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Tonight, 3 games. Bought Spectre+ and got, finally, the Black Widow. So first game was to try it out.
White/ Cerberus. Clownguards. 2 of them, one not so bad. The other.. not using brain. A lot of "around that corner" fights but thankfully he also managed to cap the spawn point by being not-good at picking camping spots. So ended up a lot of Cerberus coming up from the landing pad, which is ok by me...
Black Widow I, doesn't feel right. Not enough single-round stopping power, have to double tap or work towards headshots even on mooks. Or cloaking, which I'm not sure how effective that would be, have to try some more. Otherwise, it's nice, good ammo load even without the ammo mod. Put AP mod on it to work on armoured opponents.
Still need to get used to having more than one round in scoping. But getting there. Late game, the worse Clownguard tried to solo the Atlas. Indoors. No room to roll, so inevitable that he catches a rocket and dies. One of us was trying to distract the Atlas from the top of the stairs, the other two were killing mobs on the landing pad. I eventually circled behind and help kill the Atlas with a few shots from the Black Widow.
I never understood the mentality that Clownguards have about trying to solo bosses. Mid game, single boss, low spawns, I can understand. Late game, multiples, high spawns? Assuming the support would be there is a fast way to get killed.
Extraction was uneventful. Full, everyone got out.
Second game, I took the Turian Grenadier out for fun. Got a Falcon V recently too, better; that 1 extra ammo helps. Team was a Krogan, and I think one infiltrator and one other. Got White/ Cerberus.
Man I'm starting to hate White.<_< Not because the map is bad, but because so many people had farmed on it that they have so many different interpretation of how to fight it. At least this one no Vanguards. In this case, early match frustration as the Krogan went charging around the corner. But worked out ok once the Krogan player realised the rest of us aren't keen to follow.. (think a Salarian and a Quarian. Not built for that kind of abuse.)
So we settled into a nice routine. Cerbies shows up we locked them down. Grenade practice in this place is good because you learn to gauge the bounce and open enough to see the effect. There was a hacking objective in the far room, and we bunkered down and the Falcon showed its worth by bank-shotting troopers out of doorways for easy removal.
One Wave, had the misfortunate to turn around to see my teammate on the ground and the Phantom standing over him and waaaaay too close for comfort.
There was one wave, I can't remember which game, but Wave 10 and an Atlas spawned in the small room next to the sniper's perch. I was surprised, but yanked out the Cobra. One rocket away, and I was quite surprised I nailed a Phantom along with the Atlas and killstreaks. Never even saw her, ain't going to complain.
Extraction was just tossing grenades from the Falcon downstream, as well as a nice Cobra for the Atlas. Got a killstreak for that one too. Full extraction. I think I got top place for this one, quite surprised as I honestly didn't think I was doing that much damage.. Grenade bounces are random.
Last game was Giant/ Cerberus. Don't know why Cerberus was so active tonight, but I ain't going to complain. As the last match, I took in a Cryo II ammo.. Icing on cake.
Cryo is fun. AOE Cryo is Icing-on-cake fun!
Made an early rookie mistake by engaging the enemy out of sight of my support infiltrators (2 big snipers). Cryo ammo meant they froze and died out of LOS from my gunners, so once I realised that I started to pull back to let them take frozen kills (like I give a crap about kills, let them have 'em while I locked down more. Clockwork to see ice sculptures shatter under Mantis fire).
Another rookie mistake, I think it's a human Sentinel.. camped wrong spot, ended up the Infiltrators got flanked. Thankfully I was at the bottom of the ramp, ran up and grenades flew everywhere. Room clearance with AOE Cryo.
Later, Capping Wave, ran solo down to #4 (capped #2 and #3, Infiltrators seems to like shooting things... <_<). Turned the corner, see a Trooper, slapped him off with a Concussive Shot, then I see the Phantom. Panicked shooting, nailed her with enough Cryo to slow her down and then got her killed. Capped the point, then see a big nasty Atlas coming down... eek. Got flanked by Engineer and Trooper too, but I think teammates got the Atlas and I froze off the Engineer and Trooper. Hectic.
Extraction was busy. Snipers apparently never heard of the "Giant Turkey Shoot" theory and retired early. Atlas came marching up, Cobra up and into the torso. Then became a matter to clean up the garbage, include a few banked shots into the rock area and good "no-sight" kills. Promixity mines work great here as the enemy is predictable and walked right over it.
Somehow though, a pair of Guardians got behind us at the last few seconds and it became very hectic. Somehow managed to clear with the team still intact for a Full Extraction. Got #2 behind one of the snipers by about 400 points, which is interesting because I don't think I actually went about killing too many things.





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