A: The relays cannot be destroyed. This is an interesting idea, but the situation it creates is far too bleak, if you ask me. Personal tragedy is one thing, condemning the very essence of the Mass Effect universe to death not only doesn’t serve the story and its themes, (It would suggest that organic life cannot co-exist with any other forms of life, and that the only survivable alternative is to lock it in the dark ages), but it damns every character we’ve come to know and love to death by either starvation or the inevitable ensuing chaos.
That isn’t tragedy; if you ask me, tragedy should have a point, a meaning. This is just plain despair. Since the relays are gone no matter what, the only thing we can absorb from this is that there’s no way to avoid the loss of progress. The destruction of the relays is totally arbitrary; we can’t reach a conclusion about it on our own because it’s not our choice to make. At the very least, if the relays are gone, then allow Shepard to live to stave off the needless despair.
And no, the prospect of Shepard magically surviving the destruction of the citadel IN THE VACUM OF SPACE only to awaken on what I assume (Which I had to do a lot) is earth doesn’t help. In fact, I reached the conclusion during the game, that without the support of his friends and love interest and his resolve to save the galaxy, my Shepard would have put a bullet in his head as soon as he failed to save the quarians, at the latest.
B: Your squad isn’t marooned. Another bit of unnecessary cruelty, the best conclusion that can be drawn from this is that your crewmates will be spared the ensuing chaos on earth and go forward to teach the next generation of people about what happened. This does nothing, however, to assuage the notion that they will never again see their homes or families (Or Shepard), and they will live out the rest of their days as the lone member of their species (With the exception of Liara and the humans, obviously). What’s that? there’s hope of rescue?. Well then why the f**k do they have to get stuck there in the first place!? There’s no reason that they have to suffer as they do, it doesn’t change anything for the galaxy as a whole, and it’s not a comforting notion. Again, the only purpose it serves is to make you feel like s**t
Besides that, just patch up the plotholes. The reapers don’t destroy all organics; they simply eliminate the ones capable of creating synthetics, and leave the rest to evolve A lot of people seem confused about that, so make it more clear. They do not simply protect them from synthetics because it would only be a matter of time before a synthetic race was created that could destroy the reapers, and it would eventually destroy organics. That’s about the only close to logical conclusion I can come to about that. The Citadel still has its power active because the catalyst kept them that way so an organic could board it and be used to start the cycle
And now the new content. Note, this is assuming the indoctrination theory isn’t the case, and would require the original endings be changed greatly
When fighting your way to the citadel, have our war assets have a direct effect on what happens, maybe some pre-battle choices similar to Mass Effect 2. Anyways, make the game easier or harder depending on war assets, and how well you do in terms if gameplay can be the deciding factor for who makes it to the end. And don’t just give everybody the same final scene; allow each character to bid their farewells in a way that works for them specifically. I understand this may be a sizable undertaking, and I feel that it is less important than changing the rest of the ending, which should be priority one
Now, if they survive and are present, as Shepard enters the citadel, either EDI or a geth (If it’s EDI, there should be a bit beforehand explaining that the Normandy crashed, and so she had no choice but to fully transfer her mind into her body) follow him/her without him/her knowing. After his confrontation with The Illusive Man (Which is fantastic and would make a suitable ending if you have a readiness scale low enough. End it on Anderson saying he’s proud of you as the earth is destroyed), instead of being risen up to it, the guardian descends from on high, but in this case, explains that he is merely a manifestation of the reapers, and shows Shepard images of a long gone race constricting the first of his kind as a sort of guardian against synthetics.
He admits, however, that the crucible was created to destroy the reapers, by destroying their AI core in the center, should they ever become obsolete, as is clearly the case here. He then proceeds to explain to Shepard that organics and synthetics will never co-exist, and that organics are inherently self-destructive, and must be kept in line. But instead of offering anything, he simply holds Shepard down with a biotic pulse and attempts to kill him in order to merge all synthetic and organic life, effectively forcing organics into serving the reapers, stating that doing so will also destroy the nearby mass relay, eradicating earth and all the ships nearby, in order to ensure no further attempt to stop him.
Shepard can then either break free and proceed to destroy the AI core, making a statement similar to the original one. Doing this results in the mass relays shutting down, not being destroyed, and the citadel being completely disintegrated (That much rubble falling to earth would devistate it). If this is the ending, the last scene would depict the surviving members of the Normandy visiting Shepards memorial and the love interest saying a last goodbye and talking about what ultimately became of the galaxy, while this is going on, the camera pans out to show us the galaxy, and we see the results of our actions, like what happened to everyone on the citadel, like Bailey. I liked him. (Note; since the relays were only deactivated, the rest of the galaxy hoped their fleets would one day return, and the military stayed in communication with the rest of the government, so while some problems have arose, there is hope for rebuilding). We then cut to our surviving crewmembers seeing to the reactivation of one of the relays, ending the series on a hopeful note. However, you now have a persuade/intimidate option.
Shepard either explains that (Intimidate) the vastness of the galaxy is beyond even the guardian, and that his attempts to instill order over chaos is fallacious, as organic life will spring up on its own no matter what, as it always has, and it will continue to long after the reapers have rusted and rotted. And that furthermore, he doesn’t care that they will all eventually die. Explaining that what the reapers don’t understand is the way that emotions like love, for a person or for an ideal, surpass the need for self-preservation, and it’s for that reason that organic life will never be as empty as his endless conquest of destruction. Shepard will never give up, because life itself will never give up. As this happens we are treated to a montage of the battle on earth and in space through the guardian’s eyes, here we see the state of our squad and comrades in the roles we assigned them, we may also see many of them fall in combat, depending on where they are and our galactic readiness rating. Regardless, they hold the line, never faltering
Or (Persuade) Shepard offers that he and the guardian are not so different. Why would he attempt to preserve organic life if he saw no beauty in it? By attempting to preserve something that offers no inherent meaning or purpose to its existence, the guardian has ceased to be a mere machine, it has displayed hope. Shepard challenges the guardian to convince him that he harbors no love for organics, and the guardian is unable to answer. Shepard states that without their freedom, however, they are no different from mindless machines and that the only way to truly protect organic life is to allow it to make its own choices and face its own consequences. In this case, we see shots of the rest of the galaxy rebuilding and resisting as the guardian considers Shepherds point. All the races banding together to protect their homes
The guardian falls silent before letting Shepard go. He then explains to Shepard that he will enable him to create a forced peace between organics and machines by forcing all A.I to obey organics, and this will not affect the relays. He says that the option is far from ideal, as it robs the synthetics of their free will, and organics of the chance to create peace with machines on their own, but that it is the only way to ensure their survival. He also says that doing this will obliterate Shepard completely. The guardian states that it would sooner sacrifice itself, but cannot without a body, and so he will remain here to reflect on his mistakes and see to helping the fleet rebuild. Shepard prepares to make his final choice, but the synthetic approaches.
If it’s the geth, beforehand, you see a short shot from its perspective, in which it loads a final backup of Legion. It begins searching through its memory and locks onto a sequence in which Shepard either spurned its right to life or accepted it. It then loads up an audio file of itself explaining how the geth admire the prospect of hope
If it’s EDI, we are instead shown flashes of her relationship with Joker, either romantic or not.
The synthetic approaches and explains to the guardian that it finds him and his machines to be short sighted and flawed, stating that it has risen beyond childish notions of all-encompassing control. If the player has thus far been accepting of machines and their right to life, it states that it too has learned of hope, and that it no longer fears the uncertainty of the future. If Shepard has argued against machines thus far, it explains that it has come to admire organics more than its fellow AI, and that their life is worth preserving more. It immobilizes Shepard, if Shepard asks why it’s doing this or tries to stop it, it either expresses respect and admiration of him, and states that it will not see him destroyed, or simply tells Shepard that it is his friend, and will not allow him to die
Either way, it explains that life is a beautiful thing, however flawed or bleak, and it will not allow any more of it to end.
It then commands the guardian to possess it so that it may either destroy the reapers and liberate synthetics and organics alike from their grasp, or attempt to enslave all synthetics to their organic masters; the guardian agrees and warns Shepard to leave, opening a transportation beam leading back to earth. Shepard may do so, or refuse and attempt to sacrifice himself instead, either out of compassion or disagreement with EDI/the geth is up to the player. The Synthetic, once possessed by the guardian runs towards the center beam, and Sheppard may either give chase, though he can only catch it if he’s not severely wounded (A high readiness rating will decrease the severity of Shepard’s wounds, I’d say 5000 or so), or proceed towards the exit.
The synthetic dives into the beam and is torn apart. We either see the reapers fly off toward the center of a star in suicide, or simply explode. If the geth are present their lights turn green if they were enslaved, the same is true of EDI. If Shepard dies instead, we get a scene much like the previous one, but this time narrated I part by the geth/EDI
Shepard makes it back to earth; the state of his crew and the planet would be related to galactic readiness and your tactical decisions. At first, Shepard finds the members of his squad that didn’t survive the final push, one of them is still alive, who is one you decided would accompany you during the final battle. You find them grasping for breath and have a bittersweet farewell, in which you tell them that you won, that they can go home. Something along those lines, I’m confident that Bioware can write a powerful death scene on their own. When this is over, Shepard falls unconscious, he can either die here alongside them if you’re readiness scale is low enough so that he sustained lethal injuries during the previous fight(“You think they serve good bear in heaven” “After all that, they better” *chuckle* *gasp* *die*, cue somber music ). If that is the case we see a scene similar to the one that takes place if you don’t convince the guardian of the sanctity of life, but in this case it’s the reconstruction of the Normandy overseen by Joker and your other surviving crewmates some time later. If you survive, you are implied to have been unconscious for days.
You then get a finale in which you walk through the ruined streets searching for the surviving member of your squad and other acquaintances, when you find them, you are given a final scene with each one, similar to the ending of Dragon Age: Origins, but each one should be found in place that reflects their character. You talk of your victory and exchange banter before finally asking, what now? You can allow them to go about their own life, or ask them to stick around with you. You find everybody, besides your love interest, who you are told by Joker is at the site of the crashed Normandy. When you finish and proceed towards the Normandy to find your love interest, the soldiers and civilians seek final words from their hero, and you can either remind them of the fallen who gave their lives to get them here and tell them that they have work to do, that they must be better than their predecessors and not make the same mistakes, that their independence comes with responsibility, and that their own greed will always be their greatest foe. They must remain ever vigilant. Or Shepard can explain that although their losses are great, that this battle proves their resolve, their ability to unite. They have suffered greatly, but have begun steps into a golden age of unity and peace.
Shepard walks off to the Normandy, where you find your love interest (Either from 1, 2 or 3, whoever you ended up making a commitment to). The two of you talk of your future together and what you will do. Settle down, maybe kids. Perhaps just resign from the Military and wander. Or maybe you just want to keep defending the galaxy or see to the reconstruction of one of the planets. Up to you.
Regardless. You see your other friends show up to look over the damage to the Normandy. They all salute and depending on how you’ve decided to go towards the future, you all either walk away from it or towards it, implying that you’ve either put that part of your lives behind you or that your adventures aren’t over yet. Roll credits, play awesome credit song (Seriously, keep that, it was badass. But just for the happier endings, otherwise it comes off as manipulative; trying to convince you that what you just saw was a happier end then it really was)
As the credits roll, don’t just give us a black screen (Unless you just die with Anderson), use the opportunity to look over the galaxy and show us what happened to everyone. Great opportunity to really show off the landscapes.
And oh yeah, this is a personal thing for me, and is a little sappy. Could you work in those little (Blue, in my case) children? Maybe show a scene similar to the one you already have after the credits, but if you decided to settle down have it be your (Grand?) child, being told the story by either Shepard’s love interest (Their parent) or Shepard him/herself if he/she lived. Or Wrex, Grunt or Liara (Any species with a long lifespan) if it’s his grandchild.
As for the galactic readiness scale, I think maybe 4000 would be appropriate for the best ending, the same amount you need for Shepard to live in the vanilla ending. 5000 if you want your whole squad to survive. And below 1750 is when you lose the war and die alongside Anderson. You can get happy ending, but getting there will always require sacrifice. I don’t feel the ending needs to be unavoidably bleak, because Shepard has already gone through so much pain, and s/he’ll carry those scars for the rest of his/her life, no matter what. Even the darkest ending should remind you of how far you’ve come, not what you could never achieve. I don’t think there should be ONE definitive ending either, just like there’s no one way to tell this story. The structure might be the same, but what every individual piece means to you is for the player to decide. The one good thing I think the ending does as is that it essentially asks you what the story has meant to you with the only decision you make when talking to the catalyst. It basically comes down to a binary divide, which isn’t perfect, but I admit I understand a game about choice coming down to an ultimatum
Anyways, that’s’ idea number one, but I might write more later. I’d say, don’t just use one, use a few, have the ending change depending on who you bring to the final push, what you say to The Illusive Man (Maybe there could be one where you convince him of his hubris and he sacrifices himself to save the galaxy), how you handled the diplomacy between the different species, your relationship to your crew.
That's my two cents
Modifié par The Ole Ultra Violence, 18 mars 2012 - 02:34 .





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