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ME3 Suggested Changes Feedback Thread - Spoilers Allowed


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#2326
Drxx

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Ooook so: Maybe someone had same idea earlier but :
So we assume that in the end shep is indoctrinated.
And maybeeeee there is going to be "The Truth: DLC.
So simple idea :)
Choice between endings (buuuum,melt, Kim Dzong Il) - it matters.
It will determinate "level" of indoctrination after "wake up".
And in the end of dlc shepard will have no choice - if he decided to control the reapers he is indoctrinated and will help them achive victory.
If he destroyed them in "The Dream" then he will resist harbinger, kill him and reapers will lose.
Etc etc
Then we see true epilogue, our choices matters, EMS will decide if shep live or not, fate of all races, happy disney reunion with li or sad funeral and so on :)
just short idea from desperated fan :)

#2327
calveers

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From the beginning...

I was expecting to see more of a love triangle if you cheated on your LI from me1. I thought it was really easy to break off things with Ashley and pursue my relationship with Tali. Maybe I expected too much, but I thought it would be very interesting to see some sort of conflict boil over like when Miranda and Jack got into it in me2.

I wanted the option of having the cameos be more than just cameos. I wanted to recruit Grunt to my team instead of having him randomly go off with another unit after his is wiped out (or if it isn’t). “Shepard is my battlemaster, he has no equal.” Ring any bells? The same goes for some of the love interests from me2. Thane dies, sure, but if he was an LI shouldn’t there be some way to save him? Or at least not have him die until the end? Jack hints that she wants to join you, but no matter what you choose she has to look after her students more. Can’t you just meet her one last time before the final battle?

The rachni! I saved the rachni twice and all I get to see of their strength is a number contributing to my war effort? Where were the rachni ships in that epic space battle? Where were the rachni troops fighting alongside the krogan on earth? Adding to that, if the rachni were wiped out in me1 I would’ve liked to see no ravagers in the game, in fact no rachni mission at all. If you saved the rachni, then get the ravagers to fight against, but also the rachni’s strength in the war effort. Having the rachni return if you had killed them earlier doesn’t feel right.

The romantic scene with Tali was incredibly short: “Stay with me.” “Ok.” FADE OUT. The scene after the dream was alright, but in comparison to Ashley and Kaiden’s romantic scene this one fell flat. Adding to that, give us our romance with our me2 characters instead of the dialogue hook-ups that we get once and short lived.

I would’ve liked to see more of the final battle. Someone mentioned scenes with our me2 squadmates holding their own on some battlefield. I like that option. Hell I wouldn’t mind seeing my multiplayer characters show up in a scene to blast some reapers to the great beyond. Also make it like the suicide mission in me2 to make our decisions in the battle have more of an impact, both on the battle and on our crew.

The Ending:
First I was loving the game right up to the part with getting caught in Harbringer’s beam weapon.  Where was my team? As far as I knew Garrus was right behind me when I got caught in the beam. When I get up shouldn’t I see Garrus’ body curled up in a smoking ruin or shouldn’t I have seen him on the citadel because he made it unscathed and I didn’t? Am I to understand that my crew abandons me on earth? I don’t think so.

The entire scene with TIM at the end left me confused. I wanted to know why Cerberus did what they did in the game. Why were they on tuchanka? Why eliminate the citadel council? Were they helping the reapers or were they furthering goals for humanity and for what purpose? I suppose you could say it was the reapers who controlled him all along, but perhaps that could’ve been a way to expose his indoctrination; by leaping the loopholes in the logic.

Star child was not cool. You needed to be able to talk to him, ask the questions. I hated the logic behind the creation of the reapers. Computers are bad? To prevent synthetics from killing their organic creators, build synthetic super weapons to wipe out all organics anyway? Let’s keep it to where we don’t understand why the reapers were created or why they do what they do. Also make the star child a creation of the reapers or a prisoner of them...or just cut him out completely.

The three ending choices were the worst. Your grade is an F, redo. Completely, utterly, it was bad. It was basically the same choice. You got the same ending with different variations. Make the end choices radically different. Have some bad endings, have some good endings. End the game logically, where our choices mattered. Destroying the mass relays does offer the series a chance to start again as the current species make their own mass relays, like the protheans, but stranding the millions who fought alongside Shepard is an incredibly bleak ending.

Give us an epilogue. Let’s find out what happened to everybody in the galaxy. Basically, we need closure. This is supposed to be the last instalment of the Shepard trilogy, so we need to find out what happens to him or her.
Other than these things the game was great.

Modifié par calveers, 18 mars 2012 - 12:44 .


#2328
its the beast

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well, the one thing i missed most, was definitely the vehicles, the hammer head and Mako were so awesome to drive, and gave you a much larger sense of scale to the Mass Effect universe. What you guys did with the Project Overlord DLC was fantastic, if you could bring something like that to ME3 i'd more than pleased. Also a Romantic Love interest based dlc wouldn't hurt either ;)

#2329
Barneyk

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I have many many issues with the ending but I still feel like most of the complaints about it is ridiculous and/or shallow.

Everyone has their own experience but there is a lot of criticism that is nitpicking or just far of base.
There is a lot that is also valid, but I feel like those parts are being muddled because of the hateful circlejerk complaining about the ending has turned into.

The only thing I ask of Bioware here is to elaborate of the ending we got. Give the people who want it more proper closure. Don't change anything that is not already part of your idea of how it all ends. That would just poison it.

Also, for future DLC, I wanna see more Jack! Both because she was my love interest and because she is awesome and it was so nice to see her personal growth and I wanted to see more of her.

I was sad that I was not able to express my love for Liara when I had kissed Jack. You guys are so LGBT friendly I was a bit surprised to not see polyamorous options in there. :)

#2330
TheSteelArcher

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I've loved the Mass Effect series since I first picked up ME2 by chance at Gamestop, I loved it so much I bartered with a friend of mine at school and traded him a game for ME1 and played it over 20 times until I had my perfect import for ME2. Then I played ME2 another 10-15 times to get my perfect ending and perfect import for ME3, having carefully planned all of my decisions to obtain the best outcome when the Reapers had finally come to, well, reap. I have 2 specific things I'd like to discuss and I will number them for you. Their numbers don't have any specific importance, I'm just not sure how to bullet on the laptop I'm using, so here goes:

1. I, and many others, don't feel that the endings make sense. Like many before me have said, the Reapers were the ultimate enemy and could be described as a God-like entity. They were the most powerful thing we had ever seen and represented the largest, most powerful enemy imaginable. To find out that they were created by something that for whatever reason takes the form of a child and doesn't explain anything about them makes the concept of Reapers extremely odd and unrealistic. I literally laughed when the ending came about because the logic equated to: "We created synthetics who kill organics to prevent organics from creating synthetics who kill organics." It destroyed the power and ruthlessness of their image in my mind. I heard rumors that there was a dark energy theory as the proposed purpose of the Reapers, to find some way to solve the problem of dark energy as was foreshadowed in ME2, I think that's a good idea.

2. I'd like a wide variety of endings. Like someone already said, we aren't petitioning for a specific ending. Endings ranging from galactic extinction and Reaper victory to a reasonably happy ending that leaves hope for the galaxy and Shepard with his/her LI are good because it will give our previous decisions purpose and give us incentive to try really hard to get the best ending possible. A diversity of endings creates a sense of individualism and supports the idea that all of our decisions carry weight in the final outcome.

The Mass Effect series has been my favorite series of all time because it made you feel like you were a part of it. I'd like to thank everyone who worked on ME3 for creating a game that I enjoyed for 35 hours, and creating a series of games that I became emotionally attached to, along with a fantastic story and characters that I genuinely care about. I am willing to pay for an ending fixing DLC, I haven't lost all my faith in Bioware yet and doing this for your fans will not only help you reclaim your image but it will do the series justice and allow you to end it on a note that will make fans happy and prove Bioware does still care.

Thank you, Bioware. For emotional moments, unforgettable character, laughter, tears and joy all combined with an amazing story. Please, just please, make this right.

Modifié par TheSteelArcher, 18 mars 2012 - 01:20 .


#2331
parasite23

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I can't understand how it is possible to make such (tear) touching endings to main themes like the krogan - slarian/turian conflict and mordins death, quarian - geth conflict, thanes final moments and the conflict between humans and the rest of the galaxy, ie. cerberus, shooting udina - absolutly perfect and worth a good movie...

... and on the other side leaving important themes open:* dark energy (the problem with the star, mission to recrute Tali in me2, sounded really serious).

* the project of Liara (time capsules).

* Harbinger - such a massive build up: Harbinger controlling the collectors, harbinger directly contacting Shepard in the ME2 DLC arrival. the reaper on rannoch "harbinger speaks of you". This sounds all as if he is really annoyed by Shepards actions. And in the end he is just shortly mentioned in the last battle, shooting some lasers. There is a necessity for a final confrontation (somebody mentioned something like a confrontation in the style of virtual reality like mission with legion) at least a dialog with or monolog of Harbinger.

* Harbinger. again.

* much more, but more likely subjects for DLCs.


...and to top it all, making a so detached ending.
The ending is no closure to the possible story lines, it is a really cheap implementation of multiple endings to a game bypassing the difficulty to create story lines building up to those endings. For example in Deus Ex: HR there was the same issue, I found the choices in the end cheap  but in some way it had its place, since you have fought to  have the ultimate control to _decide_ the future, and there were different epilogues. But here in ME3 I have to choose what some untrustworthy god child already decided for me - the destruction of the galactic civilisation. I don't decide fate, I decide in which color the galaxy burns.

It would have been better if there were no choices in the end. In ME1 I wanted to put down Sovereign and Saren badly, no choices. In ME2 I wanted to put down the collectors and Harbinger badly, no choices besides salvaging the remains or utterly destroying the base which is at that point a substantial difference. I wanted to cripple the arriving of the Reapers. No way I wanted something different especially no different color and it would have been felt wrong if there were some god like deus ex machina offering me some choices with no substantial difference in the last minute. This feels like a distraction from Harbinger so I don't make the obviously right thing.

The thing that kept me playing ME1 and ME2 multiple times even through tedious tasks like scanning planets was the focus on what needs to be done and the difficulty of the mission _and_ the epic final battle, especially ME2 did a good job including all my crew members by giving crucial assignments to others, it felt like I had accomplished something nearly impossible. After a game I would like to say "Yeah, I did it", not "Huh, that's it??". In ME3 I can feel that only up to the final ground assault on earth, from there on you can only accept the inevitable.

In ME3 I can screw up the entire galactic civilisation, I won't get something else, there will be the same hollow meaningless end. The first time I played ME2 I sent Thane through the tube, thought it was a good idea - he is a sneaky assassin -, he died, Miranda was not loyal because I screwed up with paragon/renegade - deceased. I knew I did something wrong - I can improve. ME3 ending felt like I have done something seriously wrong not that I wasn't prepared to pay a high price, but there is absolutly nothing I can do about the outcome besides the degree of destruction on earth, which was expected to be massive.I think it is really bad to do such a thing in a game with so many choices possible _throughout_ the game.

Another point is that I united the geth and quarians but I didn't see them in the final assault. I got support from the rachni they didn't show up. That would be even more epic if there would be a real showdown with a united front gathered behind Shepard besides a massive space battle where you just see that you've got a real huge army.
If the ending has to be bittersweet in any case, then let some flagships do suicide runs into Harbinger, wipe out the whole fleet, let admiral Hacket die, let Shepard die a heroic death, humanity crippled to a few thousend survivors, whatever. There are numerous possibilities for epic but tragic moments. Let Garrus sacrifice himself, so that Shepard reaches the end. I don't care how high the losses are although some blue children surely would be nice even without Shepard ;).

But please no 'choose color of galaxy wide destruction and genocide and then nothing' because some godlike AI thinks it is the right thing to wipe out the galactic civilisation because of troll logic.

And if you are about to make a new ending, make one for Reaper victory, if you screw up. It could end with Liara's time capsules and stasis pods like the protheans did. Good start for a second playthrough without that much failure.

Modifié par parasite23, 18 mars 2012 - 12:46 .


#2332
HawkeAG

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Hi,

Love the game and the series, absolutely incredible achievement and some deeply emotional moments.

Some DLC suggestions if I may:

1) Some-one in another thread suggested a mission to re-take Omega, that would be great.

2) Enhancing some or all of the scanning missions in Reaper controlled space such that you land and physically do the mission to acquire the war asset - random example rescuing the Elcor marines.

3) A mission for each of the main characters you are re-united with giving a snapshot of their experience prior to meeting up with Shep and the start of the invasion from their perspective.

4) Anything - anything at all!!!! - that adds even more depth the the Femshep-Liara romance thread.

That's it for now but I'm sure I'll be back - thx :)

#2333
turian_rage

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calveers wrote...


From the beginning...

I was expecting to see more of a love triangle if you cheated on your LI from me1. I thought it was really easy to break off things with Ashley and pursue my relationship with Tali. Maybe I expected too much, but I thought it would be very interesting to see some sort of conflict boil over like when Miranda and Jack got into it in me2.

I wanted the option of having the cameos be more than just cameos. I wanted to recruit Grunt to my team instead of having him randomly go off with another unit after his is wiped out (or if it isn’t). “Shepard is my battlemaster, he has no equal.” Ring any bells? The same goes for some of the love interests from me2. Thane dies, sure, but if he was an LI shouldn’t there be some way to save him? Or at least not have him die until the end? Jack hints that she wants to join you, but no matter what you choose she has to look after her students more. Can’t you just meet her one last time before the final battle?

The rachni! I saved the rachni twice and all I get to see of their strength is a number contributing to my war effort? Where were the rachni ships in that epic space battle? Where were the rachni troops fighting alongside the krogan on earth? Adding to that, if the rachni were wiped out in me1 I would’ve liked to see no ravagers in the game, in fact no rachni mission at all. If you saved the rachni, then get the ravagers to fight against, but also the rachni’s strength in the war effort. Having the rachni return if you had killed them earlier doesn’t feel right.

The romantic scene with Tali was incredibly short: “Stay with me.” “Ok.” FADE OUT. The scene after the dream was alright, but in comparison to Ashley and Kaiden’s romantic scene this one fell flat. Adding to that, give us our romance with our me2 characters instead of the dialogue hook-ups that we get once and short lived.

I would’ve liked to see more of the final battle. Someone mentioned scenes with our me2 squadmates holding their own on some battlefield. I like that option. Hell I wouldn’t mind seeing my multiplayer characters show up in a scene to blast some reapers to the great beyond. Also make it like the suicide mission in me2 to make our decisions in the battle have more of an impact, both on the battle and on our crew.

The Ending:
First I was loving the game right up to the part with getting caught in Harbringer’s beam weapon.  Where was my team? As far as I knew Garrus was right behind me when I got caught in the beam. When I get up shouldn’t I see Garrus’ body curled up in a smoking ruin or shouldn’t I have seen him on the citadel because he made it unscathed and I didn’t? Am I to understand that my crew abandons me on earth? I don’t think so.

The entire scene with TIM at the end left me confused. I wanted to know why Cerberus did what they did in the game. Why were they on tuchanka? Why eliminate the citadel council? Were they helping the reapers or were they furthering goals for humanity and for what purpose? I suppose you could say it was the reapers who controlled him all along, but perhaps that could’ve been a way to expose his indoctrination; by leaping the loopholes in the logic.

Star child was not cool. You needed to be able to talk to him, ask the questions. I hated the logic behind the creation of the reapers. Computers are bad? To prevent synthetics from killing their organic creators, build synthetic super weapons to wipe out all organics anyway? Let’s keep it to where we don’t understand why the reapers were created or why they do what they do. Also make the star child a creation of the reapers or a prisoner of them...or just cut him out completely.

The three ending choices were the worst. Your grade is an F, redo. Completely, utterly, it was bad. It was basically the same choice. You got the same ending with different variations. Make the end choices radically different. Have some bad endings, have some good endings. End the game logically, where our choices mattered. Destroying the mass relays does offer the series a chance to start again as the current species make their own mass relays, like the protheans, but stranding the millions who fought alongside Shepard is an incredibly bleak ending.

Give us an epilogue. Let’s find out what happened to everybody in the galaxy. Basically, we need closure. This is supposed to be the last instalment of the Shepard trilogy, so we need to find out what happens to him or her.
Other than these things the game was great.


What he said.

#2334
AgentWhite1416

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I didn't want to have to make any more choices at the end, I just wanted to see the consequences of all the choices I had already made. The current ending seems like a betrayal of the entire trilogy.

- My opinion.

#2335
DevilBeast

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Drxx wrote...

Ooook so: Maybe someone had same idea earlier but :
So we assume that in the end shep is indoctrinated.
And maybeeeee there is going to be "The Truth: DLC.
So simple idea :)
Choice between endings (buuuum,melt, Kim Dzong Il) - it matters.
It will determinate "level" of indoctrination after "wake up".
And in the end of dlc shepard will have no choice - if he decided to control the reapers he is indoctrinated and will help them achive victory.
If he destroyed them in "The Dream" then he will resist harbinger, kill him and reapers will lose.
Etc etc
Then we see true epilogue, our choices matters, EMS will decide if shep live or not, fate of all races, happy disney reunion with li or sad funeral and so on :)
just short idea from desperated fan :)


It is not perfect, but the overall idea is actually pretty good:)

#2336
LdyBelial

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jarrettwold wrote...

Edit:  I hate indoctrination theory.  It's not elegant and I think it's pretty terrible storytelling.  It cheapens all of your decisions.  "Did I make this decision because I was being indoctrinated, or because it was my decision."  So yup, I think it's a bad idea.

Everything after Shep collapses at the control panel is a hallucination. It's kind of crap bridge, but it's believable. If he lives or dies I think it's time for someone to rescue Shepard. Since you guys cut the scene where Garrus and Liara die after being hit by harbinger's laser, you've left some room for the two squad mates to make it up to the Citadel via the beam after him.

It's like an action movie where the protagonist is down on his back staring up, blinking and somebody reaches a hand down and pulls him up...


I don't like it either.

#2337
Catroi

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AgentWhite1416 wrote...

I didn't want to have to make any more choices at the end, I just wanted to see the consequences of all the choices I had already made. The current ending seems like a betrayal of the entire trilogy.

- My opinion.


This is very true indeed, I was expecting the game to tell me "here is your ending, not happy about it? Well do all the 3 games again and come back for a better one!"

also endmission?
THIS ===>> http://i.imgur.com/JhtqY.jpg

Modifié par Catroi, 18 mars 2012 - 12:50 .


#2338
CenturyCrow

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I think that it's way too late to fix the ending and please many who have already played through the complete series. A revised DLC ending and new DLC missions will no doubt please some people or those new to ME. I'm not interested paying more money to get a more likeable ending, when I can imagine a much better finale for nothing.

I was one of the 'single player' (PC) fans who played ME and ME 2 and it appears I can't even achieve the Shepard alive ending without having to do co-op (contrary to BW claims). And to be fair, I tried co-op several times; it seemed well done and I have no direct complaints about it other than it is of little interest to me and impacted single play. I still would have preferred the multi-player resources used in the single player game, which may have been sufficient resources for a fitting finale to the series.

Like many, I thought the over all game play and the effort in the artwork was exceptional, if a more verbose than I would have expected. It's just that awkward sudden stop that doesn't seem to make much sense.

#2339
SimonM72

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Thankyou Jessica.

Personally I'm going to go with embracing the Indocrination theory as it enables you to keep (with modifications) what you have done thus far and build everything everyone wants going forward.
I love the way the theory gets you thinking and just how desperate they are to Indocrinate Shepard trying to get him to give himself willingly through a falsely depicted scenario.

Going forwards, a critically wounded Shepard being recovered back to London HQ and taken care of by love interest before shuttled up to Normandy and Dr Chakwas.
(Optional if bio-compatible); Tender moment when your love interest thinks theres a chance you might die and reveals she is pregnant with your child.  Or if Femshep discovers is pregnant (if bio-compatible) with love interest's child and reveal to him.

Reapers pull back to some way off outer Sol and are in a stand-off with a badly damaged fleet.  All fleet ships are running emergency repair crews as the remaing reapers hang motionless just some way outside Sol-system.

[Story dynamic with what is going on with the remaining reapers here and their motivation (sorry not a writer)].







What do I want as a player?;
Love interest closure when the real final battle is over.  Reapers don't have to be totally destroyed, (in fact I would prefer their fate to remain an unknown) just the vast majority of them gone and their cycle of destruction broken.
Maybe the oldest of them Harbinger just escapes back to darkspace with a handful of other reapers vowing vengence on Humanity.  With no controllling influence they are alone and although a localised world threat - not a galactic threat... yet.

The mass relays either operational or badly damaged but repairable with a few years tech effort enabling the fleets to return home.

Ending ranging from bittersweet with Shepard seeing and holding his child before dying - to the epitome of hope and living and seeing her/him grow up with love interest at his side.
Old friends visited on their homeworlds on their retirement;
Garrus kicking back at that bar on a tropical resort, Tali building her home by that spot she picks out, (you see her face);
(face one or two - please contact the artists in question for their permission, they are brilliant... or you know, come up with something as good).
Vega as a training drill-Sergent and Shepard visits, leaving the troops in awe at his presence.

A scenario and setting at the end that has the galaxy in such a way that it wil tie into either the next Mass Effect game whether that be another RPG or an MMO.




(DLC - which I will buy if Bioware does good and works with us to fix this ending);

Retake Omega; On replay tied into the Aria quest journal and has Aria's gangs under her (or her and Shepard's dual-command) against the entrenched Cerberus forces.

A newly refitted Pinnacle station with holo-trials and that grumpy Salarian operator. ^^

More Hub-worlds / locations that can feed into the main quest journal.  I desperatly missed exploring those, ME2 was so awesome with its hub-worlds. Take the ME2 hubs and give them reaper damage and a rebuild effort.
Perfect template for more quest locations.

The quest journal improved so following quests and their tasks and locations can be more readily followed. (It was perfect in ME1 / 2 btw).

Hopeful but not critical; Vehicular exploration, the zoomable snipe scope from ME1.


I also approve of this and if the above can be worked into it, I can tell you I will never stop playing or buying additional DLC or expansion packs for the trilogy.



Thankyou very much for reading.

Modifié par SimonM72, 18 mars 2012 - 01:30 .


#2340
EmperorZorn

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I'd like Bioware to extend the ending.

I want to see the soldiers honor Shepards sacrifice only to see him emerge alive from the fog of war,
meeting his friends and his LI (whoever that is at that point) running up to him and jumping into his arms.

Such a little scene could make things so much better at the end.

Modifié par EmperorZorn, 18 mars 2012 - 12:51 .


#2341
space darkangel

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To begin, I agree that the endings in ME 3 are really weird whatever you choose everything seems to end badly no matter how you played the game. The Normandy fleeing makes no sense, we all know that Joker would do anything to save his ship but how could he know that Shepard was going to launch a colored beam that destroys everything even the Citadel which crash on Earth ? We can guess that Shepard stays alive which is cool but the rest of the ending is not cool. BUT what troubles me the most (keep in mind everything went ape****, the Normandy crashed etc...) is that after the credits you have a cutscene which happens on the Moon with trees and snow !!! You see an old man speaking to a child. The old man says something like that story happened very long ago then the kid says : what's in the stars ? the other replies that there are many things to see out there ; each star is contains many planets with many species and people. In the end the kid asks : Can you tell me another story about Shepard ? The last thing we hear is : It is getting late but oh well ...... and then you can replay before the assault on Cerberus base.

So that would mean that the Mass Effect trilogy actually happened in the past, that there is no official story about what Shepard did and that this is a old man who told the story ! So what does that mean ? If 2185 is "very long ago" then what year is the present ? 2552 ? 3285 ? Life seems to continue, Space Travels are possible without the relays and the freaking moon is now terraformed with trees and snow and so an atmosphere ! The other planets can still be visited !

And from there I'm like whoa whoa I just destroyed everything in the galaxy condemning everyone in the Sol Relay which is now destroyed but you say that what just happened was in the past that this is just a legend no one really cares about except for a child ? That the "real" Mass Effect series did not even start ?

I want to know what you think about that guys !

#2342
LdyBelial

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The more I looked at this the more I liked it!

SaintlPatrick wrote...

http://i.imgur.com/JhtqY.jpg


Modifié par LdyBelial, 18 mars 2012 - 12:54 .


#2343
Pvan

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 First up the game itself was fantastic.  It terms of gameplay I felt that it hit the nail on the head between the styles of both previous mass effect games while also giving something new (war score, multiplayer).  Storywise it was doing great up until the penultimate moment when you get hit by harbingers laser.

The ending really killed it for me.  I feel ultimately stonewalled in my attempt at a replay as I know whats coming at the end.  Multiplayer is fun but the EA Servers disconnect me almost every match (not my connection, only does this with Mass Effect 3) so I get no form of progression.  

Some would argue that the Journey is important not the ending.  I would disagree completely to this, as the ending ultimately is closure.  Yes it can end badly.  But if so it has to be executed properly it can negate all the elements that the journey gave.   This is currently my opinion of Mass Effect 3.  It has a number of great elements but no closure to actually cap then all off.  There are too many questions left hanging, and there is too much explanation that has been previously given to ignore those questions. 

Problems that I had with the ending (from harbingers laser)
-No confrontation with Harbinger.  Some would argue that Harbinger is the prime enemy from mass effect 2 rather then 3.  That said he is still the face of the reaper threat who has taunted shepard on multiple occasions.  Even though he has almost no lines in Mass Effect 3, he is still an omnipresent threat because he is the face of the reapers.  To not confront him, either with a conversation or a fight makes this feel unfinalised
-It felt rushed.  The entire sequence on the citadel felt rushed and disorientating.  There was no sense of location, as the area did not appear to be any section of the citadel that we had seen before.  It could be that the reapers/keepers have altered the geography of the citadel but this still appears weird.  The confrontation with the illusive man is fine, though the options only being renegade are a little bit odd.  Finally the appearence of the child and the A,B,C endings don't feel like an ending
-Where were the people in the citadel.  This was equally suprising as there was not mention at all.  Did the reapers just vent them into space? Have they been harvested?  The question does not even appear to have been asked.  Thats probably true of a lot of the other issues with the ending.  Plot points are left unasked and ignored.  It doesn't matter if an answer is given just that the question is asked.
-What happened to my squad.  Normandy crash land, random squad members appearing on the normandy who were in london (???). I felt it was an odd decsion to go from Mass Effect 2 where your entire squad takes place in a battle to; choose 2 from the bunch that you've been making friends with all game.  To be coupled with an ending sequence that randomly teleports party members just feels a bit trite.
-No epilogues.  I know some people say they don't require them, for me any game with a number of choices that ends should have some form of epilogue so that the characters you have grown to care about have some form of closure.  The fact that the Mass Effect universe also includes a bevy of alien races makes the lack of epilogues feel a bit lazy.  A text box and a photo would have been acceptable.  Done properly a video clip for the major groups would have been best.  The other reason I like epilogues is for replayability, it makes you want to play the game again to see what happens if you do A instead of B.   Now epilogues don't need to be in every game (KOTOR was acceptable with just a victory cutscene for example), but I believe that mass effects with its upwards of 100 hour playtime deserves it because of the time involved.
-Choices don't seem to have an effect. The actual level of your war score does not appear to have any effect.  I see a couple of 2 second cut-scenes to do with the Quarians and Geth.  The salarian fleet did not make an appearence, and I get a a couple of goodbyes to my previous squadmates.  
-Video games arguably should have a sense of accomplishment.  Ie. I beat the game.  Every game works to this facet forcing the player to play harder in better in order to get the highest score or in the case of story based games finishing the story.  I do not feel a sense of accomplishment having finished mass effect 3.  I feel I got the choice of pushing a button to choose my ending.  A game that is traditionally about the effects of choices as opposed to the choices themselves should not end with choose A, B or C for a different coloured explosion.
-Advertising.  The game was advertised as take Earth back.  I'm still not sure if I did, as the ending makes little explanation for this, and as others have said what happens when the 20 or so fleets that you pulled in have no mass relays to go home?  Do they colonise Earth?
-I can't save.  It did erk me that in order to see each cutscene I had to reload from a previous point in London and go through nearly 20minutes of unskippable cutscenes and shepards limping.

How to fix things
I'm not going to go into great detail here.  I would prefer that if Bioware is going to fix the ending that they use their own scripts and writing to flesh out what happens.  Should this occur as payed or free dlc?  I'm more interested in seeing Bioware actually addressing the issues that the community has raised and giving a full answer.  If a new ending is planned (or the indoctination theory was right and this was all twist) then this needs to be stated clearly to the community.

Indoctrination Theory:
This is the perfect way to solve the current ending fiasco.  It makes almost complete sense.  The parts that don't can be made too with some well worded dialogue.  The game can continue from either one of the three picks, possible with shepared fully indoctrinated as an unsuccessful ending.  Perhaps for full effect you could butcher your squad and allies as a fitting closure for your failure or if your war score is high enough they defeat you and stop the reapers without you.  Perhaps you could even be pulled out of indoctrination if you make the right choices.  This doesn't have to be shepard not in control of his actions, put the players in control and see what happens. If you chose the destroy ending and were not indoctrinated then logically you could continue from London, head to the citadel and finish the fight.

The ending should, in my opinion, include the following:
-Showdown with Harbinger;  Boss fight, cutscene, mocking/threatning dialogue as you activate the crucible; Something needs to end with him.  Now I realise that new players are less likely to know who harbinger is but for those who haven't read his codex entry, are going to now see Harbinger as the face of the reapers.
-The Illusive Man; As the previous sequence was shown to be indoctrination you could do anything with him.  You could even do nothing and leave him as a villain for future content.  But have this discussed in game.  Don't just leave it unspoken.
-Epilogues; Should be given to all characters and races, and if it is shepards destiny to die here, then some sort of memorial (even if its just his name getting affixed to the Normandy memorial).  Minor races and characters could have text boxes rather then cutscenes.  Should probably at least have voice over.  These could also address how players choices affected the universe.
I would like to point out one minor thing with epilogues.  Putting them in does not stop future content being created to address or flesh them out.  It actually makes future content easier as players could well discuss what storys they want fleshed out.  
-End the game.  Make this feel like an actual ending and that I had to fight the game and make the correct or best choices in order to get the best or perfect ending.  If there is a boss battle or final fight through the citadel make it tough and challenging.   Make it match the genre of the game that is already there rather then bouncing off into philosophical devils choice endings. 

Bioware did successfully do this before.  Baldurs Gate was always generally considerd a trilogy (or close too) and it had a satisfying ending with epilogues for the characters you interacted with.  It did not have quite the large scope that mass effect has but I don't see that as an insurmountable obstacle in crafting an ending that brings closure, is satisfying for both new and old players, and provides a sense of accomplishment for a series that spans 5 years.

Also it would be awesome to punch Harbinger in the face (or red glowy eye thing).  That should be a paragon option as well.

#2344
Dymhsa

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I’m probably stating what countless other people have already barked about, but I figure I’ll go ahead and post this anyway. What baffles me is how I could write twenty pages about what I hate of the ending and not scratch the surface of the subject, yet I could also write twenty pages of why I absolutely love the rest of the game and still not scratch the surface…


I’ve been a fan of Mass Effect since the first one, or rather its terrible port, hit the PC(Not to mention that I’ve been an avid fan of Bioware since Baldur’s Gate). I instantaneously fell in love with the universe and have been a rabid fan of most things Mass Effect for the past handful of years. Like many I greatly enjoyed Mass Effect 3, going so far to say that it equals the first one and easily threatens to surpass it as best in the series (From my perspective, anyway). Also, like many, I was greatly disappointed in the ending. My brain short-circuited around the time TIM popped out of nowhere and by the time I was talking to the “starchild” it had completely fried. It had to be the most confusing conclusion to a game I have ever witnessed. Not confusing because I couldn’t follow, or didn’t ‘get it’, confusing because it felt so out of place in the series. I will be addressing the ending first, but will go into other small suggestions.

Conclusion or lack thereof:

Mass Effect 3 is supposed to be the end of a trilogy, the closing chapter in Shepards story, the cherry on top of the delicious cake that my maw has been watering over for many a year. Yet it doesn’t feel like a conclusion. I’m left in front of my screen with so many questions at the end that I don’t know where to even begin asking them, but I think the most important flaw in the ending is the lack of any sort of personal conclusion. The only things we learn for sure with the ending are:

1. The mass relays disassemble.

2. The Normandy crash lands somewhere for some unknown
reason.

3. In the (presumably) distant future there lives a happy
child somewhere that gets stories of “The Shepard” read to him by his
Grandfather.

 

What happened to Earth exactly? What of the Turian’s fight on Palaven and her moons? How exactly are things going on Rannoch – especially if you chose destroy and left the quarians without geth support? How exactly has this war affected what we know and love? We’re left asking these questions that we played the game to forge the answers to. Are we to simply assume from the stargazer ending that the galaxy as a whole is simply as safe as can be now? Well, that’s fine for the galaxy and all, but we spent upwards of six years getting to know the Krogan, the Turian, the Asari, the Quarian, the Alliance, and yet we know nothing of what happens to them.

 

This to me has to be the single biggest flaw in the game. It makes the sacrifices and deaths, pulled off so beautifully in the game’s narrative, so utterly pointless. I cried like a little girl that wasn’t allowed to get her Barbie a mini-porsche when I saw Mordin’s heroic sacrifice. I teared up a little at Thane’s death and I don’t even like Thane. Legion tugged at my tears the same as Mordin did. The current ending’s lack of closure makes all their sacrifices feel like a slap in the face. It also makes the ending choices, which I will chew threw later, seem equally pointless as we know nothing on how each affects the galaxy in the end. Actually, it makes all choices seem very pointless, from your first conversation in the first game to the final showdown with TIM. It’s all pointless when we don’t get an actual conclusion that involves the people and places we’ve sunk so much time into.

 

At the very least I would have wanted a tiny slideshow with a brief “this is what happened” text in regards to all the places and people I met along my journey. I was actually expecting a giant cutscene where a united galaxy wailed against the defenseless reapers, securing their future and peace. Provided Shepard would have survived, actually being able to rush around and see the very beginning of the galaxy’s fresh lease on life and getting a final little chat with people like Bailey, Wrex, Quarian Admirals, etc. with what they plan to do now. I also would have liked one final little scene with each of the squadmates as well and their plans for the future, if they survived the final battle.


The Catalyst of failure:

 
This will be the second part of my suggestions before I get to simply listing what I thought could have been done better. When I first heard Hackett talk about a Catalyst for the Crucible, I was not expecting much. It sounded like it was simply going to be a macguffin piece of reaper tech that we would have to fetch from TIM or some prothean ruins. Ugh, how I wish this would have been the case now.

 

The Catalyst, or ‘starchild’ just feels so out of place with the rest of the series. Honestly, everything after Shepard was gunned down by Harbinger just felt out of place for me. Akin to watching Star Wars then suddenly being teleported into some hybrid of The Matrix, MGS4, and Deus Ex. It was just so jarring in a way I simply cannot describe. Instead of rambling about what everyone has already heard a million times already, I will simply state that I would have been so much more pleased just having a fade to black after the talk with Anderson and from there moving to some sort of real epilogue to the game along the lines brushed over in the previous part of my
rant.

 

The crucible should have simply shut the reapers down with an option to modify them for Shepard to control. The entire starchild section was completely unnecessary. The big decision of whether or not to control the reapers was dealt with during the showdown with TIM. Mass Effect didn’t need to elaborate on a reason for the reapers ‘reaping’, yet we got one with the starchild (The astute will notice a pattern where all the biggest problems with Mass Effect 3 have something to do with him). His reason for the reapers is completely paradoxical and a giant let down, at least for me. I would have preferred the reaper’s motivations remain uncovered than to have such a lazy explanation.


Some other little gripes:

- I enjoyed the greater customization and diversity in Shepard’s arsenal. Perhaps one or two mods per weapon class would have been nice, I think the game desperately needed a mod that worked in conjunction with and enhanced ammo powers. The current weapon modifications seem very barebones.

- Female/Male aliens. I like that we finally get a female salarian. I would have liked to see a female turian, even if it is just a female voice with a male turian’s model (I actually expect them to be very andro with few noticeable differences). I also found the lack of male quarians, especially in multiplayer, a little disheartening.

- More customization. I am very disappointed in how little we actually get to customize our multiplayer characters. I was expecting to customize our armor like we do in single player. More personalization options in multiplayer such as eyes, plates and markings for turians, windshield color for quarians. Right now it’s very barebones and just feels lazy.

-  I was expecting to see more of the places we land on. I wanted to explore around Sur’Kesh, I wanted to reunite with Opold on Noveria, or even go to Palaven after the war was over. I absolutely adored the amount of stuff there was to explore on the Citadel, but I also would have liked a bit more to see. More hub worlds with a tiny side quest or two would have been fine. With the amount of exploration there was on the Citadel we wouldn’t have needed much, just a tiny little area for each hub world with its own shop.

- I understand that not everything can be covered, so I’m not really upset because of this, but where was Sidonis, Toombs, Emily Wong, or any of the other tiny little characters. Kal Reegar at least got a little letter stating how he fought valiantly to the death on Palaven. With such a big game it’s easy to overlook these things, and I especially don’t count these little things against the game, but it would have been nice to see these characters come back if only in a little message to Shepard.

Modifié par Dymhsa, 18 mars 2012 - 12:59 .


#2345
Emeraldfern

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Here I go:

Those war assets which we worked so hard to get through all three games, should matter in the ending. The ending itself should also show more closure on fate of Shepard's, squadmates, and civilisations. Here is my suggestion on how the war assets should matter:

Very Low war assets: Shepard is indoctrinated and can only choose the "Control" ending, Shepard dies, Reapers destroy civilisation. Normandy and crew is defeated.
Low war assets: Shepard is indoctrinated and can choose "Control" and "Synthesis" endings Shepard dies, Reapers are stopped, the Citadel is blown up. Normandy and crew is defeated. Epilogue about civilasations play.
Medium war assets: Shepard is indoctrinated an can choose "Control", "Synthesis" and "Destroy" Shepard dies, Reapers are stopped. if "Destroy" is chosen all synthetics (geth EDI) die. Normandy and crew is defeated. Epilogue about civilasations and different NPCs ie. Hackett, Aethyta, Conrad etc play.
High: Same as above except Separd dies, and in the "Destroy" ending only the Reapers die (geth and Edi does not die). The Citadel is not blown up. Normandy and crew survives. Epilogue about civilasations and NPCs as well as squadmembers play.
Very High: Shepard has a fourth option in which he/she realises that he/she has been indoctrinated. Shepard can then choose "Victory" and thus ignore the "Starchild" and order all forces: Hammer and Sword, to keep attacking. Hammer and Sword triumphs and defeat the Reapers. Shepard survives and is reunited with his/her crew and LI. Synthetics survive (geth and Edi). The Citadel is not blown up. Normandy and crew survive. Epilogue about civilisations, NPCs, Squadmates and Shepard and his/her LI play.

Also a fix so that you actually can get 100% war assets without multiplayer (it is impossible at this time without NG+). Because it really screws Xbox players without gold and players with multiple playthroughs over, ie. you should not need to play each imported Shepard twice.

And ...fix those ME2 romances!

Let us save Thane!

After all those hints (email, Cerberus news network, transplant) about curing him and the Cure Thane banner his treatment was insulting. Being able to save him would mean a lot to those Shepards who romanced him. My Thanemancing Shepard is not playing further than the Cerberus plot until there is way to save him. Period.

Visii's post nails the problem about Thane's death (and other ME2 squadmates treatment):

"Everyone has gotten into the habit of saying that ME3 was flawless up until the last ten minutes.

That is not true, at least when it comes to the Mass Effect 2 romance-able characters. This is not to say that the romances are more important than the rest of the story, but I'm pretty sure I'm not alone is saying that it is really a unique and fascinating aspect of the game. It helps make the player feel as though Shepard is really citizen of the universe through interactions and relationships with the other characters in the game. This type of 'relationship' with the other characters is something that I literally can't get in any other game or series outside of Bioware's.

In particular, I wanted to speak about Thane, though ALL the ME2 romances suffered from a distinct lack of content. Their non-squadmate status would not have been half as upsetting if there had been plenty of interaction (which didn't have to be in person) to make up for it. But most simply disappeared from the narrative almost entirely. Seeing as the ME2 characters lacked content in general, lacking a decent amount of romantic dialogue on top of that is what people are upset about and what we all wish was rectified.

I would point to these threads in particular which have far too many amazing posts to go into detail here, but detail more specific desires regarding the other ME2 characters:


Take Back the Love! Better ME2 Romances in ME3:
http://social.biowar.../index/10006936

Protesting the Poor Treatment of Thane Krios' Romance:
http://social.biowar...5/index/9749360

Protesting the Poor Treatment of Jacob Taylor's romance:
http://social.biowar...5/index/9729648

Lack of Love for FemShep, No More Equality for Bioware's female players: http://social.biowar...5/index/9839951

Zero Male Romance Interestes for Femshep: http://social.biowar...5/index/9766428

Wow Femshep really got looked over in this game: http://social.biowar...5/index/9829443

What was Upsetting: It's Mr.Thane Krios, not Mr.Kepr Al Syndrome.

- Thane was a fascinating character with a well-thought-out and developed past and personality. And while the Kepral's Syndrome perhaps adds to the urgency of his character, most of his fans have never defined himself by it. He was a Drell, a child taking part in the Compact, an assassin for the Hanar Illuminated Primacy, a lover of reading, a husband, a father, a reader of philosophy, a widower, and an absentee-by-necessity father, all before he was a man dying of Keprals.

At the end of the romance in ME 2, it was satisfying to see Thane stop defining himself by it. That was his character arch: he no longer believed or could accept that he was the equivalent of a dead man walking because of the disease. He had something to live for; his son and Shepard. For the first time ever since he had met Irikah and lost her, he wanted to live. A mental victory over the Syndrome at the very least.

When found on the Citadel in ME3, his being was entirely defined by his severely advanced Kepral's Syndrome. The majority of his only conversation with Shepard, romanced or otherwise, was about the disease. He didn't not die because of Kai Leng (had he gotten that wound without Kepral's he would have been fine after surgery, as the doctor noted) but because of Kepral's Syndrome. Even if Shepard didn't find him at Huerta hospital, and consequently didn't get involved with assassination attempt? He still died of Keprals. He didn't want to die in a hospital bed, as said in his Lair of the Shadow Broker Letter, and yet, that is where and how he died.

When people say, "The whole point of his character was that he was dying," well those people are patently wrong. And having written him that way in ME3 was worse.

What kind of message is, "dying people are what disease they have?" My mother is dying of pancreatic cancer. Is she only the disease? Did she cease to be a person once she was diagnosed with it? Has she lost all facets of her personality because she is now a dying woman? Of course not. Why should it be any different with Thane? I only bring this up because I am, of course, not the only one who is watching a loved one suffer from a terrible, debilitating illness. For those of us who are or have, there was a strong connection with Shepard. That made Thane's death all the more terrible to watch. We did not need the message that, "sometimes, things are out of your control" or "sometimes, people close to you die." Many of us are living that reality, and certainly do not need a second dose of it in the video games we play for recreation. It could have and should have been handled with more care, more respect.

What Was Particularly Depressing: Thane's Death Broke Suspension of Disbelief

- I spoke with someone who had no reason to lie, and they said that there was never any path planned for saving Thane, that his death would be so moving, so powerful, so emotional as to be worth the loss of his character, that offering a way out would cheapen it.

Does the option to save Jack at Grissom Academy negate the effect of her gruesome transformation and manipulation at the hands of Cerberus? Does the option to tip off Miranda about Kai-Leng undercut the scene where she dies in Shepard's arms? Does the sacrifice/Warden death ending of Dragon Age: Origins cancel out the effect of the coronation ceremony? No. It's just an option! In a a game that is purportedly about options! In a game such as this, it is indeed possible to please everyone, just offer more than one option! Why didn't people who wanted to save Thane have that option?

Directly after being recruited in ME2, during the first conversation on the Normandy, Thane mentioned that the Hanar were working on a cure; he just didn't expect that he would live long enough to benefit from it. In Lair of the Shadow Broker, Thane's dossier showed that he was an eligible transplant candidate: it was possible for Thane to receive a transplant that would extend his life. There would not need to be a miracle cure because there was already one in the works by the Hanar. In addition, the CDN mentioned a new medigel for the lungs that would revolutionize internal medicine; I hope I need not explain how this could immediately benefit Thane. This felt like a particular nod to Thane fans, because an article talking about medigel for the lungs would only be of interest to Thane fans and no other portions of the fan base.

Unlike the game endings, there was setup here. The pieces were all in place. It wouldn't be a deus ex machina, people could look back at the game and see the trail that lead from there to a cured, or at least, surviving Thane. An expedient cure wasn't even necessary, if the disease was just stabilized, it would have been enough for us to hope that he would live long enough to receive the Hanar cure.

And yet, all that foreshadowing was dismissed. What was given to us in ME3 was a slap in the face. There was hope; not hope from desperate fans reaching for any half-baked scrap of information to support their claim, but hope born of game-provided evidence. If Thane was always slated to die, why give fans any hope at all? Why have Thane mention that the Hanar were working on a cure? Why put in Thane's Shadow Broker Dossier that he was an eligible transplant candidate? Why release on the CDN information about a medigel for the lungs, when that information would only be of interest to a select group of the fan base? Why recognize the "Cure Thane in ME3" banner, giving more hope to fans?

His unavoidable death was all the more bitter because we believed, in a universe were cancer had been beaten; in a universe where death, however costly had been surmounted; in a universe where the Genophage, a product of years and many individuals' labor could be reversed by one, (despite supposedly being years away from a cure in ME2) that Thane's life could have been extended, and that his death could have been avoided.

What was an Insult: The Aftermath

- Both Thane's death itself and the aftermath was done so poorly (from a romanced Shepard's perspective) that it should not have happened at all. It was not beautiful, it was not touching. Shepard showed no emotion, and wasn't given any option to show any. Because the "romance" that came before it was so threadbare and uninspired, it fails on the very fronts it needed to succeed at to be considered successful and satisfying to those who had no way to avoid losing a favorite character/LI.

The majority of Thane fans had accepted the possibility of Thane's death, despite all the alleged foreshadowing from the previous games and DLC. We had many other reasons than the obvious to pray that it wouldn't come to pass; in previous ME games, character/squadmate death wasn't exactly given the gravitas it deserved. In Mass Effect 2, during the Suicide Mission, Shepard shrugs and moves on no matter who died, even their LI. Afterwards, none of the other squadmates even mentioned that they had lost some of their number. This dismissive treatment was something we all feared more than Thane's death itself; he wouldn't just die, he also wouldn't be remembered. And that was exactly how it went.

Right after that tearjerking (/sarcasm) goodbye, does Shepard get to talk to anyone about losing Thane, romanced or otherwise? Does any other ME2 character mention him? Did any other character even ask how Shepard was coping? No, but he gets his name on that wall!

This was as the more painful to see, especially because in nearly every other instance, when another ME2 character died, everyone on the ship had something to say about it. If the Virmire Survivor died on the Citadel, Garrus had something to say. If Samara died at the monastery, Joker had a comment. Tali remembered Miranda, could remember Legion. It was proved through these characters' deaths, that their loss could resonate. Why didn't it happen with Thane? I inferred from a conversation with someone in the know, that there were resource and time issues that contributed to this.

If the aftermath of a character's death cannot be handled with as much care as the death was, then the character shouldn't die. Period. Why was Thane the only one fighting Kai-Leng? Why was Shepard and the others just standing uselessly with their guns drawn? Why does the nurse at the hospital mention that Thane needs more blood and then states more blood won't do any good?

Why do those who romanced Thane get the exact same Lair of the Shadow Broker goodbye letter, if they already romanced Thane? It was understandable, that it was made available for those who didn't play Lair of the Shadow Broker, who didn't/couldn't go on the internet to look it up, but what did those who had already read it get? Nothing! Nothing new and bitterly inadequate, given Thane fans are the only ones who are forced to see their LI die in game, on camera, with no way to avert it.

If any LI should have given Shepard a trinket, it should have been Thane. A picture of them on their desert vacation, taken when they were together before Shepard turned herself in, or a holo (like the one Thane had made of Mouse). Something. Anything to remember him by. Anything other than absence.


What Changes Should Be Made

- An option to save Thane should be made available. I've now seen how he died: he went unmourned by all, Shepard included. Nothing will take those memories away. While the lack of death/romance recognition/lack of romance dialogue/romance scene issues should be corrected, I want to see him live. We deserve to be able to save Thane and if we choose not to we also deserve his death to be handled better, but the latter is no use to many Thane fans without the option of the former.

- If the above won't be done, have a Shepard that romanced Thane show more emotion during the death scene. Have the option for her to tell him she loves him, and have him do the same. Miranda got a better, more satisfying death scene, and it wasn't mandatory. For the required death of an ME2 LI, Thane should have been given at least that much care.

- Thane was one of the few ME2 characters who didn't get a mission in the game. Please, please, please make it happen. Make a Kahje mission where, if completed, there can be assets for the war and a cure for Thane. Those who didn't romance him or don't want him (and the Drell to be cured) could still get the resources through Kasumi's mission. Thane is a natural connection to the Hanar. He worked for them. He had the procedure done so he could see their bioluminescence. His race is inextricably tied to theirs. The Hanar worship the Protheans, had prevented the "defilement" of some Prothean ruins in ME1; maybe there is a Prothean object that could be of use in building the crucible or just providing important information, that Shepard+CO could help retrieve.

- For all the ME2 characters, more interaction, more dialogue. Couldn't they have sent emails? Or had video-chat conversations? It would have been amazing if, after every major mission or two, we could have a conversation with Shepard's LI, keep them up to date on what's happening with the war, get their reaction on recent developments, give and receive advice. It would help both ways; both Shepard LI would hear how the war was going in other places, how different groups are fairing.

- Jacob's portrayal and treatment in ME3 was abysmal. The best line out of Jacob's ME3 romance was when Shepard said, "If we both die here today, I want to know that we've said all there was to say." … Best because it was so patently terrible. Nothing was accomplished with that conversation. Jacob acted like he had a frontal lobotomy, Shepard acted like a kiss would fix everything (and in the same voice no one liked from Jacob's romance scenes) and it just make no bloody sense that "forever" equated to six months, after Jacob admitted that he loved Shepard in ME2 and that the two of them were together far longer than they were apart. One issue (disregarding the fact that this scenario happened at all) is that it had no build up, no tension. There was no option for Shepard to fix it, just like there was no way to save Thane, no way for way for Shepard to even prevent it from happening, no way to adequately express her anger or hurt. It's just OVER. If the point was to tell a, "well, not everything works out" story, then the relationship breakdown should have been shown throughout that mission, instead of just jumping to the IT'S OVER phase. It also has unfortunate implications given Jacob's race and his.. popularity status on the forums.

Thank you."

Also on a smaller but more positive note...I would like see more female aliens! The dalatrass and Eve were great additions, now I'm just missing female Drell, Turians, Batarians and Protheans.

Modifié par Emeraldfern, 18 mars 2012 - 01:03 .


#2346
LostHero2k9

LostHero2k9
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EmperorZorn wrote...

I'd like Bioware to extend the ending.

I want to see the soldiers honor Shepards sacrifice only to see him emerge alive from the fog of war,
meeting his friends and his LI (whoever that is at that point) running up to him and jumping into his arms.

Such a little scene could make things so much better at the end.



you mean just like he did in ME1? yeah that would be epic. and garrus could than make one of his always awesome comments about the situation ;).



But to add something to the "what did you like" table:

it is realyl hard to point out ONE situation because there are so many. to be honest, ME3 has only such great moments vom the very first second until ... well ... the laser of doom hits you but i guess you already know about that issue, don't you? :)

So i thought about it for a long time and finally made my decision:

for me the most epic scene in ME3 is when you meat Grunt again (my second most favorite character just after Garrus) and he sacrifices himself to hold the reaper-rachni off so that Shepard can escape.
Leaving me thinking that he died just like so many other friends of Shep did before after falling off the cliff.

Until he humbled out of the cave to the shuttle, blood stained, asking for something to eat.
That made me cry man tears! Seriously!

Modifié par LostHero2k9, 18 mars 2012 - 12:59 .


#2347
Cryorex

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Something me, and many others want is:

Longer more meaningful before final mission romance scene for Garrus and Tali. (3d model for Tali's face.)
So it equal to that of  Ashley/Kaiden and Liara's.

I believe it's only fair. As compared to the other crew member romances. Their scene is around 30 seconds long. While the others are over 2 minutes.

Modifié par Cryorex, 18 mars 2012 - 12:56 .


#2348
Poison_Berrie

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AtlasMickey wrote...

1. Explosion.
2. Shuttle.
3. They were either ordered to retreat or left on their own volition. They all expressed reluctance to be part of a second suicide mission and, if you liked any of them, it wouldn't have been right to ask them to be a part of it.
4. The Illusive Man was the one who brought information about the Catalyst to the Reapers. Anderson followed you in, waiting as everyone retreated, and finally noticing you were still alive and went through the conduit after you.
5. Anderson specifically says the walls are shifting and the entire place is changing to allow him through.
6. The energy of the relays is very powerful and that explosive energy was used up by the Crucible. Galactic society is majorly inconvenienced, but not crippled.
7. The fleet finds a way to work together to rebuild Galactic society. Depending on your choice, that can vary in plausibility. The Synthesis option offers the best result, with the knowledge of the Reapers and organic life still intact, new means of galactic transportation can be built.
8. No. None of the stars appear to nova on the galactic map. That's because the relays aren't merely exploding, their energy is being utilized by Shepard's intelligence in the Crucible.
9. They live their own life and always remember you.
10. Joker set a course for it. 
11. Shepard does argue and maintains an upright skepticism, especially if you choose renegade dialogue options. Shepard is also dying. She does not have much time left to make a choice, but she does. She sacrifices herself for the choice she believes is right.
12. Because it the ultimate scene. By definition it should not be compared to the penultimate. 
13. No, a million times no, it was NOT in Shepard's head for many reasons, the simplest and most explicit being Buzz Aldrin's own voice, through the Stargazer answering the child's question, "did that ALL really happen?" with "YES... it ALL HAPPENED." The game is spelling it out for you. Indoctrination theory is false.


1. He had to be at the relay long before that.
2. So you took all of them down to the planet for the fight and than only these guys are picked up again?
3. They mostly express that they are willing to make this stand with you especially your ME 3 squadmates.
4. Those could indeed be easily explained.
6. Never explained, solely infered. The Alpha Relay allowed Shepard through and still had enough to destroy a system. And it still has enough to create a many lighyears diameter pulse? Not too mention the death of dependant colonies and Reaper damaged/crippled planets
7. Limited resources, ravaged planet(s), Quarians and Turians not being able to eat our food. Many year journeys home with a lot less assured rest/refueling stops. War and death seems inevitable.
8. That makes even less sense. Even a big EMP can kill/damage organics. One that travels across many lightyears, should sterilize several 1/10 to 1/4 of that distance at the very least.
9. If they are lucky they play Space Robinson. More likely they die on that Jungle planet of malnutrition and/or disease.
10. No he didn't. At best he was conviently close by enough to crash land on it.
11. He/She barely questions it or counters it's non-sensical arguments.
12. That's not a valid reason. The entire scene is disconnected from everything that happens before, both in lore, in themes and what you did the entire to get here.

#2349
HalfTangible

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DaEvolution wrote...

Catroi wrote...

PKchu wrote...

Bioware, something more like this: http://h9.abload.de/img/jhtqyrqxxg.jpg

PLEASE read ^


^this ^this & ^this

Wouldn't that take alot of work? (aka not gonna end up free)

This would, indeed, be awesome. So. Very. Awesome =O

But... I'll be honest. This is too much to ask of them to get done in a month or two without problems, especially since the problems with the ending don't start until AFTER the crucible 'activates'.

The real problem, it seems to me, is that the game had little closure of it's own. Obviously the fans are disappointed that the endings weren't as advertised, but I think that would've been forgiven if we'd just known how it all ended.

Here's what I'd suggest: Make some cutscenes that play based on who lived or died throughout the story, then find somewhere to place them that makes sense (say, right before Shepard activates the crucible). Then show what happens to each of them after the crucible fires and everyone goes home.

For instance, say you saved both the Quarians and the Geth. Show a Geth Prime on Earth blowing off a husk's head before it kills a Quarian, then have it kneel to check for suit ruptures, or have a Quarian with an omnitool examining a Geth hunter's wounds. If you kept Wrex alive, show him blowing up Rachni with his claymore. Ya know, things like that.

Then at the end (possibly while Stargazer talks to the kid - that tale struck me as a pretty good voiceover for an aftermath montage) show what happened to each of the major conflict zones/races. Show the Krogan cheering as Wrex (and possibly Grunt) return from the battlefield. Show Garrus standing in front of the council, a la ME1, to recieve spectre status. Show Tali examining spots for a beach home on Rannoch. Or something like that, depending on the choices you did or didn't make.

Oh, and... either explain why the normandy was doing what it was doing or cut that scene out <_<

Rewriting the ending isn't neccesary - just adding some closure. I would LIKE it if you did the ending flowchart listed above, but I sincerely doubt you will...

Hope you take my idea into consideration =] Good luck, Bioware.

#2350
Shepard3817

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thank you for this opportunity, so i will post my opinions

Minor in-game problems:

1) the diary log about the quests is a  bit confusing, it's not showed when you find an item for a quest and similar, it would be nice to improve this

2)i didn't like so much the auto-dialogue with the squad-mate, and the fact that you get a quest by eavesdropping, it would have been nice to have proper dialogues for the side-quests (like in ME1, some side-quests were obtanaible from hearing the news-report in the citadel, but you could also speak with npcs, that was very well done)

3) I think that this bug happens only in the italian version of the game (and that's a little disappointing) but when you try to start the Grissom Academy quest the game stops and you have to shut down the console, it's a bit frustrating.

Endings:

1) i don't know how will you deal with the catalyst (if you will deal with it), but i didn't like it at all, for those reasons

Issues:

a)
It looks like a Deus ex machina throwed in the climax of the plot, the results it's to broken the pace of the plot right at the end

B) it's logic is totally flawed, because in the game you have a lot of occasions to prove that it's not necessary that syntethics will declare war to organics

c) it would have been nice that shepard could refuse it's logic instead of accepting it without problem, i think it's totally out of charachter


d) The existence of the catalyst itself destroy the presence of the reapers, for 3 games the reapers were the great AI, the almost overwhelming enemy against we have fought, an enemy we couldn't comprehen, only fight with all we have got.
The reasoning of the catalyst reduces the reapers to a mere tool in the hands of a random space-god, they got demoted from their position as the main enemy right at the end.
we could even question their being AI, because how is it possible that they execute the will of the space-god in a so one-side manner, without thinking about it? without question their boss? we talk about recurring genocide, even the Geths had problem in killing the quarians, and they're not so evolved as the Reapers.
without explanation we can think that the Reapers are just very improved VI, but not sentients syntethics.


mmmm i cannot think of other problem at the moment. i think that those are the Major Issues with an otherwise awesome game.

thank you and i apologie for my bad english.

Enjoy