Races - Does it bother anyone else... And is there an easy way to change it?
#1
Posté 29 novembre 2009 - 09:39
For a mage Elf is easily superior, for a rogue or fighter Dwarf has the better stats plus the spell resist. I love Bioware games, and I know this is such a minor complaint it's almost silly, but with only three races don't you think they could've found a way to give all 3 a niche?
Is there a file I can edit somewhere or something to give humans another races starting bonuses?
#2
Posté 29 novembre 2009 - 09:40
#3
Posté 29 novembre 2009 - 09:55
#4
Posté 29 novembre 2009 - 10:19
#5
Posté 29 novembre 2009 - 10:20
Origin stories themselves aren't part of the discussion. I was commenting on the mechanics.
#6
Posté 29 novembre 2009 - 10:22
So, on topic, no, it does not bother me at all.
#7
Posté 29 novembre 2009 - 10:27
I don't understand why they should be equal... They have no reason to...
#8
Posté 29 novembre 2009 - 10:32
#9
Posté 29 novembre 2009 - 10:35
It's not even an issue of game balance to me, just... laziness. Like come on, you have so few things to manage at that basic of a level. Make them at least have unique enough advantages that I shouldn't always avoid human if I'm trying to make 'the best' of X class.
Once again, I'm not talking about origins.
Modifié par Elsydeon Esper, 29 novembre 2009 - 10:36 .
#10
Posté 29 novembre 2009 - 10:51
Scrolldown to the glitch section.
http://www.gamefaqs....ode/920668.html
You can also use the developer console to change you starting talents/skills, or just find a mod that does it.
Modifié par konfeta, 29 novembre 2009 - 10:52 .
#11
Posté 29 novembre 2009 - 11:08
Elsydeon Esper wrote...
Did I say equal? I sad it's said that when you break it down there are only 3 classes and three races, and mechanically speaking one race is always the worst choice for any given class.
It's not even an issue of game balance to me, just... laziness. Like come on, you have so few things to manage at that basic of a level. Make them at least have unique enough advantages that I shouldn't always avoid human if I'm trying to make 'the best' of X class.
Once again, I'm not talking about origins.
... Sigh. You don't have to avoid human if you want to make the best of X class. 1 point is NOTHING. Do you realize this? It's a single player game, 1 point is nothing. Repeat after me.. 1 point is nothing... even 2 or 3 points are nothing..
You will not see a difference in power.
#12
Posté 29 novembre 2009 - 11:50
#13
Posté 29 novembre 2009 - 12:23
#14
Posté 29 novembre 2009 - 12:30
Randy1083 wrote...
Well...humans are the most disadvantaged race of the three, from a physical perspective. Elves and dwarves live longer, elves have a stronger connection to the Fade/Beyond, dwarves are stronger and more resilient, etc. All humans have going for them is their sheer numbers, their adaptability, and their constant need to improve themselves (likely driven by their short lifespan). So it makes sense that elves and dwarves trump humans in terms of statistics.
No. Humans would have a significant advantage over dwarves in a fight because they're so much taller..
#15
Posté 29 novembre 2009 - 12:31
While it's entirely true that elves and dwarves live longer, the difference is neglicable in the Dragon Age universe. So I have a hard time seeing humans being more driven because they live slightly, slightly less than dwarves or elves.Randy1083 wrote...
Well...humans are the most disadvantaged race of the three, from a physical perspective. Elves and dwarves live longer, elves have a stronger connection to the Fade/Beyond, dwarves are stronger and more resilient, etc. All humans have going for them is their sheer numbers, their adaptability, and their constant need to improve themselves (likely driven by their short lifespan). So it makes sense that elves and dwarves trump humans in terms of statistics.
#16
Posté 29 novembre 2009 - 12:31
Human Noble is the most dramatic origin in the game, and it gets options in the end game that no other race gets.
And you're taller than everyone else. Except those corn-row giants, but they don't count.
#17
Posté 29 novembre 2009 - 12:52
cyless12 wrote...
not to mention i find the human noble origin the best so far, personally. the drama is top notch.
I agree. I have done several different noble playthroughs. Of course, I probably have a slightly bias opinion because I have only ever played as a human. One Mage, and several nobles...all of whom have been rogues. Starting stats to me seem pointless...because you level up a couple times even before your origins in finished. I think it doesn't matter what race you start with, just what you put into them that counts.
#18
Posté 29 novembre 2009 - 01:05
#19
Posté 29 novembre 2009 - 01:54
andysdead wrote...
humans get to become queen. they win.
Heh, True that, that is the reason I played a human noble after my human mage...but I actually still decided not to become queen...I really just like the storyline better from the noble point of view.
#20
Posté 29 novembre 2009 - 07:10
#21
Posté 29 novembre 2009 - 07:18
cyless12 wrote...
not to mention i find the human noble origin the best so far, personally. the drama is top notch.
If your ignore the 'supposed-dead-but-slept-through-it-all' brother that is...
But anyways, I think that (at level 20) the point difference isn't that much of an issue.
#22
Posté 29 novembre 2009 - 07:20
If you're basing this on starting stats, human rogues have higher starting dexterity than elves, and higher cunning than Dwarves, so I guess you could say humans make the best rogues.Elsydeon Esper wrote...
1 less magic, 2 less will actually. Minor? Yes, it's only a 1% increase in power and some extra mana. But it's there. Elves are made to be mages, dwarves are best at everything else. It's small, like I said, but with only 3 races to set up mechanics for it seems disappointing that 2 have clear 'best' choice roles and 1 is always 2nd string.





Retour en haut






