I'd say 9.5/10
Here's why .5 off from gaming nirvana:
First my main playthrough ME1 through 3 is with Liara as LI with no deviations.
So ME1 - all makes sense, the better part of the relationship is spent validating and developing it's existence and it makes sense to me, not as a gamer, but as a human being with past life experiences. Courtships are expected.
ME2 - Well, here I had Liara available as DLC. Shame that, however it was still a well done DLC. However from an LI point of view, I felt I had to spend too much time doing the exact same thing as ME1, that is-- validating the existence of the relationship and it was only at the very end where it was once again solidified. A missed opportunity that I was expecting would be rectified in Mass Effect 3 but y'know I was dead for 2 years so, in ME2's case, I must acknowlege it did have valid context.
So let's talk Mass Effect 3 and y'know what? In my opinion, for a substantial amount of the time, I'm having to "validate the relationship" once again- I'm dealing with the same binary question & answer. "Want to be with me? Yes/No" Even with that, I never felt my character had a romantic relationship with her until the near end of the experience and here is where the cracks show, in my opinion. We certainly had a relationship as friends. In fact, the majority of your dialogue with your LI is a two-road static Paragon or Renegade whether they are your LI or not.
For me, it would have been a much better experience if my character got to explore the deeper parts of their relationship such as, the worry of permanent injury and loss (Isn't this a likely event in ME3, noone's worried that this next mission may be their LI or their last?), deeper discussions of a future, may be even arguments that stressed the relationship. How come we never fight? Lord knows we can't agree on everything, can we? i.e. Garrus is your LI, how come he's not bothered that the first missions you do are not Palaven? Wouldn't it have been cool to have a convo where he pressured you to go to Palaven before anything else? Same with Liara and Thessia as soon as it comes up?
In addition, wouldn't it have been much more compelling to "be chased" rather than having to, once again, do the chasing. For a third time having to answer "Hey, still interested? Yes/No" when, in my mind I'm thinking, "Are you seriously asking me this question again?" Furthermore, this late in the ME series, why should your response of "No." cause a definite finality after two iterations of the series with that LI. May be it shouldn't. May be your LI is too connected and invested in you to readily accept that answer.
Let's take that even further, how would players react if they were chased, not of their own direct choice of "yes, I'm interested," but by the actions they took in various missions that resonated with the values of other companions. For instance, say you're with Liara but wouldn't it have made for some innovative and divergent gameplay if saaaay Ashley, once convinced you were not the boogie man (heh), and due to the way you "handled" missions (read, in mission dialogue) was now trying to win you over, your LI be damned, and how your LI had to deal with the premise that you're not just the center of his/her universe but perhaps top of mind of other folks as well. Heck, may be Allers just wants to break off a piece of you because your a famous hero.
I was hoping for some of these things to occur in Mass Effect 3 and I didn't see it. I didn't feel that our "history" mattered because in three games I had to answer the binary question and then build upon it each time. In other words, I was hoping for an evolution of the romance aspect that Bioware had created for us. So that's the .5 off for me.
Food for thought, I hope, for future development.
So 9.5/10
Modifié par ChandlerL, 17 mars 2012 - 04:03 .





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