-weapon weight doesnt affect your squadmates power cooldown.
-squadmate has unlimited ammo *duh!*
-squadmates has an above average accuracy compare from enemies (even on Insanity)
-weapon recoil doesnt seem too affect much the the squadmates shooting condition.
-mods that are usless for squadmates : scope, stability damper, spare thermal clip, choke, ultralight materials, and heatsink.
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for the squadmates who can use Assault Rifles:

Hail the almighty overpowered Particle Rifle! don't let the low damage fool you! the Particle Rifle's initial DPS (damage per shot) is very low, but goes up dramatically (3-5x) after 50 units of energy has been consumed. There is also the part that your squadmates are almost perfect accurate with this weapon even on moving targets with continous fire and also their AI also ignores smoke grenades (and sometimes even solid obstacles) so they will pinpoint enemies you can't see. The piercing upgrade is also very useful making enemies cover useless and most armored enemies become easy prey. So with the appropriate ammo power, weapon damage passives, and weapon mods this weapon on a squadmate hands will decimate most enemies even on Insanity difficulty.
Cons... there's a finite range after which no damage will occur and it doesn't perform well against enemies with strong shields or barriers (but will be no problem after a lil' bit of help with Overload, Warp, Energy Drain. etc.)
*i highly recommend for all your squadmates who can use an assaut rifle to stick with this weapon and drop their secondary, if you don't have the DLC then might as well stick around with the other assault rifle choices*
Garrus
Particle Rifle : Magazine Upgrade + Piercing Mod /or/ Extended Barrel
Armor Peircing Ammo : 4-Damage / 5-Headshot / 6-Damage /or/ Pierce
Turian Rebel : 4-Weapon Damage / 5-AR Damage / 6-Squad Bonus
Ashley
Particle Rifle : Magazine Upgrade + Piercing Mod /or/ Extended Barrel
Disruptor Ammo : 4-Damage / 5-Headshot / 6-Damage
Alliance Officer : 4-Weapon Damage / 5-Power Damage / 6-AR Damage
Marksman : 4-Firing Rate / 5-Duration / 6-Accuracy & Firing Rate
Vega
Particle Rifle : Magazine Upgrade + Piercing Mod /or/ Extended Barrel
Incendiary Ammo : 4-Damage / 5-Headshot / 6-Explosive Burst
Arms Master : 4-Weapon Damage / 5-Power Damage / 6-Squad Bonus
*the Explosive Burst occurs with a chance of 50% per 1 energy*
Javik
Particle Rifle : Magazine Upgrade + Piercing Mod /or/ Extended Barrel
*no need to get his Vengeful Ancient Rank 5 Weapon Damage at all*
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The M-37 Falcon shoots 25mm grenades instead of your average bullets from a rifle class. The grenades have a good AOE (area of effect) blast radius damage and force stunning enemies. This weapon combined with a power ammo works perfectly well with an Incendiary will create an AOE burn effect, Disruptor stun effect, Cryo snap freeze effect, the Armor-Percing 'Armor Effectiveness Negatives' works also with the splash damage, and NO the grenades wont pierce on covers it will bounce and detonate like Frag Grenades. When fully upgraded and with the right mods and bonus passives the M-37 Falcon can be a versitile powerhouse on a squadmates hands (example is it can strip the sheild of a Cerberus Centurion in 2-3 shots and killing them next with 1 shot on Insanity difficulty *fully tested!*), with your squadmates are also accurate with this weapon and doesnt have to worry about it's weakness... reserve ammunition.
Cons... following an update which reduced the weapons fire rate from 125 to 50 (2.5x slower), the effectiveness of it against single hardened targets is drastically reduced. It is highly recommended to equip an alternate weapon to deal with enemies like Atlases, Geth Primes and Banshees.
*best used with Vega and Ashley*
M-37 Falcon : Extended Barrel + Magazine Upgrade /or/ Piercing Mod
*yes the Defense Ignored from the Percing Mod works with the AOE damage*
Incendiary Ammo : 4-Damage / 5-Headshot / 6-Damage
Disruptor Ammo : 4-Damage / 5-Headshot / 6-Damage
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Since weight, accuracy, recoil doesn't seem to bother the squadmates effiency with this weapon this is mostly the 3rd or 2nd best choice for assault rifles for your squadmates. The M-76 Revenant excells in performance when its fully upgraded and when in the hands of Ashley because her Marksman power can overcome the the inaccuracy of the weapon and can deplete the whole clip in seconds. Still the M-76 Revenant has a faster rate of fire and does slighty more damage than most other Assault Rifles, this makes it very capable of shredding enemies at close to medium range.
Cons... squadmates are mediocre accurate with this rifle from close-long range!
*best used with Ashley*
M-76 Revenant : Extended Barrel + Piercing Mod
Marksman : 4-Accuracy / 5-Duration / 6-Accuracy & Firing Rate
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the rest...
for the squadmates who can use Submachine Guns:

The N7 Hurricane main strength is its extremely high rate of fire (far higher than any submachine gun) that can deplete a whole clip (even with a Magazine Upgrade) in seconds and has a very high level of damage from its class (higher or on par with M-25 Hornet) which makes this SMG unmatched for close quarters combat. While squadmates are accurate with this weapon they also negates the weapons main weakness... reserve ammunition!
Cons... only available if you have the Collector's Edition, if you don't have it then go with the M-9 Tempest (they are almost the same except for ROF and damage)
*on my gameplay experience, Liara can strip an enemy sheild or barrier with 1 or 2 clips*
Liara
N7 Hurricane : High-Caliber Barrel + Magazine Upgrade
Warp Ammo : 5-Damage / 6-Headshot / 6-Damage /or/ Enhanced Warp
*no need to get her Pure Biotic Rank 5 Weapon Damage at all*
EDI
N7 Hurricane : High-Caliber Barrel + Magazine Upgrade
*no need to get her Unshackled AI Rank 5 Weapon Damage at all*
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the rest...
for the squadmates who can use Shotguns:

Tali and Vega are both shotgun surgeon with the M-11 Wraith, when fully upgraded and with the right mods it can be be pared with damage scale with the M-300 Claymore and M-98 Widow. This weapon also has a very quick reload time, especially when contrasted with other shotguns, making the 2 clip size irrelevant. Add it with the Incendiary Ammo Rank 6 Explosive Burst making each pellets have a 50% chance of AOE damage explosion. Comparing from the other shotguns your squadmates are accurate with this weapon on mid-range and doesn't have to worry about reserve ammunition.
Cons... 250k credits, if you can't afford it then go with the Geth Plasma Shotgun!
Tali
M-11 Wraith : High-Caliber Barrel + Shredder Mod
*no need to get her Quarian Machinist Rank 5 Weapon Damage at all*
Vega
M-11 Wraith : High-Caliber Barrel + Shredder Mod
Incendiary Ammo : 4-Damage / 5-Headshot / 6-Explosive Burst
Arms Master : 4-Weapon Damage / 5-Power Damage / 6-Squad Bonus
*the Explosive Burst occurs with a chance of 50% per pellet*
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The only time that the Geth Plasma Shotgun becomes overpowered is when its fully charged on which btw your squadmates doesn't do at all but either way this weapon still have a staggering damage scale from its class. When fully upgraded and with the right mods can be pared with the M-300 Claymore and M-98 Widow on damage scale. This weapon also has a quick reload time second or third from M-11 Wraith. This weapon shots have a very basic tracking capability and will sometimes group and curve slightly toward their target, even at long-medium range. Other than else it has a good clip size.
Cons... squadmates can't use the charge feature of the weapon.
Geth Plasma Shotgun : High-Caliber Barrel + Shredder Mod
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i find that side-arms and secondary for your squadmates are so useless, but if you still want a good selection choice then go with Carnifex or Paladin for Heavy Pistols, then M-98 Widow or Black Widow or Javelin for Sniper Rifles.
Carnifex : High-Caliber Barrel + Piercing Mod
Paladin : High-Caliber Barrel + Piercing Mod /or/ Magazine Upgrade
M-98 Widow : Extended Barrel + Piercing Mod
Black Widow : Extended Barrel + Piercing Mod
Javelin : Extended Barrel + Piercing Mod
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Bearbeitet von jrus018, 31 März 2012 - 11:35 .





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