If you could just decide to quit whenever you wanted and leave with all the XP and credits you earned, it's just likely to encourage people to forcefully disconnect if they got what they needed/don't feel like playing into difficult waves/whatever you can come up with, which screws over everyone else that's in the game.SushiSquid wrote...
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
I'd think it would be best to err on the side that doesn't punish legitimate players. Experience awards are not very important. It's the credits that matter most, and credit rewards scale up higher and higher as you continue through waves. I can't forsee any exploits that would make cash faster than just surviving through Wave 10 for the huge credit bonus.
Come to think of it, I really can't see how this could be exploited for more experience rewards either. I just don't see why we aren't awarded full benefits as they come, so that if a disconnect occurs, we aren't penalized for it (because they happen frequently enough, especially during times of the day when a lot of people are playing).
Why punish for disconnects?
#26
Posté 17 mars 2012 - 06:40
#27
Posté 17 mars 2012 - 07:07
#28
Posté 17 mars 2012 - 07:20
I was able to return to the game in the middle of wave 11 (extraction), but only received the little bit of exp I earned in that game. Thinking about it now, I probably should not have rejoined because what if the extraction point was the other one on comm tower and I respawned at the other one.
#29
Posté 17 mars 2012 - 07:27
Bryan Johnson wrote...
but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits
And if they were to keep a % of the exp/creds?
Today I have play 5 disc matches (between waves 7 and 11), so if I would have keep even 20% of the rewards that 2 hours would have been less frustrating to lose. And it will be detrimental exploiting for less than 30% benefit, since the last 2 waves are the most rewarding
#30
Posté 17 mars 2012 - 07:33
I disconnected next wave, not going to feed some random lazy **** free points.
Walla Walla 06 wrote...
IfSushiSquid wrote...
Bryan Johnson wrote...
We
are investigating issues with disconnection, but as been pointed out if
players were to keep all progress on disconnect there would be a lot of
exploits.
Virginian you are correct there is a way to tell
between quitting in the middle and being cut off; however there is no
way to tell the difference between being disconnected 'naturally' and
pulling the plug
I'd think it would be best to err on
the side that doesn't punish legitimate players. Experience awards are
not very important. It's the credits that matter most, and credit
rewards scale up higher and higher as you continue through waves. I
can't forsee any exploits that would make cash faster than just
surviving through Wave 10 for the huge credit bonus.
Come to
think of it, I really can't see how this could be exploited for more
experience rewards either. I just don't see why we aren't awarded full
benefits as they come, so that if a disconnect occurs, we aren't
penalized for it (because they happen frequently enough, especially
during times of the day when a lot of people are playing).
you could just decide to quit whenever you wanted and leave with all
the XP and credits you earned, it's just likely to encourage people to
forcefully disconnect if they got what they needed/don't feel like
playing into difficult waves/whatever you can come up with, which screws
over everyone else that's in the game.
And if you stay and even lose, you get your points + everyone on team's.
You do know the points are added up, right? Everyone gets the same amount.
So by disconnecting early to "exploit" the game, you get like 30k experience and whatever money you earned, and if you stick to the rest you get at least 100k on bronze (more on higher dif), even if you lose you'll get more exp and money.
Modifié par DS_Abe, 17 mars 2012 - 07:35 .
#31
Posté 17 mars 2012 - 07:35
Black_Acre wrote...
I have had my PS3 crash (thanks for the stable game) or been disconnected by EA servers in round 10 or 11 at least 5 times at this point. 1 time on silver and the other 4 on gold. That works out to approximately 310,000 credits or about 5 spectre packs. Since each spectre pack is worth $1.99. I'll be expecting my $10 refund from EA in the mail soon.
Shyeah, good luck with that one. I had the *gall* to post about my disgust with the game not recognizing ANY of my ME2 saves, and used a couple of self-censored profanities, and was scolded by a mod like I'm a ten year old, and not a paying customer who has been baited and switched. Last time I checked, a paying customer has the right to be upset, and certainly has the right to complain when a product is subpar. But apparently not here.
And yes, the multiplayer has been garbage lately. It takes 10 minutes to actually get into a room and have ppl ready up, only to get stuck in the wall. Or straight up dropped out of the match. And every single time, they take every equipment mod I had on, and gave me nothing in return. Last night I has applied a couple lvl 3 mods and a rail amp for my pistol, and got dropped IN THE FIRST ROUND. Killed nothing, and lost my stuff. Bioware/EA really seem determined to make us miserable, I guess believing we're all dumb enough to take it.
#32
Posté 17 mars 2012 - 09:30
xXDarkNewDayxXx wrote...
Black_Acre wrote...
I have had my PS3 crash (thanks for the stable game) or been disconnected by EA servers in round 10 or 11 at least 5 times at this point. 1 time on silver and the other 4 on gold. That works out to approximately 310,000 credits or about 5 spectre packs. Since each spectre pack is worth $1.99. I'll be expecting my $10 refund from EA in the mail soon.
Shyeah, good luck with that one. I had the *gall* to post about my disgust with the game not recognizing ANY of my ME2 saves, and used a couple of self-censored profanities, and was scolded by a mod like I'm a ten year old, and not a paying customer who has been baited and switched. Last time I checked, a paying customer has the right to be upset, and certainly has the right to complain when a product is subpar. But apparently not here.
And yes, the multiplayer has been garbage lately. It takes 10 minutes to actually get into a room and have ppl ready up, only to get stuck in the wall. Or straight up dropped out of the match. And every single time, they take every equipment mod I had on, and gave me nothing in return. Last night I has applied a couple lvl 3 mods and a rail amp for my pistol, and got dropped IN THE FIRST ROUND. Killed nothing, and lost my stuff. Bioware/EA really seem determined to make us miserable, I guess believing we're all dumb enough to take it.
..I haven't had any of those problems. The worst that happened to me is if I get the vanguard bug, but I already found out why that happens.
#33
Posté 17 mars 2012 - 09:32
DS_Abe wrote...
xXDarkNewDayxXx wrote...
Black_Acre wrote...
I have had my PS3 crash (thanks for the stable game) or been disconnected by EA servers in round 10 or 11 at least 5 times at this point. 1 time on silver and the other 4 on gold. That works out to approximately 310,000 credits or about 5 spectre packs. Since each spectre pack is worth $1.99. I'll be expecting my $10 refund from EA in the mail soon.
Shyeah, good luck with that one. I had the *gall* to post about my disgust with the game not recognizing ANY of my ME2 saves, and used a couple of self-censored profanities, and was scolded by a mod like I'm a ten year old, and not a paying customer who has been baited and switched. Last time I checked, a paying customer has the right to be upset, and certainly has the right to complain when a product is subpar. But apparently not here.
And yes, the multiplayer has been garbage lately. It takes 10 minutes to actually get into a room and have ppl ready up, only to get stuck in the wall. Or straight up dropped out of the match. And every single time, they take every equipment mod I had on, and gave me nothing in return. Last night I has applied a couple lvl 3 mods and a rail amp for my pistol, and got dropped IN THE FIRST ROUND. Killed nothing, and lost my stuff. Bioware/EA really seem determined to make us miserable, I guess believing we're all dumb enough to take it.
..I haven't had any of those problems. The worst that happened to me is if I get the vanguard bug, but I already found out why that happens.
Consider yourself lucky then, and one of a very small margin.
#34
Posté 17 mars 2012 - 09:36
This is a quite new restaurant, and there are many other restaurants without such problems.
#35
Posté 17 mars 2012 - 09:37
#36
Posté 17 mars 2012 - 09:44
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
then add a reconnect button so we cna rejoin our ganes and make it so that we still get XP and $
also there are ways to tell if some one quit or disconected but that's off the chart unless i get to talk to one of the network programer it's a waste of time
Modifié par granyte, 17 mars 2012 - 09:46 .
#37
Posté 17 mars 2012 - 10:52
#38
Posté 17 mars 2012 - 11:23
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
So if you got to wave ten and quit or disconnect it'd be exploitable to keep your progess. But what if someone got to wave ten and purposely got killed off? That would be, what, acceptable? A little contradictory.
Disconnects happen for a lot of reasons. Server problems, ISP issues, console glitches, we shouldn't be cheated of our rightfully earned XP, Creds, and Readiness for that. Especially if the problem is on your side.
Also in any case, who would want to exploit that anyway? Surviving a couple more waves would only take a few minutes and get you a bigger reward.
#39
Posté 17 mars 2012 - 11:41
i cant see people cheating by DC and loosing teh chance to get all those credits by leaving in wave 6-7 even more when after wave 10 you only need to resist 2 more min to get full extraction...
for me the fixes could go in two ways, one giving the credits and exp to the players asap and if they get dc giving them the chance to rejoin for a couple of mins or fix the dc problem for real (this will be hard bc servers , isp always have problems)...
#40
Posté 18 mars 2012 - 06:09
#41
Posté 18 mars 2012 - 06:24
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
Why not code the game to detect whether a player actually pressed Start > Quite Game? If it detects they did this then they get no credit.
The server i'm in should keep a temporary log so if i get disconnected and rejoin within 5 minutes i still get my credit and XP.
#42
Posté 18 mars 2012 - 07:04
Crimson-Engage wrote...
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
Why not code the game to detect whether a player actually pressed Start > Quite Game? If it detects they did this then they get no credit.
The server i'm in should keep a temporary log so if i get disconnected and rejoin within 5 minutes i still get my credit and XP.
It already does that. He's talking about people who actually turn off the power, pull the plug, close the process on PC to get around it. For example, some people actually force quit in PvP in online games right before their character is about to die to escape 'losing'.
#43
Posté 18 mars 2012 - 10:39
With all these complaints over the disconnect issue, and the lag why is it taking so long to even investigate?
And why use the EA servers which are notoriously bad and apparently show lack of commitment to players from the company?
#44
Posté 23 mars 2012 - 01:32
Its already been said that credit income is higher as you get through more waves and it prevents farming the first wave over and over for quick XP. As it is my connection dies after ~20 minutes of being in one game - enough time for a Bronze or a great Silver run. Means I'm either stuck on Bronze or need to hope the team fails around wave 9 in order to be able to buy something decent.
#45
Posté 23 mars 2012 - 01:37
Bryan Johnson wrote...
We are investigating issues with disconnection, but as been pointed out if players were to keep all progress on disconnect there would be a lot of exploits.
Virginian you are correct there is a way to tell between quitting in the middle and being cut off; however there is no way to tell the difference between being disconnected 'naturally' and pulling the plug
Granted, I know nothing of how the internals of ME3 work, but how would quitting mid-game possibly benefit someone if they kept their XP? Aside from promoting quitting for kids that aren't happy with the way things are going, I see no benefit to the player. I've been having trouble with the Vanguard class and have been forced to wait out rounds 8-10 suspended in the air just to get the XP and credits I deserve.
#46
Posté 23 mars 2012 - 01:43
That's fun.
#47
Posté 23 mars 2012 - 02:10
#48
Posté 23 mars 2012 - 02:17
swjobson wrote...
Call of Duty gives immediate rewards as the game is being played. There is no wave of drop exploits... of course, Infinity Ward has a much better system by all measures and isnt milking their paying customers for money...
This made me chuckle.
swjobson wrote...
Infinity Ward has a much better system by all measures and isnt
milking their paying customers for money...
swjobson wrote...
isnt
milking their paying customers for money...
swjobson wrote...
isnt
milking their paying customers for money...
ahh Call of Duty the same **** every release just different maps!
CoD is the Epitome of milking people for the same rehashed crap.
Modifié par stu_, 23 mars 2012 - 02:20 .
#49
Posté 23 mars 2012 - 02:23
personally, when i start to notice the warning signs of a bad connection and i dont think its going to make it to the next credit round we wash that match and make sure we at least get what we earned. i would like to have the comfort of knowing that we can push on without being punished for something we have no control over.
#50
Posté 23 mars 2012 - 02:32
you clearly havent payed attention. IW makes significant improvements on each title, unlockable content is achievement based not a lottery that prompts you for more money, and DLC is actual new content only. if you want to be hater then dont butt heads with me on thisstu_ wrote...
swjobson wrote...
Call of Duty gives immediate rewards as the game is being played. There is no wave of drop exploits... of course, Infinity Ward has a much better system by all measures and isnt milking their paying customers for money...
This made me chuckle.swjobson wrote...
Infinity Ward has a much better system by all measures and isnt
milking their paying customers for money...swjobson wrote...
isnt
milking their paying customers for money...swjobson wrote...
isnt
milking their paying customers for money...
ahh Call of Duty the same **** every release just different maps!
CoD is the Epitome of milking people for the same rehashed crap.
Modifié par swjobson, 23 mars 2012 - 02:36 .





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