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Rate ME3 WITHOUT the Ending


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#476
Dragoni89

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DemGeth wrote...

Dragoni89 wrote...

So many 10/10 maybe due to how garbage the ending was; they got nothing to compare with.
ME3 definitely not a 10 out of 10 even without the ending.
Is this game still an RPG?

Why
is Cidtael the only place you get to explored freely <--- maybe this
isn't an issue for fps fans but being an RPG fan this is stupid. One
place to explore and rest are all mission areas where your confined.
Exploration is like the biggest RPG element there is.

Seriously game was too short for an end of trilogy.
In
terms of combat, I really see no difference with ME2. Maybe cause ME3
started during the development of ME2. Barely any improvements.

Story just gets worse and worse ME1>ME2>ME3. The lack of both content and story in ME3.
I
was hoping in ME3 to discover and search for more on the origins of the
reaper. I did like the fact that you solved some galactic issues like
the genophage and geth. But the ending makes those invalid so yeah no
point.

Really , the moments I really enjoyed overall was
probably conversation Javik has with certain characters. Really wish I
can skip cut scenes on my second play through, cause waiting game is no
fun.

Considering this is an rpg genre I really don't think ME3 deserves a high score
maybe
at best without the ending 6-7/10. With the ending I'm think (2-3)/10
considering it ruins the experience of both ME1 and ME2 and wtf final
end to a trilogy.

As an rpg just does not beat Skyrim or Fall Out. Considering Skyrim has the worst combat ever.


Exploration isn't the basis for rpg's......

But

I agree the ME series isn't an RPG


Really ME series not an rpg. Did you even play ME1 and ME2 before you said that. ME1 probably had one of most player invovled stories in the game. Well exploration not the basis for an rpg? I 'm pretty sure a lot successful rpgs all have multiple areas to explore freely. Considering some of my favorites of all time Kotor, Skyrim, Fall Out 3, Dragon Age:Origins, ME1,BG, lots of areas to explore and not confined to mission areas.

#477
Kleli

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Without the ending it's 10 out of 10 for me.

#478
ramenbito

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Without the ending 10/10
Ending 0/10 (we are waiting for an ending to rate)

#479
P47 ace

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9.5
Tali's pic is my only other complaint

#480
Dark_Caduceus

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This video sums up my feelings and interpretation rather succinctly:

#481
mackan__s

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Without end, its absolutely a 10,0 , maybe 9,5 +, but its just becouse of the bugs and glitches in the game. Like the first talk with Liara on Normandy when Shepard has a broken neck , and those times when Shepard is squinting.

#482
DemGeth

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RPG's are pretty much based on rolling dice combat. ME 1 had a little of it...and it didn't really work. So ME 2 took it out entirely. Having a good story/plot/dialogue can exist in any genre.

#483
Ingu

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10/10 easy before the ending.

After it? 8/10.

Its impact to the franchise? 6/10

Ending itself? 2/10.

Modifié par Ingu, 21 mars 2012 - 11:28 .


#484
TurambarEA

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9/10 - I can't call it 10/10 because it simply wasn't perfect. It was nearly perfect. There was some stuff that could easily have been improved: no Chobot/Allers, better journal/quest UI, larger squad, more decisions carried through in a more fleshed out way (e.g. Morinth was disappointing), quite short compared to ME2.

But 9/10 still means I really, really loved it. So much awesome in there, right up to the point where Marauder Shields tried to stop me from getting to the ending. Then ... the abysmal plunge from the lofty heights of pure awesome to the despairing labyrinthine depths of plot holes, cookie cutter endings and out of character actions.

#485
totalrecall87

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10/10 hands down

#486
Jimbe2693

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9/10

I disliked the amount of auto-dialog and structure of side quests(The journal doesn't even show you what stage you're at!), but overall it was amazing.

#487
Iwillbeback

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8/10 I didn't like the game because of where the plot was leading it





0/10 for the ending

#488
Sequin

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7/10... one point deducted for the new cinematic conversations with fewer options... one point deducted for the shoehorned Paragon angle story with no way out of it during the campaign... and another point deducted for not carrying over the Council decision from the end of ME1 like they should have.

I give them high marks on gameplay, soundtrack, and graphics! Their biggest strength was in the emotion involved in some scenes which was beyond what I expected (ie Mordin, Thane, etc...). I loved the scenes with all the original ME1 crew, such as hanging out with Garrus, Liara, Ashley/Kaidan, Wrex... and it was great seeing how many of the ME2 characters had matured (such as Jacob, Jack, and Miranda). A great wrap-up to most of the storylines and sidequests (admittedly not all, but most). Overall, it was a fun experience! Added with the ending, though, and the score for me becomes 6/10. But even excluding the ending, this was my least-favorite of the trilogy as it felt like I had very little control over Shepard's actions/persona.

#489
BlacJAC74

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The problem with these threads is people tend to respond with 9/10's -10/10's or 1/10's which mean absolutely nothing to anyone. It's a case of it either is or isn,t, no in-between. No grey, just black or white.

Unfortunately this is the mindset that plagues modern gaming and is why so many review sites have become a worthless. Without an iota of impartiality in mainstream gaming we get stagnation, something we are already witnessing.

Seriously, can this game be a 10/10 or a 1/10?

Modifié par BlacJAC74, 21 mars 2012 - 11:36 .


#490
Guest_simfamUP_*

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Dragoni89 wrote...

DemGeth wrote...

Dragoni89 wrote...

So many 10/10 maybe due to how garbage the ending was; they got nothing to compare with.
ME3 definitely not a 10 out of 10 even without the ending.
Is this game still an RPG?

Why
is Cidtael the only place you get to explored freely <--- maybe this
isn't an issue for fps fans but being an RPG fan this is stupid. One
place to explore and rest are all mission areas where your confined.
Exploration is like the biggest RPG element there is.

Seriously game was too short for an end of trilogy.
In
terms of combat, I really see no difference with ME2. Maybe cause ME3
started during the development of ME2. Barely any improvements.

Story just gets worse and worse ME1>ME2>ME3. The lack of both content and story in ME3.
I
was hoping in ME3 to discover and search for more on the origins of the
reaper. I did like the fact that you solved some galactic issues like
the genophage and geth. But the ending makes those invalid so yeah no
point.

Really , the moments I really enjoyed overall was
probably conversation Javik has with certain characters. Really wish I
can skip cut scenes on my second play through, cause waiting game is no
fun.

Considering this is an rpg genre I really don't think ME3 deserves a high score
maybe
at best without the ending 6-7/10. With the ending I'm think (2-3)/10
considering it ruins the experience of both ME1 and ME2 and wtf final
end to a trilogy.

As an rpg just does not beat Skyrim or Fall Out. Considering Skyrim has the worst combat ever.


Exploration isn't the basis for rpg's......

But

I agree the ME series isn't an RPG


Really ME series not an rpg. Did you even play ME1 and ME2 before you said that. ME1 probably had one of most player invovled stories in the game. Well exploration not the basis for an rpg? I 'm pretty sure a lot successful rpgs all have multiple areas to explore freely. Considering some of my favorites of all time Kotor, Skyrim, Fall Out 3, Dragon Age:Origins, ME1,BG, lots of areas to explore and not confined to mission areas.


The term RPG is being associated with gear and loot too much these days. The whole point of a roleplaying game is to develop a character under your control. It doesn't matter if Mass Effect is presented in a third-person shooter, the gameplay can help, but it isn't what defines a good roleplaying experience.

Naturally, pre-set characters like Shepard are harder to roleplay than silent protagonists like the Warden. But it is possible. Developing said character can be done in a number of different ways, but the most important thing is leaving the motives of that character up to you to decide.

If motives and justification is taken away from you, then roleplaying is denied. Let's take the Witcher for example.

Geralt is told to build an identity. This is good roleplaying. He develops a character through his own actions. Basically everything that is to do with you character can be broken down to roleplaying. I have read the first Witcher book "Blood of the Elves" and I can see the sharp contrasts between Geralt in the books, and my Geralt in the game.

How does this translate onto Mass Effect? Well let's take a look at this video:

www.youtube.com/watch

Notice how the game lets you decide how Shepard feels about situations, and hell, you could say 'hopeful' and mean something else. Shepard could have said 'hopeful' because she didn't want to worry Liara. She could have said 'fustrated' because she was in a bad mood at the time... The options are open. Aslong as those options are open, roleplaying can be done.

Now, using this logic, you could point out alot of games that aren't roleplaying games but do the exact same thing. In Assassin's Creed II you have mini options like 'square to hug Leornado' or 'triangle to kiss ****.' Using the logic above, this means that AC II is an RPG? Or atleast has some RP elements? The latter is true, I believe that most games allow for some type of roleplaying. The former though is not.

Because what seperates these two forms of roleplaying is that Mass Effect allows you to be open with your choices. Shepard might say "let's kick reaper ass" but it doesn't say "why?!" Is it because your Shepard wants revenge? Does he want to save the galaxy? Does he just like the thrill of it? The motives are endless, but it is up to YOU to decide, the game -- epsecially one with a pre-set voiced character -- cannot present these choices in game, there are far to many variables, but they do allow you to make them up as you go.

Now, there are certain levels of roleplaying one has to take into perspective. Mass Effect one and two are certainly light to medium in terms of roleplaying. But Mass Effect 3 is the lightest yet. But as I've said, aslong as those elements are there, roleplaying is possible. And thus it makes it an RPG.

These are my two cents/pennies/dollars/pounds whatever.... :lol:

#491
Ieldra

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I'd say 9/10.

Reasons for one point less than 10:

(1) Tuchanka and Rannoch plot set a new standard for writing in video games. Easily 10/10. But everything that follows is noticeably weaker. Not bad, no, still better than in most games, but weaker.

(2) Autodialogue makes Shepard act out of character sometimes.

(3) Chaotic Journal

(4) Rolling mechanism is awkward to handle.

@simfamSP:
Nice to see someone appreciates what roleplaying is really about! I concur.

Modifié par Ieldra2, 21 mars 2012 - 11:39 .


#492
Alexraptor1

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8/10
Great solid game, but you just didn't have as many dialogue options as you did in previous games, plus they cut out "Neutral" conversation options completely.

In addition, I also didn't like the lack of attention the romances got.
Only a few recieved proper love scenes, all others were simply just... fade to black.

Great lack of exploring and side missions on other planets like in ME1 and 2 was also an issue for me.

Modifié par Alexraptor1, 21 mars 2012 - 11:41 .


#493
chris fenton

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7.5/10

(5/10 with ending)

-2 points for bugs, quest tracking,   not having a neutral option, simplified RPG elements.
-.5 points for the damn kid. So forced.

ME2: 9

M1: 8.5

end of rine 

Modifié par chris fenton, 21 mars 2012 - 11:41 .


#494
Goroxx

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Definitely a 10/10 for me...was utterly awesome. Resolution of Quarian/Geth war choked me up. Kai Leng's end had me jumping outta my chair and cheering.

#495
ShinAnubisXIII

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Game without the ending: 9.0/10

(-0.5 for lack of closure of some NPC for instance Gianna Parasini and the other -0.5 for the terrible Tali Photoshop Job. I had no bugs in game so far and can live with the lack of neutral responses since I'm mainly a paragon anyway.

Ending itself: 0/10

#496
DannieCraft

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For me there is an easy answer to this: The entire ME series, not looking at a specific game, up to the ending gives a 10/10 first class score. With the ending (unless it is extended) it falls down to 5/10 for me. The ending is just that important.

ME3 as a stand alone game, which it is not meant to be, lacks purpose and land on a 4/10.
You really need the first two games to be able to enjoy it the most, and as said, together with them, a 10/10 (without the ending)

#497
Ions

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9.5/10
5.5/10 with ending. As already said, was like a sudden punch to the face.

#498
The Lightspeaker

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9/10 without ending.

Two criticisms that prevented the 10/10:
- lack of quest tracking
- not enough central "natural" focus on character relationships as I mentioned here: http://social.biowar.../index/10283933

Modifié par The Lightspeaker, 21 mars 2012 - 11:46 .


#499
Mycrus Ironfist

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pls rate the mona lisa without the smile...

#500
AutomaticDuck

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I would say 9,5. It's an extremely well executed game in almost every regard, and it really pulls on your heartstrings unlike any game I've ever played. Some man tears were definitely shed.

Bioware, competent and talented as they are, managed to make some things slip though - naturally, a perfect game is impossible. Some things were minor and some baffled me, I'll mention a few here below:

- Some of the "auto-dialogue" moments were frustrating.
- Sidequests, as they are presented in the journal is annoying. No feedback if you've gathered a specific resource or not.
- Tali's picture. A little more effort would have been appreciated. The appearance contradicts the hints dropped in the game as to what they might look like.
- Some minor graphics bugs.
- Load times. No biggie though.
- The war assets. They themselves and how they added to the lore in their descriptions were great. Good read. But why aren't they applied to the ending like in the fantastic formula of the suicide mission in ME2? That really annoyed me. The potential was absolutely enormous, and this is my main problem with the game. Here your choices in the games should really have shown their impact.