Let's say if the ending was amazing, what would have your main complaint been?
#176
Posté 17 mars 2012 - 10:59
#177
Posté 17 mars 2012 - 10:59
#178
Posté 17 mars 2012 - 10:59
#179
Posté 17 mars 2012 - 10:59
#180
Posté 17 mars 2012 - 11:00
#181
Posté 17 mars 2012 - 11:00
My biggest complaint is that damn journal, so confusing. And there should have been more Jack.
#182
Posté 17 mars 2012 - 11:00
Better Journal
#183
Posté 17 mars 2012 - 11:00
Oh and Tali's face, unforgivable to fail at this level after making the suspense hold for so long...
Modifié par darkath, 17 mars 2012 - 11:01 .
#184
Posté 17 mars 2012 - 11:00
Thorgunna wrote...
* Finally, I want soooooo bad to romance James.
I need to ask... why?
#185
Posté 17 mars 2012 - 11:01
jack, aria, liara, wrex, ashley, garrus, joker, edi
seems they didnt have anything to say about anything while walking around on
normandy except "hi shepard" (some like aria wasnt on normandy i know)
made me feel like it was some DLC chatacter that didnt get any lines when i was trying to engange in convos onboard normandy. and when they did have somthing to say it was pretty much narrative and had nothing to do with paragan contra renegade
there really was to little dialogue thruout the entire game conserning shades of paragon renegade
last and final installment is suppose to be content richer than previous installment. not scaled down
in a sence the essens of ME1 with the shades of each paragon/renegade decetion has been striped away and a such ME3 is not in anyway holding up to the very thing ME1 was and got it the attention it did.
also the crosshair/arrow to indicate mission relative character on citadel needs to be tweaked. didnt show up all the time, sometimes dissapeared after few second (xbox360)
the mission codex status need to be better worked thru meaning
easier to understand WERE or What to do to get ahold of an item
also mission were given to systems that was yet to be accecable, that was very annoying
since we had to listen to convos to get mission but they werent indicated to be a such
it should be easy to miss them if not standing next to every single peron in open are on citadel
that is very teadious. they should be marked in someway to indicate there is a mission there to be found
Modifié par XqctaX, 17 mars 2012 - 11:06 .
#186
Posté 17 mars 2012 - 11:04
http://social.biowar...ndex/10090611/1
Journal issues
Too Many fetch quests not enough real side missions
Lack of Harbinger
London sequence feels like a normal level instead of the climatic battle -Topic on that too- XD
http://social.biowar...5/index/9959538
#187
Posté 17 mars 2012 - 11:04
#188
Posté 17 mars 2012 - 11:07
Leafs43 wrote...
For me....
no reaper hanar.
Jellyfish of death would have been amazing.
Not enough squadmates.
#189
Posté 17 mars 2012 - 11:08
i support this.darkath wrote...
Wait, actually may be some will considering this as part of the ending but the "take earth back" moment was really underwhelming, a few corridors, few husks, marauder shields, banshee and stuff to kill and then the end (no matter how amazing it could have been). I would have hoped, like for the quarian bit and tuchanka, that earth campaign would at least last 3 missions, same for asari's homeworld ...
#190
Posté 17 mars 2012 - 11:09
That's about it.
#191
Posté 17 mars 2012 - 11:10
#192
Posté 17 mars 2012 - 11:10
#193
Posté 17 mars 2012 - 11:11
#194
Posté 17 mars 2012 - 11:11
#195
Posté 17 mars 2012 - 11:19
pavi132 wrote...
Thorgunna wrote...
* Finally, I want soooooo bad to romance James.
I need to ask... why?
I loved his character. He and my Shepard were a good match and he's so flirty I expected it to be an option. Real big disappointment when I found out it's just a big tease.
#196
Posté 17 mars 2012 - 11:27
#197
Posté 17 mars 2012 - 11:29
#198
Posté 17 mars 2012 - 11:30
yes the bug in the game quests not working properly.pomrink wrote...
all the bugs
#199
Posté 17 mars 2012 - 11:30
As it stands I just don't see the point in building up to that dissapointment again.
#200
Posté 17 mars 2012 - 11:31





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