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Random instant kills should just be knockouts


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#26
BiO

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Killahead wrote...

Beatrix Tair wrote...

You shouldn't be stood next to them at all, really.

It's NOT random when it's determined by you standing next to her.

Sure it's annoying as Hell when it happens but.../shrug, our own fault when it does.


This.

Instakills keep things interesting. Makes situational awareness a must. Wish the Geth did instakills.


It's no fun when the moment I'm revived by a teammate I get insta-killed before I can even move.

#27
Killahead

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BiO_MaN wrote...

Killahead wrote...

Beatrix Tair wrote...

You shouldn't be stood next to them at all, really.

It's NOT random when it's determined by you standing next to her.

Sure it's annoying as Hell when it happens but.../shrug, our own fault when it does.


This.

Instakills keep things interesting. Makes situational awareness a must. Wish the Geth did instakills.


It's no fun when the moment I'm revived by a teammate I get insta-killed before I can even move.


He should have finished off the enemy before reviving you. But yeah, I can agree that one should be invulnerable to instakills for a few seconds after being revived.

#28
draconian139

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Yea, I've seen people say that that thread's info on banshees is false but I'm pretty sure its true. I've been meleeing/charging banshees often and never get instakilled since I get out of there when she goes back to glowing. Sort of feel bad when I see someone else get up in her face without knowing the cues and get grabbed though.

#29
xsmiv

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Killahead wrote...

Beatrix Tair wrote...

You shouldn't be stood next to them at all, really.

It's NOT random when it's determined by you standing next to her.

Sure it's annoying as Hell when it happens but.../shrug, our own fault when it does.


This.

Instakills keep things interesting. Makes situational awareness a must. Wish the Geth did instakills.


Agree on instakills being good for the game.  The threat of an instant, permanent death keeps the tension up. 

As for the Geth, I personally think that a handful of sneaky Hunters can be a bigger threat than a couple of Banshees or Phantoms.  At least I can hear the instakill units coming from a distance; Hunters announce their presence with a shotgun blast.

#30
Killahead

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xsmiv wrote...

Killahead wrote...

Beatrix Tair wrote...

You shouldn't be stood next to them at all, really.

It's NOT random when it's determined by you standing next to her.

Sure it's annoying as Hell when it happens but.../shrug, our own fault when it does.


This.

Instakills keep things interesting. Makes situational awareness a must. Wish the Geth did instakills.


Agree on instakills being good for the game.  The threat of an instant, permanent death keeps the tension up. 

As for the Geth, I personally think that a handful of sneaky Hunters can be a bigger threat than a couple of Banshees or Phantoms.  At least I can hear the instakill units coming from a distance; Hunters announce their presence with a shotgun blast.



And stun you! I love them. I agree, when it comes to giving me that extra thrill, hunters are the geth equivalent to phantoms and banshees.

#31
MoeRayShep

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I don't mind the principle of instakills, but they often happen in ways that are "cheap" and so preclude any possibility of reacting appropriately.
I've had times I've revived and the first thing I started doing was running away from the Phantom standing over me; I got away for a split second and then got pulled back in and killed.
I've also had times where I ran a Biotic Charge on a Phantom with my Kroguard and the Charge instantly transitioned to an instakill-- while hosting.
It didn't stagger her like it usually does so I can back up and pump some shotgun rounds into her, it just went charge-instakill.
Same thing with an Atlas, which should really only instakill if you're spending way too much time around it.

If there were some sort of failsafe that erred on the side of not killing you wrt lag, that would be vastly preferable. There should also be some sort of patch preventing those direct-transition kills (moving directly from one animation to another), seeing as they managed to happen while I'm hosting. Same thing goes for husks that interrupt your heavy melee by jumping on you and exposing you to enemy fire.

I do like the idea of the instakill, it mandates a buffer around certain enemy that inspires fear and gives the AI a tactical advantage. I just don't like sitting out the rest of a round and possibly losing the whole match because of something I couldn't possibly have corrected for.

#32
count_4

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DHR107 wrote...
You're an idiot if you are Biotic Charging Banshees/Brutes anyway.

No, you're an idiot for not knowing the game enough to not say such things. :P

As for the insta-kills: I'm fine with it. It's not hard to avoid(even as a charging Vangaurd) and adds a little threat to the enemies in question. Especially the Banshee as she's the only one where you have to time the attack to avoid the insta-kill, causing me to retreat when I see one approaching or, if I didn't notice it in time, actually fleeing fom it. It's fun.

#33
Cazlee

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I hate when you push spacebar to run away and instead go bouncing from cover to cover...

#34
Sacrificial Bias

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Only instant kill I have a problem with are from Phantoms, particularly when they camp your corpse. Other than that, it's kind of funny to see a Vanguard charge a Banshee and die instantly. More funny when they do it AGAIN. But yeah, I'd prefer a knock out rather than a permanent death.

#35
Ankarah

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OHK moves keep the tension up and make things that much more interesting - you really have to think twice before trying to charge/heavy melee banshees or brutes knowing that if you get grabbed, you are dead for the remainder of that round.

if anything, geth primes should be given one too seeing as how geths are the only ones without any insta kill moves!

Modifié par Ankarah, 02 mai 2012 - 09:09 .


#36
Afoxi

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Beatrix Tair wrote...

You shouldn't be stood next to them at all, really.

It's NOT random when it's determined by you standing next to her.

Sure it's annoying as Hell when it happens but.../shrug, our own fault when it does.


Also helps to know that only Banshees have no warning for their instant kills.

ie. If you see a Phantom/Brute/Atlas use a Normal Melee within the last 10 or so seconds, DONT STAND NEAR THEM.

#37
Oodle12

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That's a stupid idea, if u removed insta kills then u'd have even more krogans trying to melee banshees to death

Modifié par Oodle12, 02 mai 2012 - 09:17 .


#38
Catastrophy

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NO! I don't want a sedative - I want some thrill. I'd OK for your proposal for the "Tutorial" MP mode which isn't there.
Come on, Bronze is really easy - even I made it in solo mode.

#39
DnVill

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lol.... it's amazing when you run past a banshee get 10 meters out then just get pulled back telepathically :)


"awwww mannnn"

#40
Nocturnalfox

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jotun04 wrote...

A full kill is too severe for something so random.  Maybe make them more common to compensate.  It's just stupid that people can sometimes stand next to a banshee for several whole seconds without getting killed, or you could be next to her for 10 milliseconds and get killed.

Ideally there should be some SIGN to watch for to indicate whether they will or will not do one of these moves, but it seems completely random right now. 


Not really, you run up to them they kill you.
Very simple, when they do it is irrelevant. 
I have taken to playing Vanguard on gold random, I know full well when I charge one of the big units or phantoms it will kill me if I don't stagger it or roll away quickly.

In other words I assume after the charge it will kill me. :ph34r:

If you get close enough you must assume the same, if you survive it was lucky, if they wait to insta kill you you were lucky, if you dodge their close quarters attacks you were lucky.

If I could guess how they were going to instakill me just by the way they moved it would take the fun (and the risk) out of it. :whistle:

#41
HunterKiller_

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Insta-kills are fine. The only real threat is Banshee and the Phantom to a lesser extent.
It's possible to cancel the Banshee's kill, if your team knows what they're doing.

Atlas and Brute insta-kills are a non-issue. You have to be pretty stupid or unlucky to get insta-killed by these.

#42
HunterKiller_

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Double post.

Modifié par HunterKiller_, 02 mai 2012 - 09:54 .


#43
PaperAlien

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Instakills are way too random to be allowed to remove a player from the rest of the round. Making people paranoid to the point of fleeing from banshees as soon as they get within 20 metres (10 for teleport, 2 for grab-range, 8 for lag) of them just shows how stupid the mechanism is.

#44
Atrocity

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I have no problem with instakills. They add some threat to the game, and that's cool.

HOWEVER, I really, REALLY wish something would be done to Banshees range. Even when the game is not lagging in any way that can be witnessed by a bare eye alone, sometimes they vacuum you from over 20 metres away to their loving embrace. That's not cool, that's not related to any tactic, technique, or skill of the player, that is just cheap.

#45
GodlessPaladin

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Mabari Owns High Dragon The 2nd wrote...

There was a thread about predicting them and I have YET to be instakilled without expecting it since. Well there were two times on Firebase Giant on Gold... But we were swarmed by Phantoms...


Got a link?,

Atrocity wrote...

I have no problem with instakills. They add some threat to the game, and that's cool.


I'm all for more threats in the game, but I'd prefer that when I got iced by something it didn't feel like it was because of I got the one wrong number on the roulette spin.  When I get instantly dragged out of the tower on Firebase Dagger to a Banshee down below it, I feel kinda miffed.

It rings of Fake Difficulty.  I would much rather have something like, say, the Nemesis actually being an effective sniper (she should fire off a few shots rapidly, after all she IS using a Raptor), or the Prime Drones flanking and firing rockets... and grabs not having a glitchy range and occasionally nonexistant telegraph.

Modifié par GodlessPaladin, 02 mai 2012 - 10:29 .


#46
january42

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The only instakill that is cheap is the Banshee.  They should not be able to instakill out of the warp as that does end up really cheap. Esp with races that can't roll.  I've started running away from one and had it warp up benhind and grab me while running.


They really should not be able to grab out of warp. I've had it happen with no lag also. Othat that that, I have no problem with it.

The only way to sometimes avoid their warp grabs is to roll immedialy when they jump. The problem is, some races can't.  And half the time when you try to you end up cover or revivng someone. :(

The others are fine, but the banshee moving faster than you, teleporting up to you and doing one is really cheap.

#47
GodlessPaladin

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january42 wrote...

The only instakill that is cheap is the Banshee.  They should not be able to instakill out of the warp as that does end up really cheap. Esp with races that can't roll.  I've started running away from one and had it warp up benhind and grab me while running.


They really should not be able to grab out of warp. I've had it happen with no lag also. Othat that that, I have no problem with it.

The only way to sometimes avoid their warp grabs is to roll immedialy when they jump. The problem is, some races can't.  And half the time when you try to you end up cover or revivng someone. :(

The others are fine, but the banshee moving faster than you, teleporting up to you and doing one is really cheap.


If your teammates are doing your job, and it didn't pull you through a wall or something ridiculous like that, it should generally get interrupted.  But then, in pubs, how many of your teammates are doing their jobs?  :?

Modifié par GodlessPaladin, 02 mai 2012 - 10:31 .


#48
Atrocity

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GodlessPaladin wrote...

Mabari Owns High Dragon The 2nd wrote...

There was a thread about predicting them and I have YET to be instakilled without expecting it since. Well there were two times on Firebase Giant on Gold... But we were swarmed by Phantoms...


Got a link?,

Atrocity wrote...

I have no problem with instakills. They add some threat to the game, and that's cool.


I'm all for more threats in the game, but I'd prefer that when I got iced by something it didn't feel like it was because of I got the one wrong number on the roulette spin.  When I get instantly dragged out of the tower on Firebase Dagger to a Banshee down below it, I feel kinda miffed.

It rings of Fake Difficulty.  I would much rather have something like, say, the Nemesis actually being an effective sniper (she should fire off a few shots rapidly, after all she IS using a Raptor), or the Prime Drones flanking and firing rockets... and grabs not having a glitchy range and occasionally nonexistant telegraph.

And as you can see, I agree with you on that one. I just don't feel the rest of the instakills are that random, only Banshee with her awesome skills which include a Dyson Vacuum.

I have been teleported to death from a different level in a game that hadn't lagged for a moment before that. On Hydra, I actually got from that central tower way past the player spawn point when she decided it was time for my Asari to die. And I hate that. As I said, that's cheap. 

I could even live with the fact she is unpredictable, sometimes she just looks at your character while you punch her, sometimes she kills you. It's just that stupid stupid range glitch that gets on my nerves.

#49
Moonphos87

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january42 wrote...

The only instakill that is cheap is the Banshee.  They should not be able to instakill out of the warp as that does end up really cheap. Esp with races that can't roll.  I've started running away from one and had it warp up benhind and grab me while running.


They really should not be able to grab out of warp. I've had it happen with no lag also. Othat that that, I have no problem with it.

The only way to sometimes avoid their warp grabs is to roll immedialy when they jump. The problem is, some races can't.  And half the time when you try to you end up cover or revivng someone. :(

The others are fine, but the banshee moving faster than you, teleporting up to you and doing one is really cheap.


Have you tried backing away as you (and your team) blast the Banshee away? Even with her phasing next to my team (not a host), she has never grabbed/instakill as we kept moving. Her random sync-grab seems to still require at least a second to initiate.

When we're stagged by something else though, or if we stop moving for a second or two, she'll start her grab-kill.

#50
samurai crusade

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Instant kills make things interesting. I just hate that the Krogan can be killed that way..... So much for redundant systems. Krogan have been reduced from regenerating bosses to common shock troops through the series.