List of war assets in SP campaign and how to get them
#76
Posté 21 mars 2012 - 08:05
I know it's the case with Wrex cause I've tried it once just to see wth goes on but I don't have a Wreav save to test
#77
Posté 21 mars 2012 - 11:06
Herethos wrote...
Spoiler
Also the War assets value seems bugged, on first playthrough Grunt was worth 50 iirc on second 25.
Grunt should be worth 25 like all other squaddies NPCs (with the exception of Wrex who is 30), but he added extra points to the Aralakh company if he's loyal (I'll get the numbers when I'm doing the Krogan list).
Unato wrote...
yea but isn't krogan + mordin < krogan + dead mordin
I know it's the case with Wrex cause I've tried it once just to see wth goes on but I don't have a Wreav save to test
I have a Wreav save coming up... just need to finish Geth Heretic mission and Collector's Base in ME2. Although I think I asked Mordin to keep Maelon's data *bah*... we'll see if that affects his decision about sabotaging the cure...
#78
Posté 21 mars 2012 - 11:43
#79
Posté 21 mars 2012 - 01:59
Unato wrote...
if you do every priority mission only you'll prob come out with ~2K asset... unless you screw over the krogan, then I guess it's less since the Salarian has all of 2 fleets to offer you.
off course if you're aiming to the least amount of asset ever you'll have to go back to ME1 / ME2 and make sure the council is dead, kirrahe is dead, wrex is dead, thane is dead, tali is dead, legion is dead and prob other plot points that I really cannot be bothered to look up and list
Sounds like a fun playthrough, destroy everything. I did a similar type of run in Dargon Age: Origins. I killed off all companions.
I tricked the Krogan and still got help from both. Wouldn't it be better to help them and get less Salarian support?
#80
Posté 21 mars 2012 - 02:28
Let me add another "support" option: The first time you go to the "Bank" area of the Presidium Commons, you'll see a Gung-Ho Civilian and a Reluctant Civilian arguing. If you support the Gung-Ho Civilian, it neither adds to nor subtracts from any War Assets, but it gives you +2 Reputation. If you support the Reluctant Civilian, it adds +5 to the Civilian Defense Force War Asset, so it's better to support the Reluctant Civilian if you're trying to maximize War Assets, while it's better to support the Gung-Ho Civilian if you're trying to maximize Reputation.
Modifié par MartialArtsMaster, 21 mars 2012 - 02:31 .
#81
Posté 21 mars 2012 - 03:33
Sabotage gets the salarian 1st fleet worth 150 assets (not to be confused with 3rd fleet you get for saving the counsellor)
Sucessful Sabotage genophage needs- have wreav/destroy data/convince mordin to help
negatives
No wrex -30
Lose eve -50
Postives
But wreav & mordin are both +25
so if you pull off the sabotage you get 130 more assets
Am i right in thinkin this not 100% on the math
#82
Posté 21 mars 2012 - 04:11
Esselte wrote...
So i have been figuring out the krogran/salarian maximum war assets if sabotage is worth it
Sabotage gets the salarian 1st fleet worth 150 assets (not to be confused with 3rd fleet you get for saving the counsellor)
Sucessful Sabotage genophage needs- have wreav/destroy data/convince mordin to help
negatives
No wrex -30
Lose eve -50
Postives
But wreav & mordin are both +25
so if you pull off the sabotage you get 130 more assets
Am i right in thinkin this not 100% on the math
EDIT: I just found out I was mistaken about some of the numerical values, so I have to change a lot of my conclusions.
Whether or not sabotage is worth it depends ENTIRELY on if Wrex is the Urdnot leader or if Wreav is the Urdnot leader.
The problem is that if Wrex is the Urdnot leader, you can't afford NOT to cure the genophage, because if you don't cure it, Wrex finds out after Priority: Rannoch and takes away himself 30, Clan Urdnot 300, and Krogan Mercenaries 75 as War Assets. That's a 405 loss in War Assets, which isn't worth Salarian 1st Fleet 150 + Mordin Solus 25 = 175 you can get only if you leave the cure sabotaged. Meanwhile, Eve takes away 50 if she dies, and she needs to die to save Mordin Solus 25...which is a -25 net loss. That isn't worth if it you're just going to support the krogans anyway, better to save Eve.
But if Wreav is the Urdnot leader, he never finds out so he never takes away any of your krogan assets. And Wreav doesn't give you Krogan Mercenaries like Wrex does, so there's no advantage to siding with Wreav, and no disadvantage to siding with the salarians. Also, Wreav being in charge is one of the conditions to save Mordin, the other being Eve's death, so in the case of Wreav being in charge, there's a net loss of - 50 Eve's death + 25 Mordin = -25. But since Wreav never takes away krogan assets you can safely side with the salarians and get the 150 Salarian 1st Fleet. Eve+Mordin net loss -25 + 150 = 125.
Of course, if you save Eve, you don't get the -50 loss of Krogan Clans. But then you have to kill Mordin in order to get the 150 Salarian 1st Fleet. So Salarian 1st Fleet 150 - 25 Mordin's death = 125. Same as above, actually!
TL;DR Summary:
If Wrex is in charge, you have a much greater advantage if you preserve Maelon's data in ME2 saving Eve's life in ME3 and then side with the krogans and successfully cure the genophage.
If Wreav is in charge, you have a much greater advantage if you destroy Maelon's data in ME2 causing Eve to die in ME3 and then side with the salarians and allow the sabotage to go unfixed.
So Paragon players are advised to talk Wrex down on Virmire for example, and Renegade players are advised to kill Wrex on Virmire for example.
Final Conclusion for players who just want as high a War Assets score as humanly possible, caring not a whit about characters or story or morality:
Kill Wrex on Virmire, destroy Maelon's data in ME2, side with salarians in ME3. You lose Krogan Mercenaries 75 for Wrex not being the leader, 10 points off for Eve's death, and 5 points because Urdnot Wreav is only 25 as a War Asset while Urdnot Wrex is 30 as a War Asset. So you lose a total of 90 off krogan support, but you gain Salarian 1st Fleet 110 and Mordin Solus 25 for Wreav being in charge and Eve dead, so you gain a total of 135 points. 135 - 90 = 45 "net gain" for this course of action.
Modifié par MartialArtsMaster, 21 mars 2012 - 08:01 .
#83
Posté 21 mars 2012 - 09:58
MartialArtsMaster wrote...
psychocandy brought up the Admiral-Xen-supporting War Asset, and I have another "choose who to support" War Asset to add: When Admiral Raan and Admiral Gerrel get into an argument, if you support Raan, this subtracts -10 from the Quarian Heavy Fleet and does not increase any War Assets, while if you support Gerrel, this adds +25 to the Quarian Heavy Fleet and does not decrease any War Assets. So in this particular case, it's better to support Gerrel.
Let me add another "support" option: The first time you go to the "Bank" area of the Presidium Commons, you'll see a Gung-Ho Civilian and a Reluctant Civilian arguing. If you support the Gung-Ho Civilian, it neither adds to nor subtracts from any War Assets, but it gives you +2 Reputation. If you support the Reluctant Civilian, it adds +5 to the Civilian Defense Force War Asset, so it's better to support the Reluctant Civilian if you're trying to maximize War Assets, while it's better to support the Gung-Ho Civilian if you're trying to maximize Reputation.
theres a couple of others too, support the bar owner over the c-sec officer on surveilence vids and support the ignore small crimes with the 2 c-sec officers, both increase citadel defence force
#84
Posté 23 mars 2012 - 02:18
MartialArtsMaster wrote...
Kill Wrex on Virmire, destroy Maelon's data in ME2, side with salarians in ME3. You lose Krogan Mercenaries 75 for Wrex not being the leader, 10 points off for Eve's death, and 5 points because Urdnot Wreav is only 25 as a War Asset while Urdnot Wrex is 30 as a War Asset. So you lose a total of 90 off krogan support, but you gain Salarian 1st Fleet 110 and Mordin Solus 25 for Wreav being in charge and Eve dead, so you gain a total of 135 points. 135 - 90 = 45 "net gain" for this course of action.
first fleet is worth 150 so it's a 60 point gain (assuming your maths is correct naturally, hard to double check on a phone =p)
that's an interesting gain. I wonder if you save the council and kill wrex will it net you more asset in the long run
#85
Posté 23 mars 2012 - 03:25
#86
Posté 23 mars 2012 - 04:01
#87
Posté 23 mars 2012 - 04:59
El_Feroz wrote...
In my Playthrough I gather just about everything with 6,300 or so points. Decided to destroy the reapers but I didn't get the bonus scene where the soldier in the rubble breaths In. I didn't play multi since bioware said It wasn't require. Anybody know why I didn't get that bonus scene?
You only had an effective 3,150 points. To get the ending where Shepard breaths in you have to have 4000 + save Anderson from TIM. Without playing multiplayer your EMS rating is always cut in half (effectiveness is 50%).
#88
Posté 23 mars 2012 - 05:47
Geowil wrote...
El_Feroz wrote...
In my Playthrough I gather just about everything with 6,300 or so points. Decided to destroy the reapers but I didn't get the bonus scene where the soldier in the rubble breaths In. I didn't play multi since bioware said It wasn't require. Anybody know why I didn't get that bonus scene?
You only had an effective 3,150 points. To get the ending where Shepard breaths in you have to have 4000 + save Anderson from TIM. Without playing multiplayer your EMS rating is always cut in half (effectiveness is 50%).
Ohh. What a noob mistake by me. Thkz will do next time.
#89
Posté 23 mars 2012 - 10:48
El_Feroz wrote...
Geowil wrote...
El_Feroz wrote...
In my Playthrough I gather just about everything with 6,300 or so points. Decided to destroy the reapers but I didn't get the bonus scene where the soldier in the rubble breaths In. I didn't play multi since bioware said It wasn't require. Anybody know why I didn't get that bonus scene?
You only had an effective 3,150 points. To get the ending where Shepard breaths in you have to have 4000 + save Anderson from TIM. Without playing multiplayer your EMS rating is always cut in half (effectiveness is 50%).
Ohh. What a noob mistake by me. Thkz will do next time.
and you need to be over 4k EMS "before" you attack TIM's base
#90
Posté 25 mars 2012 - 05:41
More Salarian support than I'd get if I cured th Genophage for real?
#91
Posté 25 mars 2012 - 02:33
#92
Posté 27 mars 2012 - 12:01
#93
Posté 27 mars 2012 - 12:27
#94
Posté 31 mars 2012 - 07:19
I'm hoping somebody can help me with this: for a while I thought (and quite a bunch of people told me that it's the case) that to get the Salarian Special Tasks Group (not the STG Task Force), you have to butter up Dalatrass Lintorn and sabotage the Genophage cure.
However this does not seem to be the case, I got it after Sur'Kesh. However the two saves that I got this asset, I sacrificed the original council and Kirrahe did not survive. So I'm not sure which is the real cause. I can confim that whether Wrex or Wreav is the clan leader and whether saving Maelon's data are not the cause because I have both variables on those two saves.
Hoping that somebody with a sacrifice the original council and have Kirrahe alive save can tell me about this.
#95
Posté 01 avril 2012 - 12:39
for the record I've never gotten the task group on any of my play through with Kirrahe and original council alive.
#96
Posté 01 avril 2012 - 12:53
Unato wrote...
the game files does say you're meant to get it if Kirrahe is alive, but I wouldn't be surprised if it was bugged and the unlock condition has been messed up
for the record I've never gotten the task group on any of my play through with Kirrahe and original council alive.
Guess it's a total bug, I never got it with Kirrahe alive and only got it on the playthrough he's dead.
Thank you so much Unato, you're awesome, such a great help.
#97
Posté 04 avril 2012 - 07:26
#98
Posté 04 avril 2012 - 07:55
#99
Posté 04 avril 2012 - 10:40
LookingGlass93 wrote...
There's something missing from the Dark Energy Dissertation. You only get the +4 boost to the dissertation if Conrad survives in ME3. So to get it, in addition completeing the quests listed you must complete the ME1 sidequest about the waitress working under cover at Chora's Den.
You get his Dark Energy paper the moment you talked to him (after you get the quest from the clinic doctor). You'll only get the +4 from his friend Gavin Hossle's schematics but it's written in old Asari dialect which is why you need to have Matriach Dilinaga's writings and Elkoss Combine License from ME1.
All you have to do is to make sure Conrad survives ME2's Illium event.
You don't need to complete Jenna's (the waitress from Chora's Den) mission in ME to get Conrad's asset(s). All Jenna does is to ensure Conrad's survival at the end of the quest. And you have to get the paper from Conrad before you finish the mission (he dissappears after the quest whether he lives or not).
Funker Shepard wrote...
I'm pretty sure I had Mikhailovich and I didn't sacrifice the council. I'll have to double check when I get back home, but either that info is mistaken, or aceing his interview in ME1 (he's the guy who does the surprise inspection, right?) keeps him alive.
No Mikhailovich will only survive in ME3 if Shepard did not save the Council because his Flotilla did not take much damage during the Battle of the Citadel. I aced his interview in ME but saved the Council and he does not appear in ME3 as a war asset.
Modifié par Priisus, 04 avril 2012 - 10:42 .
#100
Posté 09 avril 2012 - 06:32





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