No in-convo Tali face
No confrontation with Harbinger (who was a big deal in ME2)
No visible war assets (leading into...)
Trivialization of Battle for Earth.
The whole marketing campaign is about taking Earth back, so my 3 man squad and maybe 20 other Alliance soldiers take on waves of mobs to get to the beam of light? I agree with others that the whole crew should have been engaged like in the end of ME2, and I'll also agree with others that the crew from ME2 should have joined with Shepard in the end for the final battle. Holo-calls with the ME2 crew just feels... hollow. Overall the game felt short to me, and I think more of it should have taken place on Earth. Nothing felt epic to me on Earth, when I feel that I should have felt the scope of a battle for MY planet.
Let's say if the ending was amazing, what would have your main complaint been?
Débuté par
Leafs43
, mars 17 2012 09:43
#276
Posté 18 mars 2012 - 04:14
#277
Posté 18 mars 2012 - 04:23
I would have lamented the ride to have been too short... but there's DLC to lenghten the fun if the ending's fixed.
As for fixes, the game has no major flaws beyond the endings. Here's a few minor things that I'd call"nice to have":
- the Journal should be fixed
- conclude the epilogue with a "family portrait" of the surviving crew (which we can screencap and use as our own desktop -> cool publicity for the game when friends and co-workers ask)
- Kestrel armor (make it available for sale on the Citadel of you purchased it for ME2)
- LI+Shep pictures in Shep's cabin (heck, make it a poster!)
- Brief convo with Admiral Hannah Shepard (for spacer background)
As for fixes, the game has no major flaws beyond the endings. Here's a few minor things that I'd call"nice to have":
- the Journal should be fixed
- conclude the epilogue with a "family portrait" of the surviving crew (which we can screencap and use as our own desktop -> cool publicity for the game when friends and co-workers ask)
- Kestrel armor (make it available for sale on the Citadel of you purchased it for ME2)
- LI+Shep pictures in Shep's cabin (heck, make it a poster!)
- Brief convo with Admiral Hannah Shepard (for spacer background)
#278
Posté 18 mars 2012 - 04:24
Kai Leng. Didn't really enjoy him as a villain and his boss fight was annoying. Everything else, awesome.
#279
Posté 18 mars 2012 - 04:25
The only real complaints I have about this game other than a few quibbles with the ending are the way the quest log is set up vs. the perfect version in ME2, and the fact that it needs more Miranda!
#280
Posté 18 mars 2012 - 04:25
The journal system DX
God it was a nightmare keeping track of those side quests.
God it was a nightmare keeping track of those side quests.
#281
Posté 18 mars 2012 - 04:26
Something that made minor and trite to be examples of major woe.
#282
Posté 18 mars 2012 - 04:27
Besides glitches,texture,Facial Expressions.
I would say lack of exploration,and broken promises. I would of liked my choices to matter more.
IMO ME3 is no where near as big of a game as they promised to deliver us.
They Promised one product and then gave us this one... Polished? Also the Prothean was kind of pointless. The VI is enough Prothean for me.
I would say lack of exploration,and broken promises. I would of liked my choices to matter more.
IMO ME3 is no where near as big of a game as they promised to deliver us.
They Promised one product and then gave us this one... Polished? Also the Prothean was kind of pointless. The VI is enough Prothean for me.
#283
Posté 18 mars 2012 - 04:40
There was this one super-annoying bug that made the squad UI lock on me, for the PC, but that was pretty much my only issue.
#284
Posté 18 mars 2012 - 05:03
Can we have 8 main complaints? This is in no particular order:
1) The game not starting during Shepard's trial. Way to miss out on a golden opportunity to insert our previous decisions into the game, way to go Bioware indeed.
2) Combat difficulty. Insanity is the new casual.
3) Polarization of quality. Some scenes were the best in the series thus far--Thane's death, Mordin's, Shooting with Garrus, last talk with liara as a friend, to name a few. But these momets of greatness were few and far between. Talking to the back of Vega's head after a mission for 2-3 one liners is so weak Bioware, so weak.
4) Radio operator superstar man, you know they guy who amazingly was able to contact your former squadmates despite reaper signal jammers. But I don't want to dwell on the unlikelihood of that. The real problem is what he represents. For about 40 minutes he came to symbolize the obviously cheap and lazy effort of a conclusion and utter betrayal ME: had become..........that is, until starchild.
5) Uhh, where did Harbinger go?
6) This is somewhat related to #4, but no real sense of how your previous actions (even "previous as in actions in ME3) impacted the final battle sequence. I don't mean the A,B,C-ification of the ending. With all war assests attacking earth, I expected to actually see these assets playing out during the battle for Earth. I expected to run into Jack, Grunt, the Rachni Queen, etc. and I excpected people who had different war assets to run into different scenarios.
7) The Effective Military Strength meter or whatever it is called. I turned out to be everything I feared it would be. Thanks, but no thanks Bioware. I don't need a green bar to tell me when I'm ready to go. Especially when I see it full at about 30 hours in.....
8) Which brings me to my final complaint....The game's length. It's hard to compare to ME1 because 1 has the unfair advantage of potentially 20 hours or so of lackluster mako exploring and 2 reused enemy bases. But compared to ME2, I have no proof of this, but it feels to me like ME3 is way shorter in both the amounts of total interactive dialogue and number of enemies faught. I mean I knew ME3 was going down the shooter route, but geez there were whole huge areas in ME3 that had no enemies and none of the flashlight segments involved shooting. Why?? MP didn't take away from the production valute of SP you say?...right...
Edit: 9) Using MP maps as quests in SP!!!!!!!!
1) The game not starting during Shepard's trial. Way to miss out on a golden opportunity to insert our previous decisions into the game, way to go Bioware indeed.
2) Combat difficulty. Insanity is the new casual.
3) Polarization of quality. Some scenes were the best in the series thus far--Thane's death, Mordin's, Shooting with Garrus, last talk with liara as a friend, to name a few. But these momets of greatness were few and far between. Talking to the back of Vega's head after a mission for 2-3 one liners is so weak Bioware, so weak.
4) Radio operator superstar man, you know they guy who amazingly was able to contact your former squadmates despite reaper signal jammers. But I don't want to dwell on the unlikelihood of that. The real problem is what he represents. For about 40 minutes he came to symbolize the obviously cheap and lazy effort of a conclusion and utter betrayal ME: had become..........that is, until starchild.
5) Uhh, where did Harbinger go?
6) This is somewhat related to #4, but no real sense of how your previous actions (even "previous as in actions in ME3) impacted the final battle sequence. I don't mean the A,B,C-ification of the ending. With all war assests attacking earth, I expected to actually see these assets playing out during the battle for Earth. I expected to run into Jack, Grunt, the Rachni Queen, etc. and I excpected people who had different war assets to run into different scenarios.
7) The Effective Military Strength meter or whatever it is called. I turned out to be everything I feared it would be. Thanks, but no thanks Bioware. I don't need a green bar to tell me when I'm ready to go. Especially when I see it full at about 30 hours in.....
8) Which brings me to my final complaint....The game's length. It's hard to compare to ME1 because 1 has the unfair advantage of potentially 20 hours or so of lackluster mako exploring and 2 reused enemy bases. But compared to ME2, I have no proof of this, but it feels to me like ME3 is way shorter in both the amounts of total interactive dialogue and number of enemies faught. I mean I knew ME3 was going down the shooter route, but geez there were whole huge areas in ME3 that had no enemies and none of the flashlight segments involved shooting. Why?? MP didn't take away from the production valute of SP you say?...right...
Edit: 9) Using MP maps as quests in SP!!!!!!!!
Modifié par TheMakoMaster, 18 mars 2012 - 05:08 .
#285
Posté 18 mars 2012 - 07:35
No Zaeed as a recruit-able squad member... He's a merc after all why not be able to buy his loyalty once more?
#286
Posté 18 mars 2012 - 07:37
Tali's face not being rendered in game. Other than that it was damn near perfect.
#287
Guest_BringBackNihlus_*
Posté 18 mars 2012 - 07:38
Guest_BringBackNihlus_*
Probably auto-dialogue or the lack of cutscene dialogue with your LI (Liara, particularly). Really didn't like the "hit A, listen to them talk" aspect.
#288
Posté 18 mars 2012 - 07:38
The women of my ship refused to go on missions in the revealing outfits i chose for them...
no really aside from the endings i had 0 complaint
no really aside from the endings i had 0 complaint
#289
Posté 18 mars 2012 - 07:39
Tali's unmasking. I actually dislike that more than the endings. They squandered a beautiful moment on Rannoch to reveal her face, and went with a lazy shoop job on a stock photo instead.
#290
Posté 18 mars 2012 - 07:39
side quest
journal system
no epic space battle
no epic earth battle
journal system
no epic space battle
no epic earth battle
#291
Posté 18 mars 2012 - 07:45
The Mission Journal - worked fine for two games but they managed to mess it up now?
Liara Romance: Ok, so despite romancing her two games in a row she's distant and I can't even give her a hug when her planet's destroyed? It's worse than Garrus' calibrations.
Tali's Face: Yeah, show it please.
Liara Romance: Ok, so despite romancing her two games in a row she's distant and I can't even give her a hug when her planet's destroyed? It's worse than Garrus' calibrations.
Tali's Face: Yeah, show it please.
#292
Posté 18 mars 2012 - 09:05
just one thing?
i would say choices affecting the game in more than token ways.
but if i were to list some of them:
short game.
starting well after events of ME2 without a good way of bringing us up to speed.
lack of a crouch key.
sprint/cover key the same as 'use'.
in ME2 there was a lot of stuff that was said about the non council races, which could come in real handy against a large powerful genocidal force.
only the council races felt the need to fight back.
everyone knows that you are the galaxies best hope, and yet you still have to pay credits for stuff (not even IOUs).
i had to care about earth, if i made a cold calculated decision to sacrifice the council to ensure sovereign was destroyed, why not earth? none of the starting options (earth orphan, spacer, slave) seem to make earth your homeworld.
the flashing paragon/renegade options during cut scenes didn't make decisions like n ME2, they were pretty much pointless.
idealogies in ME1+2 of certain characters not kept for ME3 (such as wrex wanting the krogan to rise up as a society in order to overcome the genophage, rather than just a super merc group with the cure as their price).
glass not stopping bullets only once (what was the point of that on mars?).
vague descriptions of mechanics in the power/mod descriptions.
giving health bars to things that you can't kill (such as Dr. Eva during the chase, or during the part when you kill her, if you whip out a sniper rifle to kill her quicker she kills you instead).
guns and powers being 'rebalanced' so that they are no longer the same.
storyline reasons as to why certain people can't use a certain weapon suddenly not mattering (such as the claymore).
MP simply being a lobotomized version of SP FPS mechanics.
how side quests are gained.
and of course the journal.
i would say choices affecting the game in more than token ways.
but if i were to list some of them:
short game.
starting well after events of ME2 without a good way of bringing us up to speed.
lack of a crouch key.
sprint/cover key the same as 'use'.
in ME2 there was a lot of stuff that was said about the non council races, which could come in real handy against a large powerful genocidal force.
only the council races felt the need to fight back.
everyone knows that you are the galaxies best hope, and yet you still have to pay credits for stuff (not even IOUs).
i had to care about earth, if i made a cold calculated decision to sacrifice the council to ensure sovereign was destroyed, why not earth? none of the starting options (earth orphan, spacer, slave) seem to make earth your homeworld.
the flashing paragon/renegade options during cut scenes didn't make decisions like n ME2, they were pretty much pointless.
idealogies in ME1+2 of certain characters not kept for ME3 (such as wrex wanting the krogan to rise up as a society in order to overcome the genophage, rather than just a super merc group with the cure as their price).
glass not stopping bullets only once (what was the point of that on mars?).
vague descriptions of mechanics in the power/mod descriptions.
giving health bars to things that you can't kill (such as Dr. Eva during the chase, or during the part when you kill her, if you whip out a sniper rifle to kill her quicker she kills you instead).
guns and powers being 'rebalanced' so that they are no longer the same.
storyline reasons as to why certain people can't use a certain weapon suddenly not mattering (such as the claymore).
MP simply being a lobotomized version of SP FPS mechanics.
how side quests are gained.
and of course the journal.
#293
Posté 18 mars 2012 - 01:09
Without the ending, I would probably have to say the Crucible. Finding the plans to an ancient superweapon, gathering the resources to construct said superweapon, building the superweapon, deploying the superweapon, and using the superweapon all at the 11th hour is not very convincing writing.
If this is what Bioware intended all along, why didn't they introduce the Crucible in ME2? Instead of that ridiculous reaper baby, why not make the Collector base the installation the Protheans were using to construct the Crucible (which--sadly--they never finished)? Instead of kidnapping colonists for reaper-slush, the Collectors could have been trying to prevent Shepard from gathering info on the Crucible only to inadvertently lead him right to it in the end. Then ME2 would not have been so disconnected from the main story (I love ME2 as a game, but the plot is weak).
Oh, well. The ending overshadows all other complaints and nitpicks.
If this is what Bioware intended all along, why didn't they introduce the Crucible in ME2? Instead of that ridiculous reaper baby, why not make the Collector base the installation the Protheans were using to construct the Crucible (which--sadly--they never finished)? Instead of kidnapping colonists for reaper-slush, the Collectors could have been trying to prevent Shepard from gathering info on the Crucible only to inadvertently lead him right to it in the end. Then ME2 would not have been so disconnected from the main story (I love ME2 as a game, but the plot is weak).
Oh, well. The ending overshadows all other complaints and nitpicks.
#294
Guest_MissNet_*
Posté 18 mars 2012 - 01:19
Guest_MissNet_*
teh/gameplay:
journal,
weird animation (female animation, animation during Liara dialogue),
freezes during cutscenes (Eden prime),
too dark shadows,
unbalanced difficulty
story:
first mission/entry is too rushed
too much auto-dialogues
... Well, everything else is more or less connected to the ending.
For example Citadel Missions are useless, but if endings done right...
and so on
journal,
weird animation (female animation, animation during Liara dialogue),
freezes during cutscenes (Eden prime),
too dark shadows,
unbalanced difficulty
story:
first mission/entry is too rushed
too much auto-dialogues
... Well, everything else is more or less connected to the ending.
For example Citadel Missions are useless, but if endings done right...
and so on
#295
Posté 18 mars 2012 - 01:20
The PS3 framerate.
Journal.
I miss all the scanning that most hate.
So yeah, my complaints would be pretty minor except for the framerate of course.
Journal.
I miss all the scanning that most hate.
So yeah, my complaints would be pretty minor except for the framerate of course.
#296
Posté 18 mars 2012 - 01:21
I don't play what if's give me a better ending.
#297
Guest_simfamUP_*
Posté 18 mars 2012 - 01:24
Guest_simfamUP_*
Auto dialouge.
#298
Posté 18 mars 2012 - 01:29
Totally agree. I had expected to see Rachni with every battle scene on earth at the end. NOT ONE! I would of loved to see Rachni pour out of the ground and engage the enemy as you run to fire the second missile.2484Stryker wrote...
Lack of NOT seeing war assets in action. I wanted to see Rachnii warships!!!





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