Rate ME3 WITHOUT the Ending
#126
Posté 17 mars 2012 - 05:10
The ending, starting with Harbinger's little illusion; 1/10.
Too short, too simple, too little information, no chance to throw the little ********'s words back into it's face, no confrontation, and you're forced to accept its choices; there are no others.
The relays blowing up. The citadel blowing up. Joker and the Normandy somehow in front of a shockwave and then landing on an alien planet. All the different races effectively stranded in Earth orbit. Galactic civilization effectively doomed to a prolonged dark age.
THIS is just a bitter ending. There's no sweet to it.
Or WORSE: the whole thing is an illusion. THAT theory doesn't make me feel ANY better.
#127
Posté 17 mars 2012 - 05:11
#128
Posté 17 mars 2012 - 05:15
#129
Posté 17 mars 2012 - 05:19
And then the last 10 minutes came. The horror:pinched:
#130
Posté 17 mars 2012 - 05:19
Makes the ending even worse knowing that...
#131
Posté 17 mars 2012 - 05:19
StarcloudSWG wrote...
The relays blowing up. The citadel blowing up. Joker and the Normandy somehow in front of a shockwave and then landing on an alien planet. All the different races effectively stranded in Earth orbit. Galactic civilization effectively doomed to a prolonged dark age.
THIS is just a bitter ending.
Did you not understand this part? Joker was trying to escape the approaching Alpha Relay DLC blast wave. He kicked in the ship's FTL drive and jumped to max speed, making to another solar system that fortunately had a habitable moon, but even that far away (light years) from the blast it nearly destroyed the Normandy when it hit. Within the Sol system everything was destroyed. The fleet? Vapor and Dust. Did you get the "good" ending where the ground troops rose and cheered? About a minute later they were dust, too.
And then all the rest of the relays exploded. Thessia? Palavan? Tuchanka? The Salarian home world? Dust. Did you make peace with the Quarian and Geth? Rannoch is dust, too.
That is how I see the ending. The only worlds not wiped clean were those not in the same system as a Relay. All of the main worlds and major colonies are just gone.
Now, that is a bitter ending.
#132
Posté 17 mars 2012 - 05:20
After ending *Shudder* 1 maybe 2
#133
Posté 17 mars 2012 - 05:22
#134
Posté 17 mars 2012 - 05:25
Showing your war assets in action for the final confrontation (i.e. Jack and her biotic squad, Miranda/Jacob, the Rachni Queen wiping out a Reaper, the Geth in action for you, Aria's merc squads, etc.) and celebrations across all homeworlds, along with your team, after you disable the Reapers would have added a big emotional punch.
I honestly thought that when your Shephard was going up on the platform at the very end that you would find out that YOU were the Catalyst, therefore the need to sacrifice your life to kick in the Crucible and save the galaxy. That, plus the above suggestions, and I would smile for days after watching the credits roll.
#135
Posté 17 mars 2012 - 05:25
9/10 - Loved the introduction of flashlights and fighting in the dark. Only negative was that even before the end i felt some of my big past decisions didnt matter. Saving rachni queen = irrelevant. And a lot of decisions were rewarded with some lazy war assets card with a score.. whoop dee doo
#136
Posté 17 mars 2012 - 05:26
3 out of 10 for the ending.
#137
Posté 17 mars 2012 - 05:49
#138
Posté 17 mars 2012 - 05:51
Ticondurus wrote...
9/10. Ending didn't bother me as much as others, but I'll shave 2 points off with current ending (7/10.)
Showing your war assets in action for the final confrontation (i.e. Jack and her biotic squad, Miranda/Jacob, the Rachni Queen wiping out a Reaper, the Geth in action for you, Aria's merc squads, etc.) and celebrations across all homeworlds, along with your team, after you disable the Reapers would have added a big emotional punch.
I honestly thought that when your Shephard was going up on the platform at the very end that you would find out that YOU were the Catalyst, therefore the need to sacrifice your life to kick in the Crucible and save the galaxy. That, plus the above suggestions, and I would smile for days after watching the credits roll.
that would be AMAZING, also when he dies, it flashes back to all characters, and before he dies, you see like "ghost" images of those who have died before, and you join them (kinda corny)
#139
Posté 17 mars 2012 - 05:52
Berkilak wrote...
Impossible. That's like rating a sandwich without taking a bite. It might look pretty tasty as it all comes together, but if the culmination isn't worth it, it was all for naught.
great quote
#140
Posté 17 mars 2012 - 05:53
#141
Posté 17 mars 2012 - 05:56
Ending - 6/10 (It's generic, confusing and overal weak)
Overall 9/10 (Great fun, I really love this series, for 23 hours and 45 minutes of great playthough and 15 minutes of medicore ****)
#142
Posté 17 mars 2012 - 05:57
-109637378844246646655 -with ending
#143
Posté 17 mars 2012 - 05:58
Modifié par sadako, 17 mars 2012 - 05:58 .
#144
Posté 17 mars 2012 - 06:00
Ending (On it's own) 3/10. Hey the music was amazing.
#145
Posté 17 mars 2012 - 02:30
0/10 Ending
#146
Posté 17 mars 2012 - 02:30
0/10 ending
I was overall never that impressed with the game, though I was content knowing that at least it didn't suck as bad as DA2.
#147
Posté 17 mars 2012 - 02:32
-1/10 With ending.
Modifié par Killer3000ad, 17 mars 2012 - 02:32 .
#148
Posté 17 mars 2012 - 02:32
(-1 for the crappy quest log)
Otherwise no complaints with everything up to the ending. LOVED it.
Modifié par RedundantAccount, 17 mars 2012 - 02:34 .
#149
Posté 17 mars 2012 - 02:34
7.5-8.0/10 if it wasn't for the endings. The game is beautiful, but still has it's flaws.
#150
Posté 17 mars 2012 - 02:34





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