Release Announcement: The Wizard's Apprentice Chapter II: The Talisman and the Eye
#51
Posté 11 avril 2012 - 11:20
I am intrigued by your clever use of equipment and prestige classes. I never thought of using the sneak attack bonuses of that sword with the touch range attacks. Very clever indeed! And using the piercing cold on the dragon is very clever too. Nicely done.
#52
Posté 11 avril 2012 - 11:36
That would mix well with the feat Invisible Needle, if using Kaedrin's (also for Arcane Tricksters).M. Rieder wrote...
I am intrigued by your clever use of equipment and prestige classes. I never thought of using the sneak attack bonuses of that sword with the touch range attacks.
I thought about Frost Mage when I played, as it fits the environment (though not specially useful in most fights), but I finally went the EK route to mix and match some melee and spellcasting. There was a certain weapon that I had to use...
#53
Posté 11 avril 2012 - 06:26
Arkalezth wrote...
There was a certain weapon that I had to use...
LOL. I always tested as Arcane Scholar of Candlekeep. I liked the lower level spots for metamagic feats. They come in quite handy very often.
#54
Posté 11 avril 2012 - 08:40
Incidently, I never figured out what the intelligent sword did with its "on-hit" special ability. Blaerdrig was so effective with that battle-axe with haste on it and the short sword giving TWF feat that I never got to actually test that sword out in combat. Anybody know?
Dan
#55
Posté 11 avril 2012 - 08:55
It speaks. It makes some comments when hitting enemies, and you can start a conversation by using its special power.
#56
Posté 11 avril 2012 - 10:25
#57
Posté 14 avril 2012 - 03:48
#58
Posté 15 avril 2012 - 02:05
#59
Posté 15 avril 2012 - 02:34
#60
Posté 17 avril 2012 - 10:38
My next play through of this mod I was thinking of doing an Elvish Sorceror to use a long sword like an EK..M. Rieder wrote...
I'll be interested to see how you do with a sorceror. I wasn't sure how it would go.
#61
Posté 18 avril 2012 - 12:06
Modifié par M. Rieder, 18 avril 2012 - 12:07 .
#62
Posté 02 mai 2012 - 03:06
#63
Posté 15 juin 2012 - 12:00
Two things I want to tell/ask about:
1) I have one more Sylph dropping remaining, will that be used in Chapter 3? Or have I missed something? I have the White Dragon Cloak, the Beetle Skullcap (That was a nightmare to get!), The Arctic Fell Troll Gloves and the Winding River Quarterstaff.
2) Interesting little bug I found. Not sure if you have been told this before, but if you give the belt of morphing to the Golem, when you take it off him, he suddenly becomes a Dwarf! and it stayed like that for the rest of the chapter (I just wrote it off as using something similar to a polymorph spell to disguise it.)
Anyway, great module, looking forward to Chapter 3!
#64
Posté 22 juin 2012 - 12:19
Glad you liked it. The dwarf thing is a known bug and I left it in there because I think it is hilarious. If you ever want to fix it, let me know and I'll tell you how.
There is one more sylph dropping for chapter three. You haven't missed anything. Glad you had fun.
#65
Posté 22 juin 2012 - 03:02
M. Rieder wrote...
The dwarf thing is a known bug and I left it in there because I think it is hilarious.
There's nothing funny about being changed into a dwarf. It's a badge of honor.
By the way, Mr. Rieder, did you know your modules were given a review on the website of Knights of the Chalice, which is a professional independent RPG developer.
He's very old school, and some of his comments might be harsh, but overall he gave your work high praise, especially the second chapter.
http://www.heroicfan...06&p=3614#p3614
Harumph!
#66
Posté 03 juillet 2012 - 04:17
Nevermind, figured it out thanks to that review <_<
Now im stuck right after that and it talks about some child lol. I helped all the spirits but dont remember the child giving me anything.
Modifié par Seipherwood, 03 juillet 2012 - 04:31 .
#67
Posté 27 avril 2013 - 08:18
This tread looks unused for sometime now but still wanted to say a public thanks anyway. (I am one of those that cannot post on the vault as it won't let me sign in and fails to respond to password corrections. Why? Who knows)
While I never play a spellcaster as the protagonist, I took a chance here. Very glad I did. Really loved the mod you created both in atmosphere and interest. When combined with the very short chap 1 (prologue really) it gave me hours and hours of playtime and pleasure. I was interested in the characters, their fate, lore and ultimatley what happend to them. The maps were very well made and I really love the fog of war which harkens back to Icewind Dale/ Baldurs Gate enticing me to check out every nook and cranny. Exploring the seekers tower near the start was very good. Good job in building up the story (and my stats). Loved the whole winding chasm of the Basalisk, waterfall and Deepfrost area. Very nicley done. Another well done feature is the dialogue. Excellent actually. Some mods provide too little of it and some are overy verbose but it seems you struck a nice balance here. Like a good book hard to put down. Journal was actually helpfull too. Many games have been quit or spoiled by too little (or too much) info or overly cryptic entries that make trying to figure out the next move more trouble than it's worth. Also appreciate the fact that while these are "chapters" they felt conclusive with an ending. Remember Subtlety of Thay "chapters"? Great game that just left you hanging.
Anyway, if you're still visiting this page, a very big THANKS for an outstanding submision. I can only hope that you extend it to chap 3 so we can find out what happened to Ayele and the fate of the Cairn valley. All the best to you!
M.
#68
Posté 10 mai 2013 - 07:45
Is this a game breaking bug, or is there another way out?
#69
Posté 10 mai 2013 - 02:06
There is a game engine bug that causes this sometimes, often through doorways. Use the wasd keys to move into the black.olnorton wrote...
I'm stuck at the start, I went through the exit door of the Hall of Training, there is just a few stairs & then black nothing. (Hall of Masters Grand Hall)
Is this a game breaking bug, or is there another way out?
#70
Posté 10 mai 2013 - 11:31
I can't move through the blackness at the top of the stairs, I just stop like a solid wall.
I'm thinking it might be related to an earlier bug with the devil.
Is he necessary to proceed upstairs?
The first two play throughs, I spoke to him, he told me about the key, my gear, & not knowing who the master is, & he freed himself without me having to break the pillars (no further conversation)
On my last playthrough, I tried freeing him without talking to him (not really the smart roleplaying option)
It gave me a lot more conversation options.
However, it didn't help me get passed the black wall.
Could these bugs be related?
There is a mirror upstairs, you can't bash it, do I have to do something with that maybe?
#71
Posté 02 juillet 2013 - 02:26
Works well! Only thing is you won't be able to get all five distractions (to create some mess to help escaping) as sorcerers don't use the necessary skill (I chose the draconic path upon creation, and then use the recommended level up choices).M. Rieder wrote...
I'll be interested to see how you do with a sorceror. I wasn't sure how it would go.
#72
Posté 02 juillet 2013 - 02:41
What skill is that?4760 wrote...
... as sorcerers don't use the necessary skill
#73
Posté 02 juillet 2013 - 05:35
I used the "recommended" button for leveling up, and only "concentration" and "lore" (not sure about the translation, but that's the skill allowing you to identify magic items) were increased (one point at a time).
So either it's a skill not typical to "standard" sorcerers, or higher than level 6 (and then it won't be possible with the same character as the one from the prologue, unless he started at a level higher then 3 or even 4).
Modifié par 4760, 02 juillet 2013 - 05:41 .
#74
Posté 02 juillet 2013 - 07:26
Red Dragon Disciple (which I don't recommend for this module) has a Lore requirement, so that explains why you have it instead of Spellcraft.
#75
Posté 02 juillet 2013 - 08:03
Yes, I compared the English and French versions of the manual (yes, I have a French version of the game), and that's the one.Arkalezth wrote...
I guess you mean Spellcraft.
I confirm, you will still find the module nice to play though.Arkalezth wrote...
Red Dragon Disciple (which I don't recommend for this module) has a Lore requirement, so that explains why you have it instead of Spellcraft.
Regarding the "recommended" button, I don't usually follow the advices (well, that means almost never!) but since it's the first time I enjoyed playing a spellcaster, I didn't quite know what to choose (I'm more used to rogues, but mostly because I find this class more suitable for solo modules: traps, locks, stealth, weapons, armors - all this with one character).
And the modules were so addictive that I didn't even bother to read the manual!
Modifié par 4760, 02 juillet 2013 - 08:03 .





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