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Why punish for disconnects?


2 réponses à ce sujet

#1
veramis

veramis
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The benefit of not allowing players to get xp and credit for quitting is to discourage quitting games. But since I am dropping out of maybe over half of the games I am in, or some bug happens like enemy is in a wall or is immortal where game can't continue, I lose a lot of credit and xp. I don't think this is a fair way to discourage people from quitting games. Simply allowing others to join mid-game should solve the issue of people leaving mid-game. Give an option so people can choose to join games mid-game, but not get any of the xp or credit from prior waves.

#2
Bryan Johnson

Bryan Johnson
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We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.

Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug

#3
Bryan Johnson

Bryan Johnson
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Lionheartwolf wrote...

im kind of curious about what kind of exploits Bryan was talking about. at best you disconnect at the end of a credit match and save yourself the time it takes to let the enemy kill you instead of going onto 11 but thats about it. i mean you still have to make it to that wave and complete the objective.

personally, when i start to notice the warning signs of a bad connection and i dont think its going to make it to the next credit round we wash that match and make sure we at least get what we earned. i would like to have the comfort of knowing that we can push on without being punished for something we have no control over.


The way this would be abused is during host migration. Say you are on wave 10 with 4 people, you complete the objective round so now everyone has credits. 3 of the players leave (not the host, via disconnect or quitting because we can all agree it is not hard to fake a disconnect) so they get their credits they earned from wave 10. 3 more players (friends because you can join in progress) join the game. Host now leaves the game (with their credits they have earned), so host migration occurs a new host is choosen and the wave restarts (including objective) and now another player joins.

Back to 4 players again (could even be the original 4 that were in the game to begin with) and now they complete wave 10 all over again, earning the credits (again).

This kind of thing could be an endless cycle thus being able to get (in the case of gold) nearly 50k credits (for 4 people) in less than 5minutes and is repeatable.


I can not comment for sure if this is the reason, but with a Quality Assurance mindset, this is one way I could think of that a reward on disconnect could be abused.