, find a way of getting sheps surviving squddies back home again.

If this can be achieved then I will accept the ending as is, if Bioware canon demands my manshep be sent into the void then he will go with a smile on his face knowing that he got his people home.

If I can have this, just this.

#2294
Catroi

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PKchu wrote...

Bioware, something more like this: http://h9.abload.de/img/jhtqyrqxxg.jpg

PLEASE read ^


^this ^this & ^this

#2295
Jerry da Killer

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Better endings, keep the current ones for people that weren't as invested into the games, but add a few more endings for the people that actually played the first 2. An ending for Paragon and Renegade. Paragon of course being a good ending, Renegade....not so good. Actually have the war assets matter more to the story other then a few breathes of air from Shepard. Also, have the choices we made matter for the end, not just the amount of war assets that we end up with.

#2296
aapblok

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RaenImrahl wrote...

To put it another way, we want to present the devs with a wide swath of ideas... which, by definition, we won't all agree with.  This isn't about consensus so much as brainstorming.

RI


This is some what good news! 

#2297
Sonicsnak3

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Definitly want more closure with our Love Interests if any changes are made to the ending! Please, we want to wrap it all up, also is it too much to ask for more Miranda content? Not even voice-over just messages or cutscenes, she kinda feels so out of the loop in comparison to Ashley + Liara (Not to mention Tali)

#2298
LostHero2k9

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RaenImrahl wrote...

Hydralysk wrote...

RaenImrahl wrote...

FilmDirector554 wrote...

This was probably already said, but bring back the dark energy plot from ME2 that was being foreshadowed. Having it just vanish seemed awkward.


Could you refresh my memory?  I don't remember this.


Tali's mission on Haestrom is to investigate the star acting up, they theorize the cause has something to do with dark energy. I believe Vee'tor also mentions it in his rant on Freedom's Progress.


Got it.  Thanks, all.




Well the dark energy idea was another "main storry arc" bioware seemd to have on the drawing boards for ME3.
In this version the reapers actually are the "good guys" trying to save the galaxy from the dark energy thread.
At least this is what i was able to gather up out of some info sites and the leaks long before me3 release.

i am kind of happy that they dropped this version because i will never ever accept that the reapers are the good guys ;). Not in my galaxy!
Also it is sad that they don't mention the dark energy problems at all because i really liked the mission in ME2 and was looking forward to see how this plot will go on in a ME2-DLC or ME3.

#2299
therookie2552

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Dear Bioware,

I have been a major or fan for the mass effect series since it came out in 2007, everyone at Bioware has done an amazing job on all of the Mass Effect games. I personally loved 95% of the game; all of it was well done until the final moments began for the battle over the beam in London especially after harbinger shows up, after that the ending just feel apart for me. Either work off or around the indoctrination theory. Or work off this fan created flow chart http://i.imgur.com/JhtqY.jpg for the ending. I hope that everyone at Bioware can see where I and everyone else are coming from on this situation and I still am holding on to hope that you guys can fix this, because I know you can do it, and that you care.

I think I speak for every one else but this is http://i.imgur.com/JhtqY.jpg best idea for the ending that I have seen so far.

-Sincerely Mass Effect Fan

#2300
LdyBelial

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Foolsfolly wrote...

BioWare should be aware of this thread. The OP there is on target.


I totally agree!!!  Excellent post!!!