A question about Soldier Shepard and weight capacity
#1
Posté 17 mars 2012 - 08:49
Because if it's legit then thats pretty suckish for a class that should carry every weapon.
#2
Posté 17 mars 2012 - 09:29
At this point I understand that Rank I has a hefty penalty for weapons, so having them upgraded to V and above should help to lower the penalty and get closer to 200%. Otherwise I have no idea.
#3
Posté 17 mars 2012 - 09:32
#4
Posté 17 mars 2012 - 09:52
#5
Posté 17 mars 2012 - 09:55
kw0lf wrote...
Why would you want to carry all those guns?
Nostolgia (ME1) and I carry 3 weapons for my Adept and to have Soldier being unable to carry more than my Adept would be an huge insult for the soldier class.
Plus all my weapons are still on their "I".
#6
Posté 17 mars 2012 - 10:11
#7
Posté 17 mars 2012 - 10:43
#8
Posté 18 mars 2012 - 12:08
I say this as a Widow soldier from ME2, but avoid using heavy single-shot snipers. They don't work very well with adrenaline rush. The time you spend waiting to perform a second shot during an Adrenaline rush could be used killing several enemies with a decent AR or heavy pistol. Bring Garrus and have him carry a Black widow, instead.
Also, don't carry a SMG if you're going to use any fully automatic AR, like the Phaeston, Avenger, or Revenant. The SMG should be used as a light-weight alternative to an AR, if you want to carry something heavy like a Viper, N7 Valiant, or a shotgun.
#9
Posté 18 mars 2012 - 02:16
#10
Posté 18 mars 2012 - 08:21
You should at least be aware that if you refuse to adapt and specialize your loadout, the cooldown penalty is an intended consequence that you should be able to deal with. No class, not even the soldier, is supposed to carry a huge loadout in ME3. There's a huge variety of guns and mods to take advantage of in ME3. You should be able to compose a loadout that is both effective, and cooldown-efficient.
#11
Posté 18 mars 2012 - 09:08
For me, I found that Widow, Geth Shotgun and Paladin work best, and right now I've got ~+60% cool-down bonus (all weapons around VII).
Widow for armor, GPS for shields/barriers and Paladin for enemies only with health bars.
#12
Posté 18 mars 2012 - 09:29
Valadras21 wrote...
I disagree. I'd say redundant firepower is a cornerstone of your personal playstyle, not the soldier class.
You should at least be aware that if you refuse to adapt and specialize your loadout, the cooldown penalty is an intended consequence that you should be able to deal with. No class, not even the soldier, is supposed to carry a huge loadout in ME3. There's a huge variety of guns and mods to take advantage of in ME3. You should be able to compose a loadout that is both effective, and cooldown-efficient.
The ME and ME2 class videos seem to disagree with you. I get that ME3 is a different game but asking soldiers to forgo one of their big three weapons for a cooldown that won't frustrate the hell out of you is contrary to what the class has ALWAYS been advertised as. Like I said before, I don't think the loadout should be unlimited but three medium weight weapons and a pistol would be nice and keep the classes consistency.
#13
Posté 18 mars 2012 - 02:49
#14
Posté 18 mars 2012 - 04:40
I wanted to take a shotgun too, but it really wasnt needed.
#15
Posté 18 mars 2012 - 06:47
If this isn't how it is, then it needs to be fixed, because being able to equip every weapon for every situation is what the Soldier class is all about. Having the Sniper Rifle for long range, AR for spray/pray, Shotgun for Shortrange, and Heavy Pistol for sexy.
#16
Posté 18 mars 2012 - 06:50
#17
Posté 18 mars 2012 - 08:07
The devs have essentially, in this game, made you choose between a ME1 soldier and a ME2 soldier.
ME1 Soldier:
Uses weapons, but has few funtioning powers. You're not going to care how high your cooldown is, bring all the weapons you can, and focus on Frag grenade.
ME2 Soldier:
Focuses on power supplimenting key weapons. Only uses a couple of weapons to keep cooldown low.
#18
Posté 18 mars 2012 - 08:57
Siven80 wrote...
I found i only needed Sniper and AR with the soldier.
I wanted to take a shotgun too, but it really wasnt needed.
On that note, I do think shotguns are just way too heavy for what they are. Basic stuff like the Katana and the Scimitar seem to weigh more than full-blown assault rifles, despite being mainly close range tools that sit in the same range grouping as SMGs.
Hell, on my Adept I use one of the heaviest assault rifles (Particle Rifle), Viper/Raptor, and the Eagle, and with a bit of jiggery-pokery and the right kit I can get the cooldown down to a few seconds for Throw and Singularity and >4 seconds for Warp. You'd expect the soldier to be able to carry more guns without it being such an issue.
#19
Posté 18 mars 2012 - 09:07
E-Type XR wrote...
Or, just forgo Adrenaline Rush.
The devs have essentially, in this game, made you choose between a ME1 soldier and a ME2 soldier.
ME1 Soldier:
Uses weapons, but has few funtioning powers. You're not going to care how high your cooldown is, bring all the weapons you can, and focus on Frag grenade.
ME2 Soldier:
Focuses on power supplimenting key weapons. Only uses a couple of weapons to keep cooldown low.
Except in ME2 the number of weapons you carried had nothing to do with your cooldowns. You could easily bring 4 weapons, the heaviest in each class, and still have a ridiculously low cooldown on Adrenaline Rush.
In ME1, soldiers had Immunity which... well, let's not even go there. You could have pretty much 100% uptime on that no matter which weapons you carried.
#20
Posté 18 mars 2012 - 09:07
E-Type XR wrote...
Or, just forgo Adrenaline Rush.
The devs have essentially, in this game, made you choose between a ME1 soldier and a ME2 soldier.
ME1 Soldier:
Uses weapons, but has few funtioning powers. You're not going to care how high your cooldown is, bring all the weapons you can, and focus on Frag grenade.
ME2 Soldier:
Focuses on power supplimenting key weapons. Only uses a couple of weapons to keep cooldown low.
???
The ME2 soldier is all about carrying a huge weapon loadout while AR spaming. You can't even chose NOT to have a full armory on your back. Also, the ME1 soldier has carnage, marksmen, overkill and assassination which are all functioning powers.
#21
Posté 19 mars 2012 - 05:20
termokanden wrote...
The problem I have with the current system is how it makes some of the weapons that could have otherwise been really fun (like the Revenant, which was already overshadowed in ME2) quite bad due to their weight. The problem isn't really the weight system in itself, it's the balancing of the weight of some weapons. Some of the really heavy weapons do not in any way make up for the higher cooldowns by being better.
Thats exactly the issue I have - there doesn't seem to be any sensible correlation between how heavy a weapon is and how effective it is. Some weapons are so heavy that they're basically unusable, as you can't wield anything else without crippling your cooldowns, and the weapon itself isn't versatile enough for it to be your only gun.
As I say, I find shotguns worst for this. On any class other than a Vanguard they aren't really that flexible and yet typically weigh in as some of the heaviest guns in the game. Even the small ones weigh a ton.
Except in ME2 the number of weapons you carried had nothing to do with your cooldowns. You could easily bring 4 weapons, the heaviest in each class, and still have a ridiculously low cooldown on Adrenaline Rush.
In ME1, soldiers had Immunity which... well, let's not even go there. You could have pretty much 100% uptime on that no matter which weapons you carried.
I think his point was that an ME1 soldier wasn't really a 'power' user. Sure, they had Immunity which bordered on ridiculous, but ME1 powers didn't cancel each other out so it was largely a case of 'just keep it switched on' - they didn't have to make decisions about how they deployed their powers or anything, they basically focused on shooting.
The soldier in ME2 was probably the most hilariously-overpowered munchkin machine that I've seen in RPGs for a very long time, so I'm not surprised ME3's soldier feels a bit limp in comparison. That's more of a fault with ME2 than 3, though.
#22
Posté 19 mars 2012 - 05:37
I mean in the class description it mentions guns that the class uses, so I don't understand why the weight would be the same for every class. At least have some type of reduction for class specific weapons.
Do weight penalties effect squad members?
#23
Posté 19 mars 2012 - 05:48
for instance I am a lvl60 and i play with the following weapons
M-76 Revenant
M-6 Carnifex
M-300 Claymore
M-12 Locust
Black Widow
granted most people do not need that many weapons but due to the powers not being that necessary it is more practical to carry more weapons
Modifié par TomY90, 19 mars 2012 - 05:55 .
#24
Posté 19 mars 2012 - 05:51
#25
Posté 19 mars 2012 - 06:00





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