Dragoni89 wrote...
DemGeth wrote...
Dragoni89 wrote...
So many 10/10 maybe due to how garbage the ending was; they got nothing to compare with.
ME3 definitely not a 10 out of 10 even without the ending.
Is this game still an RPG?
Why
is Cidtael the only place you get to explored freely <--- maybe this
isn't an issue for fps fans but being an RPG fan this is stupid. One
place to explore and rest are all mission areas where your confined.
Exploration is like the biggest RPG element there is.
Seriously game was too short for an end of trilogy.
In
terms of combat, I really see no difference with ME2. Maybe cause ME3
started during the development of ME2. Barely any improvements.
Story just gets worse and worse ME1>ME2>ME3. The lack of both content and story in ME3.
I
was hoping in ME3 to discover and search for more on the origins of the
reaper. I did like the fact that you solved some galactic issues like
the genophage and geth. But the ending makes those invalid so yeah no
point.
Really , the moments I really enjoyed overall was
probably conversation Javik has with certain characters. Really wish I
can skip cut scenes on my second play through, cause waiting game is no
fun.
Considering this is an rpg genre I really don't think ME3 deserves a high score
maybe
at best without the ending 6-7/10. With the ending I'm think (2-3)/10
considering it ruins the experience of both ME1 and ME2 and wtf final
end to a trilogy.
As an rpg just does not beat Skyrim or Fall Out. Considering Skyrim has the worst combat ever.
Exploration isn't the basis for rpg's......
But
I agree the ME series isn't an RPG
Really ME series not an rpg. Did you even play ME1 and ME2 before you said that. ME1 probably had one of most player invovled stories in the game. Well exploration not the basis for an rpg? I 'm pretty sure a lot successful rpgs all have multiple areas to explore freely. Considering some of my favorites of all time Kotor, Skyrim, Fall Out 3, Dragon Age:Origins, ME1,BG, lots of areas to explore and not confined to mission areas.
The term RPG is being associated with gear and loot too much these days. The whole point of a roleplaying game is to develop a character under
your control. It doesn't matter if Mass Effect is presented in a third-person shooter, the gameplay can help, but it isn't what defines a good roleplaying experience.
Naturally, pre-set characters like Shepard are harder to roleplay than silent protagonists like the Warden. But it is possible. Developing said character can be done in a number of different ways, but the most important thing is leaving the motives of that character up to you to decide.
If motives and justification is taken away from you, then roleplaying is denied. Let's take the Witcher for example.
Geralt is told to build an identity. This
is good roleplaying. He develops a character through his own actions. Basically everything that is to do with you character can be broken down to roleplaying. I have read the first Witcher book "Blood of the Elves" and I can see the sharp contrasts between Geralt in the books, and
my Geralt in the game.
How does this translate onto Mass Effect? Well let's take a look at this video:
www.youtube.com/watchNotice how the game lets you decide how Shepard feels about situations, and hell, you could say 'hopeful' and mean something else. Shepard could have said 'hopeful' because she didn't want to worry Liara. She could have said 'fustrated' because she was in a bad mood at the time... The options are open. Aslong as those options are open, roleplaying can be done.
Now, using this logic, you could point out alot of games that aren't roleplaying games but do the exact same thing. In Assassin's Creed II you have mini options like 'square to hug Leornado' or 'triangle to kiss ****.' Using the logic above, this means that AC II is an RPG? Or atleast has some RP elements? The latter is true, I believe that most games allow for some type of roleplaying. The former though is not.
Because what seperates these two forms of roleplaying is that Mass Effect allows you to be open with your choices. Shepard might say "let's kick reaper ass" but it doesn't say "why?!" Is it because
your Shepard wants revenge? Does he want to save the galaxy? Does he just like the thrill of it? The motives are endless, but it is up to YOU to decide, the game -- epsecially one with a pre-set voiced character -- cannot present these choices in game, there are far to many variables, but they do allow you to make them up as you go.
Now, there are certain levels of roleplaying one has to take into perspective. Mass Effect one and two are certainly light to medium in terms of roleplaying. But Mass Effect 3 is the lightest yet. But as I've said, aslong as those elements are there, roleplaying is possible. And thus it makes it an RPG.
These are my two cents/pennies/dollars/pounds whatever....