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Ambiguous/Bleak Endings That You DID Like


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#26
Barelymediocre

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Journey

Shadow of the colossos

Terranigma

Link's awakening

#27
Qutayba

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The Second Chronicles of Thomas Covenant the Unbeliever - by Stephen R. Donaldson. Yeah, it's old. But the premise is that when the hero Thomas Covenant gets transported to the magical Land, at the end of his journey, he will return to our world at the exact moment he left it (the First Chronicles tackles the issue of whether it's all in his head, and if fighting for the salvation of a fantasy is ethically worthwhile - ZOMG, that's us!).

But the second trilogy begins with him being stabbed through the heart as he's transported to the land. So hanging over the whole trilogy is the knowledge that if he saves the Land from Evil, he will return to a painful death in the real world (and he does - although Donaldson has returned to the series recently and has kind of resurrected him - it's complicated).

What makes it worse is that the Land that was so lush and beautiful in the first trilogy has been twisted into a contorted echo of itself. Is it worth fighting for the salvation of something so far gone, even when you know your own life MUST be sacrificed at the end.

#28
Ruari

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Monkey Island 2. Not bleak you say? Psh. Think again.

#29
Cody211282

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Starship Troopers(the book) had a great open ending.

#30
Troubleshooter11

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DrNick1221 wrote...

Halo reach..... (dont judge me!)


I was going to post that aswell. Noble Six's last stand was brilliant, and i love the Halo story in general.

#31
robev333

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Gladiator.

#32
AllergevKev

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The Dark Knight
Call of Duty 4
Prince of Persia (New Version)
Assassins Creed Brotherhood
BladeRunner
Lost (Don't judge)
So many more...

Mass Effect 3 is, obviously, not one of them...

#33
teknoarcanist

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Children of Men -- an exciting build (the sprawling prison-city battle), a chilling climax (the baby held aloft), a stirring resolution (the battle resumes immediately after; main characters escape) and an epilogue both tragic and touching (the hero dies, but his victorious legacy lives on).

Memento -- creates a new understanding of the hero's actions throughout the movie, frames them in a new way, causes us to REALLY EVALUATE a question which has been raised repeatedly throughout the movie; "Can this crazy man's decisions be trusted, given how crazy he is?" He doesn't know the answer anymore than we do. A sad undercurrent, as we take pity on the tragedy of the poor, poor, crazy main character.

Shutter Island -- ...same thing, actually.

Shadow of the Colossus -- Comes out of left field, but in a way that escalates the action even higher, rather than reducing it or warping it inappropriately. Leaves us with a strange mixture of sadness, and hope. We know FACTUALLY what has happened, but we're not quite sure why. Nonetheless, it makes poetic and symbolic sense, and gels with the themes and structure of the game. Leaves us wanting more from the setting, but not from the present story.

Gladiator -- Come on.  Goes without saying.  Plot structure is just pitch-perfect, from start to finish.

Dark Knight -- A series of onion-skinning, escalating climaxes, piling on layers of tension and excitement -- with a conclusion that peels each layer away, one-by-one, de-escalating the action until it boils down to small-scale conflicts between individual characters.  Ending affirms the core values of the character, drives home the inherent pathos of the martyr figure, leaves us satisfied as to this conflict, but wanting more as to the greater story.

Modifié par teknoarcanist, 18 mars 2012 - 03:46 .


#34
BWGungan

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TheRisenStar wrote...

Children of Men


Deus Ex: HR
Diablo
Demon Souls
Dark Souls
Shadow of the Collosus
Watchmen
Sweeny Todd
300
Fight Club
Edward Scissorhands
Pan's Labyrinth
Gladiator

I'm sure I'm missing something and some of these may not be super bleak, but they were satisfying and in some cases cathartic.

Modifié par BWGungan, 18 mars 2012 - 03:45 .


#35
ticklefist

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Do Donnie Dark and Fight Club count or were their resolutions too clear?

Modifié par ticklefist, 18 mars 2012 - 03:44 .


#36
prizm123

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the ending of the tv show "Angel"

#37
BWGungan

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ticklefist wrote...

Do Donnie Dark and Fight Club count or were their resolutions too clear?


Clear counts.  They just have to be dark... ish.

Modifié par BWGungan, 18 mars 2012 - 03:45 .


#38
ArcanistLibram

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Planescape: Torment

The Nameless One dies and goes to Hell and all of his companions are probably dead, but finding his mortality was the Nameless One's goal and his companions were almost all willing to die for him anyway. There's a sense of victory that destroying galactic civilization does not have.

#39
DarkBladeX98

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mpgeist wrote...

Shadow of the Colossus

all the way

#40
Icesong

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Cowboy Bebop

#41
Arken

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Inception: Dat spinning top.

Watchmen: Dat journal

Monsters Inc.: What happens after he opens the door? We may never know.

#42
naughty99

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DRUNK_CANADIAN wrote...

Mass Effect 3.

:)


I liked it too, at least the synthesis ending.

Haven't tried the others yet.

AllergevKev wrote...

Lost (Don't judge)

 

Really, Allergev? You liked the Lost ending better than ME3?

Modifié par naughty99, 18 mars 2012 - 03:50 .


#43
DarkBladeX98

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also BF3
It never says if the nuke goes off in NYC.
Pretty big deal

#44
pharsti

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Shadow of the Colossus - The whole game is an amazing emotional ride.

Halo Reach - Noble Six went down fighting, knowing there was no victory, loved it.

Some of the endings on Heavy Rain - multiple endings done right BW.

Phantasy Star 2 - Yeah, were all probably going to die, lets kill them all! Give no quarter!

Drakengard - I dont think i need to explain myself here, go see some of them >_>

Bioshock 2 - Hmm, think i can put this here.

Theres a lot of them, just... these are the ones i remember.

#45
Madmoe77

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Watchmen, Pan's Labyrinth and Les Miserables; each of those leave you feeling both hope and a bleak sadness

Edit: And in ode to Clint Mansel, The Fountain-one of my all time Favorite movies. Now that can be considered art...unlike the source of this discussion.

Modifié par Madmoe77, 18 mars 2012 - 03:51 .


#46
Vhalkyrie

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Planescape:Torment. Very old game, but it was one of the first to present multiple endings. It was a very dark, weird, and depressing world to begin with. Basically experiencing Dante's hell. At the end, no matter what choice the player made, he was damned. The choices the player made determined the manner in which he was damned.  But none of the options were very good.  The overall message was, no redemption, no salvation. He was going to pay for sins in a past life he tried to escape. No good deeds could cancel out the evil.

Interestingly, I just found out Jennifer Hale was the voice for the character Fall From Grace in Planescape:Torment. That's pretty darn awesome.

Modifié par Vhalkyrie, 18 mars 2012 - 03:58 .


#47
xentar

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Vampire the Masquerade: Bloodlines. Deus Ex (duh...).

#48
Nu-Nu

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Final Fantasy X

Project Zero series, not one game has a happy ending (fatal frame in US)

Silent Hill 1, 2, 3. Dark endings.

Silent Hill: Shattered memories - plays on the fact that the whole series is the imaginings of an mentally ill person and none of it is real.

Dragon Age origin - I absolutly love the sacrifice ending.

Sunshine - All the main characters die, but at least earth will be fine because of it, not left in a mess.

Grave of the fireflies by Ghibli.

The last unicorn

I am Legend - I just didn't like the God interferring part.

Bioshock 2.

Modifié par Nu-Nu, 18 mars 2012 - 03:51 .


#49
Captain Shakespeare

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Shadow of the Colossus, Bastion, The Road, and Inception. There are others, but I can't think of them off the top of my head.

#50
oneyedjohn

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Children of Men,
Apocalypse Now,
The Crucible,
Oedipus Rex,
the Max Payne games,
Man on Fire,
At the Mouth of Madness,
The Prince of Darkness,
12 Monkeys,
Don't Be Afraid of The Dark
Shutter Island.

Modifié par oneyedjohn, 18 mars 2012 - 03:55 .