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Ken and Gabby?


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#101
Dan Dark

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OhManTFE wrote...

Yer you should be able to just walk through the security scanner like you do in the Citadel ones. It is really annoying having to pause there.

Also I found a temporary fix for the bug guys:

Using Gibbed Save Editor, you can modify the AshleyTrueLove boolean variables to TRUE right at the start of the game. Then you will get the entirety of their dialogue.

This should allow us all to get our Ken + Gabby fix until Bioware patches it, that is assuming they ever will.


I was reading through this thread (glad I'm not the only one who had this problem!), and was wondering if something like this would work. My only concern is... "TrueLove?" That sounds like something that could potentially cause some problems with romances and whatnot... that is, if you didn't romance Ashley. If you did, this would probably work great. I'm curious if there's some way to trick it into work for everyone else, though - some way to force that "good friend" check to return as True, maybe, even if Ashley isn't in your game? That could potentially introduce even more problems, of course... but I figure it could at least be worth a shot, at least until an official fix can eventually be worked into a patch.

#102
FieryIceQueen

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Dusty Everman wrote...

To my great sadness and embarrassment, it looks like there is a bug here that got introduced just before ship. It looks like the test for "is it time for ambient dialog in engineering" accidentally got switched to "are you good friends with Ashley". How did this bug happen? I have no idea, and need to do some detective work. This doesn't just block Ken and Gabby banter, but I think this blocks some Tali and Garrus banter in engineering too. As it stands now to see that banter, I believe you'll need to get Ashley in your party and take her on missions and/or give Ashley lots of attention by speaking to her and giving her the gift in the hospital. If you have Kaidan in your game, obviously this can't be done, and that sucks.

Though the fix is easy, the difficult part is getting the fix into a patch of some sort. Getting content fixes into patches is much harder than you'd think. It's a giant process. I'll try to get that fix through, but sadly, the odds of getting this type of fix into a patch is very low. It just kills me that so many of the people who care about Ken and Gabby (those of you reading this forum) didn't get to see that content. I tested the heck out of it too for weeks before ship. You just don't now how sorry I am.

Damn. I kept wondering why you guys bothered to bring the voice actors back, and yet you gave the characters nothing to say. I loved Gabby and Ken in the second game.

And I never once saw Garrus visit Tali in engineering. The only time there was a hint of a romance going on was at the very end of the game when you stumble upon them in Gun Control.

Please, please do everything that you can to get this fixed.

#103
Dusty Everman

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Dan Dark wrote...

OhManTFE wrote...

Yer you should be able to just walk through the security scanner like you do in the Citadel ones. It is really annoying having to pause there.

Also I found a temporary fix for the bug guys:

Using Gibbed Save Editor, you can modify the AshleyTrueLove boolean variables to TRUE right at the start of the game. Then you will get the entirety of their dialogue.

This should allow us all to get our Ken + Gabby fix until Bioware patches it, that is assuming they ever will.


I was reading through this thread (glad I'm not the only one who had this problem!), and was wondering if something like this would work. My only concern is... "TrueLove?" That sounds like something that could potentially cause some problems with romances and whatnot... that is, if you didn't romance Ashley. If you did, this would probably work great. I'm curious if there's some way to trick it into work for everyone else, though - some way to force that "good friend" check to return as True, maybe, even if Ashley isn't in your game? That could potentially introduce even more problems, of course... but I figure it could at least be worth a shot, at least until an official fix can eventually be worked into a patch.


Yes, if you set Ashley "TrueLove", you are disabling every other possible romance.  You can have only one true love.  I'm not familiar with the Gibbed Save Editor, but if it can access the Ashley.Attention or Ashley.Missions variables and set either to 8 or higher, it would do the same thing without disabling other romances.

#104
Kmead15

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Dusty Everman wrote...

Dan Dark wrote...

OhManTFE wrote...

Yer you should be able to just walk through the security scanner like you do in the Citadel ones. It is really annoying having to pause there.

Also I found a temporary fix for the bug guys:

Using Gibbed Save Editor, you can modify the AshleyTrueLove boolean variables to TRUE right at the start of the game. Then you will get the entirety of their dialogue.

This should allow us all to get our Ken + Gabby fix until Bioware patches it, that is assuming they ever will.


I was reading through this thread (glad I'm not the only one who had this problem!), and was wondering if something like this would work. My only concern is... "TrueLove?" That sounds like something that could potentially cause some problems with romances and whatnot... that is, if you didn't romance Ashley. If you did, this would probably work great. I'm curious if there's some way to trick it into work for everyone else, though - some way to force that "good friend" check to return as True, maybe, even if Ashley isn't in your game? That could potentially introduce even more problems, of course... but I figure it could at least be worth a shot, at least until an official fix can eventually be worked into a patch.


Yes, if you set Ashley "TrueLove", you are disabling every other possible romance.  You can have only one true love.  I'm not familiar with the Gibbed Save Editor, but if it can access the Ashley.Attention or Ashley.Missions variables and set either to 8 or higher, it would do the same thing without disabling other romances.


Hmm, that sounds like altering one of the Int or Float Variables instead of one of the booleans. We don't have the different variables labelled, but you've narrowed down where we'll be looking a good deal. I'm going to fling Ashley through a few missions real quick, see if I can figure out which one is increasing.

#105
AVPen

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I do personally hope that this gets patched at some point down the line, not just to fix the Ken/Gabby banter, but also to fix Tali's ambient dialogue in Engineering as well.

#106
Changer the Elder

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Mr. Everman, I'm sorry if I managed to push through a message about you being undedicated. That wasn't my point. English is my third language, so my handling of it is more than a little clumsy, I apologize for that.
As mentioned, I'm far from calling Bioware undedicated. I loved the games and I'm still amazed at discovering new things, new backstories and new dialogues on my third playthrough of ME3. That attention to detail, in tying up the ambience and creating a world that's truly intertwined and alive, is a major credit to both the writers who wrote it AND developers and programmers who were able to make it real.
What I was trying (and failed) to imply was that no matter how small, some percentage of fans stands behind you in the effort to make it fixed. But still, I understand why some reacted badly to that kind of response.

I'm grateful you take your time with us, especially now with many people out there missing the point and getting (passive)-agressive.
Still, I believe it's not just about those who are fans of said characters, there are many more players out there who'd be willing to support the voice calling that bugs cutting an actual existing game content are more important to squish and exterminate than those making Shepard accidentally walk into a Tuchanka wall. And that, I think, is a bit more than 1% :)

#107
Virith

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How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

#108
Jake Boone

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Virith wrote...

How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

I started to get them after you find Ashley hungover.

#109
CptData

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Dusty Everman wrote...

CptData wrote...

Just asking. I dunno how BW developed ME3. However, you just gave me the idea BW never used modules but created large files that needs to be patched instead expanded by modules ...

*headscratcher*


I'm not sure if this is answering your question, but content is grouped into larger files so that they can be laid out on disk efficiently.  If everything was grouped into a bazillion tiny files, your disk would thrash and the game would spend much more time doing file seeks than actually transfering data from disk.


That's why Bethesda uses "container files" - same for any game based on the Quake engine(s).
It's okay to use those files.

What I want to say is something different:

My image of what BW did is: they created one godawful large script file for ANY interactions. Whenever they need to change something, they have to open said file and fix bugs.
Alternatively: BW used separate files but do have one large file setting up any needed variables. In that case, whenever they need to set up new variables, they need to edit that large file.

In best case you have something like this:

- a very basic structure that allows you to load different modules
- a very basic file that declares essential variables
- modules including any needed special variables for said module which are not double-used by another module
- submodules called only by a certain module. Submodules called have a higher priority than the main module that calls them.

In such a structure, you might have no bugs in the basics - and whenever you have a bug in the module, write a submodule with higher priority to fix said bug. OR fix the module itself since it's still smaller than fixing half the game. Remember the issue with Ashley's bugged line in ME1? Or Garrus' face? BW claimed they would have to create a patch of 1 - 2 gig in size - just for Garrus' face.
'cause they never used modules. With modular game design, they could fix that issue with a patch that only contains Garrus' updated face.

Just saying. That's how I work whenever I'm writing my stories - I do it in modules. As soon as I find an issue and need to fix something, it's easier to rewrite said module instead of half of the story so that module doesn't feel odd anymore. :blush:

#110
Pappi

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I was hoping those two would hook up. Yeah, they barely say anything. Make them walk around the ship. They are awesome.

#111
Bleachrude

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killnoob wrote...


here's what i got from my playthrough 

1) Ken talks about inviting liara, samantha for strip poker, and he thinks ashley is a sore loser
2) Ken ask about whether asari women keep growing as they aged
3)EDI's body (there are two of the i think)
4)debate with Engineer Adam about whether "EDI is normandy" or "EDI is controlling Normandy"
5) useless mech dog
6)illusive man's poor choice of drink
7) Tali getting pawn by Gabby a
8)Gabby and Ken hugging

the one you mentioned in your post happens right before the assult on cerberus base


Missing a couple as well..

I also got

8) Ken talking about meeting Traynor but Gabby pointing out that he was barking up the wrong tree with him responding that Gabby should talk to her (and Gabby quipping back, Maybe I should, nobody seems to want  to bark up my tree:)

9) Gabby asking Ken if he ever thinks about what happened with the collectors abduction and being in the pod (Ken's is simply denying it big time...Nice touch here that Ken/Gabby, Chakwas and Kelly all make mention that they are still suffering from what they went through to variosu extents)

10) Before Ken and Gabby hug, there's a "choose which side" situation where Gabby is tearing a strip off of Ken BECAUSE he doesn't make comments about her...

#112
Changer the Elder

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Okay, I hopefully managed to dig up all there are.

Usual banter:
*) Illusive Man drinks Bourbon
*) EDI's new body (and its padding...)
*) Asari women
*) Kelly Chambers is dead (two variants, one of them having Ken commenting Gabby's instinct not to come back to Cerberus saving their lives)
*) Worthless mech-dog
*) Yeoman Traynor
*) Helping repair EDI's body
*) Thinking about Collector abduction
*) Strip-poker in the lounge (three variants - one inviting Williams, another inviting Diana Allers /gotta love Gabby's low blow on that one/, and one inviting EDI)
*) Engineers wish Shepard luck with Gabby commenting Ken can't shoot.

Others:
*) Requesting GX12 Thermal pipe
*) Installing the thermal pipe (Kenneth crawling through the ducts)
*) Finishing Adams' quest (Thermal pipe epiphany)
*) Engineers & Tali about re-routing power (leading to Tali messing up the systems)
*) Argument - Kenneth vs. Adams about whether EDI and the Normandy are one and the same
*) Argument - Gabriella vs. Kenneth about his attitude towards her
*) "Double-checking the thermal ducts" in the sub-deck
*) FBA couplings
*) Tali's death

I can confirm all but one are in the game 100% (I had them minus Kelly's death, but that's been confirmed by another poster), the only option that's blocked seems to be the alternatives to the strip poker, since the game always chooses Ashley per default thanks to the wrong variable.

There's also one more situation, I'm not sure if it's cut content or just locked out during my playthrough, but at some point, Normandy was supposed to be sabotaged with either Donnelly almost dying or Donnelly/Daniels/Adams (always one of the three) giving their life to save the ship.

Modifié par Changer the Elder, 27 mars 2012 - 03:08 .


#113
Dusty Everman

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Changer the Elder wrote...

There's also one more situation, I'm not sure if it's cut content or just locked out during my playthrough, but at some point, Normandy was supposed to be sabotaged with either Donnelly almost dying or Donnelly/Daniels/Adams (always one of the three) giving their life to save the ship.


Yeah, early in the planning stages we were going to have a sub plot where a sabeteur was on board the Normandy, and Shepard would have to choose which engineer would could into the engine core and save the day, most likely dieing in the process.  That plot never saw the light of day, since I didn't have time to write it or script it and cinematic design wouldn't have had time to do the scenes, but we did have the dialog hooks in place for a dead Adams/Donnelly/Daniels/Tali in other banter.  Those lines will just never fire.

#114
Changer the Elder

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Dusty Everman wrote...
Yeah, early in the planning stages we were going to have a sub plot where a sabeteur was on board the Normandy, and Shepard would have to choose which engineer would could into the engine core and save the day, most likely dieing in the process. (...)


Interesting! If you don't mind me asking, what was the variable deciding if they live or not?

#115
Virith

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Jake Boone wrote...

Virith wrote...

How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

I started to get them after you find Ashley hungover.

I haven't loaded my save with her alive yet, so I don't know when that happens.
But what I actually wanted to know is: what makes the Ashley.Attention status improve? Is just talking enough or does it matter what you say? Sadly, editing the savefiles is not an option for me. Neither is dragging someone with her skillset to combat.

#116
Dusty Everman

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Virith wrote...

Jake Boone wrote...

Virith wrote...

How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

I started to get them after you find Ashley hungover.

I haven't loaded my save with her alive yet, so I don't know when that happens.
But what I actually wanted to know is: what makes the Ashley.Attention status improve? Is just talking enough or does it matter what you say? Sadly, editing the savefiles is not an option for me. Neither is dragging someone with her skillset to combat.


The writer for Ashley controlled that, but i beleive there are a few things that add to it.  I believe mostly you just need to speak to her in the hospital and on the Normandy.  I believe giving her the proper gift and saying nice things instead of nasty things help too.  I believe that the score affects if you are able to recruit her versus being forced to kill her during the Citadel coup?

#117
stratataisen

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Kmead15 wrote...

Dusty Everman wrote...

Dan Dark wrote...

OhManTFE wrote...

Yer you should be able to just walk through the security scanner like you do in the Citadel ones. It is really annoying having to pause there.

Also I found a temporary fix for the bug guys:

Using Gibbed Save Editor, you can modify the AshleyTrueLove boolean variables to TRUE right at the start of the game. Then you will get the entirety of their dialogue.

This should allow us all to get our Ken + Gabby fix until Bioware patches it, that is assuming they ever will.


I was reading through this thread (glad I'm not the only one who had this problem!), and was wondering if something like this would work. My only concern is... "TrueLove?" That sounds like something that could potentially cause some problems with romances and whatnot... that is, if you didn't romance Ashley. If you did, this would probably work great. I'm curious if there's some way to trick it into work for everyone else, though - some way to force that "good friend" check to return as True, maybe, even if Ashley isn't in your game? That could potentially introduce even more problems, of course... but I figure it could at least be worth a shot, at least until an official fix can eventually be worked into a patch.


Yes, if you set Ashley "TrueLove", you are disabling every other possible romance.  You can have only one true love.  I'm not familiar with the Gibbed Save Editor, but if it can access the Ashley.Attention or Ashley.Missions variables and set either to 8 or higher, it would do the same thing without disabling other romances.


Hmm, that sounds like altering one of the Int or Float Variables instead of one of the booleans. We don't have the different variables labelled, but you've narrowed down where we'll be looking a good deal. I'm going to fling Ashley through a few missions real quick, see if I can figure out which one is increasing.


I wonder if this would cause the game to crash if you used it with Kaiden as the Virmire survior or if it would not make a diffreance at all.  If you can let us know what the Variables are I can test it on my one save with Kaiden in it! =D 

#118
Virith

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Dusty Everman wrote...

Virith wrote...

Jake Boone wrote...

Virith wrote...

How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

I started to get them after you find Ashley hungover.

I haven't loaded my save with her alive yet, so I don't know when that happens.
But what I actually wanted to know is: what makes the Ashley.Attention status improve? Is just talking enough or does it matter what you say? Sadly, editing the savefiles is not an option for me. Neither is dragging someone with her skillset to combat.


The writer for Ashley controlled that, but i beleive there are a few things that add to it.  I believe mostly you just need to speak to her in the hospital and on the Normandy.  I believe giving her the proper gift and saying nice things instead of nasty things help too.  I believe that the score affects if you are able to recruit her versus being forced to kill her during the Citadel coup?

Exactly what I wanted to know, thank you very much!
And keep up the good work, I really hope you succeed at getting this bug sorted.

#119
Tracido

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Dusty Everman wrote...

Virith wrote...

Jake Boone wrote...

Virith wrote...

How friendly do I actually need to be with the woman? I admit I don't like her and let her live in one of my playthroughs just out of curiosity. Is just talking enough or do I need to go all paragon on her?

I honestly hope it gets fixed, I want to hear both Ken/Gabby AND Tali's banter. So yeah, add one more player who cares about this thing.

I started to get them after you find Ashley hungover.

I haven't loaded my save with her alive yet, so I don't know when that happens.
But what I actually wanted to know is: what makes the Ashley.Attention status improve? Is just talking enough or does it matter what you say? Sadly, editing the savefiles is not an option for me. Neither is dragging someone with her skillset to combat.


The writer for Ashley controlled that, but i beleive there are a few things that add to it.  I believe mostly you just need to speak to her in the hospital and on the Normandy.  I believe giving her the proper gift and saying nice things instead of nasty things help too.  I believe that the score affects if you are able to recruit her versus being forced to kill her during the Citadel coup?


See here's where I take some issues on the romance, you can't be nicey nice all the time to convey realism in relationships, you have to come off as a strong woman or man at least sometimes and that means being a bit harsh now and then at certain points, and bah, maybe it's just too difficult to implement with 2 options generally, nevermind. :/

Also Ken and Gabby omfg that was so worth it.  XD  Only thing is, I don't remember when in the story it happened, what I do know is that I check on EVERY crewmember and squad mate after every quest, every, single, one.

#120
Kmead15

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stratataisen wrote...

Kmead15 wrote...

Hmm, that sounds like altering one of the Int or Float Variables instead of one of the booleans. We don't have the different variables labelled, but you've narrowed down where we'll be looking a good deal. I'm going to fling Ashley through a few missions real quick, see if I can figure out which one is increasing.


I wonder if this would cause the game to crash if you used it with Kaiden as the Virmire survior or if it would not make a diffreance at all.  If you can let us know what the Variables are I can test it on my one save with Kaiden in it! =D 


Figured I should give you an update. I haven't found either variable yet, but if either I or one of the people in the Gibbed's topic does, then I'll  be sure the fix gets posted in here.

#121
ebevan91

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So when can I "walk in" on Ken/Gabby? I just got the conversation where Gabby says Ken comments on the other women but not her. Then Ken says her legs are spectacular.

#122
Sun and Snow

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So I'm near the end of my second playthrough, NG+ Insanity, and I've not come across any of the Daniels/Donnelly conversations, except their comments about Shepard checking up on them after you first get them on board and anything having to do with requesting and installing the new pipe.
I'm about to hit Cerberus HQ, so I don't remember exactly when the "Support" either conversation appears, but I'm pretty sure it should have been before now. I managed to get one of the "Support" conversations to pop up in the first playthrough, and supported Ken.

I have Kaidan in both playthroughs, not Ashley, if that helps. I wondered if this was just a bug with Ashley as VS or if it was for both VS characters.

Modifié par Sun and Snow, 29 mars 2012 - 03:43 .


#123
stratataisen

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Kmead15 wrote...

stratataisen wrote...

Kmead15 wrote...

Hmm, that sounds like altering one of the Int or Float Variables instead of one of the booleans. We don't have the different variables labelled, but you've narrowed down where we'll be looking a good deal. I'm going to fling Ashley through a few missions real quick, see if I can figure out which one is increasing.


I wonder if this would cause the game to crash if you used it with Kaiden as the Virmire survior or if it would not make a diffreance at all.  If you can let us know what the Variables are I can test it on my one save with Kaiden in it! =D 


Figured I should give you an update. I haven't found either variable yet, but if either I or one of the people in the Gibbed's topic does, then I'll  be sure the fix gets posted in here.


Thanks for the update, I appreciate it. :lol:

Sun and Snow wrote...

So I'm near the end of my second
playthrough, NG+ Insanity, and I've not come across any of the
Daniels/Donnelly conversations, except their comments about Shepard
checking up on them after you first get them on board and anything
having to do with requesting and installing the new pipe.
I'm about
to hit Cerberus HQ, so I don't remember exactly when the "Support"
either conversation appears, but I'm pretty sure it should have been
before now. I managed to get one of the "Support" conversations to pop
up in the first playthrough, and supported Ken.

I have Kaidan in
both playthroughs, not Ashley, if that helps. I wondered if this was
just a bug with Ashley as VS or if it was for both VS
characters.


Unfortunatly for those of us who have Kaidan
alive we don't get any of the support option or extra little
conversations from Ken and Gabby (or some between Tail and Garrus I
believe as well).  The but revoles around Ashely.  This also affects any
conversations betwen Ken and Gabby BEFORE you get Ashely back after the
Cerberus takeover attempt.

#124
OhManTFE

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It doesn't make the game crash. Ashley can be dead even. The variables are independent of each other. You can even set two variables which would seem to be contradictory as both true.

Ie.
Ashley Dead Variable: True
Ashley Alive Variable: True


As for the TrueLove variable, it only blocks you starting new relationships. You should build up your relationship first, then enable the TrueLove variable for Ashley. What you can do is disable the variable just before you speak to your LI and that will avoid all problems, then reenable it after you are finished talking.

But really this fix isn't so much for those who are trying to play the game but just to exclusively check out the Ken and Gabby dialogue.

#125
CptData

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OhManTFE wrote...

It doesn't make the game crash. Ashley can be dead even. The variables are independent of each other. You can even set two variables which would seem to be contradictory as both true.

Ie.
Ashley Dead Variable: True
Ashley Alive Variable: True


As for the TrueLove variable, it only blocks you starting new relationships. You should build up your relationship first, then enable the TrueLove variable for Ashley. What you can do is disable the variable just before you speak to your LI and that will avoid all problems, then reenable it after you are finished talking.

But really this fix isn't so much for those who are trying to play the game but just to exclusively check out the Ken and Gabby dialogue.


Since we're at it: afaik only few LIs are tagged as "true love". That's Liara, Ashley, Kaidan, Cortez and Traynor afaik. Not sure about Garrus and Tali.

What does that tag mean? Is there a "not-true-love-but-love" tag too? Was the "true-love" tag meant to be used at some point for extra content that later got cut?
Just wondering.