Genera1Nemesis wrote...
GreyhameBioware wrote...
You know, I've read various different types of sci-fi, and some with very open endings that make you ask questions and all. And they worked great because those types of ends fit the story they were telling. The ending of Mass Effect 3 does not fit with the rest of the story. It's getting the end 2001: A Space Odyssey at the end of Return of the Jedi rather than the Death Star being destroyed.
That is a poignant point, and from a certain perspective it is correct. However I will say that this is not Star Wars; this game always had elements of tragedy (Sarens final speach; Mordin's morales on Genophage; the sacrifice of all those throughout ME3) It was a much grittier take on the horrors of war and one man's desperate need to stop that war, even if it meant sacrificing himself. No game has ever represented a 'war' like Mass Effect did; they didn't glamorize and they certainly never shied away from how tragic it was.
Point being that the galaxy was still saved, and trillions of lives that would have been lost to the Reapers can now find a way to rebuild the galaxy by their own rules. The Catalyst dealt in absolutes; thus was the representation of fate. Sheperd dealt in uncertaintly; and thus was the avatar of free-will. He gave the galaxy their 'freedom' from the technology and subsequent path that the Reapers had used to pigeon hole the galaxy into an elaborate trap. I'd say that's a pretty huge victory; but that is just my opinion.
The note on the tragety part does not really negate the comparison. If you don't like the Star Wars example, use Bablyon 5. It showed various amounts of tragedy. If even had them fighting beings that could swat them around like children, as well as their own version of the Crucible (hell one of the main protagonists even comes back from the dead). And that managed to end on a highly satisfying note because the writer didn't try to make it out like there was never hope, the writer did not ignore the rest of the theme in the story to end in one a note where everyone is screwed no matter what. The characters would have kept on fighting to the bitter end, not give in.
The Reaper technology is not inherently bad, nor is using it. There is no reason why the Mass Relays need to be destroyed for the galacy to have their freedom or their free will. The remains of the Mass Relays are there anyway, chances are if any new relays are built at some point again (probably decades or centuries from the end of the game after everyone you cared about is dead). Just because the relays were used as a trap does not make them bad, nor does destroying them bring some extra mystical freedom that they would not get from just the Reapers (the people who made the trap) were gone. Technology is not inherently bad, which seems to be the theme the end gives you which is a really tired and cliche thing that is not any deeper than what would have happened without the relays being destroyed.
Modifié par GreyhameBioware, 17 mars 2012 - 04:27 .





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