Modifié par Loki_344, 17 octobre 2012 - 02:06 .
Squadmate's Best Weapon of Choice
#126
Posté 17 octobre 2012 - 02:04
#127
Posté 17 octobre 2012 - 03:22
RedCaesar97 wrote...
Weapons are largely irrelevant on squadmates. Squadmates are best used for the powers, not their weapons since you (as Shepard) will do doing the bulk of the killing with both your powers and guns. Squadmates are best used to help set up or detonate power combos. Any killing they do with their weapons is a bonus and a pleasant surprise.Loki_344 wrote...
We've got new weapons DLC so this thread needs another bump. Come on BSN, let those of us who care know what works for our squaddies and what doesn't. I'd do it myself, but I'm not playing again until Omega.
That's where I think you're wrong, though. If you accept that squadmates often won't do much weapon damage and do nothing about it, it's not going to change. Try giving Garrus the Adas and maxing his weapon damage through his passive and watch him tear enemies down single-handedly on insanity. Ashley, James, Kaidan, and Javik can all do substantial weapon damage if you work with them enough to figure out the right weapons for them. Even Liara, EDI, and Tali can be fairly helpful if you equip and mod them well.
#128
Posté 17 octobre 2012 - 07:20
RedCaesar97 wrote...
Weapons are largely irrelevant on squadmates. Squadmates are best used for the powers, not their weapons since you (as Shepard) will do doing the bulk of the killing with both your powers and guns. Squadmates are best used to help set up or detonate power combos. Any killing they do with their weapons is a bonus and a pleasant surprise.Loki_344 wrote...
We've got new weapons DLC so this thread needs another bump. Come on BSN, let those of us who care know what works for our squaddies and what doesn't. I'd do it myself, but I'm not playing again until Omega.
That is incredibly ignorant. Properly speced and equiped squadmates can do insanely well with there weapon and powers. James for example performs amazingly with a claymore and his inferno ammo spec for explosions and max damage for himself. Garrus speced right can nearly take out a Brute on insanity with 2 Widow shots.
#129
Posté 17 octobre 2012 - 03:31
#130
Posté 17 octobre 2012 - 05:51
#131
Posté 17 octobre 2012 - 05:54
Everything just exploded and caught fire as soon as the fight began.
And then I gave him the Harrier/Piranha. With Garrus rocking a Krysae, and myself with a Typhoon. Nothing was left. Squaddies use the Piranha correctly, and are extremely accurate with it. And the Harrier is as wacky as always.
#132
Posté 17 octobre 2012 - 09:51
On the Striker front, is there really much to choose between Striker and the Falcon? Striker fires more quickly clearly, but does it actually perform any better when being used to blanket the battlefield with cryo grenades?
#133
Posté 17 octobre 2012 - 09:54
#134
Posté 18 octobre 2012 - 02:06
N7 Typhoon – This thing was beastly in the hands of Ashley spec’d for max damage and marksman. She tore down mooks even faster than she does with the revenant and nearly solo’d an atlas. I tried it with Garrus as well and even though he wasn’t quite as impressive as he is with the ADAS I still think the gun is worthy. This gets my seal of approval.
N7 Piranha – A lot less impressive than the other N7 gun. The range is short and the spread is wide. Squaddies shoot frequently with it , but the damage output is subpar. James performed much better with the Wraith.
Venom Shotgun – The other shotgun in this pack doesn’t fare much better. The grenades this gun shoots travel in an arc and frequently miss there mark. The damage is pretty unimpressive as well. I’d actually rank the scorpion as being a better gun for squaddies because its rounds travel strait and have a time delay. Tali took four times as long to clear some mooks with this as she would have with the Geth Plasma Shotgun.
Executioner – This gun packs a hell of a punch when it makes contact… if it makes contact. I gave it to EDI and let her go nuts on a batch of mooks. She shot fast and frequently with the pistol, but I’d say only 1 out of four shots landed. This might not be a huge problem because each round is so damaging and against a big slow target the gun might really shine. The gun has some quarks, but I give it my seal of approval.
Striker Assault Rifle – This gun is really similar to the Falcon in the hands of your squad, except the grenades do less damage and explode on impact. I found it to be less impressive than the falcon, but fully upgraded it might exceed it in some ways. Right now I’d say it’s a wash.
Acolyte Pistol – Woah… this surprised me some. I expected it to be a pee shooter, but I gave it to Liara and she was one-shotting mooks left and right. The gun basically performs like a scorpion, except the rounds explode on impact, move faster, and are more powerful. This is a great new squaddie pistol that gets my seal of approval.
Kishock Harpoon Gun – If you’ve experimented with your squad loadout and are familiar with this gun from multiplayer, you can probably guess its problem. The harpoons don’t penetrate cover and your squad doesn’t give a crap. If you can get past that one negative with proper squad weapon management then I’d say that that this is actually a pretty badass gun. Squadmates shoot really quickly with this compared to most the other sniper rifles in the game and the harpoons hit just as hard as the most damaging rifles as well. If your squaddies other gun has the ability to penetrate then I’d recommend considering this one. It gets my seal of approval.
Modifié par Loki_344, 18 octobre 2012 - 02:54 .
#135
Posté 18 octobre 2012 - 02:17
#136
Posté 18 octobre 2012 - 02:22
#137
Posté 18 octobre 2012 - 02:57
Yeah.. it was actually in my original post, but wasn"t formatted correctly.Asch Lavigne wrote...
Some nice info there, Loki. Did you try the Venom Shotgun?
Here it is again.
Venom Shotgun – The other shotgun in this pack doesn’t fare much better.
The grenades this gun shoots travel in an arc and frequently miss there
mark. The damage is pretty unimpressive as well. I’d actually rank the
scorpion as being a better gun for squaddies because its rounds travel
strait and have a time delay. Tali took four times as long to clear some
mooks with this as she would have with the Geth Plasma Shotgun.
#138
Posté 19 octobre 2012 - 12:35
However, something I wasn't expecting was seeing Garrus using Krysae on Tuchanka and getting gibs. I thought squadmates used it just as a standard sniper rifle, but against reapers and cerberus he was definitely exploding people. Whether it is a very efficient approach I don't know, but imagine not. Entertaining idea however if you like giving him species specific weaponry.
#139
Posté 19 octobre 2012 - 01:13
#140
Posté 19 octobre 2012 - 03:57
The latest ME3 patch fixed the Krysae in SP for squadmates so now they can use it normally (aka, the slugs now explode for them).All-a-Mort wrote...
However, something I wasn't expecting was seeing Garrus using Krysae on Tuchanka and getting gibs. I thought squadmates used it just as a standard sniper rifle, but against reapers and cerberus he was definitely exploding people. Whether it is a very efficient approach I don't know, but imagine not. Entertaining idea however if you like giving him species specific weaponry.
Modifié par AVPen, 19 octobre 2012 - 03:58 .
#141
Posté 19 octobre 2012 - 04:25
AVPen wrote...
The latest ME3 patch fixed the Krysae in SP for squadmates so now they can use it normally (aka, the slugs now explode for them).All-a-Mort wrote...
However, something I wasn't expecting was seeing Garrus using Krysae on Tuchanka and getting gibs. I thought squadmates used it just as a standard sniper rifle, but against reapers and cerberus he was definitely exploding people. Whether it is a very efficient approach I don't know, but imagine not. Entertaining idea however if you like giving him species specific weaponry.
Oh sweet. I didn't know that. I've been using Garrus religiously since ME1 and have been looking for a good sniper rifle for him. I know everyone praises the Black Widow but I felt he did better with the N7 Valiant, I'll have to try him on the Kryase now.
#142
Posté 19 octobre 2012 - 04:33
Ah I see. I didn't read the blurb. I assumed most of the patch was for MP. I'm guessing the AI is still too stupid to use the proximity feature though to fire airburst rounds. Looked like Garrus wouldn't fire unless he had direct LoS.AVPen wrote...
The latest ME3 patch fixed the Krysae in SP for squadmates so now they can use it normally (aka, the slugs now explode for them).
#143
Posté 22 octobre 2012 - 01:18
-Executioner pistol is like a mini-Widow. Only problem is that your squadmates miss 50% of the time.
#144
Posté 22 octobre 2012 - 05:30
(or can any squadmate charge any other waepon?)
#145
Posté 22 octobre 2012 - 05:54
#146
Posté 24 octobre 2012 - 08:13
Then i will stick to tne Falcon.
#147
Posté 25 octobre 2012 - 05:31
#148
Posté 25 octobre 2012 - 08:37
The only mods you should worry about for squaddies are the ones that increase clip capacity, damage, penetration, and in some cases accuracy.
#149
Posté 25 octobre 2012 - 08:48
#150
Posté 25 octobre 2012 - 09:01
Asch Lavigne wrote...
No, not mods. I mean upgrading the weapon ranks. Like making a squad weapon go from I to X, is it worth it?
You should prioritise the weapons Shepard will use of course, but over all why not? You're not super short on cash in this game. Unless you feel compelled to buy all the weapons at the spectre office or something.





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