Though much of this will seem redundant given what everyone else has said, I nonetheless feel compelled to share my thoughts.
[POSITIVE FEEDBACK]
-- ME3's soundtrack is, in my opinion, the best in the trilogy. Bringing Clint Mansell on board was a brilliant decision, but the series “veterans” (Hullick, Dikiciyan, Velasco, Lennertz, and so on) deserve praise beyond measure. Some of the songs are so moving, so enthralling, I often need to pull myself away to prevent myself from feeling overwhelmed. It is apparent that a great deal of effort went into making the game as emotionally engaging as possible, and I can say with confidence that you succeeded.
-- On a similar note (pun not intended), the sound effects are significantly better this time around. Each gun sounds unique, yet incredibly powerful. More importantly, there is no longer a disconnect between how a firearm behaves and how it sounds, making firefights more involved and entertaining. Additions to the engine itself, especially reverb, go a long way in making the player feel immersed in what's going on. That DICE consult really paid off, guys. Well done.
-- Gameplay, across the board, has improved. Shepard is much more maneuverable now and it lends a lot to the hectic atmosphere the game is trying to create. In previous installments, there was a disconnect between what I wanted to do and what Shepard was actually capable of, resulting in many segments of the game feeling repetitive and formulaic. This is no longer the case in ME3 and I now look forward to each engagement.
-- Longtime fans of the franchise are rewarded with a lot of references to old material (Conrad Verner, Refund Guy, Blasto, The Krogan Poet, and much more). While subtle and not necessary, it means a lot to someone like me who has invested hundreds of hours into the franchise. It's truly impressive how well you summarize many of the series' overarching plots. Preserving continuity can be a real challenge over such a long period of time (and across multiple games), and yet you pulled it off.
-- I must admit, when the inclusion of multiplayer was first announced, I had my doubts. I thought it was unnecessary and a blatant cash grab. Yet, after playing it with some friends, I can understand now why it was implemented. It's less demanding and time-consuming than singleplayer while still being thoroughly entertaining. I have always wanted to play as a turian too, so that's a definite plus.
-- As a longtime, outspoken advocate for same-sex romance options, this is a topic I am obligated to comment on. It's a subject with a shaky past but, in general, I am pleased with how it all turned out. While I would have done things differently (namely, made Ashley and Garrus bi), the end result is satisfactory. I am still reeling over the fact that Steve Cortez and Samantha Traynor are exclusively homosexual romance options. Modern game development is incredibly expensive and I thought that such a decision would have been considered financially unsound. Regardless, I must commend you for your efforts. Hopefully, in the future, a “fight for the love” will be unnecessary.
[NEGATIVE FEEDBACK]
-- Having one key perform so many actions leads to much frustration. I am a PC player. Why am I unable to spread those functions across multiple keys? There have been countless occasions where I've been sprinting down a corridor and taken cover behind an object inadvertently. Ironically, this compromises the smooth, fast paced combat you were striving for. Please allow PC players to bind the “cover” and “use” functions to separate keys!
-- The journal, in its current form, is an absolute mess. Status updates are non-existent, making it a chore to keep track of what quests I have or have not completed. I've spent hours scouring the galaxy for items I've already obtained! Please, bring back status updates and try to convey information to the player in a more concise manner. I like to play efficiently and with a clear sense of direction, but this is virtually impossible with how things are set up now.
-- That Garrus was not a same-sex romance option devastated me. I realize he was not a popular choice within the FFTL community. I saw the polls. It seems that, despite my best efforts, I failed to convince those that mattered. As controversial, unrealistic, and pathetic this is, I ask that you please reconsider implementing such content. I will not delve into the reasons why this means so much to me as this is too public a space, but I assure you that I'd be forever grateful were you to do so. (A note to other community members: do not respond to this request with criticism or scorn. I, like everyone else here, am merely airing my grievances and making suggestions. That is what this thread is for. Anyone who does do so will be reported for thread derailment. Thank you)
-- Now we move on to the elephant in the room: the ending. Others have discussed this subject already, and to a much greater degree than I am willing. Even so, I want to give my take on the matter. There are two major issues I have with the ending:
{1} There are plot holes so large, you could fly a fleet of Reapers through them. It was explicitly stated in Arrival that when a Mass Relay is destroyed, it releases enough energy to wipe out an entire solar system. Therefore, it is safe to assume that nearly all civilized life throughout the galaxy would be wiped out as a result of the network's destruction. Even if we were to disregard this, everyone in the Sol system is still stranded. How could such a large amount of people survive in circumstances like these? They're almost guaranteed to starve. Also, how in the hell do my final two squadmates end up on the Normandy? Orders were given to the ground forces to retreat, not to the ships fighting over Earth. None of this makes any sense. More clarity is needed.
{2} No matter what I do, the result is the same. Whether I'm a diehard renegade or loyal paragon, the relays are destroyed and the Normandy is marooned on some far off planet. Why should I bother uniting the Quarians and the Geth when it makes no difference in the end? Why should I cure the genophage? Why should I save the Rachni queen? The list goes on and on. For five years, you have told us that “our choices matter.” Yet, at the very end, when they're supposed to matter more than ANY OTHER point in time, you take it all away. This confounds me, to say the least. I want to be able screw up so badly that the Reapers completely obliterate us. Conversely, I want to be able to be so prepared, so organized that they don't stand a chance. I want to be able to see my LI again, to live alongside them until the day I die. Bare minimum, I want to have a say in the matter, damn it. I believe we deserve it.
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If what I had to say seems too critical, I apologize. I want to see some good come out of this. However, this whole experience has left a bad taste in my mouth. I've been following this franchise for five years now. I've spent countless hours playing the games, reading the books, and researching the lore. I've bought hundreds of dollars worth of merchandise (lithographs, novels, and more). I've made dozens of friends since joining the community, some of whom I have come to love. To see it all fall apart around me, especially when it's over something like this, is such a shame.
I don't know what you plan on doing, Bioware, but whatever it is, I hope you do it right. You have invested as much in this universe as we have, if not more. Don't give up now.
Modifié par DrBobcat, 18 mars 2012 - 02:01 .