Fan Created Flow Chart
#51
Posté 17 mars 2012 - 11:21
I cannot for the life of me fathom how NO ONE at BioWare sat down, and took a few hours to create a similar flow chart detailing the choices and repercussions to both avoid MASSIVE plot holes AND create satisfying endings.
How do I know that no one at BioWare did that?
Because the "3" endings we got are absolute crap.
Whoever crafted this...I salute you. HOLD THE LINE!
#52
Posté 17 mars 2012 - 11:21
#53
Posté 17 mars 2012 - 11:21
#54
Posté 17 mars 2012 - 11:21
Applause for whoever made this!
#55
Posté 17 mars 2012 - 11:22
#56
Posté 17 mars 2012 - 11:23
#57
Posté 17 mars 2012 - 11:23
#58
Posté 17 mars 2012 - 11:23
#59
Guest_Arcian_*
Posté 17 mars 2012 - 11:23
Guest_Arcian_*
Modifié par Arcian, 17 mars 2012 - 11:24 .
#60
Posté 17 mars 2012 - 11:23
#61
Posté 17 mars 2012 - 11:24
#62
Guest_Fandango_*
Posté 17 mars 2012 - 11:24
Guest_Fandango_*
EDIT: Though i'm still hoping (largely in vain) that the indoctrination theory holds true.
Modifié par Fandango9641, 17 mars 2012 - 11:34 .
#63
Posté 17 mars 2012 - 11:25
involve putting Jacks unit in attacking gets another one or two of your squadies killed, but putting them in defense saves those squaddies but gets jacks group killed.
I'm in favor of more places where we're put in the Virmire situation. You would've thought at the end of all things we'd have to make the Virmire choice once again.
#64
Posté 17 mars 2012 - 11:26
#65
Posté 17 mars 2012 - 11:26
dannerc wrote...
Really impressive! Suggest posting it to this thread: http://social.biowar.../index/10098213
I already did lol but it got buried underneath the comments, that's why I created this topic since its slightly easier to read this here.
#66
Posté 17 mars 2012 - 11:27
clonedoriginzero wrote...
he made the quarians way too vital, but yeah, its pretty cool
Well they do have the biggest fleet in the Galaxy.
#67
Guest_Amdnro_*
Posté 17 mars 2012 - 11:27
Guest_Amdnro_*
SamFlagg wrote...
My comments, as to not make "all paragon choices the right ones"
involve putting Jacks unit in attacking gets another one or two of your squadies killed, but putting them in defense saves those squaddies but gets jacks group killed.
I'm in favor of more places where we're put in the Virmire situation. You would've thought at the end of all things we'd have to make the Virmire choice once again.
This would spice the final battle up nicely!
#68
Posté 17 mars 2012 - 11:27
Bioware take note!!!
Though there is not quite enough space magic for my liking
#69
Posté 17 mars 2012 - 11:27
#70
Posté 17 mars 2012 - 11:28
quarians = most important thing in the galaxy apparently lol
curing the genophage is about as effective as telling a group of kids to be support roles lol
but its still mostly well done.
#71
Posté 17 mars 2012 - 11:28
Why do you need quarians to make geth not indoctrinated by Reapers again?
And didn't Legion make sure that never happens again?
#72
Posté 17 mars 2012 - 11:29
The main reason bioware funneled everything into an ending was because game development limits story. If they had to partition off disc space and human resources to developing diverging scenarios then the game would be too short during one playthrough or the budget would have to be larger.
This problem was forseen back since mass effect 1.
In terms of choices carrying on over games 1, 2 and 3, mass effect was a "guinea pig" series
#73
Posté 17 mars 2012 - 11:30
also there's room for a LOT more variables here, as already pointed out.
#75
Posté 17 mars 2012 - 11:31





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