The myth that people want a happier ending.
#76
Posté 17 mars 2012 - 08:30
People who criticize may politely **** themselves, because their opinions on MY opinions do not matter.
#77
Posté 17 mars 2012 - 08:31
Seryndras wrote...
Well, I thought there already was a lot of sacrifice. Friends died, planets got devestated, billions dead... so, why can't our epic space hero have his cake after all that hardship? Why can't the message be "You did it! Yes! You defeated all that evil and lived to tell the tale! Here's that ice cream! And all your friends are here too!"?
I don't get it why a hero has to die. Some reviewer on youtube said it best (forgot who, sorry!), "a hero has to anything" in a game like Mass Effect makes no sense.
Give me my happy ending if I work for it, and give me my total f**k up if I screwed up. I don't need videogames to make me think and bring me down, real life has more than enough of that in store for me.
Bolded part I said that should be possible in my post.
Sacrifice was the theme throughout the whole game, there arn't many missions(sidemissions included) that someone doesn't die. Why should that theme be abandoned for the last and most risky mission?
#78
Posté 17 mars 2012 - 08:31
What I got was a nonsensical downer ending where the backbone of the interstellar society in-universe is obliterated just for pretty space magic explosions, resulting in something even worse than a dark age.
#79
Posté 17 mars 2012 - 08:33
It's well within Bioware's rights of creative domain to consciously say "no happy ending," but under terms of their "contract" with us (the writer-reader contract) they need to make that decision worth it. They need to sell that as a better option than sunshine and daisies.
#80
Posté 17 mars 2012 - 08:33
#81
Posté 17 mars 2012 - 08:34
honestly though I think there should be an option to earn a happy ending. Being forced into depressed,dead shep is wrong imo.
#82
Posté 17 mars 2012 - 08:35
I don't know WHYYY people have the urge to stray away from and hate happy endings, saying they're "CLICHE". SAD and BAD endings are now more cliche than that of happy endings, with NUMEROUS movies taking the Deus Ex/Cliffhanger/MacGuffin path. What ever happened to the old "pat on the back" endings, instead of all of this: "REAL LIFE SUCKS AND IT'S TERRIBLE, GET THAT THROUGH YOUR HEAD" bullocks...
#83
Posté 17 mars 2012 - 08:36
It's all about real endings, and less about Shepard and co lining up to get medals with Wrex and Grunt giving a simultaneous Krogan cheer with EDI and Joker making comments before the screen swipes to black and the credits roll.
#84
Posté 17 mars 2012 - 08:37
Understand this:
We should be united in our wish for a ending that makes sense and reflects the goals our Shepards are fighting for as represented in the story. This means the possibility for different endings depending on how you have played your game. It should be able to result in a happy ending for those who wants it and it DOES involve the endings making sense and respecting the context of what is happening in the story. Given this, there can for example be no ending where Earth is un-ravaged by war, millions are not dead, or Mordin not dying, but there should be possibilities for survival, reunion with the survivors of your team and LI, and I think a possibility of avoiding destroying all the mass relays.
Modifié par Subject M, 17 mars 2012 - 08:53 .
#85
Posté 17 mars 2012 - 08:37
#86
Posté 17 mars 2012 - 08:38
Modifié par Tom Jolly, 17 mars 2012 - 08:49 .
#87
Posté 17 mars 2012 - 08:38
#88
Posté 17 mars 2012 - 08:38
I'm with you on this. I would have been fine with a dark ending as long as it wasn't so dumb. I wrote about how stupid the Crucible is, and the total woot effect of the final animations in another thread: social.bioware.com/forum/1/topic/355/index/10063892/Darth_Ultima wrote...
There seems to be a lot of insinuation going around that people who want a new ending want it to be a happy ending. Including a comic from penny arcade: penny-arcade.com/comic/2012/03/16
As far as I understand it people just want an ending that makes sense. I for example was prepared to see more people die. I was prepared that Shepard might have to sacrifice himself. I was prepared for all that, what I wasn't prepared for was some godchild coming out of nowhere and saying that everything I had done up to that point (creating an alliance with the Geth, treating EDI like she was a member of the crew) did not matter. That's when Bioware lost me. Then as people have stated before I see the Normandy running away which makes no sense and I see the Mass Relays exploding which contradicts the start of the game and the end of Arrival where it is established that a Relay being destroyed results in an explosion like a supernova, destroying the star system its in. Which means Earth is doubly screw since it has the Charon relay and the Citadel in orbit which was established to be a giant mass relay.
So what I think needs to be discussed is what people expected and why what they got did not meet those expectations and possible solutions going foward to fix this.
#89
Posté 17 mars 2012 - 08:39
I think I would have been happier with a simple press a magic button and all the Reapers are destroyed over what the current ending is.
#90
Posté 17 mars 2012 - 08:40
Darth_Ultima wrote...
There seems to be a lot of insinuation going around that people who want a new ending want it to be a happy ending. Including a comic from penny arcade: penny-arcade.com/comic/2012/03/16
As far as I understand it people just want an ending that makes sense. I for example was prepared to see more people die. I was prepared that Shepard might have to sacrifice himself. I was prepared for all that, what I wasn't prepared for was some godchild coming out of nowhere and saying that everything I had done up to that point (creating an alliance with the Geth, treating EDI like she was a member of the crew) did not matter. That's when Bioware lost me. Then as people have stated before I see the Normandy running away which makes no sense and I see the Mass Relays exploding which contradicts the start of the game and the end of Arrival where it is established that a Relay being destroyed results in an explosion like a supernova, destroying the star system its in. Which means Earth is doubly screw since it has the Charon relay and the Citadel in orbit which was established to be a giant mass relay.
So what I think needs to be discussed is what people expected and why what they got did not meet those expectations and possible solutions going foward to fix this.
The myth should be worded like "whiney fans want only a single happy ending where no one dies. All other possibilities should be thrown out"
The truth is, we want bleak endings, happy endings, sad endings, hopeful endings. To put it concisely, we want multiple endings that make sense; some of them can be open to interpretations.
#91
Posté 17 mars 2012 - 08:43
The point is that we dont want only a happy ending, we want multiple endings, including happy ones. Just you know, to have a choice, just like Bioware promised us.
Modifié par captainbob8383, 17 mars 2012 - 08:43 .
#92
Posté 17 mars 2012 - 08:43
#93
Posté 17 mars 2012 - 08:44
#94
Posté 17 mars 2012 - 08:44
We've been asked, by other players and by the devs, what we want in an ending though. So now everyone is analyzing, overanalyzing and reanalyzing the ends, the possible ends, what they think they wanted from an end. Sure, expressed in this way, many people do want a happy ending. Butterflies and rainbows and cake on the beach. That's the desire that can feed into a tragic ending: if we had no desire to see Shepard happy, then a downer ending wouldn't matter anyway. It's that we want to Shepard, Garrus, Tali, Joker, EDI, and the rest happy that gives moral gravity to the story. When sacrifice comes, it dang well better mean something because it strips us of a bit of that happy ending. Thane dies a noble death. Mordin atones for the genophage. Legion transcends the expectations. Those moments may be sacrifices but they have meaning. Robbed of meaning, the only 'good' ending for Shepard is a happy ending. The lack of closure, and the betrayal of purpose, is what feeds the posts asking for a happy ending.
Had they given us an ending that completed Shepard's heroic arc, that carried weight and purpose, that fulfilled the promise of ME, ME2, and ME3, and most people would have accepted that ending even if it was brutally tragic. Not everyone, mind you, but most. Now? Hard to say.
Modifié par Ariq, 17 mars 2012 - 08:44 .
#95
Posté 17 mars 2012 - 08:46
Ariq wrote...
...most players aren't artists, writers, or lit majors. Most people just know what they like when they see it..
And it seems like a decent number of the players who are those things are still dissatisfied with the ending! But yes, these are good points.
#96
Posté 17 mars 2012 - 08:47
- I want it to makes sense (no god-child)
- I would like our choices to matter
- I would like the option of the relays surviving (I like the setting as-is, I'd like to see more of it, not have it nuked)
- I would like the option of a "happy" ending where you can stop the reapers without committing genocide (on non-reapers) and survive.
- I would like an epilogue with my LI if Shepard survives.
What I really want is for the "Mass Effect Franchise" to be left in a state where I _want_ to buy more products, currently I can't even bring myself to buy anything from EA let alone Bioware or ME related.
Modifié par Mobius-Silent, 17 mars 2012 - 08:48 .
#97
Posté 17 mars 2012 - 08:48
#98
Posté 17 mars 2012 - 08:48
#99
Posté 17 mars 2012 - 08:50
And for the record: I always figured my Shepard was lactose intolerant. She'd never want the reapers to be made out of ice cream.
#100
Posté 17 mars 2012 - 08:52





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