Squadmate's Best Weapon of Choice
#51
Geschrieben 13 April 2012 - 05:28
#52
Geschrieben 13 April 2012 - 06:04
I'm going to be trying it out more with EDI and Liara, in particular, as I continue my current playthrough, to see how they are with it, mostly just to see how it works out overall, and to change things up a bit, one thing is I hope they stay farther away from the enemy with the pistol than they do with the SMG's.
And I figure that the decent ROF helps out, with what little I've seen with them using it, over other pistols, and it does okay damage, so I thought I'd ask.
#53
Geschrieben 13 April 2012 - 06:18
Bearbeitet von godlike13, 13 April 2012 - 06:21 .
#54
Geschrieben 13 April 2012 - 07:26
i will try updating soon with vids from the shooting range for damage comparison, use, etc.
and might be adding the heavy pistols and sniper choices!
#55
Geschrieben 14 April 2012 - 12:12
This may single handedly encourage me to start a NG+, despite the endings xD Thanks OP
#56
Geschrieben 14 April 2012 - 02:49
http://masseffect.wi...2C_and_Barriers
So they are saying that Armor Piercing Mods have no effect on Armor enemies like the Banshee and Brutes, so is the Armor Piercing Mod only useful for hitting enemies in cover then?
#57
Geschrieben 14 April 2012 - 03:39
Ishiken wrote...
So I was just randomly reading
http://masseffect.wi...2C_and_Barriers
So they are saying that Armor Piercing Mods have no effect on Armor enemies like the Banshee and Brutes, so is the Armor Piercing Mod only useful for hitting enemies in cover then?
No wiki is wrong on this. AP mods help reduce armor's DR which is 50 on brutes and banshees. It is very hepful for automatic weapons and shotguns
#58
Geschrieben 14 April 2012 - 04:25
#59
Geschrieben 14 April 2012 - 04:45
I gave Garrus a Widow and he seemed to miss a lot, so I mainly gave my squad weapons that had high fire-rate or more than 1 or so shots.
#60
Geschrieben 14 April 2012 - 07:50
Can DR go below zero? So if you have DR with negative value, does that add damage?zeypher wrote...
Ishiken wrote...
So I was just randomly reading
http://masseffect.wi...2C_and_Barriers
So they are saying that Armor Piercing Mods have no effect on Armor enemies like the Banshee and Brutes, so is the Armor Piercing Mod only useful for hitting enemies in cover then?
No wiki is wrong on this. AP mods help reduce armor's DR which is 50 on brutes and banshees. It is very hepful for automatic weapons and shotguns
#61
Guest_Jessica1995_*
Geschrieben 15 April 2012 - 12:19
Guest_Jessica1995_*
#62
Geschrieben 15 April 2012 - 03:56
Garrus always has a sniper rifle equipped and I bring him on a lot of missions. Honestly between Mantis, Widow, Black Widow, and Javelin there isn't a whole lot of difference. He does seem to do a little more damage on the large targets with the big 3, but rate of fire and accuracy seem to be about the same with all of them. For his AR I just give him the Vindicator, since he wont use it and it looks nice anyway.
Javik is the only squad member I give the Particle Rifle to... I think it should be restricted to Shepard and Javik, but I didn't make the game. Haven't ever given him anything else. He also keeps the Predator.
Ash gets the Revenant when it is available (which is all her missions except Mars). On Mars I usually make her use the Mantis. She is decent with the Revenant though, especially under Marksman. Although I have done a mission with her, Garrus and Shep with all Black Widows equiped. We were big game hunting in the Attican Traverse. It worked ok.
In my one game with Kaidan I gave him the Revenant for the hell of it. He was ok with it. Although he had Vindicator for a few missions until I changed it (Assault Tuna on Mars, obviously).
I never take James anywhere but I just give him Mattock and Claymore typically. For Palaven it is Vindicator and Katana.
Tali I give the Claymore, but she seems horrendously bad with it. Probably using Arc Pistol on her is better. GPS is ok though, once you are done with Rannoch. But at that point you have no reason to take Tali along.
As for Liara and EDI, I have tried various pistols and SMGs and don't really see much practical difference. I don't have the Hurricane though. For pistols, Scorpion does a little damage, but is delayed. If it is available I prefer the Carnifex on them. However, if you like watching them mag-dump pistols, give them a Predator with extended thermal clip, it is sort of funny.
Basically if you are wondering what I am going on about, it seems to me that squad weapon damage output is a miniscule fraction of total damage output on any particular run. I don't think you necessarily need to worry about 100% capability if you don't want to, but then again people do and it's nice the OP set out to help those people. But if you don't care, then give them whatever guns you think look the best because you can still beat the game that way.
Bearbeitet von capn233, 15 April 2012 - 04:01 .
#63
Geschrieben 15 April 2012 - 05:32
Ishiken wrote...
Can DR go below zero? So if you have DR with negative value, does that add damage?
You can get Armor Piercing above 100% (AP ammo I+ and AP piercing Mod IV+ ) but you won't do extra damage. It will cause DR to be 0 for damage calculations ...
#64
Geschrieben 15 April 2012 - 04:08
#65
Geschrieben 15 April 2012 - 08:08
#66
Geschrieben 15 April 2012 - 09:29
#67
Guest_920103db_*
Geschrieben 23 April 2012 - 12:21
Guest_920103db_*
varteral6162 wrote...
The N7 Crusader for me is the only choice for a squad member shotgun, it's more of a scopless sniper rifle then a shotgun (at level X it's essentially giving Tali a Widow)
I really hate the N7 Crusader, but then again like we say here in sweden "the taste is like your arse".
#68
Geschrieben 24 April 2012 - 01:06
#69
Geschrieben 27 April 2012 - 01:07
#70
Geschrieben 27 April 2012 - 09:15
incendiary on PR.
#71
Geschrieben 28 April 2012 - 04:15
Or Claymore's with Vega and Tali. Or a mixture.
#72
Geschrieben 06 Mai 2012 - 07:43
#73
Geschrieben 06 Mai 2012 - 10:12
Thanks.
#74
Geschrieben 09 Mai 2012 - 09:06
Stormbringer3 wrote...
If you gave a squadmate the Graal will they charge it or just fire it ASAP?
Thanks.
sadly to say they dont use the charge feature of the gun!
Bearbeitet von jrus018, 09 Mai 2012 - 09:06 .
#75
Geschrieben 16 Mai 2012 - 02:46





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