List of war assets in SP campaign and how to get them
#26
Geschrieben 18 März 2012 - 01:24
Some sources mentioned that the Reaper Brain will lower the required EMS for Control ending while Reaper Heart will lower the required EMS for Destroy ending. If this is true then people who want the Shep lives ending at 4000 EMS, Destroy ending... might be better off choosing to destroy the Collector's Base?
#27
Geschrieben 18 März 2012 - 01:33
As I've said, 217. I've yet to see anybody post a higher CDF score. I played through very carefully, running through the entire Citadel between every single mission, including side-missions, and making sure to hear every conversation out until the end.Priisus wrote...
I left the total max number for the Citadel Forces for now because there are way too many variables at the moment. I've been cross referencing my game with the ME wiki list and the IGN list.
It's not. Have you seen my thread? Again, I haven't seen anybody post numbers higher than mine.Priisus wrote...
Also I want to do this because apparently no matter how much calculation I did, it is NOT possible to get 8000 War Assets/4000 EMS without MP apparently. Thus, I'm hoping that everybody's inputs from their own game experience will help to prove this.
#28
Geschrieben 18 März 2012 - 01:34
Paragon playthrough, imported from ME1 to ME2 to ME3. All survived ME2 suicide mission.
All missions in ME3 completed and every star system explored for assets.
#29
Geschrieben 18 März 2012 - 06:22
Priisus wrote...
psychocandy wrote...
you dont need to keep Keiji's greybox, she only needs to be loyal, if she kept it she hacked the info, if you destroyed the data she claims to have pieced a small part together
if she isnt loyal she wont tell you what was in the greybox and she wont reappear after hacking the terminal and so wont join the war effort
Ok I need info on this because it totally bugged out on me on my first PT. I started a NG+ and I'm trying to avoid all CItadel quests and do this one first (people's suggestion on how to not bug it).
So if Kasumi is not loyal, she will not join you as part of the Alliance War Asset but you still get the Hanar, Drell and Spectre forces?
I was told that keeping the graybox is neccessary if you want both Hanar and Drell forces + Jondam's Spectre Unit AND Kasumi. If you don't keep the graybox, you have to lose either one. Please confirm this for me?
Hi, I can second psychocandy on that. Snagged the Hanar, Drell, Spectre team, and Kasumi, even after destroying the graybox. Kasumi does mention piecing the information together. I haven't played through another Shep where I let her keep it, but the points value w/o graybox still seems to be the same as the one you posted. You just need her loyalty as far as I can tell.
#30
Geschrieben 18 März 2012 - 06:41
#31
Geschrieben 18 März 2012 - 06:55
#32
Geschrieben 18 März 2012 - 09:21
Priisus wrote...
Sorry people, life got in the way... I updated the OP based on everyone's input here so far, thanks everyone! Apparently the Terminus Fleet bugged for my game... I remember doing the Blue Suns last.
I left the total max number for the Citadel Forces for now because there are way too many variables at the moment. I've been cross referencing my game with the ME wiki list and the IGN list.
Also I want to do this because apparently no matter how much calculation I did, it is NOT possible to get 8000 War Assets/4000 EMS without MP apparently. Thus, I'm hoping that everybody's inputs from their own game experience will help to prove this.Sir Ulrich Von Lichenstien wrote...
Couldn't see it on your list but in Embassy Commons, in the C-Sec building there, after the coup there is 2 C-Sec officers debating over whom they should be focussing on. Guy sat down believes should focus on the small crimes whilst the female standing says should focus on big crimes.
I've never properly checked what difference it makes but it definitly lists it as a negative if focus on small crimes stating that C-Sec is stretched out. The odd thing is, I picked the other option in my most recent playthrough and yet for some reason it still said same thing (suspect bug).
I will update this once we know which one gives a negative number or positive number.psychocandy wrote...
you dont need to keep Keiji's greybox, she only needs to be loyal, if she kept it she hacked the info, if you destroyed the data she claims to have pieced a small part together
if she isnt loyal she wont tell you what was in the greybox and she wont reappear after hacking the terminal and so wont join the war effort
Ok I need info on this because it totally bugged out on me on my first PT. I started a NG+ and I'm trying to avoid all CItadel quests and do this one first (people's suggestion on how to not bug it).
So if Kasumi is not loyal, she will not join you as part of the Alliance War Asset but you still get the Hanar, Drell and Spectre forces?
I was told that keeping the graybox is neccessary if you want both Hanar and Drell forces + Jondam's Spectre Unit AND Kasumi. If you don't keep the graybox, you have to lose either one. Please confirm this for me?
ive played with both options, kept and destroyed, the only difference is a few conversations during the quest, big i win bomb,admonishing her for staying in the greybox all the time, plus the piecing together from the fragments
#33
Geschrieben 19 März 2012 - 12:01
http://masseffect.wi...wiki/War_Assets
and it looks to me just looking at the Salarian numbers that curing the genophage actaully looses you some considerable assets, a whole salarian fleet, a couple of STG assets and of course Mordin now in my PLaythrough i got to around 3800 EMS,and am now wondering if its a case of strategic choice's in all 3 games that can net you the 5000+ without MP?
Plue all those little "reputation" conversations were you have to support one person or the other seem to net or loose you points as well as authorizing some things through the Spectre terminal eg, authorising an engineers transfer seems to hurt the Alliance Third Fleet.
Bearbeitet von Lurker8472, 19 März 2012 - 12:01 .
#34
Geschrieben 19 März 2012 - 12:07
KefkaGestahl wrote...
It's not. Have you seen my thread? Again, I haven't seen anybody post numbers higher than mine.
Yeap I've seen your thread and I do believe that you got the "perfect" playthrough from the SP point of view which means one thing: the devs got it wrong when you can get all the endings without the use of MP. What I'm trying is making a list of the stuffs that make up the numbers here.
Hsien wrote...
Anyone know about the Salarian STG strikeforce war asset? I had a playthrough where Kirahhe died in ME1 but i got the Salarian STG unit halfway through, But in my other playthrough where Kirahhe survived Virmire i only got Major Kirahhe and the STG unit does not appear. Anyone know the cause?
I second this. I've Kirrahe survived and did not get the STG task force, only Kirrahe and Salarian Third Fleet (from saving the original Salarian Councillor). The only save that I have where Kirahhe did not survive, I sacrificed the original Council. Wondering if the STG Task Force given by Dalatrass Linton?
Thnk you for those helping so far!
#35
Geschrieben 19 März 2012 - 12:19
Priisus wrote...
KefkaGestahl wrote...
It's not. Have you seen my thread? Again, I haven't seen anybody post numbers higher than mine.
Yeap I've seen your thread and I do believe that you got the "perfect" playthrough from the SP point of view which means one thing: the devs got it wrong when you can get all the endings without the use of MP. What I'm trying is making a list of the stuffs that make up the numbers here.Hsien wrote...
Anyone know about the Salarian STG strikeforce war asset? I had a playthrough where Kirahhe died in ME1 but i got the Salarian STG unit halfway through, But in my other playthrough where Kirahhe survived Virmire i only got Major Kirahhe and the STG unit does not appear. Anyone know the cause?
I second this. I've Kirrahe survived and did not get the STG task force, only Kirrahe and Salarian Third Fleet (from saving the original Salarian Councillor). The only save that I have where Kirahhe did not survive, I sacrificed the original Council. Wondering if the STG Task Force given by Dalatrass Linton?
Thnk you for those helping so far!
I think this ones more of a ME1 choice and curing the genophage comming back to bite you.
I went full paragon with that, gave Mordin his heroic send of and only got the third fleet from the councillor and Major Kirahee.
i'd have to check lets plays -- or try it myself -- on youtube.
Bearbeitet von Lurker8472, 19 März 2012 - 12:26 .
#36
Geschrieben 19 März 2012 - 12:20
maybe it's just me but your wording for the alliance fleet seems confusing. the base strength of each fleet is 90, if you sacthe council it's less 25 (-25) which gives you 65 then you add on the ships / other modifiers that exist in game. atm it feels like it's 90+25+
modifiers which isn't the case but that's a minor thing (again maybe it's just me)
Alliance Frigate Trafalgar adds 15 points not 23 ditto to Alliance Cruiser SSV Hong (not 25)
the STG task force comes from saving the new councilor (i.e sac the council in ME1)
Chemical Treatment should be +8 (not+23)
Bearbeitet von Unato, 19 März 2012 - 12:56 .
#37
Geschrieben 19 März 2012 - 12:50
This lets you fake the genophage, keep mordin as an asset, and get an extra salarian fleet, all the while keeping clan urdnot and korgan clans as war assets.
If wrex is alive he knows the fake and you lose support of the krogans
Bearbeitet von KillSlash45, 19 März 2012 - 12:50 .
#38
Geschrieben 19 März 2012 - 12:57
KillSlash45 wrote...
I was reading on the wiki and apparently to maximize war assets in the krogan/salarian war..... You need to KILL wrex in ME1, that way Urdnot wreav is a war asset in the third and is only worth 5 less.
This lets you fake the genophage, keep mordin as an asset, and get an extra salarian fleet, all the while keeping clan urdnot and korgan clans as war assets.
If wrex is alive he knows the fake and you lose support of the krogans
Pretty much what it says in the N7 guide from bioware, basically what i said about strategic choices, if you really want to get that shep lives ending you have to do things in all three games you really don't want to do, and now i am wondering if any of ME1/2's side missions like N7 Javaline Missiles Launched have an affect on war assets, i saved the civilians in that one, could saving the space port help out my fleets?
What other "no brainer" moral choices did i effectively make wrong and are preventing me from getting to that magic number without modding my game files.
#39
Geschrieben 19 März 2012 - 01:19
Lurker8472 wrote...
What other "no brainer" moral choices did i effectively make wrong and are preventing me from getting to that magic number without modding my game files.
unless proven otherwise, there's isn't asset in game to reach the 8K TMS mark atm. if you want mathematical prove there's a 49 page thread somewhere here on this said forum (last looked it was on this forum's 1st page), starting from page 26 / 27 are the numbers (from me and other users)
back on topic I think the Alliance figures are inflated and wrong, that said this thread is useful and a valuable resource for the community imo. I will continue comparing numbers when I get off my phone.
Bearbeitet von Unato, 19 März 2012 - 01:20 .
#40
Geschrieben 19 März 2012 - 01:29
Unato wrote...
Lurker8472 wrote...
What other "no brainer" moral choices did i effectively make wrong and are preventing me from getting to that magic number without modding my game files.
unless proven otherwise, there's isn't asset in game to reach the 8K TMS mark atm. if you want mathematical prove there's a 49 page thread somewhere here on this said forum (last looked it was on this forum's 1st page), starting from page 26 / 27 are the numbers (from me and other users)
back on topic I think the Alliance figures are inflated and wrong, that said this thread is useful and a valuable resource for the community imo. I will continue comparing numbers when I get off my phone.
49 pages, christ you guys are go getters aren't you?
Right, so its back to editing my game files -- Joy -- as for the inflated numbers i think they're taken directly from the game files Coalesced.bin which i've looked at and there seems to be a dissconnect between those valuesand whats displayed in game i.e some assets have starting strengths of 10-30,000 while giving nowere near that much in game:blink: while others have valeues as shown in game.
i've looked back on my number ansd before Priority Cerberus HQ and getting the Reaper Brain my numbers were actually around 3500 EMS, doing everything in all three games the way i wanted including brokering peace between the Geth and Quarians and i ended up choosing the green ending, just to see those funky plants with circuitry patterns.
EDIT:
In aprevious Play through i didn't have enough reputation to save both so had to chose one and the numbers were around 2700 i think with the geth, before getting the reaper brain or something like that, or i could be remebering things wrong. Too bad there isn't just one place in a file we could edit the readiness multipllyer and keep the game offline -- i've found that after a certain amout of time offline my game can't authorise my DLC or preorder bonus's for some strange reason.
Bearbeitet von Lurker8472, 19 März 2012 - 01:37 .
#41
Geschrieben 19 März 2012 - 01:42
it's not a disconnect really, you just have to read the full line and plot how it relates. Type Artifacts gives money, Type Military gives WA score directly and Type Modifier modifies a particular asset's WA score.
as for getting the magical number, well personally since I've already edited my c.bin I just nudged the reaper item to give me 20x as much WA score (I tried a 2000 fold increase and my game not surprisingly crashed). other people are fine with editing WA score on a per save basis (there's a save game editor floating around)
edit hmm I don't think I've ever seen the Partner Benefits on the Terminal. someone wants to shed some light on this?
Bearbeitet von Unato, 19 März 2012 - 01:46 .
#42
Geschrieben 19 März 2012 - 01:52
Unato wrote...
mmm well I didn't start the thread, I merely contributed to it when its existence was pointed out to me heh
it's not a disconnect really, you just have to read the full line and plot how it relates. Type Artifacts gives money, Type Military gives WA score directly and Type Modifier modifies a particular asset's WA score.
as for getting the magical number, well personally since I've already edited my c.bin I just nudged the reaper item to give me 20x as much WA score (I tried a 2000 fold increase and my game not surprisingly crashed). other people are fine with editing WA score on a per save basis (there's a save game editor floating around)
edit hmm I don't think I've ever seen the Partner Benefits on the Terminal. someone wants to shed some light on this?
Partner Benefit?
Not sure about that one?
But there are things you can authorise through the terminal that seem to affect your EMS, like i mentioned about the engineer, after doing that i'm sure there was an update in the third fleet about suffering losses to cerberus due to a lack of engineers, or i could be reading into it wrong, looks like something else i will have to test out in another playthrough.
#43
Geschrieben 19 März 2012 - 01:56
the eng transfer I think is a -4 to 3rd fleet
#44
Geschrieben 19 März 2012 - 02:01
Unato wrote...
I imagine Partner Benefit comes from some random conversation I may have missed then.
the eng transfer I think is a -4 to 3rd fleet
The only thing i could think of as a partner benefit i see in game is the bonus powers you unlock through conversation and possible the research you can do in Liaras quarters, otherwise i don't know what it is, sorry.
#45
Geschrieben 19 März 2012 - 03:14
It's what you get if you killed the council but then saved the new salarian councilor.Priisus wrote...
Anyone know about the Salarian STG strikeforce war asset? I had a playthrough where Kirahhe died in ME1 but i got the Salarian STG unit halfway through, But in my other playthrough where Kirahhe survived Virmire i only got Major Kirahhe and the STG unit does not appear. Anyone know the cause?
By the Normandy docking bay, in Act 1, you'll hear a couple talking about how the husband is going to be deployed. You have to keep leaving the area and coming back, and eventually, the wife will mention that salaries are short and that she'll have to get a second job. Once those conversations are exhausted, you can authorize full payment at the spectre terminal.Lurker8472 wrote...
The only thing i could think of as a partner benefit i see in game is the bonus powers you unlock through conversation and possible the research you can do in Liaras quarters, otherwise i don't know what it is, sorry.
It sucks, but some of the CDF assets require you to keep leaving the area and coming back just to hear out conversations.
Bearbeitet von KefkaGestahl, 19 März 2012 - 03:18 .
#46
Geschrieben 19 März 2012 - 03:45
#47
Geschrieben 19 März 2012 - 03:46
KefkaGestahl wrote...
It's what you get if you killed the council but then saved the new salarian councilor.Priisus wrote...
Anyone know about the Salarian STG strikeforce war asset? I had a playthrough where Kirahhe died in ME1 but i got the Salarian STG unit halfway through, But in my other playthrough where Kirahhe survived Virmire i only got Major Kirahhe and the STG unit does not appear. Anyone know the cause?By the Normandy docking bay, in Act 1, you'll hear a couple talking about how the husband is going to be deployed. You have to keep leaving the area and coming back, and eventually, the wife will mention that salaries are short and that she'll have to get a second job. Once those conversations are exhausted, you can authorize full payment at the spectre terminal.Lurker8472 wrote...
The only thing i could think of as a partner benefit i see in game is the bonus powers you unlock through conversation and possible the research you can do in Liaras quarters, otherwise i don't know what it is, sorry.
It sucks, but some of the CDF assets require you to keep leaving the area and coming back just to hear out conversations.
In the words of James Cromwell in STFC -- "Sweet Jesus!" for gods sake bioware you make afantastic game and almost ruin it for me with crappy endings, game mechanics that serve no purpose and now i have to keep listening to those two to get an asset, say what you like about the mind numbing tedium of ME1 and the Mako atleast that thing was straight forward, even if you were the crapiest driver in the world!
#48
Geschrieben 19 März 2012 - 03:53
#49
Geschrieben 19 März 2012 - 03:56
Rohirrim wrote...
My total points were 7144. Scanned all systems to 100% and played all missions. I saved the council in ME1 which may have been bad due to the lack of some Alliance ships but saved the Rachni, Geth, Quarians and Krogan. No idea how I am supposed to get to 8000, however...
you cant no way possible i've gotten 6 more points higher then you with mp but with out mp all quest done 7102{last part is from the reaper's heart} there no possible way to get 8k in the game without mp since you get10+ each time you promote your character to the frontlines
Bearbeitet von Ravenmyste, 19 März 2012 - 03:59 .
#50
Geschrieben 19 März 2012 - 04:01
KefkaGestahl wrote...
It's what you get if you killed the council but then saved the new salarian councilor.Priisus wrote...
Anyone know about the Salarian STG strikeforce war asset? I had a playthrough where Kirahhe died in ME1 but i got the Salarian STG unit halfway through, But in my other playthrough where Kirahhe survived Virmire i only got Major Kirahhe and the STG unit does not appear. Anyone know the cause?By the Normandy docking bay, in Act 1, you'll hear a couple talking about how the husband is going to be deployed. You have to keep leaving the area and coming back, and eventually, the wife will mention that salaries are short and that she'll have to get a second job. Once those conversations are exhausted, you can authorize full payment at the spectre terminal.Lurker8472 wrote...
The only thing i could think of as a partner benefit i see in game is the bonus powers you unlock through conversation and possible the research you can do in Liaras quarters, otherwise i don't know what it is, sorry.
It sucks, but some of the CDF assets require you to keep leaving the area and coming back just to hear out conversations.
and if you saved the council and saved the salarian you will get the salarian fleet as a thank you
Bearbeitet von Ravenmyste, 19 März 2012 - 04:02 .





Nach oben







