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Squadmate's Best Weapon of Choice


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#151
Asch Lavigne

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Wulfram wrote...

Asch Lavigne wrote...

No, not mods. I mean upgrading the weapon ranks. Like making a squad weapon go from I to X, is it worth it?


You should prioritise the weapons Shepard will use of course, but over all why not?  You're not super short on cash in this game.  Unless you feel compelled to buy all the weapons at the spectre office or something.


Of course I prioritze Shepard's weapons first. I was just wondering if all the squad gets is the damge upgrade if it was worth it since the ammo increase and weight decreases (I believe you just get those three when upgrading ranks) don't affect them.

Modifié par Asch Lavigne, 25 octobre 2012 - 09:06 .


#152
Loki_344

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Oh.

Yes, all they get is the damage increase. If you want to maximize their damage then I'd say it's worth it.

#153
Wulfram

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My intended point was that since there's not really anything else to spend money on after Shepard's weapons, it's therefore effectively worth buying them for any advantage whatsoever

#154
Asch Lavigne

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I always upgraded their weapons not because of the extra money but because I felt I had to to get the most out of my squadmates, only recently I began to wonder if it was actually necessary. Anyways, thanks guys.

#155
JakeOfDiamonds

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Are there any major faults with equipping a squad member who can utilise assault rifles with the Harrier? It's something I haven't tried yet since I just decided to pick up all the 'Weapon Pack' DLC's this afternoon and I thought it'd be a new and refreshing alternative from what I had been using. Or would this just be a hilariously stupid mistake to make?

#156
Drayce333

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JakeOfDiamonds wrote...

Are there any major faults with equipping a squad member who can utilise assault rifles with the Harrier? It's something I haven't tried yet since I just decided to pick up all the 'Weapon Pack' DLC's this afternoon and I thought it'd be a new and refreshing alternative from what I had been using. Or would this just be a hilariously stupid mistake to make?


I don't have that dlc but I hear its mediocre on squadmates since they fire it in burst.

If you want easy mode equip the Adas Rifle on them so they own everything.

If you want super easy mode, equip the typhoon on them, they destroy anything with that, its rediculous.

#157
JakeOfDiamonds

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Alright, so if the N7 Typhoon is the way to go if between the DLC Weapons, what are your thoughts on the AT-12 Raider? That's another one I'm thinking about utilising in some fashion for the squaddies that can equip it. I mean, can it compete with the Wraith or Venom Shotgun as a squadmate weapon, in the first place?

#158
Loki_344

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The raider's range is near point blank and its spread is quite wide, squaddies perform poorly with it. I also tried out the venom shotgun with them and the results were less than stunning as well. The wraith and GPS still seem to be the best choices.

#159
JakeOfDiamonds

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Alright, so, basically, from what I've read in this thread, and then gathered from people's input on the various DLC Weapon Packs, we're overall looking at this list for "Best Squadmate Weapons";


Shotguns: M-11 Wraith or Geth Plasma Shotgun
Assault Rifles: N7 Typhoon or Particle Rifle
SMG's: N7 Hurricane or Blood Pack Punisher
Heavy Pistols: M-77 Paladin or Executioner Pistol
Sniper Rifles: M-98 Widow or Black Widow


This seemed to pretty much be the norm. A few other weapons got some nods of approval, but just from what people posted, this list seemed to be the most, 'frequent', as it were. So, let's debate. Is there a particular weapon you feel doesn't belong in the tier of "Best" for it's gun-type?

#160
Drayce333

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JakeOfDiamonds wrote...

Alright, so, basically, from what I've read in this thread, and then gathered from people's input on the various DLC Weapon Packs, we're overall looking at this list for "Best Squadmate Weapons";


Shotguns: M-11 Wraith or Geth Plasma Shotgun
Assault Rifles: N7 Typhoon or Particle Rifle
SMG's: N7 Hurricane or Blood Pack Punisher
Heavy Pistols: M-77 Paladin or Executioner Pistol
Sniper Rifles: M-98 Widow or Black Widow


This seemed to pretty much be the norm. A few other weapons got some nods of approval, but just from what people posted, this list seemed to be the most, 'frequent', as it were. So, let's debate. Is there a particular weapon you feel doesn't belong in the tier of "Best" for it's gun-type?


Claymore (Smartchoke is tali's friend) = Wraith > GPS(They don't charge it up)
Typhoon >>>>>>>> Adas > Particle Rifle > Revenant > Harrier(fires in burst) > Saber(Inaccurate, mediocre damage, slow fire).
Hurricane and BPP are the only viable SMGs for squadmates otherwise you're better off having them use a pistol.
Executioner (Insane damage on hit) > Acolyte (Wack at times but it shines on shields/barriers and clusters of mobs, works well with singularity) = Paladin > Carnifex
Black Widow > Widow > Javelin > Kishock (Don't know where krysae stands)

#161
Loki_344

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Drayce333 wrote...
Claymore (Smartchoke is tali's friend) = Wraith > GPS(They don't charge it up)
Typhoon >>>>>>>> Adas > Particle Rifle > Revenant > Harrier(fires in burst) > Saber(Inaccurate, mediocre damage, slow fire).
Hurricane and BPP are the only viable SMGs for squadmates otherwise you're better off having them use a pistol.
Executioner (Insane damage on hit) > Acolyte (Wack at times but it shines on shields/barriers and clusters of mobs, works well with singularity) = Paladin > Carnifex
Black Widow > Widow > Javelin > Kishock (Don't know where krysae stands)


I've never used the Claymore before because I assumed the reload time would slow down the squaddie too much, but I'll give it a shot whenever I play again.

Don't forget about the Falcon. The squad is surprisingly accurate with it and it's great for crowd control. Vega paired with a Falcon and inferno/cryo ammo can lock down every enemy in the room.

The Tempest is a totally viable SMG. Squaddies fire it in long damaging bursts just like the Hurricane and BPP with the only difference being damage per shot. Not the best choice, but still a perfectly viable one.

The Krysae is actually a pretty decent choice. It has the obvious negative of not being able to penetrate cover, but that is offset because explosive rounds tend to knock enemies out of cover anyway. It has good damage per shot and a high chance of inflicting ammo effects on targets (meaning that Ash/Garrus with this gun and disruptor/squad cryo ammo is great for setting up tech bursts/cryo explosions). It also has three rounds per magazine and a relatively fast reload time, meaning that your squad just tends to shoot more with it than most other sniper rifles.

Modifié par Loki_344, 06 novembre 2012 - 12:56 .


#162
Drayce333

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Loki_344 wrote...

Drayce333 wrote...
Claymore (Smartchoke is tali's friend) = Wraith > GPS(They don't charge it up)
Typhoon >>>>>>>> Adas > Particle Rifle > Revenant > Harrier(fires in burst) > Saber(Inaccurate, mediocre damage, slow fire).
Hurricane and BPP are the only viable SMGs for squadmates otherwise you're better off having them use a pistol.
Executioner (Insane damage on hit) > Acolyte (Wack at times but it shines on shields/barriers and clusters of mobs, works well with singularity) = Paladin > Carnifex
Black Widow > Widow > Javelin > Kishock (Don't know where krysae stands)


I've never used the Claymore before because I assumed the reload time would slow down the squaddie too much, but I'll give it a shot whenever I play again.

Don't forget about the Falcon. The squad is surprisingly accurate with it and it's great for crowd control. Vega paired with a Falcon and inferno/cryo ammo can lock down every enemy in the room.

The Tempest is a totally viable SMG. Squaddies fire it in long damaging bursts just like the Hurricane and BPP with the only difference being damage per shot. Not the best choice, but still a perfectly viable one.

The Krysae is actually a pretty decent choice. It has the obvious negative of not being able to penetrate cover, but that is offset because explosive rounds tend to knock enemies out of cover anyway. It has good damage per shot and a high chance of inflicting ammo effects on targets (meaning that Ash/Garrus with this gun and disruptor/squad cryo ammo is great for setting up tech bursts/cryo explosions). It also has three rounds per magazine and a relatively fast reload time, meaning that your squad just tends to shoot more with it than most other sniper rifles.


The claymore does INSANE damage, the squadmates handle the 1 clip thing really well. James doesn't need the smartchoke if you have his defense spec which makes him invincible and position him in the front of your battles.

Falcon with ammo does do some pretty decent support on them but there are just so many better choices for ARs.

The damage on the Tempest and the other SMGs are waaaaaaaaay to low to even bother with, yes they sustain fire for 2-4 seconds but the damage is absolutely terrible, have them stick to pistols unless you have those godly dlc smgs.

#163
Asch Lavigne

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JakeOfDiamonds wrote...

Alright, so, basically, from what I've read in this thread, and then gathered from people's input on the various DLC Weapon Packs, we're overall looking at this list for "Best Squadmate Weapons";


Shotguns: M-11 Wraith or Geth Plasma Shotgun
Assault Rifles: N7 Typhoon or Particle Rifle
SMG's: N7 Hurricane or Blood Pack Punisher
Heavy Pistols: M-77 Paladin or Executioner Pistol
Sniper Rifles: M-98 Widow or Black Widow


This seemed to pretty much be the norm. A few other weapons got some nods of approval, but just from what people posted, this list seemed to be the most, 'frequent', as it were. So, let's debate. Is there a particular weapon you feel doesn't belong in the tier of "Best" for it's gun-type?


I would add:
the Adas from the firefight pack, the Falcon and the Revenant for AR.
the N7 Valiant SR from the CE.
the Carnifex for Pistols

#164
Drayce333

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I examined the squadmates DLC weapon usage a bit more, short summery of each one.

Indra - Very low damage, burst fire. Definitly not worth bothering to equip them with

Krysae - Definitly the best sniper for squadmates. The shots do high AoE damage, does extra damage to armor and it does not need to be precise to explode. I've seen garrus do two quick shots with this, and even though it cannot penetrate cover garrus would fire it behind cover and hit the target which will stagger them, making them vulnerable.

Reeger Carbine - Equip it on them and laugh.

Cerberus Harrier- Very strong Assault Rifle, they fire it in burst however, while they will do a considerable amount of damage in each burst there are better options for AR.

Geth Pulse SMG - The worst SMG option for squadmates. they fire it in 2-3 second burst. Its a pea shooter.

Blood Pack Punisher - The best SMG option for squadmates, they can sustain fire for a few seconds and it does fantastic damage, the accuracy isn't a issue for squadmates.

Adas Anti Synthetic Rifle - Absolutely overpowered on squadmates. It does splash damage, insane sustained fire and has a multiplier against shields/barriers. Easy mode difficulty in a weapon form.
----

Venom Shotgun  - Not worth bothering, shots need to be precise and the damage is pretty mediocre, no they will not charge weapons.

Executioner Pistol - Its a faster widow in a pistol form. Squadmates handle the one clip thing very good. By far the best Pistol to equip on them.

Kishock Harpoon Gun - Its pretty much a slightly weaker Widow that cannot penetrate through cover.

Striker Assault Rifle - Very bleh, similar to the Falcon, better off with other ARs.

Acolyte - Hit or miss is the best summery of this. It does not need to be precise to damage enemies and when it does hit it will destroy shields/barriers on enemies.

Piranha - They fire it in two shots, it is VERY inaccurate, I wouldn't consider using this on them until you have the smartchoke mod at  LVL4/5. I'm not 100% sure which is better this or the claymore/wraith.

Typhoon - Grossly overpowered on them, its hands down the best squadmate weapon. Narrative diffuculty in a weapon form.

#165
BigBad

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People diss the Piranha's accuracy, but from my experience, James can pretty much decimate with this thing. Saw him take down a Brute faster than I could line up a sniper shot.

#166
Loki_344

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I gave the piranha another shot with the smart choke V mod and I admit I may have been a little hasty with my criticism of it. I'm not sure if it's the best choice, but now I can say say that it's definitely not a bad one.

#167
SakuyanFM

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Loki_344 wrote...

I gave the piranha another shot with the smart choke V mod and I admit I may have been a little hasty with my criticism of it. I'm not sure if it's the best choice, but now I can say say that it's definitely not a bad one.


I'm running around with my Infil with it, right now, but last playthrough was on a Sentinel on Insanity (I've never played below Insanity since beating ME1 too many times on it).

However, I don't see the AI doing pretty well with it. Maybe I'm just killing everything by myself too fast. The Typhoon, though, is another story. I've seen a Brute go from 100 to 0 in a few seconds with Garrus and AP Ammo. Out of about 8 Brute spawns during the final Thanix Missile calibration on Priority: Earth, he killed 3 or 4... BY HIMSELF.

#168
Deathsaurer

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SakuyanFM wrote...

The Typhoon, though, is another story. I've seen a Brute go from 100 to 0 in a few seconds with Garrus and AP Ammo. Out of about 8 Brute spawns during the final Thanix Missile calibration on Priority: Earth, he killed 3 or 4... BY HIMSELF.


Garrus and Kaidan duoed a Banshee while I got melee locked by 2 Muraders. I got away from them, killed them, went looking for the Banshee and it was dead. I once saw Kaidan alone drop like 40% of a Banshee's armor bar after going through the barriers :blink:

#169
Loki_344

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SakuyanFM wrote...
I'm running around with my Infil with it, right now, but last playthrough was on a Sentinel on Insanity (I've never played below Insanity since beating ME1 too many times on it).

However, I don't see the AI doing pretty well with it. Maybe I'm just killing everything by myself too fast. The Typhoon, though, is another story. I've seen a Brute go from 100 to 0 in a few seconds with Garrus and AP Ammo. Out of about 8 Brute spawns during the final Thanix Missile calibration on Priority: Earth, he killed 3 or 4... BY HIMSELF.

I said that the Piranha was good, not the game breaking uber weapon that the Typhoon is. That thing is on a whole different level than every other option in a squad members hands. All the other weapons are competing for a distant second place.

#170
Deathsaurer

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Just think what that thing is going to be like once the recoil is fixed. Soldier suddenly the most overpowered class again :o

#171
Drayce333

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Deathsaurer wrote...

Just think what that thing is going to be like once the recoil is fixed. Soldier suddenly the most overpowered class again :o


Recoil isn't a bug, its to balance out the weapon since it gets even more extremely powerful with each level. Also squadmates are not affected by weapon recoil. Lastly every class can use the typhoon, soldier is far from being the best class in ME3.

#172
Joey245

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 I don't know about you guys, but I like to kind of roleplay the weapons that my squad mates use. I usually cycle through the weapons for each of them, so that they never take the same weapon on two missions in a row. It gets so boring when everyone's using the same weapon over and over again.

For Garrus, I like to give him the Phaeston Assault rifle and the Krysae Sniper rifle. I choose these because they're turian weapons, and well, Garrus is a turian. Sometimes I'll load him out with a Vindicator and an Incisor, because those were the weapons I tended to give him in ME2. Or when we're dealing with Cerberus, I'll give him the Harrier and the Raptor. Since the files in LOTSB showed that he liked to kill killers with their own methods, I thought that Garrus would get a real kick out of taking out Cerberus troops with Cerberus guns. :) Same idea for the Geth Pulse Rifle and the Javelin when I take him to fight geth.

For EDI, I prefer to give her the Talon pistol and the Hornet SMG. EDI is, after all, an AI made by Cerberus, so I feel it's only fitting that she'd use Cerberus weapons. Or sometimes I give her the Carnifex and the Tempest, to emulate the configuration I usually gave pisol/SMG squaddies in ME2. When against Reapers, I give her the Executioner pistol and the Punisher SMG, because she can dish out some MASSIVE damage with those two weapons.

I usually let Liara borrow the N7 Hurricane SMG and the Eagle Pistol. Liara's always been a good friend to Shepard, and so being one of Shepard's best friends has its perks. :) Alternatively, I'll give her the Phalanx pistol and the Locust SMG, because those were the weapons she always used in Lair of the Shadow Broker. Other times, I'll just give her the Blood Pack weapon duo and call it a day. 

For Ashley, I always interpreted Ashley as a lady who LOVED the big guns. So I usually give her the Revenant and the Widow for all situations. Or, since she's an Alliance soldier through and through, I'll give her the Saber and the Black Widow, two Alliance-made weapons that do some massive damage. She hates Cerberus, though, so she never touches the Harrier or the Raptor, but she never passes up an opportunity to use the Geth Pulser Rifle and the Javelin. Or sometimes she just gets the Avenger and Mantis, the most iconic weapons in their class respectively. When she regains Shepard's trust, Shepard lets her borrow the N7 Typhoon and the N7 Valiant.

As for Kaidan, I always interpreted him as being more precise, more accurate, and more efficient. So I usually give him either the semi-auto or burst fire assault rifles, and a semi-automatic pistol. He usually totes a Vindicator and a Carnifex, with a max level Ammo capacity upgrade to emulate the good old Spectre master weapons. Or, I give him the Mattock and the Phalanx, to make up for the fact that he missed out on all the sweet weapons in ME2. After regaining Shepard's trust, he carries the N7 Valkyrie and the N7 Eagle pistol. Other times, he has the Saber and the Paladin. 

For Tali, I prefer to match the shotgun and the heavy pistol she carries, so that they have the same basic aesthetic. This means that she might be carrying a Disciple and an Acolyte one mission, a Venom and a Scorpion the next, and a Reegar carbine and an Arc Pistol the mission after. In critical missions, she takes the Geth Plasma Shotgun and the Phalanx pistol, her go-to weapons in Mass Effect 2. For Cerberus, she takes a Talon and an Eviscerator, and for Reapers, she takes a Wraith and a Paladin.

James is a heavy hitter, and he too loves the BIG GUNS. He'll take a Revenant and a Claymore and just tear through everything. Or I give him the Falcon and the Venom and watch the fireworks. Once he becomes an N7, I alternate between giving him the Pirahna shotgun and the Typhoon LMG for bullet raining or the Valkyrie and the Crusader for precision.

Finally, Javik almost always takes his Particle Rifle with him on missions, along with a Predator for backup. I'll also give him a Scorpion pistol and Falcon assault rifle for fireworks, or a Saber and an Executioner for heavy hitting. If the weapons from the Retailation pack ever come into single player, I'll give him the Collector Assault Rifle whenever he gets on Shepard's bad side.

So yeah, sorry for the long post, but I thought I'd share what I do with the weapons. 

#173
Nitrocuban

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Is the Typhoon on Garrus with AP Ammo really better than Vega, Incendiary Ammo and a Prothean Particle Rifle?

#174
Dubozz

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Equiped Garrus and Ashley with Typhoons and new penetration mods from Omega. Didn't shoot a single bullet in 2 last missions. They are literally ripped everything apart in seconds. Insanity.

Modifié par Dubozz, 29 novembre 2012 - 03:04 .


#175
Shad Croly

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Thanks for this thread.

I was thinking of posting a thread asking what kinds of mods are best for squad mates, but this answers that question quite handily!