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Response to Casey Hudson on the Conclusion of Mass Effect 3


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Tesar

Tesar
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Official post here social.bioware.com/forum/1/topic/324/index/10089946  

And my thoughs about it:

For me, Mass Effect has so far been the most impressive gaming experience. The third game has surpassed all my expectations in terms of writing, and I am very picky about writing. But that is only true if I exclude the ending from it.I can’t say I am a fan of bittersweet or just dark endings, I consider real life to be dark enough to seek something more positive in games, books, movies etc. But I can appreciate a sad story if it is well-written and presented as a sad story from the beginning. I think creative integrity and artistic vision are very important, but artistic skills have no less value. The style of the piece should be consistent throughout it. An artist is not supposed to put a pin-up girl image over an Aivazovsky-style background, it will just look wrong. If Shakespeare ended Romeo and Juliet with Romeo suddenly recovering and two families reconciling (leaving the rest of the text as it is), it would’ve been just bad. But the same goes for stories that tend to have lighter plot, when they are suddenly given a darker ending it just feels wrong. No matter how hard I try to justify the third game’s bittersweet ending in my head, it just seems wrong and out of place.Previous Mass Effect games were made in space opera genre, not in dark cyberpunk. It is clear that a lot of fans were expecting serious, but optimistic plot. In my opinion, bittersweet ending would have been nice as an option, but an option where after hours of hard work and careful planning and calculations Shepard saves the galaxy and survives was absolutely necessary.(Even in much darker games, like Deus Ex:HR, there were moments when the effort paid off with optimistic outcome, like saving Faridah Malik) It would not be if previous games did not have such option. After all, when I preordered the game, I was sure I was buying a product with certain qualities, similar to ones of previous products in the series. After I played through the ending I regretted buying the games and spending time playing them. That alone, considering that I was far from only one to feel this way, is an indicator of endings not being good enough. It does not matter what artistic statement you are trying to make, if your art depresses people you can’t sell it more than once. I am not saying that depressing art should not exist; just that the market for it is rather small. When you start to earn your living with your art, you should be ready to do not only something you like, but also something other people like. If don’t want to, or you feel that hurts your creative integrity, just don’t expect people to buy it. That said, I do not expect Bioware to do something significant enough to redeem the franchise. It won’t bring enough money to cover the costs, and as for the name and reputation – no one really cares about that, Internet community is known for forgetting things easily. But I am never spending money on their products again – I just don’t trust them about quality anymore.That said, I should mention that I completely agree with the comments on the plot inconsistencies, it’s just that they paled in comparison with the negative feelings the ending caused. And they have already been described very well by other people.