9.5/10 (without ending)
The LI interaction was at times awkward, like I had been romancing Liara since ME1 and remains loyal to her in ME2, but in ME3 there dialogue indicate that we are friends? Not to mentioned there are some dialogues that feels overly romantic, like when i was visiting Ashley. Minus this somewhat awkward moments that kinda breaks me out of my game immersion, everything's superb!
Rate ME3 WITHOUT the Ending
Débuté par
Menalaos1971
, mars 17 2012 04:14
#526
Posté 21 mars 2012 - 01:08
#527
Posté 21 mars 2012 - 01:09
With no ending: 9/10
With ending: 7/10
With ending: 7/10
#528
Posté 21 mars 2012 - 01:16
9/10
Detractors:
Journal, auto dialogue, clipping, loading (Xbox 360), day one DLC (though I bought the CE)
Detractors:
Journal, auto dialogue, clipping, loading (Xbox 360), day one DLC (though I bought the CE)
#529
Posté 21 mars 2012 - 01:21
10/10, no doubts. Without ending
#530
Posté 21 mars 2012 - 01:24
In my scoring system I'd have 10 as absolute perfection in any way and I'm not sure that's possible. 9 would be basically every single feature and aspect of the game really well done, no bugs or ui/control issues and very enjoyable throughout providing good value for money. I can't legitimate give ME3 that, though so I'd rate it an 8 without the ending. Maybe with some patching and some additional content I would change it to 9 though.
The music is almost second to none, the gameplay is very enjoyable, the story is amazingly well developed with so many things coming together and a well paced game with clear feedback inspired improvements from the rest of the series. There're some ui issues such as the space bar doing too much and the journal system, and it feels like some ME2 style planet side missions with ME3 pacing and influence would really add to the game and there are of course some bugs (although impressively few for a big release these days) which together do prevent me giving a 9/10. That said though, I can't actually think of a game I would give 9/10, so bsically ME3 without the ending is amazing. When I say 8/10 I do mean almost a masterpiece.
With the ending value for money takes a nose dive as not only does the game lose all replay value, it actually manages to be so bad the replay value of the other 2 games takes a serious hit. The story becomes frustrating and ill conceived, the impactful decisions become basically irrelevant and I'm left with a feeling of extreme dissapointment and apathy. With the ending I'd therefore have to give the game a 4/10, as it still is definately still about average. For some reason 5/10 isn't average these days, but in my scoring system it is.
The reason for this is that all the great features are balanced by bad one's and especially the lack of a real ending. "DLC content" being removed from the game and repackaged for later sale and an overall unfinished product which left me feeling physically angry at the conclusion and really feeling like the amazing work that had gone in to the game was being spat on by the developers themselves for some reason that I couldn't begin to fathom.
The music is almost second to none, the gameplay is very enjoyable, the story is amazingly well developed with so many things coming together and a well paced game with clear feedback inspired improvements from the rest of the series. There're some ui issues such as the space bar doing too much and the journal system, and it feels like some ME2 style planet side missions with ME3 pacing and influence would really add to the game and there are of course some bugs (although impressively few for a big release these days) which together do prevent me giving a 9/10. That said though, I can't actually think of a game I would give 9/10, so bsically ME3 without the ending is amazing. When I say 8/10 I do mean almost a masterpiece.
With the ending value for money takes a nose dive as not only does the game lose all replay value, it actually manages to be so bad the replay value of the other 2 games takes a serious hit. The story becomes frustrating and ill conceived, the impactful decisions become basically irrelevant and I'm left with a feeling of extreme dissapointment and apathy. With the ending I'd therefore have to give the game a 4/10, as it still is definately still about average. For some reason 5/10 isn't average these days, but in my scoring system it is.
The reason for this is that all the great features are balanced by bad one's and especially the lack of a real ending. "DLC content" being removed from the game and repackaged for later sale and an overall unfinished product which left me feeling physically angry at the conclusion and really feeling like the amazing work that had gone in to the game was being spat on by the developers themselves for some reason that I couldn't begin to fathom.
#531
Posté 21 mars 2012 - 01:24
If they cleaned up the game of the bugs/glitches 6.5/10. There's still a lot of things that were rushed that made it incomplete.
All the war assets that were accumilated arent even present on the groud battle on earth. No elcor walking tanks, no mercenary groups, no Kirrahe STG, no geth shock troop forces, and etc. Retaking earth was so rushed and quick that it felt lacking. It wasn't the experience it could have been.
Not seeing unmasked quarians on Rannoch. Tali photoshopped stock pile photo.
The Reaper War segments being stuck in the Codex, instead of being news announcements like they would have been had it been ME1 or ME2.
These are a few of gripes, but overall the game has an incomplete feeling to it.
All the war assets that were accumilated arent even present on the groud battle on earth. No elcor walking tanks, no mercenary groups, no Kirrahe STG, no geth shock troop forces, and etc. Retaking earth was so rushed and quick that it felt lacking. It wasn't the experience it could have been.
Not seeing unmasked quarians on Rannoch. Tali photoshopped stock pile photo.
The Reaper War segments being stuck in the Codex, instead of being news announcements like they would have been had it been ME1 or ME2.
These are a few of gripes, but overall the game has an incomplete feeling to it.
Modifié par lanep25, 21 mars 2012 - 02:22 .
#532
Posté 21 mars 2012 - 01:26
Without Ending 7/10
With Ending 5/10
The game is solid, but frankly after thinking about it for a while I've noticed other problems.
First there isn't as much character dialogue as I was led to expect or even character interaction, I found it kind of light.
Second alot of the ME2 cast is hysterically absent, and having romanced any of these you get little face time and virtually nothing different in terms of dialogue if you did romance them. That was a big letdown.
There are a few other things (those quick-scan missions) and the lack of real visible impact your EMS score has on the conflict and cutscenes, but its a solid game.
Is it a game of the year even without the ending? No. Not by a long shot. It's decent, but not particularly amazing.
With Ending 5/10
The game is solid, but frankly after thinking about it for a while I've noticed other problems.
First there isn't as much character dialogue as I was led to expect or even character interaction, I found it kind of light.
Second alot of the ME2 cast is hysterically absent, and having romanced any of these you get little face time and virtually nothing different in terms of dialogue if you did romance them. That was a big letdown.
There are a few other things (those quick-scan missions) and the lack of real visible impact your EMS score has on the conflict and cutscenes, but its a solid game.
Is it a game of the year even without the ending? No. Not by a long shot. It's decent, but not particularly amazing.
#533
Posté 21 mars 2012 - 01:27
10/10
Minor inconveniences such as bad quests management, a few bugs and awkward running don't change the fact that it's one of the most amazing games ever made.
With the ending :
5/10
Removes all reason to play it or its predecessors. Fun shooter, forget story.
Minor inconveniences such as bad quests management, a few bugs and awkward running don't change the fact that it's one of the most amazing games ever made.
With the ending :
5/10
Removes all reason to play it or its predecessors. Fun shooter, forget story.
#534
Posté 21 mars 2012 - 01:28
W/O Ending included: 87 out of 13 stars, just really top notch.
With Ending: 6 or 7 out of 10. Still really good, good enough to still be enjoyable if a person just skips the ending on subsequent playthroughs.
With Ending: 6 or 7 out of 10. Still really good, good enough to still be enjoyable if a person just skips the ending on subsequent playthroughs.
#535
Posté 21 mars 2012 - 01:29
10/10 until the magic platform. Easily the most immersive and rewarding gaming experience of my life. I could even handwave the presence of the Illusive Man on the Citadel - I just figured he was smart enough to take the Ilos relay.
And then the ending. The brain-fracturing cognitive dissonance between what we anticipated due to the quality of the work in the rest of the game and what we got from that abortion of an ending.
What gets me is that in 5 years, the writers couldn't come up with a credible motivation for the Reapers, one that didn't involve circular logic. Why didn't they have something figured from Day 1?
And then the ending. The brain-fracturing cognitive dissonance between what we anticipated due to the quality of the work in the rest of the game and what we got from that abortion of an ending.
What gets me is that in 5 years, the writers couldn't come up with a credible motivation for the Reapers, one that didn't involve circular logic. Why didn't they have something figured from Day 1?
#536
Posté 21 mars 2012 - 01:33
10/10
#537
Posté 21 mars 2012 - 01:33
Around 7-7.5...
- Plenty of moments during dialogs the camera pointed nowhere (or to the horizon) instead the involved characters
- A quest tracking system that doesn't track quest progress
- Plenty of bugs (invisible objects, getting stuck in certain places, inability of completing certain "quests")
- Poorly implemented RPG features (you can get away without spending a single skill point, ignoring the paragon/renegade system, the journal, no inventory/selling equipment)
- Lack of side quests (no, the scan/fetch doesn't count)
- Lack of interaction and exchange with the NPCs in general (no, overhearing them and magically appear with the object don't think it counts as an "interaction and exchange" of information).
Even without the ending the game feels rushed, some features could've been implemented a lot better and also tested for bugs further.
- Plenty of moments during dialogs the camera pointed nowhere (or to the horizon) instead the involved characters
- A quest tracking system that doesn't track quest progress
- Plenty of bugs (invisible objects, getting stuck in certain places, inability of completing certain "quests")
- Poorly implemented RPG features (you can get away without spending a single skill point, ignoring the paragon/renegade system, the journal, no inventory/selling equipment)
- Lack of side quests (no, the scan/fetch doesn't count)
- Lack of interaction and exchange with the NPCs in general (no, overhearing them and magically appear with the object don't think it counts as an "interaction and exchange" of information).
Even without the ending the game feels rushed, some features could've been implemented a lot better and also tested for bugs further.
#538
Posté 21 mars 2012 - 01:35
Without the ending? A clear 10/10 from me. It was really fun to play ... until the beam hit.
#539
Posté 21 mars 2012 - 01:45
9.8/10 before the end
#540
Posté 21 mars 2012 - 01:45
10/10
#541
Posté 21 mars 2012 - 01:52
10/10. The ending is so unworthy of this amazing franchise.
#542
Posté 21 mars 2012 - 01:54
9/10 before the ending.
I think it's an awesome game that deserves an awesome ending. I still have faith though - hold the line!
I think it's an awesome game that deserves an awesome ending. I still have faith though - hold the line!
#543
Posté 21 mars 2012 - 01:56
You cannot grade it without the ending.
It merits a grade of "INCOMPLETE" without the ending.
With the ending it gets a C minus.
It merits a grade of "INCOMPLETE" without the ending.
With the ending it gets a C minus.
#544
Posté 21 mars 2012 - 01:58
without the endings, 9/10. With, 8/10.
#545
Posté 21 mars 2012 - 02:00
9.5/10
The only things holding it back for me were a lack of visible War Assets in the final push, and having multiple commands bound to spacebar (get in cover, interact, get out of cover, pick nose, etc.)
But the ending's sour, yellow note eclipses an otherwise compelling game.
The only things holding it back for me were a lack of visible War Assets in the final push, and having multiple commands bound to spacebar (get in cover, interact, get out of cover, pick nose, etc.)
But the ending's sour, yellow note eclipses an otherwise compelling game.
#546
Posté 21 mars 2012 - 02:02
Without ending: 8
With ending: 6 or 5.5
With ending: 6 or 5.5
#547
Posté 21 mars 2012 - 02:03
I have noticed alot of bugs/glitches in the game. In a scale from 1-10 before the endings i give it a 8.5. With endings 3.5.
#548
Posté 21 mars 2012 - 02:05
9/10, a few problems with gameplay but better than 1 and 2 for that and most of the story was amazing. Never liked the crucible even before the ending though because I wanted war not a win button....but would've lived with it in a different ending probably
#549
Posté 21 mars 2012 - 02:06
Without ending: 9/10. There were more they could have done, and some characters/stories were shafted (rachni, for one).
With ending: 2/10. To paraphrase someone elsewhere, it was like finding a dead cockroach in the last bite of food in an otherwise excellent meal. Won't matter how awesome the rest of the meal was.
With ending: 2/10. To paraphrase someone elsewhere, it was like finding a dead cockroach in the last bite of food in an otherwise excellent meal. Won't matter how awesome the rest of the meal was.
#550
Posté 21 mars 2012 - 02:08
About 7/10 without the ending. ME1 was 9.5/10 and ME2 8/10
I honestly don't see how people can praise it so damn much besides that. Granted, combat was pretty much perfected, it had an epic feeling, modding was back along with several other missing RPG features, and there were some fantastic moments.
But the fact is, this one just offered barely any choice, endings or not. Too much autodialogue, a complete lack of dialogue choices as a whole and barely any charm/intimidate chances. The whole structure was linear as hell, and choices from prior games were cosmetic at best, giving it less replay value than either prior game. Almost no sidequests beyond dialogue choice-absent Citadel fetch-quests, and the whole way both The Citadel and Normandy was handled was so tedious and repetitive it made the UNC quests from ME1 look positively exciting. The Citadel and Normandy used to be my favourite places in the other two games, now they're just boring by forcing me to scour them between every quest up and down to make sure I haven't missed anything, and I can't wait to leave them.
Sorry, but ME3 made it pretty clear that combat was the only real focus, and roleplaying took a massive backset, which it shouldn't have. That's the core gameplay of the series as far as I was concerned, and to have my Shepard speak most of the time for me and the other half of the time be only given two usually very black and white options (seriously... what the hell happened to the middle right option in this game?!) was just annoying. If ME2 almost forced you to be pure Paragon or Renegade just to make Charm/Intimidate attempts, ME3 basically does it by not really giving you much choice at all dialogue wise.
For the game that was supposed to have the most diversity and allow the developers to go nuts because there was nowhere else to go after this, why was it the most linear and least diverse of the three?
I honestly don't see how people can praise it so damn much besides that. Granted, combat was pretty much perfected, it had an epic feeling, modding was back along with several other missing RPG features, and there were some fantastic moments.
But the fact is, this one just offered barely any choice, endings or not. Too much autodialogue, a complete lack of dialogue choices as a whole and barely any charm/intimidate chances. The whole structure was linear as hell, and choices from prior games were cosmetic at best, giving it less replay value than either prior game. Almost no sidequests beyond dialogue choice-absent Citadel fetch-quests, and the whole way both The Citadel and Normandy was handled was so tedious and repetitive it made the UNC quests from ME1 look positively exciting. The Citadel and Normandy used to be my favourite places in the other two games, now they're just boring by forcing me to scour them between every quest up and down to make sure I haven't missed anything, and I can't wait to leave them.
Sorry, but ME3 made it pretty clear that combat was the only real focus, and roleplaying took a massive backset, which it shouldn't have. That's the core gameplay of the series as far as I was concerned, and to have my Shepard speak most of the time for me and the other half of the time be only given two usually very black and white options (seriously... what the hell happened to the middle right option in this game?!) was just annoying. If ME2 almost forced you to be pure Paragon or Renegade just to make Charm/Intimidate attempts, ME3 basically does it by not really giving you much choice at all dialogue wise.
For the game that was supposed to have the most diversity and allow the developers to go nuts because there was nowhere else to go after this, why was it the most linear and least diverse of the three?





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