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Import Savegame Face?


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10 réponses à ce sujet

#1
Amalthea

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Hey guys,

Is it possible to import a PC's current morph (created with standard in-game chargen) into the toolset as a mrh, mor or mop file?

The idea behind this is simple. I find it much easier to create the basics for a face in chargen, and then add subtleties with the toolset.

Anyone has a hint?

Cheers,

Antonius Maximus.

#2
Amalthea

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bump

#3
LadyKarrakaz

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Unhappily, I asked the same question and got a "no" as an answer. Don't know if anyone has found a workaround so far or built an import utility.
I would also be very interested in such a tool.

Modifié par Purple Lady, 30 novembre 2009 - 11:33 .


#4
BFBHLC

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This is possible. Let's call the characters face that you want imported "Savegame 1", and the character whose face we're changing we'll call "Savegame 2".



Step 1: Open Savegame 1 (preferably the very first save point that way the tool set doesn't 'run out of memory'). The savegame file you're looking for has a .das extension (Dragon Age Save file type) and can be found in:



"C:\\Documents and Settings\\USERNAME\\My Documents\\BioWare\\Dragon Age\\Characters\\CHARACTERNAME\\Saves\\Slot_#" I'd say open the earliest save point to avoid the Out of Memory error.



Step 2: There should be an "excel" style spreadsheet. Example shown here -



http://img7.imagesha...825/step7bq.jpg



Step 3: Go to SAVEGAME_PLAYERCHAR, click on SAVEGAME_PLAYERCHAR_CHAR, under that section should be a binary, I can't remember exactly which, but it's something like "PLAYERCHAR_APPEARANCE" or something, and it should be a ton of pairs of letters/numbers. Copy and paste that into a notepad file or something.



Step 4: Open up Savegame 2. Go to the same location where the 'APPEARANCE' binary code is. Paste the binary code overwriting the old binary code in Savegame 2 with the code from Savegame 1. Save, exit, and load Savegame 2 in DA:O.



Basically, any and all adjustments you make to the headmorph of the player character is saved in the .das file in a binary code. This binary code can be copy/pasted into other savegame files to replace the player characters head. I would provide pictures and such but I honestly don't want to touch the toolset or even have it installed at the moment until it's been fixed. :) Hope things are good!



Refer to the topic below if you want more information:



http://social.biowar.../index/176308/5








#5
LadyKarrakaz

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Thanks! that's great!

#6
Amalthea

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Thanks for this. It partially answers my question but unfortunately does not provide me with a solution.



To put it bluntly : I want to edit a savegame face with the toolset.



Can I import that binary file contained within the .das into the toolset as an .mrh file that I can manipulate at will?



Thanks for your help so far! :-)

#7
Guest_agrandcharade_*

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I tried the binary method and all it ended up doing was crashing my game. D:

#8
Amalthea

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The facial slider data has to be stored somewhere in the savegame file, but I doubt it will ever be possible to export it into a useable morph for the toolset. :-/

#9
Lord Darken Rahl

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I have notr been able to.

#10
Purpurblitz

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Erhm.. dumb question, I think.
As far as I understood, you copied and pasted the binaries without the toolset, didn't you?

(I'd also like to transfer Face 1 to Charakter 2, but I do have a veeeeeeeeery slow internet connection, which would be smashed by some 507MB "peanuts" ^^)

Modifié par Purpurblitz, 20 décembre 2009 - 06:52 .


#11
kwillag

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I would also like to know how to do this PC modification, preferably with out making an entirely new morph, I like my elves face (my elven warrior and mage need large elf ears), I would also like to know how,if possible, how to make a charegen default replacement form a morph made in the tool.