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Release Announcement: The Wizard's Apprentice Chapter II: The Talisman and the Eye


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#26
M. Rieder

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Frosty44 wrote...

Hi Matthew! I finally found the link and here I am asking for help.

No matter what I do I can't get part 2 to work and I'm so disappointed! I'm on a imac G5 (only one year old) with maxed out ram and memory. I've have had this problem a few times before - over 95% of the mods on the vault work fine, but every once in a while (unfortunately, usually when I REALLY want to play a mod and often when it's part 2 lol) I just can't get it to load. Nobody has been able to figure out why this happens and nobody else has reported this as far as I know. So, why me???

The only files in my game besides the OC are Motb and Soz, nothing in the override folder, and no haks or AI files. I start up NWN2 and it starts to load, then almost immediately dumps me to the desktop. It never even gets to the character selection screen. I should mention that I opened the files using winzipmacedition in case it was a stuffit problem, but it still doesn't work - and I downloaded the files a few times so I know they aren't corrupted.

Besides this mod I haven't been able to play Conan Chronicles 2 - The Zamorian Chronicles, and before that, Tears of Ilmarid part 2. I also had a lot of problems with Legacy of White Plume Mountain - a lot of the areas dumped me to the desktop including the mountain itself! Is there something in common with these mods?

I would really appreciate some help!

Thanks so much!

Karen :)



I have an idea, Karen.  My module is in directory format and not file format.  I wonder if your system doesn't play well with directory format.  I will save a copy (newest version, by the way, so a treat for you!) as a file, then zip it up and put it on dropbox.  This file will only be the mod.  Just delete the mod copy that you have and replace it with the new one and then try it.  I have some commitments that I have to attend to today, but I think I should be able to get the link posted before the day is out.  Check back here periodically for the link. 

Matt

#27
kamal_

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I listened to the interesting interview on the podcast. You basically got the entire podcast devoted to you.

#28
M. Rieder

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kamal_ wrote...

I listened to the interesting interview on the podcast. You basically got the entire podcast devoted to you.


The guys on the podcast put together a really fun show and I had a blast doing it.  I hadn't listened to it before but I've listened to several episodes and decided to subscribe since I liked it so much. 

#29
M. Rieder

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Karen,

Here it is. Delete the module folder and replace it with the module file.

Module in file format

Let me know if this works.

#30
Frosty44

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Matthew, thank you so much - I really appreciate your doing this for me! I will try it out and let you know. If this works I should be able to play the other mods if the authors are willing to do the same thing!

Thanks again!!!

Karen :)

Modifié par Frosty44, 26 mars 2012 - 12:20 .


#31
Arkalezth

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Legacy of Plume Mountain had a few bugged areas, crashes on those are known. I remember at least two, but I won't go into spoilers here.

I played some of the Conan 2 module (didn't complete it) and I don't remember any crash, nor in TWA2, at least not when starting it. Have you looked at this?

BTW, sent you a PM, Karen (not related to this).

Modifié par Arkalezth, 26 mars 2012 - 12:21 .


#32
Frosty44

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Matthew, I really do appreciate your trying to help but I'm afraid it didn't work. I was keeping my fingers crossed and tried 3 times to get it to load but it quit after a few seconds.

Arkalezth, thanks for the link (that message was about my problem lol) but I know what's installed (I played both Motb and Soz), I downloaded TWA2 several times and that isn't the problem, plus I do not have anything special installed. I will look for the pm.

Here is the error message I got after the game dumped me to the desktop (it said 1 area of 49 was installed) - I can't make heads or tails of it but I hope one of you can!


Process: Neverwinter Nights 2 [362]
Path: /Applications/Neverwinter Nights 2/Neverwinter Nights 2.app/Contents/MacOS/Neverwinter Nights 2
Identifier: com.aspyr.NWN2
Version: 1.23.1765 (93290)
Code Type: X86 (Native)
Parent Process: launchd [96]

Date/Time: 2012-03-27 03:27:52.082 -0400
OS Version: Mac OS X 10.6.8 (10K549)
Report Version: 6

Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000000fa1138cd
Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.aspyr.NWN2 0x00390146 NWN2_CDownloadServer::~NWN2_CDownloadServer() + 57932
1 com.aspyr.NWN2 0x0038e14d NWN2_CDownloadServer::~NWN2_CDownloadServer() + 49747
2 com.aspyr.NWN2 0x005dc5b3 Uniform::Next() + 1228731
3 com.aspyr.NWN2 0x005dc644 Uniform::Next() + 1228876
4 com.aspyr.NWN2 0x004cf6c7 Uniform::Next() + 127183
5 com.aspyr.NWN2 0x004cfc67 Uniform::Next() + 128623
6 com.aspyr.NWN2 0x004cfebb Uniform::Next() + 129219
7 com.aspyr.NWN2 0x005b7c66 Uniform::Next() + 1078894
8 com.aspyr.NWN2 0x00686f91 Uniform::Next() + 1927577
9 com.aspyr.NWN2 0x006875dc Uniform::Next() + 1929188
10 com.aspyr.NWN2 0x000ccc82 0x1000 + 834690
11 com.aspyr.NWN2 0x000ccf60 0x1000 + 835424
12 com.aspyr.NWN2 0x0005d460 0x1000 + 377952
13 com.apple.HIToolbox 0x92d7ac2f DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1567
14 com.apple.HIToolbox 0x92d79ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
15 com.apple.HIToolbox 0x92d79d55 SendEventToEventTargetWithOptions + 58
16 com.apple.HIToolbox 0x92daea24 ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 3006
17 com.apple.HIToolbox 0x92d7b080 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2672
18 com.apple.HIToolbox 0x92d79ef6 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 411
19 com.apple.HIToolbox 0x92d9c7f3 SendEventToEventTarget + 52
20 com.apple.HIToolbox 0x92f25c17 ToolboxEventDispatcher + 86
21 com.apple.HIToolbox 0x92f25d4f RunApplicationEventLoop + 243
22 com.aspyr.NWN2 0x0005d514 0x1000 + 378132
23 com.aspyr.NWN2 0x0005d832 0x1000 + 378930
24 com.aspyr.NWN2 0x00002ae2 0x1000 + 6882
25 com.aspyr.NWN2 0x00002a09 0x1000 + 6665

Thread 1: Dispatch queue: com.apple.libdispatch-manager
0 libSystem.B.dylib 0x97ff7382 kevent + 10
1 libSystem.B.dylib 0x97ff7a9c _dispatch_mgr_invoke + 215
2 libSystem.B.dylib 0x97ff6f59 _dispatch_queue_invoke + 163
3 libSystem.B.dylib 0x97ff6cfe _dispatch_worker_thread2 + 240
4 libSystem.B.dylib 0x97ff6781 _pthread_wqthread + 390
5 libSystem.B.dylib 0x97ff65c6 start_wqthread + 30

Thread 2:
0 libSystem.B.dylib 0x97fd0afa mach_msg_trap + 10
1 libSystem.B.dylib 0x97fd1267 mach_msg + 68
2 com.unsanity.ape 0x00f88725 __ape_agent + 255
3 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
4 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 3:
0 libSystem.B.dylib 0x97fd0b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x97ffe6e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9802d5a8 pthread_cond_timedwait_relative_np + 47
3 com.apple.audio.CoreAudio 0x9a1bc3ab CAGuard::WaitFor(unsigned long long) + 219
4 com.apple.audio.CoreAudio 0x9a1bf3dd CAGuard::WaitUntil(unsigned long long) + 289
5 com.apple.audio.CoreAudio 0x9a1bccda HP_IOThread::WorkLoop() + 1892
6 com.apple.audio.CoreAudio 0x9a1bc571 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
7 com.apple.audio.CoreAudio 0x9a1bc488 CAPThread::Entry(CAPThread*) + 140
8 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
9 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 4:
0 libSystem.B.dylib 0x97ffeaa2 __semwait_signal + 10
1 libSystem.B.dylib 0x97ffe75e _pthread_cond_wait + 1191
2 libSystem.B.dylib 0x980003f8 pthread_cond_wait$UNIX2003 + 73
3 GLEngine 0x25855392 gleCmdProcessorPTHREAD + 186
4 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
5 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 5:
0 libSystem.B.dylib 0x97fd0b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x97ffe6e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9802d5a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x910a9b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x910a98ce TSWaitOnSemaphoreCommon + 511
5 ...ickTimeComponents.component 0x946c2965 ReadSchedulerThreadEntryPoint + 4698
6 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
7 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 6:
0 libSystem.B.dylib 0x97fd0b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x97ffe6e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9802d5a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x910a9b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x910a98ce TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x911045aa AIOFileThread(void*) + 1127
6 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
7 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 7:
0 libSystem.B.dylib 0x97fd0b5a semaphore_timedwait_signal_trap + 10
1 libSystem.B.dylib 0x97ffe6e1 _pthread_cond_wait + 1066
2 libSystem.B.dylib 0x9802d5a8 pthread_cond_timedwait_relative_np + 47
3 ...ple.CoreServices.CarbonCore 0x910a9b90 TSWaitOnConditionTimedRelative + 242
4 ...ple.CoreServices.CarbonCore 0x910a98ce TSWaitOnSemaphoreCommon + 511
5 ...ple.CoreServices.CarbonCore 0x910cdb8b TimerThread + 97
6 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
7 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 8:
0 libSystem.B.dylib 0x97fd0b36 semaphore_wait_trap + 10
1 ...ickTimeComponents.component 0x94d89a6e QTThreadWaitSignal + 107
2 ...ickTimeComponents.component 0x9474c9ff audioprepThreadEntry + 68
3 ...ickTimeComponents.component 0x94d899e8 start_thread + 54
4 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
5 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 9:
0 libSystem.B.dylib 0x97fd0afa mach_msg_trap + 10
1 libSystem.B.dylib 0x97fd1267 mach_msg + 68
2 ...ple.CoreServices.CarbonCore 0x911530b8 YieldToThread + 446
3 ...ple.CoreServices.CarbonCore 0x91153132 YieldToAnyThread + 18
4 com.aspyr.NWN2 0x000579b8 0x1000 + 354744
5 com.aspyr.NWN2 0x00185c90 monty::~monty() + 155338
6 ...ple.CoreServices.CarbonCore 0x91153847 CooperativeThread + 309
7 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
8 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 10:
0 libSystem.B.dylib 0x97fd0afa mach_msg_trap + 10
1 libSystem.B.dylib 0x97fd1267 mach_msg + 68
2 ...ple.CoreServices.CarbonCore 0x911530b8 YieldToThread + 446
3 ...ple.CoreServices.CarbonCore 0x91153132 YieldToAnyThread + 18
4 com.aspyr.NWN2 0x000579b8 0x1000 + 354744
5 com.aspyr.NWN2 0x00180e44 monty::~monty() + 135294
6 ...ple.CoreServices.CarbonCore 0x91153847 CooperativeThread + 309
7 libSystem.B.dylib 0x97ffe259 _pthread_start + 345
8 libSystem.B.dylib 0x97ffe0de thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0xffffffff ebx: 0x3b0471c4 ecx: 0xfa1138cd edx: 0x00000004
edi: 0x35944430 esi: 0x35944430 ebp: 0xbfffe788 esp: 0xbfffe6d0
ss: 0x0000001f efl: 0x00010282 eip: 0x00390146 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
cr2: 0xfa1138cd

Binary Images:
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0xa5c000 - 0xaf0fe5 +libgranny2_intel.dylib ??? (???) /Applications/Neverwinter Nights 2/Neverwinter Nights 2.app/Contents/MacOS/libgranny2_intel.dylib
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0x99f28000 - 0x99f28ff7 com.apple.ApplicationServices 38 (38) <8012B504-3D83-BFBB-DA65-065E061CFE03> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
0x99f29000 - 0x99f2dff7 libGFXShared.dylib ??? (???) <09540618-2ED1-72C4-61CB-938B35927568> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
0x99f2e000 - 0x99f56ff7 libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <315D97C2-4E1F-A95F-A759-4A3FA5639E75> /usr/lib/libxslt.1.dylib
0x99f94000 - 0x99fb6fef com.apple.DirectoryService.Framework 3.6 (621.11) <CA979EAC-9537-43B6-CD69-C144ACB75E09> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
0x99fb7000 - 0x9a070fe7 libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <52438E77-55D1-C231-1936-76F1369518E4> /usr/lib/libsqlite3.dylib
0x9a071000 - 0x9a0ecfff com.apple.AppleVAFramework 4.10.27 (4.10.27) <BFD2D1CA-535C-F16F-0EB5-04905ABD65CF> /System/Library/PrivateFrameworks/AppleVA.framework/Versions/A/AppleVA
0x9a0ed000 - 0x9a19bff3 com.apple.ink.framework 1.3.3 (107) <233A981E-A2F9-56FB-8BDE-C2DEC3F20784> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x9a19c000 - 0x9a216fff com.apple.audio.CoreAudio 3.2.6 (3.2.6) <156A532C-0B60-55B0-EE27-D02B82AA6217> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
0x9a265000 - 0x9a2c9ffb com.apple.htmlrendering 72 (1.1.4) <4D451A35-FAB6-1288-71F6-F24A4B6E2371> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HTMLRendering.framework/Versions/A/HTMLRendering
0xffff0000 - 0xffff1fff libSystem.B.dylib ??? (???) <2DCD13E3-1BD1-6F25-119A-3863A3848B90> /usr/lib/libSystem.B.dylib

Model: iMac11,2, BootROM IM112.0057.B00, 2 processors, Intel Core i3, 3.06 GHz, 4 GB, SMC 1.64f5
Graphics: ATI Radeon HD 4670, ATI Radeon HD 4670, PCIe, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x8F), Atheros 9280: 2.1.14.6
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
Serial ATA Device: ST3500418AS, 465.76 GB
Serial ATA Device: OPTIARC DVD RW AD-5680H, 5.68 GB
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfa100000 / 2
USB Device: USB Zip 100, 0x059b (Iomega Corporation), 0x0031, 0xfa140000 / 6
USB Device: USB/PS2 Expert Mouse, 0x047d (Kensington), 0x1015, 0xfa130000 / 5
USB Device: BRCM2046 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 4
USB Device: Bluetooth USB Host Controller, 0x05ac (Apple Inc.), 0x8215, 0xfa111000 / 8
USB Device: Internal Memory Card Reader, 0x05ac (Apple Inc.), 0x8403, 0xfa120000 / 3
USB Device: Hub, 0x0424 (SMSC), 0x2514, 0xfd100000 / 2
USB Device: OneTouch, 0x0d49 (Maxtor), 0x7000, 0xfd140000 / 6
USB Device: Desktop, 0x0bc2 (Seagate LLC), 0x3300, 0xfd130000 / 5
USB Device: Built-in iSight, 0x05ac (Apple Inc.), 0x8502, 0xfd110000 / 4
USB Device: IR Receiver, 0x05ac (Apple Inc.), 0x8242, 0xfd120000 / 3

Thanks again!

Karen


Edited to say that I just tried again having removed everything in my local vault except the wizard I used in chapter 1. It still dumps me to the desktop in a few seconds.

Modifié par Frosty44, 27 mars 2012 - 08:00 .


#33
Arkalezth

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Frosty44 wrote...

Arkalezth, thanks for the link (that message was about my problem lol)

Yeah, I figured that much, but I wanted to link it anyway, in case you had missed it.

No idea of what it could be the cause, I'll leave that to the experts, but could it be something Mac-related, by any chance? Have you tried without anything at all inside the localvault, even the part 1 wizard? Just to be sure.

#34
Fnast

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Hi, Matthew, Karen, et. al. I can confirm the same issues with TWA II on my Mac as Karen is experiencing. Crash to desktop after 1 area of 42 loading. I also couldn't access many parts of NOTMS and it seemed at the time to be related to the folder structure, as Matthew suggested above. However, Risen Hero worked fine, as has Islander, Sheep & Stone, Harp & Chrysanthemum and many other modules, some that also used the folder structure for mod files. The specific modules mentioned by Karen both here and in her posts back on NWN 2 vault forum I have not been able to play either. For TMA II I tried the mod dl from the link above with no luck; cleared out the save folder and local vault, including the part 1 wizard, tried all variations of the patch versions Matthew made available on the vault, all to no avail (of course, with an empty override folder each time). I'd love for this not to be a "Mac problem" that people just wash their hands off of. However, that's the only angle that makes any sense. Do we have any Mac users that have successfully run this module? I'd love to compare installation notes with anyone that has.

As a side note, I can't post on the vault or rate games there since the emails containing my "new" password have never showed up. I've tried for weeks to renew my account and nothing from the vault gets to me. The signup for this bioware site worked just fine. Anyone know of a workaround for the vault? If I try to make a new account, it just offers to send me new passwords for my existing account associated with my correct email address, yet nothing shows up.

Help on any of these fronts would be greatly appreciated.

Thanks,

Dan

Thanks for any ideas or suggestions--and Karen--at least you're not alone in this frustration!

Dan

#35
FezzikVizzini

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Fnast, just poking around the forum before I crash. There is a second thread dealing with this under "tech support - custom module crashing" in which Kaldor has a work around. Good luck.

Fez

#36
Frosty44

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Dan, it does feel a bit better to know I'm not alone, but I'm sorry you're having problems too! I'm going to look for Kaldor's thread and see what his work around is.

Btw, as to the vault, I suggest getting a new email address (gmail or something) and use another name and get a new account. I've had problems from other places that are supposed to send me a new password and they never arrive.

Karen :)

#37
Arkalezth

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Fnast:

The Vault's email and registration system is kinda broken. Try sending an email to Maximus at maximus@vaultnetwork.com.

#38
likeorasgod

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And just a reminder....SAVE ALOT. Last night I was in the Arena fight part and won....HOLY COW THAT CHAMPION FIGHT WAS AWSOME, I for sure thought I was a deader. Well got a little futher and got killed. Only to find out that I haven't saved in like 2-3 hours, putting me at the fight just before the champion (which I thought was harder to be honest cause of that stupid mage). This is the third time I forgot to save after a long good run of RP and was all into it and forgot about that silly F12 key. So far this is my only complaint and had this with other mods....there isn't autosave at key points I think I seen two so far in this mod. I'm at level 10 now so I'm thinking I'm getting close to the end, but still have a good number of things to do. Oh and the only other problem I seen is that some of my early journal entries never got trigged as being done (dureing the escape from the tower) and I still have them listed. I'll do up a list of them when I get finished. Going to take a break today and play anouther mod since that 2-3 save thing last night got me pissed off at myself and need to go hack and slash something while on stand by for parts to arrive on my job.

#39
Fnast

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Thanks Fez, Karen and Arkalezth--I'll try out those suggestions.

#40
rjshae

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On the Mac, can the first area of TWA2 be opened in the Toolset? Might be a clue if it does load there.

#41
painofdungeoneternal

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no toolset on the mac...

#42
M. Rieder

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likeorasgod wrote...

And just a reminder....SAVE ALOT. Last night I was in the Arena fight part and won....HOLY COW THAT CHAMPION FIGHT WAS AWSOME, I for sure thought I was a deader. Well got a little futher and got killed. Only to find out that I haven't saved in like 2-3 hours, putting me at the fight just before the champion (which I thought was harder to be honest cause of that stupid mage). This is the third time I forgot to save after a long good run of RP and was all into it and forgot about that silly F12 key. So far this is my only complaint and had this with other mods....there isn't autosave at key points I think I seen two so far in this mod. I'm at level 10 now so I'm thinking I'm getting close to the end, but still have a good number of things to do. Oh and the only other problem I seen is that some of my early journal entries never got trigged as being done (dureing the escape from the tower) and I still have them listed. I'll do up a list of them when I get finished. Going to take a break today and play anouther mod since that 2-3 save thing last night got me pissed off at myself and need to go hack and slash something while on stand by for parts to arrive on my job.



Sorry about the autosaves.  I'm an obsessive compulsive F12 pusher, so it is hard for me to remember the autosaves during building.  I'm going to put one in after the tournament so this doesn't happen to anyone else.

#43
sirchet

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Just thought I'd pop in here and let Matt know he can post the debug codes he mentioned here if he's not comfortable putting them on the module's page.

Probably gonna need to add her to the roster too, right?

#44
Fnast

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Hey, Matt--I finally started in on TMA2 thanks to the No-Hak version you provided and am enjoying the heck out of it. I've only encountered one problem: following the arena fight, the wizard helps me with the final assembly of the golem (I have the parts and the blue diamond, but no adamantine strips--but it sounds like the wizard has those...). Unfortunately, the golem doesn't appear and does not join my party as the journal entry states should happen. I'm not feeling too optimistic about facing a dragon without the extra help. Is there a workaround for obtaining the golem at this point? It's tough to stop, this close to the resolution of so much!

Thanks,

Dan

#45
Fnast

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I went on without the golem, and of course didn't really need it against the dragon;-). I ran in to couple of things that may or may not be serious: The ancient basilisk never appeared, although its attacks did! I was unable to target it despite having true seeing active. However, my companions were able to respond to its attacks and killed it. If it dropped anything, I couldn't see or obtain it. At the small cave, I cast mass reduce on my party but still get the dialog that I need to make myself just a little smaller. Not clear what to do next. Is anything in the cave required to go on?

Thanks,

Dan

#46
M. Rieder

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Hi Dan,

Karen is having similar problems. It looks like some of the custom content is not playing well with your system. All of the problems you describe are with the custom content in the mod - the golem and basilisk are both community created. Don't worry, the golem doesn't have any big speaking parts.

You may run into one problem right near the end, but hopefully not. Let me know if you do. There is a conversation node that the golem has that could break an important convo if you choose a certain option. If you don't choose it, then great.

you can try this to see if you can get the golem to appear. I warn you to save beforehand if you have done anything speical with blaerdrig or ayale. I think it may make them straight cleric and straight barbarian, but I'm not sure.

press the ` button to open the debug console.
type debugmode 1
type debug_add_companions2

That is how I added the whole party when playtesting. If you are able to have the golem, that will give it to you.

You didn't miss anything with the basilisk and if you handled the dragon without the golem, you will probably handle the rest of the mod without it. The golem is a litlle worthless in combat anyway.

#47
Fnast

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Thanks, Matt. I was worried I'd need the golem for the Wizard's Labyrinth, but thankfully, the lich provided me with a blue one regardless. That was quite a fun and clever mini-game, I must say!

I did have Blaerdrig with some fighter levels so he could specialize with a particular battle-ax (you know the one!). I had Ayale as straight cleric, so I'll try your suggestion. My PC, btw, is a half-Drow 5th Wizard/6th Frost Mage (a Kaedrin's PRC). Her portrait is astonishingly similar to Blaerdrig's! I was hoping for her to, and she did, level up to 6th in time to obtain the Piercing Cold feat, which bypasses cold immunity for spells and helped do a number on the white dragon. I had her take the Monkey Grip feat so she is dual-wielding the lovely Winding Road quarterstaff and the longsword that gives 3d6 sneak attack damage. She can't hit a thing in melee, but her long-range touch attacks with the Cold Orb spell should deliver sneak attack damage, now. Some definite cheese, but she fits the environment perfectly. Whee! Most D&D fun I've had in ages! Thanks for making it all happen, and for caring about so many little things that make this module truly special.

Best regards,

Dan

Modifié par Fnast, 10 avril 2012 - 04:24 .


#48
Fnast

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Me again. I tried the console commands, exactly as you show, but get the "invalid command" response each time. Anything else special required?

I take it I can skip past the "too small to enter" cave without missing anything critical? Was "Mass Reduce" the correct spell to cast or was there another way intended to provide entry? I guess I'll go back and try the Reduce Person spell cast individually on everyone in case that was the specific trigger being looked for. Otherwise, ONWARD!

Best regards,

Dan

#49
Arkalezth

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That small cave isn't critical as far as I remember. When I played, I used the normal Reduce Person, just on myself.

I didn't play the final version, mind you, if that makes any difference (but I intend to play it).

#50
Fnast

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Well, I finished the game completely and successfully with the no-hak version. As far as I can tell, the only problematic content was the golem and the ancient basilisk not showing up, and neither was a game-breaker (in this episode). I gather the golem is rather important for TMA3...poor Ayale!

I don't know whether I would have been able to enter the small cave, as I never took the Reduce Person spell and had accidentally sold off the wand that had it after reorganizing equipment following the dragon fight. Mass reduce didn't trigger any dialog to allow entry. I may go back and replay from my arena save to check out if the wand does the job.

I had no problem fighting the "fishies" on the island--they all showed up for me just fine, so I'm not sure why that was a problem for Karen.

I'm too tired to properly compliment Matt on how wonderful this module was, but I can say it will easily be the first time I'll be completely comfortable voting a 10 on the vault. (If I can get back in--still haven't heard back from Maximus about resetting my account so I can log in).

G'night, and thanks for all the help and suggestions, everyone!

Dan

Modifié par Fnast, 11 avril 2012 - 03:04 .