i remeber way back when it was always AP vs Warp as a bonus ability and AP consistantly won the debate as it ended up doing a bit more damage overall.
has that changed in ME3 or is it still the best option for a bonus ammo ability?
is armor piercing ammo still the power house it used to be?
Débuté par
vasht
, mars 17 2012 06:14
#1
Posté 17 mars 2012 - 06:14
#2
Posté 17 mars 2012 - 06:24
I'd say things have changed.
#3
Posté 17 mars 2012 - 06:49
It's damn useful, as you can pierce cover with no damage drop-off as far as I know, and cut through armoured enemies like butter.
#4
Posté 17 mars 2012 - 07:49
No...warp ammo is the best one now...
#5
Posté 17 mars 2012 - 07:54
warp ammo does more damage to health and armor as well as damage to barriers. The only advantage that AP has is against guardians, which aren't very common.
#6
Posté 17 mars 2012 - 09:19
AP Ammo isn't really worth it over Warp Ammo if you're looking for straight damage, as there are ways to get people out of cover quite easily. It's also made a bit redundant due to the advent of shredder mods which give you a damage bonus on armor and allow you to penetrate cover, albeit at reduced damage.
As far as bonus powers go, I don't use an ammo power on any of my builds, mostly because alot of squadmates have a decent ammo power (Liara - Warp, Garrus - AP, James - Incendiary). There are much better bonus powers nowdays (Defense Matrix, Shield Drain, Stasis, etc)
As far as bonus powers go, I don't use an ammo power on any of my builds, mostly because alot of squadmates have a decent ammo power (Liara - Warp, Garrus - AP, James - Incendiary). There are much better bonus powers nowdays (Defense Matrix, Shield Drain, Stasis, etc)
Modifié par NSGM, 17 mars 2012 - 09:24 .
#7
Posté 17 mars 2012 - 09:22
Honestly with how easy it is to set up bursts and bombs now, the ammos in general aren't that hot. The secondary effects are far more important. For example explosive incendiary is awesome with a particle beam. Cryo is great for CC and setting up tech bursts.
The classes that have use of ammo powers come with em so taking them as a bonus seems counterproductive in most cases, as I see it anyway.
The classes that have use of ammo powers come with em so taking them as a bonus seems counterproductive in most cases, as I see it anyway.
Modifié par Tumedus, 17 mars 2012 - 09:23 .
#8
Posté 17 mars 2012 - 09:41
thanks for the suggestions. i did just default to AP on my first playthrough, and it did seem lackluster, though the penetration was kind of fun.
#9
Posté 27 mars 2012 - 02:55
Against a Boss level enemy, like say a Brute, shouldn't AP ammo do more damage if in the R6 evolution you make it so that you ignore 75% of its armor?
#10
Posté 27 mars 2012 - 03:03
firepixiedarien wrote...
Against a Boss level enemy, like say a Brute, shouldn't AP ammo do more damage if in the R6 evolution you make it so that you ignore 75% of its armor?
From my tests on singleplayer (no NG+ tests) you gain precisely (50 * (1 - 0.50)) - (50 * (1 - 0.75)) = 12.5 extra damage per shot with the 25% extra piercing ...
Which could mean a lot for a low damage per hit with huge rate of fire weapon ....or nothing to a anti-material sniper rifle which does thousands of damage per hit ...
#11
Posté 27 mars 2012 - 03:03
Geth Pulse Rifle with penetration and stability mods plus Incendiary Ammo 6 explosions is lot more fun.
#12
Posté 27 mars 2012 - 03:17
vasht wrote...
i remeber way back when it was always AP vs Warp as a bonus ability and AP consistantly won the debate as it ended up doing a bit more damage overall.
has that changed in ME3 or is it still the best option for a bonus ammo ability?
The ME2 meta-game shifted to favor Inferno Ammo over AP ammo for both classes that had access to it. Inferno Ammo's CC capabilities won out in the end. And Warp Ammo was mainly used for Infiltrators so they could one-shot Collectors.
I'd argue that Cryo Ammo is the best ammo power in ME3, but I'd have to do more testing to finalize my opinion.
#13
Posté 27 mars 2012 - 03:21
I like explosive incendiary ammo and have my squadmates with cyro if possible
#14
Posté 27 mars 2012 - 04:09
I use AP on my infiltrator, could one shot Harvesters using cloak with the good old Mantis with a headshot because of the stat bonuses on my armour choices. Find Cryo useful for CC against multiple foes freezing them in place for a while. Never bothered with anything else.
#15
Posté 27 mars 2012 - 04:16
I agree it seems to have changed with more emphasis being placed on combos such as warp/throw, etc. It'll be interesting to see how the best abilities pan out through community playthroughs.
#16
Posté 27 mars 2012 - 04:17
Explosive incendiary (loldamage + CC with a high ROF weapon), squad cryo with the damage evolution (everyone frozen and taking 50% extra damage)(, and disruptor (big damage to shields and barriers + stun + setup for tech bursts) are way more appealing this time around than AP/warp ammo.





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