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Maximum Single-Player War Assets - 7515?


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#26
tariq071

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Well, what about people , like me , who really do not care,have time or want to do MP?

 I can understand that some people love to play it and i respect that, but i don't like being "punished" by not  being able to save Anderson and/or Shepard unless i play something that i have no interest for whatsoever and doesn't create any enjoyment for me.

I bought game as SP RPG and not as MP hunky dory COD in space stuff (in my case) after BW stated that you can achieve perfect(they have changed that to "best" now),,whatever that is with these 3 silly ending variations by just playing SP.

So, i completed every single quest and with 100% Paragon import and all best decisions , i can't even have a chance to influence it?

Meh:(

Modifié par tariq071, 18 mars 2012 - 07:04 .


#27
pinoy_sav

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Yeah I have around 7000 dont know what im missing to reach the amount you guys have

#28
MadCat221

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Aganerral wrote...

JanakiLotus wrote...

There is a way to get over 10k I heard. Requires CV...


CV?  I can't place what that stands for.


Neither can I.  Could someone less acronymically challenged enlighten us?

#29
blu42

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I feel the same as tariq071 about this. A single player rpg shouldn't punish those who don't want to play multiplayer games.
I do however use the data pad app which has a very simple game on it that can slowly increase your galactic readiness. I'm currently just below 70% after 5 days use.
The thing is, why isn't this included in the main game?
It is based around the war map so I don't think it would be difficult for Bioware to implement and would really help out those people who don't want multiplayer or own iPads or iPhones.

#30
FlashMonkey

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i could only get my Military Strength to 7119/3559, so to lift my readiness to over 50% i chanced the Multiplayer game. I got kicked from 12 lobbies as soon as they saw i was a Level 1 newbie.

helped me remember why i stopped MP!

#31
JaegerBane

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blu42 wrote...

I feel the same as tariq071 about this. A single player rpg shouldn't punish those who don't want to play multiplayer games.
I do however use the data pad app which has a very simple game on it that can slowly increase your galactic readiness. I'm currently just below 70% after 5 days use.
The thing is, why isn't this included in the main game?
It is based around the war map so I don't think it would be difficult for Bioware to implement and would really help out those people who don't want multiplayer or own iPads or iPhones.


Yeah, its one of those things that has you thinking 'what on earth were Bioware smoking when they made that decision? MP required for optimal SP?' I honestly don't know why the developer came on an just flat out 'lied' (intentionally or unintentionally) about exactly what place Galactic Readiness had in the endgame.

That said, the ME3 Datapad app is really nifty. Its worth picking up for the readiness bonus alone (I think I'm at 55% after a day's use) but I really like having my codex available whenever I get bored - not bad for a free app. No idea if its on Android, though.

Modifié par JaegerBane, 18 mars 2012 - 11:49 .


#32
Domnuxx

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FlashMonkey wrote...

i could only get my Military Strength to 7119/3559, so to lift my readiness to over 50% i chanced the Multiplayer game. I got kicked from 12 lobbies as soon as they saw i was a Level 1 newbie.

helped me remember why i stopped MP!


Did you remember to change the difficulty to bronze?

#33
Grethus

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Another disappointment with the endgame of ME3. Loved the rest of it, but the endings themselves coupled with the MP requirement (ESPECIALLY that) feel like a bit of a kick in the teeth to SP players. I didn't want an MP game, I thought this wasn't an MP game (only tried TOR because it is legitimately possible playing alone), and yet I need to endure MP for the supposed 'best' ending? Poor show.

I (and I'm sure many, many others) do not have near the time (or the inclination) to play however many matches are needed to get to 100% in all those sectors. Don't have anything (that I know of) with the iOS either, so that's a no-go too.

#34
JaegerBane

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FlashMonkey wrote...

i could only get my Military Strength to 7119/3559, so to lift my readiness to over 50% i chanced the Multiplayer game. I got kicked from 12 lobbies as soon as they saw i was a Level 1 newbie.

helped me remember why i stopped MP!


Yeah, the MP environment really isn't that friendly on ME3 - unless you're a hardcore MPer then you'll likely just get kicked. I made my first character and basically got booted from the first 6 lobbies I went to - I can't really be bothered with that kind of attitude.

I don't actually mind if devs either make a basic no-frills multiplayer and offer it on a take it or leave it basis, or they offer a comprehensive MP experience that offers matchmaking and bots on the proviso if effects the main game - it just annoys me when they do stuff like this where its needed for the main game but its a torture to get into.

I kinda wish Bioware had offered botmatch, to be honest. I don't honestly think I'm going to play that much MP given the kind of atmosphere on there but it would have been nice to have it for a quick blast now and then.

#35
kingsims

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Are you playing on bronze? if so its acceptable to have a level 1 as long there are 2 players at level 10. Btw id avoid fighting reapers or geth and stick to Cerberus since they are the easiest till level 15 on bronze.

I have never seen hosts kick level 1 on bronze, on sliver everyone is excepted to be a level 16+ with a good class like Asari adept, human vanguard, Turian Sentinal, Krogan solider, Salarian Infiltrator, Qauarian engineer.

If you have an imported save you should get 7k EMS before earth. So you will only need 75% gr to get 5.3k EMS.

Oh and never promote your guys because you lose all that time training them to level 20 for a measly 75 war asset.

#36
alschemid

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They didn't kick me out on level 1, but I got myself killed so fast that wasn't even funny... changing the difficult to bronze helped balance the party and enemies. But the MP gets too boring too fast for me.

#37
Brawne

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I managed to get 7176. Dont have DLC so probably not really possible to go much higher.

#38
FlashMonkey

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I tried it on bronze.... :(
no one wanted me! tried again today... i even got kicked by 3 level 5's!
i did try making a Billy-No-Mates private game (bronze) but geez... i managed to get 3 kills and last 25 secs in Wave 1! it looks like you only get XP/war assets if you complete a wave.

#39
ashwind

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FlashMonkey wrote...

I tried it on bronze.... :(
no one wanted me! tried again today... i even got kicked by 3 level 5's!
i did try making a Billy-No-Mates private game (bronze) but geez... i managed to get 3 kills and last 25 secs in Wave 1! it looks like you only get XP/war assets if you complete a wave.


You have to complete 3+ waves to get GR.

If you cannot find a team, you can try to solo. It will be hard at first.

I find Vanguard and Adept easier. At low level, bring only 1 weapon, I recommend the SMG. It allows you to use power as much as possible. Do not worry about surviving, just concentrate on killing as many as you can and level up.

Pass level 10, you will be able to farm GR, credits and XP easier.

Edit: While I do enjoy MP when I get a nice team. I really hate being "forced" to do so... darn it Bioware.

Modifié par ashwind, 18 mars 2012 - 03:22 .


#40
Kopikatsu

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Dap Brannigan wrote...

Yeah I topped out at around the same. I haven't heard of anyone actually reaching 4000 EMS without multiplayer. And it takes at least 4000 EMS to get the "best" ending with the Shepard lives cutscene.

So did Bioware just straight up lie on this one?


If 'Shepard Lives' is what you consider to be the best ending, then you're saying that the Destroy ending is canon; because that's the only ending that you can get that scene from.

'Best' ending simply refers to the last stage of the endings. (Everyone doesn't get dead in the Destroy ending, Synthesis becomes avaliable, etc)

#41
ashwind

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Kopikatsu wrote...

Dap Brannigan wrote...

Yeah I topped out at around the same. I haven't heard of anyone actually reaching 4000 EMS without multiplayer. And it takes at least 4000 EMS to get the "best" ending with the Shepard lives cutscene.

So did Bioware just straight up lie on this one?


If 'Shepard Lives' is what you consider to be the best ending, then you're saying that the Destroy ending is canon; because that's the only ending that you can get that scene from.

'Best' ending simply refers to the last stage of the endings. (Everyone doesn't get dead in the Destroy ending, Synthesis becomes avaliable, etc)


I for one have never considered that there is a "best" ending.

Please understand. There are endings in a single-player game that cannot be achieve without multi-player. Bioware said that will never happen.

It just did. There are endings that are only achievable through multi-player or other silly APPs.

It is not about "best" endings. It is about ALL endings! 

#42
tariq071

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kingsims wrote...

Are you playing on bronze? if so its acceptable to have a level 1 as long there are 2 players at level 10. Btw id avoid fighting reapers or geth and stick to Cerberus since they are the easiest till level 15 on bronze.

I have never seen hosts kick level 1 on bronze, on sliver everyone is excepted to be a level 16+ with a good class like Asari adept, human vanguard, Turian Sentinal, Krogan solider, Salarian Infiltrator, Qauarian engineer.

If you have an imported save you should get 7k EMS before earth. So you will only need 75% gr to get 5.3k EMS.

Oh and never promote your guys because you lose all that time training them to level 20 for a measly 75 war asset.


My point is that you don't have to play almost any side missions(or grind planet scanning),and you can still get to 4k with MP, while you can't do that by completing every single quest in game(and scan every single planet) that is actually SP game with MP additionally attached to it .

How reasonable is that? Specially if they claimed that you can get all the endings without playing MP.

There are only 2-3 little things that you can personally influence in the every ending and MP is tied to 2 of them, sadly.

Why do i have to endure grinding exruciatingly repetative wave after wave, after wave shooting of mobs with 3 people that i don't know to get some ending that i want, but at same time none of my decisions and acts in any of 3 games do not matter?

It doesn't make any sense to me, considering that ME trilogy  is RPG (well ligth one but still) SP game and not shooter type of BF or COD.

#43
Kopikatsu

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ashwind wrote...

Kopikatsu wrote...

Dap Brannigan wrote...

Yeah I topped out at around the same. I haven't heard of anyone actually reaching 4000 EMS without multiplayer. And it takes at least 4000 EMS to get the "best" ending with the Shepard lives cutscene.

So did Bioware just straight up lie on this one?


If 'Shepard Lives' is what you consider to be the best ending, then you're saying that the Destroy ending is canon; because that's the only ending that you can get that scene from.

'Best' ending simply refers to the last stage of the endings. (Everyone doesn't get dead in the Destroy ending, Synthesis becomes avaliable, etc)


I for one have never considered that there is a "best" ending.

Please understand. There are endings in a single-player game that cannot be achieve without multi-player. Bioware said that will never happen.

It just did. There are endings that are only achievable through multi-player or other silly APPs.

It is not about "best" endings. It is about ALL endings! 


'Shepard lives' isn't an ending. It's a 10 second additional scene tacked onto the Destroy ending that doesn't actually change the ending in any way.

#44
ashwind

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Kopikatsu wrote...

'Shepard lives' isn't an ending. It's a 10 second additional scene tacked onto the Destroy ending that doesn't actually change the ending in any way.


If it were as you say. Why does it require EMS that cannot be obtain in single-player alone. Being denied content, not being shown the entire ending.

How sure are you that "Shepard lives" is not a flag? How sure are you that Shepard would survive even if you had 1000 EMS. If you are unsure, please do not make such a claim. If you have actual evidence, we would love to see it.

Multi-player will NOT affect your single-player. Well, being denied content, even if it were 1 second still makes that statement a CAKE.

#45
sheppard7

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FlashMonkey wrote...

i could only get my Military Strength to 7119/3559, so to lift my readiness to over 50% i chanced the Multiplayer game. I got kicked from 12 lobbies as soon as they saw i was a Level 1 newbie.

helped me remember why i stopped MP!


What level did you try to go in? If you picked gold, then yeah they will kick a level 1 because 99% of the time they will have to spend all day reviving you. Start with Bronze and people aren't has hard up on you being level 1. And while 5k opens up one more thing than 4k, it's not even the ending difference of the 2 but Anderson-TIM-Shep thing. And honestly, I liked the 4k one better than the 5k.

#46
Robhuzz

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FlashMonkey wrote...

I tried it on bronze.... :(
no one wanted me! tried again today... i even got kicked by 3 level 5's!
i did try making a Billy-No-Mates private game (bronze) but geez... i managed to get 3 kills and last 25 secs in Wave 1! it looks like you only get XP/war assets if you complete a wave.


When I figured my single player wouldn't be enough I simply solo- ed through the multiplayer. At first I didn't get past wave 2 but eventually I made it all the way to wave 10. You start getting galactic readiness increase as soon as you finish wave 2.

Modifié par Robhuzz, 18 mars 2012 - 03:43 .


#47
Flamehoof

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When they said that you can get 100% galactic readiness without multiplayer they were referring to the iOS games Infiltrator and Datapad which can boost your GR.

Problem is, Infiltrator is so damn hard to play, the controls are like trying to play tennis in oven gloves. Datapad on the other hand couldn't possibly be any easier but it takes forever to accumulate GR, you'll finish the campaign long before you can play Datapad enough to get 100%.

Also, what if you don't have an iOS device?

I completed my single player campaign with an EMS of about 7.1K, got all possible war assets and 100% GR through a combo of multiplayer and Datapad on my phone. Choosing the destroy ending meant that Shepard lived. Completing that save with standard 50% GR, so about 3.5K EMS resulted in Shepard dying. From what i've read you need a minimum of 5500 EMS for Shepard to live.

So in conclusion, unless they patch it you're going to have to get at least 80% GR through either MP or iOS games in order to get the 'perfect' ending.

#48
Navasha

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I imagine there could a bit more, but you would have to make the exact correct choice throughout the entire series of games. Many choices throughout the series alter the numbers for those assets. Any pure Paragon/Renegade is not going to get the maximum.

#49
Orthodox Infidel

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Navasha wrote...

I imagine there could a bit more, but you would have to make the exact correct choice throughout the entire series of games. Many choices throughout the series alter the numbers for those assets. Any pure Paragon/Renegade is not going to get the maximum.


Maybe, but I don't really see that many more than 7000. I mean, to get the 4000 (or 5000 if you fail the rep-check) EMS required for the "best" endings with no multiplayer, you need 8000 war assets. If we take 7490 as the current maximum (it's certainly the highest number I've seen), that means there has to be 510 more war assets in the galaxy someplace. That's about the size of one of the major council race fleets.

#50
Reever

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Oh, not wanting to spoil myself with what´s happening if I decided on other options, does this Galactic Readiness really matter now? I mean I took the Synthesis ending, would my Shep survive or something if I´d have a readiness of 100%? And would I be able to play him afterwards and interact with the crew?

Please send me a PM, don´t want to stand around here too much, want to discover the other endings myself :D