As I've slowly come to terms with the tragedy that is the Starchild ending, I've been able to look at the whole final sequence (Priority: Earth) a bit more critically, and I'm not really happy with what I'm seeing. While, granted, none of the issues are as glaring as the Starchild, a number of things could have been done better. Thankfully, we have a wonderful example at hand for how to execute an excellent finale that gives value to the choices made throughout a game: Mass Effect 2. So let's pretend ME3 ended with a suicide mission, and think about how it might have gone down.
The primary issue is Galactic Readiness. As the mechanic exists in the game, it's merely a gatekeeper to which flavor of which color ending you get. This is less than ideal. What is the logic behind more fleets = synergy ending and fewer fleets = bad destroy ending? As best I can interpret the Starchild, Shepard gets to choose because Shepard is there, not the specific way (s)he made it. Further, an opporunity is missed for the disparate groups you've united to provide specific assistance during the final push. Remember when those Normandy upgrades paid off during ME2's Suicide Run? That's what I'm talking about.
So who would have helped you in a Suicide Run? And when? Whose help would you have sorely missed if your choices negated it? Granted, there are a lot of variables and most are small enough that maybe all they'd get is a bit of flavor chatter over the radio (Volus bomber wing, I'm looking at you), but most of the Big Decisions should have an impact, positive or negative.
Major final push variables (primary or final relevent decision point in parentheses, feel free to add your own):
*Total Galactic Readiness (ME3)
*Alliance Fleet (bearing in mind the +/- it took from the resolution of ME1)
*Citadel Fleet and the Destiny Ascension (ME1)
*Krogan vs. Salarian support (ME3, with maybe a small aside for STG per ME1)
*Quarian vs. Geth support, or both (ME3)
*Mercenary support (ME3)
*Surviving NPC squadmates (ME2)
*Surviving active squadmates (ME3)
*EDI's morality (ME3)
*Rachni (ME1, ME3)
*Fleet tech upgrades (ME2, from Normandy upgrades)
I especially would have liked the idea of the resources impacting each other. For example, during part of the ground assault, you might be interdicted by a large squad of brutes, marauders and whatnot. If you have Krogan support, their ground forces will move in and eliminate that obstacle for you. However, there might also be a chance the Krogan forces get shot down before landing unless the Quarian fleet OR the Destiny Ascension creates an opening for them.
Where would your allies have intervened in an ME3 Suicide Run, and how?
Let's pretend ME3 ended in the Suicide Mission
Débuté par
dannati
, mars 17 2012 09:12
#1
Posté 17 mars 2012 - 09:12





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