Why punish for disconnects?
#1
Posté 17 mars 2012 - 04:13
#2
Posté 17 mars 2012 - 04:14
#3
Posté 17 mars 2012 - 04:14
I never got to see any of the XP, Credit, or Readiness that I had earned.
#4
Posté 17 mars 2012 - 04:17
ALT f4!!
you can't
#5
Posté 17 mars 2012 - 04:18
#6
Posté 17 mars 2012 - 04:38
#7
Posté 17 mars 2012 - 04:43
#8
Posté 17 mars 2012 - 04:56
#9
Posté 17 mars 2012 - 04:58
i've often only needed those few more credits (that wave 3 on bronze would easily cover) while i wouldn't leave i'm sure tehre would be loads who would
one sort of solution would be to pool all XP and credits lost due to "disconnects" and give them to the player at the end of the week
#10
Posté 17 mars 2012 - 05:01
Modifié par Gordulan, 17 mars 2012 - 05:01 .
#11
Posté 17 mars 2012 - 05:03
Yeah, it sucks when we are disconnected at wave 11, but I deal with it as I know the alternative would be much much worse.
#12
Posté 17 mars 2012 - 05:04
#13
Posté 17 mars 2012 - 05:05
kieran.me wrote...
because then people would simply unplug their ethernet cord if they wanted to leave but not be punished
i've often only needed those few more credits (that wave 3 on bronze would easily cover) while i wouldn't leave i'm sure tehre would be loads who would
one sort of solution would be to pool all XP and credits lost due to "disconnects" and give them to the player at the end of the week
Another type of solution that I would absolutely love is dividing the leaving player's Experience and Credits among the remaining players.
I mean, it's lost anyway, right? Might as well give them to somebody.
#14
Posté 17 mars 2012 - 05:05
Kieran.me you got a point but you punish people that got a bug (it seems to happen on regular base (every 20 minutes) while other games or programs not even got any issues with the connection. So people with that bug don't get progress just to avoid others being ****s.
#15
Posté 17 mars 2012 - 05:08
#16
Posté 17 mars 2012 - 05:18
Verhalthur wrote...
kieran.me wrote...
because then people would simply unplug their ethernet cord if they wanted to leave but not be punished
i've often only needed those few more credits (that wave 3 on bronze would easily cover) while i wouldn't leave i'm sure tehre would be loads who would
one sort of solution would be to pool all XP and credits lost due to "disconnects" and give them to the player at the end of the week
Another type of solution that I would absolutely love is dividing the leaving player's Experience and Credits among the remaining players.
I mean, it's lost anyway, right? Might as well give them to somebody.
yes i forgot about that!
when said person leaves or disconnects ALL their xp is wiped clean from the game which extremely unfair so yes it should be devided equaly and given to everyone OR simply added on at the end
instead of being limited to the 4 character slots allow it to increas and show a greyed out player with a line through (to show the left) but let everyone still get it
#17
Posté 17 mars 2012 - 05:24
#18
Posté 17 mars 2012 - 05:24
at least until they fix this freeze, EA server dc they should make your points be added asap to your account, when they fix this problem they could make it like it is today if you leave you loss.
#19
Posté 17 mars 2012 - 05:37
Same here.The Grey Nayr wrote...
I fought a silver mission against Geth to wave 10. Only to be disconnected.
I never got to see any of the XP, Credit, or Readiness that I had earned.
What if I lose power and I am only 3 seconds away from being extracted? I get squat, that **** just ain't right.
The game should be able to tell the difference between quitting in the middle and being cut off from it.
#20
Posté 17 mars 2012 - 05:52
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
#21
Posté 17 mars 2012 - 05:56
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
I'd think it would be best to err on the side that doesn't punish legitimate players. Experience awards are not very important. It's the credits that matter most, and credit rewards scale up higher and higher as you continue through waves. I can't forsee any exploits that would make cash faster than just surviving through Wave 10 for the huge credit bonus.
Come to think of it, I really can't see how this could be exploited for more experience rewards either. I just don't see why we aren't awarded full benefits as they come, so that if a disconnect occurs, we aren't penalized for it (because they happen frequently enough, especially during times of the day when a lot of people are playing).
Modifié par SushiSquid, 17 mars 2012 - 05:57 .
#22
Posté 17 mars 2012 - 05:58
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
Why are people punished if playing with friends when they disconnect /crash on round 9 for example and then reconnect again straight away, they lose all XP and credits gained up until that point. Can you not implement a system that you give people 5 minutes to reconnect to the game before progress is wiped?
#23
Posté 17 mars 2012 - 06:02
Modifié par atheimetal, 17 mars 2012 - 06:16 .
#24
Posté 17 mars 2012 - 06:06
#25
Posté 17 mars 2012 - 06:28





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