Ignoring the sudden appearance of the Reaper Space God and his thousands of year old deus ex machina device that no organic has ever seen before but that we somehow ended up making a giant space weapon that powered it up and let us choose from 3 colorful magical endings...
My complaints would have been:
1) Journal was awful. Such a basic game element that they dropped the ball on. No objectives being listed, no updates as you completed tasks, not sure why they went from ME2's which worked fine to the lack of features the ME3 one has.
2) Tali's face. Seriously, never get to see hers or any other Quarian's face on-camera during the game and then what you do get if you romance her is stock photography slightly-touched up to look like it is wearing ME style clothing? After 3 games of her being one of the most popular characters in the franchise that is all the effort you put into giving her a face and adding that little bit of depth to the Quarian people by revealing what they look like?
3) How trivial some of your decisions ended up being. Saving the Rachni queen back in ME1 seemed like a big deal, ME2 you get a promise of help from the Rachni in the future if you saved her, ME3 and suddenly it didn't matter except for a little bit of dialogue what you did back in ME1 and you get to make the choice over again.... Which again doesn't matter except for an insignificant number of pts of War Assets. In the end, the actual effect of the decisions you made over 3 games matters and accomplishes less than flying around for half an hour and randomly scanning planets in space for loot does.
4) Where are my Elcor-mounted giant guns? Or my Rachni? Or my Vorcha? Or my Eclipse mechs? Or anyone I recruited at all when it comes down to the actual invasion? I see lots of Alliance soldiers running around and dying, and some Turians and Krogan standing around in base talking, but where is anyone else when the fighting started? You gather a united fleet of every one of the races in the universe... And never see anyone else lift a finger to help in the fighting on the ground.
I had been expecting to see Alliance and Turian soldiers being protected by Asari biotics putting up barriers like you see on Thessia, with Vorcha and Krogan shock-troopers breaking up the enemy lines, Salarian STG snipers picking off foes at a distance, and the Elcor I had recruited and was told then that they carry huge guns on their backs when they walk into battle pounding down Brutes from a distance.
Again, just disappointing that you go through the game making all these choices and decisions to recruit people and never actually see it matter outside of a couple of lines of dialogue from Joker saying that their fleets had shown up (and even then they left out the Volus Bombing Fleet so you never get to see what Volus ships look like).
5) Game just felt soo short. This is rather subjective, and maybe it was just me, but it really felt about 10 hours shorter then I was expecting after ME1 and ME2. Up until the end of Thessia it seemed to be going at a great pace, had a lot of promise for what was to come. Then Sanctuary which again wasn't bad but started to feel a bit off and a bit rushed, and from the Ceberus base onwards it really felt like the game really rushed into the ending.
Not in a dramatic sense where you have a feeling of suspense or pressure from the narrative but in that it felt like the actual story (aside from side-character conversations which didn't advance the main plot) was very clipped, very abrupt, and very much rushed towards the end with little explanation or narrative.
It just felt like there was a lot less actual 'game' or 'story' there then in the previous two games. Fewer side-quests where you actually do something or experience a story rather than scanning a planet and delivering a McGuffin to an NPC, it just felt like a smaller game padded out with a lot of (very very good) character moments but not as much story.
Modifié par Khar-Goth, 17 mars 2012 - 10:43 .