List of war assets in SP campaign and how to get them
#101
Posté 20 avril 2012 - 10:15
I know that ME3 had been released for almost 2 months now and most of us had already beaten this game to the death. But there are still lots of threads asking about the magical 4000 EMS... and since the price of the game has gone down, there are more people picking the game up. Help spread the word. And hope that the Extended Cut will get us motivated again.
/cheers
#102
Posté 20 avril 2012 - 06:45
I'm getting a total of 7,503...keeping in mind that I adjust numbers for options that would add points one place but cost points elsewhere.
Too bad I can't post a PDF. I could try a cut/paste.
In verifying my information, I did come across a blurb that to get the Salarian STG, you have to sacrifice Kirrahe in ME1 because his substitute gives it to you (give 20 to get 35). I also found that the -100 for the Rachni Workers is only if you save the Rachni Queen SUBSTITUTE...something I was missing when I was figureing this out earlier.
#103
Posté 22 avril 2012 - 04:57
Priisus wrote...
Wrex VS Wreav and Salarians
(highest number requires you to save Maelon's data in Mass Effect 2)
Saving Wrex & not sabotaging the Geneophage cure:
*** If Wrex is alive, do not ever think about sabotaging the cure!
+30 from Wrex
+75 from Krogan Mercenaries
Total: +105
Wrex dead and sabotaging the Geneophage cure (requires killing Mordin if you saved Maelon's data):
+25 from Wreav
+150 from Salarian First Fleet
Total: +175
Wrex dead and sabotaging the Geneophage cure (destroyed Maelon's data):
+25 from Wreav
+150 from Salarian First Fleet
+25 from Mordin Solus
- 50 from Krogan Clans (Eve died)
Total: +150
* Note: Padok Wiks (Mordin's replacement if he's dead) is never a war asset.
General rule of thumb: If Wrex is alive, do not sabotage the cure. If Wreav is the clan leader, sabotage the cure. Although the highest number does require you to be a total jerk and kill our favorite Salarian scientist.
Based on this, it sounds like it would be a good idea to have Mordin die during Mass Effect 2. The reason would be that you could still save Eve (save maelons' data) and not have to murder Mordin ( you would be killing Padok Wiks instead).
You would get
+25 for Wreav
+150 for Salarian First Fleet
(and avoid the -50 penalty for Eve's death since she's still alive)
#104
Posté 23 avril 2012 - 03:58
djspectre wrote...
Based on this, it sounds like it would be a good idea to have Mordin die during Mass Effect 2. The reason would be that you could still save Eve (save maelons' data) and not have to murder Mordin ( you would be killing Padok Wiks instead).
You would get
+25 for Wreav
+150 for Salarian First Fleet
(and avoid the -50 penalty for Eve's death since she's still alive)
Anyone confirm this combination? I re-ran the numbers and indeed it's 25 extra points this way.
#105
Posté 23 avril 2012 - 04:26
Here's a link to download it from ADrive.
http://www.adrive.co...lic/jpRTVW.html
I've got 7,478 total assets possible on a ME -> ME2 -> ME3 playthrough.
The only bugger I'm working on is in ME with Conrad Verner. To get the extra +4, you have to get "all" of Matriarch Dilanaga's writings. The problem is that on my current play through ME I'm not high enough on my P/R to unlock the extra mission you get once you fill 3/4 of the P or R bars. This means the two locked worlds won't be on my map to explore for resources, and I know each world has some of her writings. I wonder if you really need ALL of her writings or just enough of them. Research indicates there is a total of 16 to get...4 of them related to the bonus P/R mission.
I am hoping that as the ME quest relating to the writings only require you find 10 of them, that I have completed the quest means 10 is all you need to have to unlock it in ME3.
Modifié par zer0netgain, 23 avril 2012 - 04:39 .
#106
Posté 24 avril 2012 - 03:20
djspectre wrote...
Based on this, it sounds like it would be a good idea to have Mordin die during Mass Effect 2. The reason would be that you could still save Eve (save maelons' data) and not have to murder Mordin ( you would be killing Padok Wiks instead).
You would get
+25 for Wreav
+150 for Salarian First Fleet
(and avoid the -50 penalty for Eve's death since she's still alive)
Yes I think that will be possible, I have yet a save where Mordin died in ME2. I believe there is no way to convince Padok to sabotage the cure so you have to kill him. It's not that different (except for your moral conscience I guess)... you just have to kill Mordin's funny replacement or Mordin himself to get this result.
As for 7530 (the number I believe to be the highest obtainable at the moment - current state of game), you need:
The straightforward ones
- Crucible: 815 (choose to keep Collector's Base in ME2 to get an extra 10 points)
- Ex-Cerberus: 260 (just make sure Jacob, Miranda and Kelly survive ME2 and ME3)
- Alien: 1000 (save Noveria Rachni Queen and Balak in ME1)
- Alliance: 1696 (Save the Council in ME1, complete the ME2 DLCs, have all ME2 squaddies loyal & survive the SM, send Dr.Chakwas and the VS as war assets, get Allers on board, have From Ashes DLC)
- Asari: 668 (Save the Council in ME1)
- Turian: 633
- Geth & Quarian: 1335 (achieve peace between them and you don't have to worry about the Geth Heretics decision)
- Salarian - bugged atm: 318 (Save the Council in ME1, make sure Thane is alive -> Salarian Third Fleet +133, Sabotage the Genophage cure -> Salarian First Fleet, Kirrahe dead -> Salarian Special Tasks Group +35)... the Kirrahe dead condition to get the Salarian Special Tasks Group is the bugged one, you're supposed to get it in addition to Kirrahe in the mined game file, instead the only way to get it atm is to have Kirrahe dead. Mordin dies either way if you sabotage the cure, whether it's himself or Padok doing the deed.
- Krogan: 790 (Have Wrex died at Virmire so Wreav is the Krogan leader and it's "safe" to sabotage the Genophage cure, save Maelon's data in ME2 to ensure Eve survive, have Grunt alive and loyal but choose to save the Rachni Queen (only if it's the original one from Noveria) and let Aralakh Company take a -25 points).
Modifié par Priisus, 24 avril 2012 - 03:21 .
#107
Posté 24 avril 2012 - 03:24
zer0netgain wrote...
Okay, I've put my spreadsheet to a PDF for easy viewing. Six pages.
Here's a link to download it from ADrive.
http://www.adrive.co...lic/jpRTVW.html
I've got 7,478 total assets possible on a ME -> ME2 -> ME3 playthrough.
The only bugger I'm working on is in ME with Conrad Verner. To get the extra +4, you have to get "all" of Matriarch Dilanaga's writings. The problem is that on my current play through ME I'm not high enough on my P/R to unlock the extra mission you get once you fill 3/4 of the P or R bars. This means the two locked worlds won't be on my map to explore for resources, and I know each world has some of her writings. I wonder if you really need ALL of her writings or just enough of them. Research indicates there is a total of 16 to get...4 of them related to the bonus P/R mission.
I am hoping that as the ME quest relating to the writings only require you find 10 of them, that I have completed the quest means 10 is all you need to have to unlock it in ME3.
Thank you zer0netgain! I will check it on it and tell you about it... Not too sure about the conditions for Matriach DIlinaga's writings, I personally never had it on any of my three ME1 playthroughs (hated the Mako so much)... I hope somebody here can clarify this.
Modifié par Priisus, 24 avril 2012 - 03:24 .
#108
Posté 24 avril 2012 - 06:06
I've had some people say they got 7800-7900 TMS without even an 'ideal' playthrough of Mass Effect 3 (they admit to screwing certain decisions up) and keep spreading the false rumor that 8000+ TMS is more than possible with only Single Player.
This helps to show them for the liars, trolls, or simple uneducated players that they are. Thanks!
#109
Posté 24 avril 2012 - 05:38
#110
Posté 25 avril 2012 - 04:22
#111
Posté 25 avril 2012 - 11:56
IsaacShep wrote...
I'm not entirely sure what you say about Salarian Third Fleet is true. I think you get Third Fleet no matter which Salarian Concilour you save (old or new). I think I got it in my game, will check tomorrow to be sure
Not for my two Sheps who let the Destiny Ascension get lazered by Sovereign
You get only the STG Task Force from the female/new Councilor, you can double check that for me though
#112
Posté 26 avril 2012 - 08:21
Sucks because I would get both ME1 DLC's just for the extra ME3 points (Balak) on a new playthrough.
Modifié par djspectre, 26 avril 2012 - 08:21 .
#113
Posté 26 avril 2012 - 08:27
Priisus wrote...
djspectre wrote...
Based on this, it sounds like it would be a good idea to have Mordin die during Mass Effect 2. The reason would be that you could still save Eve (save maelons' data) and not have to murder Mordin ( you would be killing Padok Wiks instead).
You would get
+25 for Wreav
+150 for Salarian First Fleet
(and avoid the -50 penalty for Eve's death since she's still alive)
Yes I think that will be possible, I have yet a save where Mordin died in ME2. I believe there is no way to convince Padok to sabotage the cure so you have to kill him. It's not that different (except for your moral conscience I guess)... you just have to kill Mordin's funny replacement or Mordin himself to get this result.
As for 7530 (the number I believe to be the highest obtainable at the moment - current state of game), you need:
The straightforward onesThe slightly more complicated ones
- Crucible: 815 (choose to keep Collector's Base in ME2 to get an extra 10 points)
- Ex-Cerberus: 260 (just make sure Jacob, Miranda and Kelly survive ME2 and ME3)
- Alien: 1000 (save Noveria Rachni Queen and Balak in ME1)
The complicated ones
- Alliance: 1696 (Save the Council in ME1, complete the ME2 DLCs, have all ME2 squaddies loyal & survive the SM, send Dr.Chakwas and the VS as war assets, get Allers on board, have From Ashes DLC)
- Asari: 668 (Save the Council in ME1)
- Turian: 633
- Geth & Quarian: 1335 (achieve peace between them and you don't have to worry about the Geth Heretics decision)
- Salarian - bugged atm: 318 (Save the Council in ME1, make sure Thane is alive -> Salarian Third Fleet +133, Sabotage the Genophage cure -> Salarian First Fleet, Kirrahe dead -> Salarian Special Tasks Group +35)... the Kirrahe dead condition to get the Salarian Special Tasks Group is the bugged one, you're supposed to get it in addition to Kirrahe in the mined game file, instead the only way to get it atm is to have Kirrahe dead. Mordin dies either way if you sabotage the cure, whether it's himself or Padok doing the deed.
Total: 7515 points, Allers has 3 cabin interviews which will net +15 in total so the final result is 7530 points.
- Krogan: 790 (Have Wrex died at Virmire so Wreav is the Krogan leader and it's "safe" to sabotage the Genophage cure, save Maelon's data in ME2 to ensure Eve survive, have Grunt alive and loyal but choose to save the Rachni Queen (only if it's the original one from Noveria) and let Aralakh Company take a -25 points).
Add to the list of bugged War Assets the Citadel Defense Force. There is a pair of C-Sec officers arguing about whether to let petty crimes slide and focus on bigger ones, or deal with the petty crimes also. Currently, no matter which c-sec person you side with, you'll always get the 'focus on petty crimes' war asset which causes a penalty to the Citadel Defense Force war asset.
#114
Posté 26 avril 2012 - 04:23
djspectre wrote...
Add to the list of bugged War Assets the Citadel Defense Force. There is a pair of C-Sec officers arguing about whether to let petty crimes slide and focus on bigger ones, or deal with the petty crimes also. Currently, no matter which c-sec person you side with, you'll always get the 'focus on petty crimes' war asset which causes a penalty to the Citadel Defense Force war asset.
I believe you have to side with the angry C-sec officer over the patient C-sec officer in the C-sec office and the Apollo's Cafe manager over the C-sec officer (the one asking for the video camera footage).
#115
Posté 26 avril 2012 - 04:33
SPOILER
I used a character imported from the first walktrough of ME3 (which is originally imported from ME2).
Almost 7000 points of effective galactic readiness, renegade ending (destroy the reapers) chosen, Anderson saved...why I couldn't see my shepard breath? Buh!
#116
Posté 26 avril 2012 - 04:44
djspectre wrote...
Since Bioware merged with EA, the Bring Down the Sky DLC is no longer available. Nor can it be activated by other means even if you do manage to find a 3rd party to download it from.
Sucks because I would get both ME1 DLC's just for the extra ME3 points (Balak) on a new playthrough.
I was able to get Bring Down the Sky without a problem. Ive had it for several weeks now.
#117
Posté 26 avril 2012 - 09:12
meimightbe wrote...
djspectre wrote...
Add to the list of bugged War Assets the Citadel Defense Force. There is a pair of C-Sec officers arguing about whether to let petty crimes slide and focus on bigger ones, or deal with the petty crimes also. Currently, no matter which c-sec person you side with, you'll always get the 'focus on petty crimes' war asset which causes a penalty to the Citadel Defense Force war asset.
I believe you have to side with the angry C-sec officer over the patient C-sec officer in the C-sec office and the Apollo's Cafe manager over the C-sec officer (the one asking for the video camera footage).
oh you have to do both of those specific choices in order to get the 'ignore petty crimes' to work? I dunno about that. Because there is a separate entry dealing with the Apollo's Cafe bit stating that the footage helped arrests and there is another separate entry for the petty crimes vs don't watch petty crimes.
Can anyone here confirm or debunk this?
#118
Posté 26 avril 2012 - 09:12
Melca36 wrote...
djspectre wrote...
Since Bioware merged with EA, the Bring Down the Sky DLC is no longer available. Nor can it be activated by other means even if you do manage to find a 3rd party to download it from.
Sucks because I would get both ME1 DLC's just for the extra ME3 points (Balak) on a new playthrough.
I was able to get Bring Down the Sky without a problem. Ive had it for several weeks now.
I'll have to give it another shot then. Where did you go to get your activation code/registration? the Bioware site that the DLC links to is gone.
This is the page I go to to download the DLC: http://masseffect.bi...nthesky_pc.html
It tells me to log in and then get a CD key at the bottom which redirects me to the login page but gives me no information as to where to regisiter my ME1 game. Its like all the ME1 stuff (except the external wiki) is like gone from bioware/ea's website lol.
This is the page available for registering and it doesn't have ME1 as an option, only ME2 and 3
http://social.biowar...es_register.php
Modifié par djspectre, 26 avril 2012 - 09:18 .
#119
Posté 27 avril 2012 - 12:14
Nosforit wrote...
You only need enough writings to complete the UNC: Asari Writings assignment, which is either 10 or 12. Don't remember which. You don't need all 16 of them.
I just completed an ME1 run and completed the assignment at 10.
#120
Posté 29 avril 2012 - 06:18
djspectre wrote...
meimightbe wrote...
djspectre wrote...
Add to the list of bugged War Assets the Citadel Defense Force. There is a pair of C-Sec officers arguing about whether to let petty crimes slide and focus on bigger ones, or deal with the petty crimes also. Currently, no matter which c-sec person you side with, you'll always get the 'focus on petty crimes' war asset which causes a penalty to the Citadel Defense Force war asset.
I believe you have to side with the angry C-sec officer over the patient C-sec officer in the C-sec office and the Apollo's Cafe manager over the C-sec officer (the one asking for the video camera footage).
oh you have to do both of those specific choices in order to get the 'ignore petty crimes' to work? I dunno about that. Because there is a separate entry dealing with the Apollo's Cafe bit stating that the footage helped arrests and there is another separate entry for the petty crimes vs don't watch petty crimes.
Can anyone here confirm or debunk this?
I need a bit of clarification, does the seperate entry you're talking about say "A Spectre gave C-Sec permission to tap into surveillance on private citizens. C-Sec used the footage to make several arrests, improving security."
If that's the entry you're talking about, then you get that from the Spectre terminal.
#121
Posté 29 avril 2012 - 07:06
#122
Posté 01 mai 2012 - 09:46
Losing 65 for Kasumi (25+40 for Spectres), 50 for Arrival, 100 for From Ashes and 30 for Overlord (Gavin Archer only gives an asset if you've played Overlord, I think)
#123
Posté 01 mai 2012 - 10:47
It doesn't look like the Turian Spec Ops from Pinnacle Station requires that DLC. Also, Gavin Archer shows up if you keep David with Cerberus. However, both show up (lol wut) if you save him and send him to Grissom. I don't see what the data Gavin gave you actually doing anything.
There were indeed a few conversations that you could pick a side and not do anything, but no biggie.
Modifié par incinerator950, 01 mai 2012 - 10:52 .
#124
Posté 02 mai 2012 - 11:37
incinerator950 wrote...
I didn't see this, but where did you put the Smuggler from Purgatory after the coup? She's the blonde yelling at the Turian for smuggling medical supplies while her homeworld is burning. I know I saw the con-man which has to be done before the Coup, that's the two C-Sec Turian Officers.
It doesn't look like the Turian Spec Ops from Pinnacle Station requires that DLC. Also, Gavin Archer shows up if you keep David with Cerberus. However, both show up (lol wut) if you save him and send him to Grissom. I don't see what the data Gavin gave you actually doing anything.
There were indeed a few conversations that you could pick a side and not do anything, but no biggie.
The con-artist is from hearing the conversation between two Turian C-Sec Officers before the coup. You then have to go to the Spectre Terminal and authorize the sucker's deportation. Don't think the blonde girl at the dance floor area after the Coup does/changes anything to the game.
The Turian Spec Ops don't require you to have Pinnacle Station DLC, you just get them from the *location*
As for the Overlord DLC, yeah it's a pretty wut lulz situation; no matter what you decided to do with David, Dr. Archer will still be with Dr. Cole's entourage (I didn't even do Overlord on one playthrough and he still shows up)... However, David adds points to Kahlee Sanders (under Alliance) and you can't get this if he's still with Cerberus as he won't be at Grissom Academy.
Wulfram wrote...
So if my back of the envelope calculations are correct, max war assets without payed for DLC is 7285?
Losing 65 for Kasumi (25+40 for Spectres), 50 for Arrival, 100 for From Ashes and 30 for Overlord (Gavin Archer only gives an asset if you've played Overlord, I think)
From the wiki:
If the player did not have Kasumi in Mass Effect 2 or she did not survive the suicide mission, or if the player is starting a fresh Mass Effect 3 game after picking the "Numerous" death option, Shepard will have no interaction with her during the quest. During the final scene with Bau and Zymandis, you must choose between saving Bau (using a Renegade interrupt) or stopping the upload. Saving Bau grants you Spectre Unit, while stopping the upload grants you the Hanar and Drell Forces.
I'm guessing this quest will still be available even without having Kasumi. Pretty sure Din Korlack's quest is there even if you don't have Zaeed or he did not survive. Zaeed and Kasumi are their own war assets (25 each) so I guess that's all we'll be missing without their DLCs. Heck Balak appears even if you didn't complete/don't have Bring Down the Sky, he's there as long as you didn't kill him in ME1. Not sure what happens if you kill him though, I don't have such save. Liara will still be the Shadow Broker and gives out the quest to find her wet squad from the Volus.
I think the obly DLC that matters is From Ashes where you can get an extra 100 points and not having/completing Arrival takes 50 points off Alliance103rd Marine Division.
djspectre wrote...
oh you have to do both of those specific choices in order to get the 'ignore petty crimes' to work? I dunno about that. Because there is a separate entry dealing with the Apollo's Cafe bit stating that the footage helped arrests and there is another separate entry for the petty crimes vs don't watch petty crimes.
Can anyone here confirm or debunk this?
Ok for this, you need to support BOTH the Apollo's Cafe Owner and the Angry C-Sec Officer:
The Apollo's Cafe Owner (a human) will be arguing with a Turian C-Sec Officer. They will be at Apollo's Cafe (near the table where you have dinner with Ash/Kaidan). You need to support the Owner.
The Angry C-Sec Officer (Asari) will be with the Patient C-Sec Officer (pretty sure he's a human, lemme confirm it) on the couches in the C-Sec Office Area in the Presidium Commons. You need to support the Asari.
After you supported both, you should get this in your War Assets Terminal in the Normandy:
C-Sec is concentrating on war-related problems and more serious crimes. By focusing resources, the overall security of the Citadel has improved.
If you only support one of them, then you will get the petty crime negative modifier (in my first playthrough, I supported the Asari C-Sec Officer but supported the Turian Officer instead of the Cafe Owner and got the petty crime thing).
Modifié par Priisus, 02 mai 2012 - 11:47 .
#125
Posté 02 mai 2012 - 11:44
djspectre wrote...
Melca36 wrote...
djspectre wrote...
Since Bioware merged with EA, the Bring Down the Sky DLC is no longer available. Nor can it be activated by other means even if you do manage to find a 3rd party to download it from.
Sucks because I would get both ME1 DLC's just for the extra ME3 points (Balak) on a new playthrough.
I was able to get Bring Down the Sky without a problem. Ive had it for several weeks now.
I'll have to give it another shot then. Where did you go to get your activation code/registration? the Bioware site that the DLC links to is gone.
This is the page I go to to download the DLC: http://masseffect.bi...nthesky_pc.html
It tells me to log in and then get a CD key at the bottom which redirects me to the login page but gives me no information as to where to regisiter my ME1 game. Its like all the ME1 stuff (except the external wiki) is like gone from bioware/ea's website lol.
This is the page available for registering and it doesn't have ME1 as an option, only ME2 and 3
http://social.biowar...es_register.php
As for this, I'm in the same boat as you. I tried to get Bring Down the Sky for my ME PC version and that link lead here to BSN. And there's NO way you can register ME in BSN (options only for ME2 and ME3). No big loss for me as I have that DLC for my XBOX version.
I say you'll get better answers about this in the ME2 (or maybe ME3) PC Tech forum.





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