Orange Tee wrote...
Fight Club, Halo 3, Halo Reach, Blade Runner, Inception, 2001: Space Odyssey to name a few. So many examples on how to do it right...
Inception had good ending
Modifié par Evil_medved, 18 mars 2012 - 10:03 .
Orange Tee wrote...
Fight Club, Halo 3, Halo Reach, Blade Runner, Inception, 2001: Space Odyssey to name a few. So many examples on how to do it right...
Modifié par Evil_medved, 18 mars 2012 - 10:03 .
Modifié par wryterra, 18 mars 2012 - 10:05 .
MOELANDER wrote...
I really liked the Fallout 1 ending, where your Vault Dweller gets exiled. It's a bleak ending if you don't count Fallout 2 where you play one of your descendants, but it also gives you amazing closure, because it tells you how you have affected the postnuclear wastelands.
Modifié par sistersafetypin, 18 mars 2012 - 10:27 .
Modifié par AllThatJazz, 18 mars 2012 - 10:22 .
I second this motion. Ending was pure genius.Mims wrote...
In Bruges is one of my favorite movies. Ever.
AllThatJazz wrote...
Game - Planescape: Torment. This was a weird one. The 'best' ending of the game had Nameless merging with the Transcendent One, regaining his mortality, and going off to the Hells to fight in the Blood War, presumably to pay for the sins of several lifetimes. The clear implication is that he never saw his friends or the girl he loved ever again. And yet it was a really uplifting ending despite technically being very sad ...
Evil_medved wrote...
Orange Tee wrote...
Fight Club, Halo 3, Halo Reach, Blade Runner, Inception, 2001: Space Odyssey to name a few. So many examples on how to do it right...
Inception had good ending. it wasnt about him dreaming or being awake, its about his wish to see his kids coming true so he doesnt care if thats a dream or reality anymore.
Modifié par Mandemon, 18 mars 2012 - 10:53 .
royceclemens wrote...
God help me, I loved the ending to Alan Wake.
I'm all for arty, incomprehensible endings, as long as they have arty, incomprehensible beginnings and middles too.
teknoarcanist wrote...
Just what it sounds like. ITT, post a story / novel / game / movie whathaveyou with an ambiguous and/or bleak ending that nonetheless left you feeling satisfied. Then explain why you think, DESPITE its ambiguity and bleakness, it still worked, for purposes of comparison to ME3.
Neutral Ground wrote...
Nu-Nu wrote...
Neutral Ground wrote...
Messed up part is I really DO like most ambiguous/bleak endings. Final Fantasy X, for instance, is one of my favorite games, and its ending ACTUALLY INCLUDES (spoilers, by the way) the main character vanishing, not being able to interact with his love interest, the DISSOLUTION OF THE MAGICAL FORCES THAT WERE PART OF WHAT MADE THE WORLD SO ATTRACTIVE, and the loss and simultaneous sense of discovery experienced by characters who had finally broken a seemingly endless cycle.
The difference is it wasn't shoehorned in at the last minute, and it was relevant to the extant narrative. Which, it turns out, makes all the difference.
It also works because it was a world based on magic, not science fiction.
The mechanism that offers that ending--science, magic, whatever--is irrelevant. It's only sci-fi/fantasy window dressing. What's important is narrative structure, and Final Fantasy X had a narrative structure that pointed to and reinforced its ending. Mass Effect 3 lacks that structure.