DrNick1221 wrote...
Halo reach..... (dont judge me!)
This is a good point, and I'd agree with this: In ME3, no matter what choices Shepard makes, who he saves, who he allies with, how high his EMS is, and how many ships he goes into the final battle with, the Reapers lose. There is no way for the Reapers NOT to lose, and that's part of the reason why we gamers feel that our decisions don't matter. There should have been (at least) one ending in which the Reapers win. The game had even set up the perfect scenario with Liara's time capsule: the Reapers may win this cycle, but there's still hope that organics will find Liara's box and beat the Reapers in the next cycle, or the one after that. THAT would be a bittersweet ending, and would give some much-needed variety.
Connecting this to Halo: Reach:it's worth noting that because player choices have nothing to do with the plot, it's a much different kind of story. That said, in it, the aliens ALWAYS win. Almost all the main characters die - but they all die ON SCREEN, as heros. That's why there aren't the same number of people enraged about Legion, Thane and Mordin dying in ME3 - their deaths are given significance. We mourn the characters we love, but we accept that sometimes characters die. There is no real hopeful note at the end of Reach at all - but if we're going to die anyway, we're going to go out fighting, which is why I, at least, think the little epilogue-chapter where you fight against unending waves of enemies is so brilliant. You are going to die - the only thing not certain is the number of enemy corpses surrounding you when you do. Shepard's "victory" is nothing like that - there is no definitive battle. He (or she) just keeps limping forward until he falls into some kind of victory. He spent the whole game gathering allies, but at the end of it all, none of them are needed, and none of them will EVER know what happened. Shepard doesn't die a hero's death; it would be impossible to confirm that he ever died at all. He would be "assumed dead", at best.
Moreover, in Reach, you play as a lone Spartan with no real relational backstory. The only connections you develop are to your squad, most of whom die over the course of the game anyway. This is entirely different than ME3: one of the key features of the whole ME series is the relationships you build with other characters. Shepard is NOT alone. He doesn't face Saren alone in ME1 - he faces it with his squad, while the entire fleet is united just outside. He doesn't face the Collectors alone - he faces them with a dozen other specialists and friends, all of them performing particular tasks. But ME3? In ME3, none of the relationships you built matter in any way, because at the end, Shepard is suddenly (and uncharicteristicly for the series) entirely alone. You hear about "the war" in general terms from other people, but it's all off-screen. Your heroic last-ditch push with Hammer is exactly like every other mission in the game: you with your squad taking on dozens of bad guys by yourselves. The final charge down the hill to the conduit was very well done - you're running with lots of other people, even vehicles - it's a heroic charge, which is cut short, and afterwards, you are alone. Where is your squad offering you helpful advice in deciding the fate of the galaxy? Where is anyone that could carry your story forward into the future? Where are the scenes of your allies fighting this distant "war" you hear mentioned so often in the game, but so rarely SEE?
Those are just some of my thoughts. I know there are a lot of people who don't like Reach, and there are a lot of people who won't agree with me - but the truth is that i think most people would honestly prefer any of the fan-suggested endings over the one we were given. No ending can please everyone, but it's significant when ANY OTHER ending would please most.