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Let's say if the ending was amazing, what would have your main complaint been?


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#126
nomoredruggs

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RedMike512 wrote...

The terrible journal. How do you tell if you've obtained the item for a quest or not? Or what system the planet in question is in?


Yup questlog would be my main,well, I wouldn't call it complaint but...

#127
Nageth

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Lip syncing was way out of wack some times. Kai Leng honestly wasn't that threatening. The stupid gun ship that was backing him up was more of annoyance than he was. And the defend the missile trucks at the end was kind of tedious. And yeah, questing was annoying because I had to go to every level on the citadel just to make sure I turned everything in.

Modifié par Nageth, 17 mars 2012 - 10:10 .


#128
Element Zero

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Excessive disk swaps on XBox360. WtF?

Shoddy textures, at times, including translucent hair.

Not seeing Tali's face...still.

Crappy journal/codex.

I could go on, but these were all minor, in light of the awesome experience I was having...until...

#129
Taphia

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there's a pretty lengthy list but i think glitches/bugs and the map/journal/inventory systems were the most iffy.

#130
errend

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Myrmedus wrote...

I don't understand the complaints about Thane's death; if you read his files in the Shadow Broker DLC you'll see he was offered a lung transplant that would've saved him but refused - it was his own choice


Agreed you knew since ME2 he was going to die pretty soon

#131
Giggles_Manically

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1) Kai Leng is an OP Mary Sue, who would have died in 10 seconds except for his plot armor
2) Tali's face being a poorly done knocked off photoshop, and not seeing her real face
3) The extreme linearity that the game has in many places
4) Shepard talking way to much without player input
5) How you lose all your armor and weapons at the start of the game
6) The utterly poor handling of Thane and Jacob, and the VS
7) Many choices being not really that meaningful or game changing (Rachni queen....)
8) The "recharge weight" system which nerfs the soldier a bit
9) Having to play MP to actually get a EMS over 5000
10) Many ME2 characters being tossed under a boss and no longer being on your squad.
11) The journal being a mess that does not guide you very well, or even update.
12) Totally removing any vehicle segments like the Mako, or Hammerhead
13) Diane Allers
14) Having Shepard make little talks to people without player input in those "side with" banters.
15) Also the removal of any neutral dialouge in favor of just RENEGADE AND PARAGON.

Some are just little nit picks. but ME3 still has some flaws.

#132
Dark_Caduceus

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Not enough hub worlds.

#133
stcalvin13

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Couldn't get Wrex on my squad. He was way too cool to only be a squad member in one game.

#134
IntrepidProdigy

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All the rampant auto-dialog. Completely took control out of the way I wanted to direct Shepard in most sequences.

#135
BadgerladDK

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 Pretty much just the journal for me. And would have liked more Miranda, but with as many characters as there have been over the trilogy, you can't get a novel's worth of content for each.

Oooh, forgot the need to play mp to get the ems for the "good" ending.

Modifié par Larg_Kellein, 17 mars 2012 - 10:14 .


#136
Robhuzz

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Just 1 thing: Mapping just about all actions to the space bar.

I'm not kidding here, if not for the ending I would've given this game a solid 10/10. I got used to just about all keys being mapped to the space bar after a while but I'd have liked to see it changed. Priorities though....

ETA: The fact that it was not possible to get the very 'best' ending without playing multiplayer even though they promised it would be possible would be the only other complaint.

Modifié par Robhuzz, 17 mars 2012 - 10:14 .


#137
Anglerfish610

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The journal. Too little quest information, usually had to look things up online when I couldn't remember why I had a certain quest, or where I was supposed to go. Also, opening the journal interface never showed the active quests, it was always somewhere near the bottom highlighting a quest I did near the beginning of the game.

Side quests. Didn't feel like there were many. The N7 ones were fun, and while I enjoyed the fetch quests and planet scanning that reminded me a bit of ME1, the galaxy actually felt a lot smaller than it did in ME2.

Lack of missions on Sur'kesh, Palaven and Thessia. Considering these were the homeworlds of the galaxy's major races, I was a little disappointed that they were little more than one shot wonders. (Particularly Palaven, where the moon was all you had to explore. The view of the planet was spectacular, however.) I'd have rather they been more like Tuchanka and Rannoch, where there were multiple quests available at one time on different parts of the planets.

Garrus showed up to Shep's room with his damn visor on again. Take that damn thing off. You don't need it. It's almost as if he's got human courting customs programmed into it and can't romance my FemShep without it.

Modifié par Fish Fables, 17 mars 2012 - 10:14 .


#138
Praetor Knight

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Not my main complaint, but one that's been bugging me is that Kal'Reegar dies in an email... : (

I have a pet peeve with how the Extended Barrel is applied to the wrong part of the Avenger and Vindicator.

Too many bit parts for ME2 squadmembers, but some scenes were cool though, I enjoyed Kasumi's mission in ME3 for example.

And my main complaint would be Shepard only having nightmares from seeing that kid in the beginning. There could have been so much that could have been explored related to the stress Shepard is experiencing, but no we get creepy sequences of chasing a kid through a forest area.

And what of Chorban's work? I guess I missed it if was brought up in ME3.

#139
III_wAR

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None really, except I wanted more me2 characters as squadmates.

#140
Moondoggie

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Another one that just came to mind the insertion of a whole new character we have no familiarity with over one we do in Emily Wong just for the sake of putting Jessica Chobot in the game who really cannot voice act unlike a professional voice actor who y'know...Played Emily Wong.

Modifié par Moondoggie, 17 mars 2012 - 10:20 .


#141
GiBBsBoT05

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Dialogue choices seemed to similar. It was almost like Shepard was a new person, then every so often the game said:

"Oh, did you want to say something for Shepard?"
"Uh yes... I wanted Shepard to say something mean to Garrus"
"Okay. There you go - one line. Now run along so we can get back to the regular dialogue."

I mean, the dialogue that was there was so well written, but the diversity in options of what to say was a bit lacking.

#142
Desteron

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Quest log, Tali stock image(come on really?), and lack of Harbinger

#143
Carnage752

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Face Import bug and middle option removal. Otherwise would have enjoyed game to the fullest.

#144
niamhdannan

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Nothing major - the game really was fabulous up until the last 15 minutes. But the things I did notice were:

1. Face import problem. I really hated having to take the time to recreate the Shepard I'd already spent plenty of time in ME1 getting just the way I wanted.

2. Journal problems.

3. While I didn't romance anyone in ME2 in my canon playthrough I was hoping to see more of the ME2 characters more often than I did in ME3, including as squadmates. My FemShep felt very close to Miranda and Samara at the end, and I would've like to have them along for at least some of the ride. I did, however, like how if you had saved them all you did run into every single one at some point in ME3, even the ones from DLC like Kasumi.

4. Would've liked to see more war assets in action at the end. Epic cutscenes with ground forces of krogan, drell, unindoctrinated rachni, even elcor, etc fighting to keep the reapers off Shepard's back, and of the volus and batarian warships I'd recruited.

Minor nitpicks, though. All in all it was an enthralling, beautiful, moving game...until the end.

#145
Khar-Goth

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Ignoring the sudden appearance of the Reaper Space God and his thousands of year old deus ex machina device that no organic has ever seen before but that we somehow ended up making a giant space weapon that powered it up and let us choose from 3 colorful magical endings...

My complaints would have been:

1) Journal was awful. Such a basic game element that they dropped the ball on. No objectives being listed, no updates as you completed tasks, not sure why they went from ME2's which worked fine to the lack of features the ME3 one has.

2) Tali's face. Seriously, never get to see hers or any other Quarian's face on-camera during the game and then what you do get if you romance her is stock photography slightly-touched up to look like it is wearing ME style clothing? After 3 games of her being one of the most popular characters in the franchise that is all the effort you put into giving her a face and adding that little bit of depth to the Quarian people by revealing what they look like?

3)  How trivial some of your decisions ended up being. Saving the Rachni queen back in ME1 seemed like a big deal, ME2 you get a promise of help from the Rachni in the future if you saved her, ME3 and suddenly it didn't matter except for a little bit of dialogue what you did back in ME1 and you get to make the choice over again.... Which again doesn't matter except for an insignificant number of pts of War Assets.  In the end, the actual effect of the decisions you made over 3 games matters and accomplishes less than flying around for half an hour and randomly scanning planets in space for loot does.

4) Where are my Elcor-mounted giant guns?  Or my Rachni? Or my Vorcha? Or my Eclipse mechs? Or anyone I recruited at all when it comes down to the actual invasion? I see lots of Alliance soldiers running around and dying, and some Turians and Krogan standing around in base talking, but where is anyone else when the fighting started? You gather a united fleet of every one of the races in the universe... And never see anyone else lift a finger to help in the fighting on the ground.

I had been expecting to see Alliance and Turian soldiers being protected by Asari biotics putting up barriers like you see on Thessia, with Vorcha and Krogan shock-troopers breaking up the enemy lines, Salarian STG snipers picking off foes at a distance, and the Elcor I had recruited and was told then that they carry huge guns on their backs when they walk into battle pounding down Brutes from a distance.

Again, just disappointing that you go through the game making all these choices and decisions to recruit people and never actually see it matter outside of a couple of lines of dialogue from Joker saying that their fleets had shown up (and even then they left out the Volus Bombing Fleet so you never get to see what Volus ships look like).

5) Game just felt soo short. This is rather subjective, and maybe it was just me, but it really felt about 10 hours shorter then I was expecting after ME1 and ME2. Up until the end of Thessia it seemed to be going at a great pace, had a lot of promise for what was to come. Then Sanctuary which again wasn't bad but started to feel a bit off and a bit rushed, and from the Ceberus base onwards it really felt like the game really rushed into the ending.

Not in a dramatic sense where you have a feeling of suspense or pressure from the narrative but in that it felt like the actual story (aside from side-character conversations which didn't advance the main plot) was very clipped, very abrupt, and very much rushed towards the end with little explanation or narrative.

It just felt like there was a lot less actual 'game' or 'story' there then in the previous two games. Fewer side-quests where you actually do something or experience a story rather than scanning a planet and delivering a McGuffin to an NPC, it just felt like a smaller game padded out with a lot of (very very good) character moments but not as much story.

Modifié par Khar-Goth, 17 mars 2012 - 10:43 .


#146
Guest_PresidentCowboy_*

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Journal, only one hub. I'm hoping the alleged Omega DLC adds a hub.

Modifié par PresidentCowboy, 17 mars 2012 - 10:39 .


#147
GraciousCat

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- Lack of Wrex as a squadmate (or lack of Krogan squadmate in general)
- Journal
- Lack of Ashley/Kaidan dialogue
- No "Alliance blue" armor color
- Only having one hub world
- The other minor bugs

All in all I didn't have many grievances with the game, aside from the ending anyway.

Modifié par GraciousCat, 17 mars 2012 - 10:42 .


#148
ninjaman001

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I think actually being able to direct a small ship-to-ship battle would have been awesome, possibly with boarding actions(for either side). As others have said, reaper encounters/fights9which also fall under my first point).

War assets being largely unseen and feel like they don't really matter, I think having a system like ME2's collector base battle would have been a great way to actually make people WANT to look for assets all over the galaxy. Being able to deploy the assets to certain areas of the battle or take on certain roles that are suited to whichever aspect they are strongest(like your squad mates in ME2). Possibly having the war room on the Normandy be the Earth assault planning area where you would lay out the plan on a projection of Earth and the Reaper forces on and around it.

EDIT:i actually thought when they introduced war assets into the game I thought the final battle would play out much like ME2's collector base(at least in terms of being able to deploy them where you saw fit).

Modifié par ninjaman001, 17 mars 2012 - 10:45 .


#149
Smackdat72

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- Only one real 'hub area'
- Lack of proper revelations for many characters (Mainly ME2 characters)
- Excessive 'Auto-Dialogue' and lack of frequent convos with squad members.
- Not enough aliens as squad mates (Especially Krogan) Image IPB
  
Other than that (and the ending), the game was brilliant.

Modifié par Smackdat72, 17 mars 2012 - 10:44 .


#150
Telepek

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1. The Jurnal - boy that was a pain in the ass
2. Ashley - my perfect LI in ME1 - What the Hell had they done to her in ME3! And i am not talking about how she looks, cause that's ok, but her character...
3. Weapon Bench - they promised a lot of coustomizations, and yet 5 components for each type of weapon...
4. Tali's Face
5. Lack of ME2 Characters - i can understand the cameo's but for god sake if they are with us, just let them go with us to final battle!
6. Final Battle - i kind of expected the battle like in the cinematic trailer - Shepard and squadmates from all 3 games against a horde of enemies, and then the Citadel Beam. Oh well...