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Ambiguous/Bleak Endings That You DID Like


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#76
robev333

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ohbobsagetpiss wrote...

robev333 wrote...

Gladiator.


It's been a while since i've watched Gladiator but i don't remember the ending being that "bleak". It ends with him meeting his family in the afterlife right? That's happy ending imo. The story itself was bleak but the ending led to his truimph. 


I guess what I mean is that his death, and his friends' response afterwords, was done far better than how ME3 handled it.

#77
GiBBsBoT05

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Soylent Green... kinda?
Lord of the Flies.
Robotech
Grave of the fireflies

#78
Ryuukishi

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Final Fantasy VII. It's left ambiguous whether the human race was wiped off the earth. It worked for me.

#79
xxskyshadowxx

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BobbyTheI wrote...

Red Dead Redemption. One of the biggest downer endings ever in a video game, and yet thematically consistent with the rest of the game in a way that made it work the way ME3's ending doesn't.

Man, all this talking up I've been doing of this game these days... I think I'm going to go play RDR again. :)


^This! I always thought that RDR had the most epic ending of all time. It fit with everything that was established, it was tragic and moving and just...wow. The epilogue after where I got to decide how his son would handle it...perfection. I actually thought that ME3 would dethrone it as the best videogame ending I have experienced. Pppppfffhahahahahaha boy was I WAY wrong on that! Even the shoddy Two Worlds Two final fight and insta-ending blew Mass Effect 3 away. kinda sad when the ending of a mediocre game (TW2--not referring to RDR! hehee) blows the ending away of an epic game like ME3.

#80
Zardoc

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xeNNN wrote...

Zardoc wrote...

The Road. Dunno why.

Watchmen. Was already explained.


WH40k in general. dunnolol


hmm what about the warhammer space marines movie? 

even though i thought it was cheap figured it ended pretty well  was kind of bleak though as it just seemed like another day in the office for those guys , same crap betrayal everyday lol how deppressing



I don't even remember the movie anymore <.<

And to say "something in the WH40k universe is kind of bleak" is the understatement of the year.

#81
Esoretal

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FLCL.

#82
Deviant Seraph

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The Shield

#83
Neutral Ground

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Nu-Nu wrote...

Neutral Ground wrote...

Messed up part is I really DO like most ambiguous/bleak endings. Final Fantasy X, for instance, is one of my favorite games, and its ending ACTUALLY INCLUDES (spoilers, by the way) the main character vanishing, not being able to interact with his love interest, the DISSOLUTION OF THE MAGICAL FORCES THAT WERE PART OF WHAT MADE THE WORLD SO ATTRACTIVE, and the loss and simultaneous sense of discovery experienced by characters who had finally broken a seemingly endless cycle.

The difference is it wasn't shoehorned in at the last minute, and it was relevant to the extant narrative. Which, it turns out, makes all the difference.


It also works because it was a world based on magic, not science fiction.


The mechanism that offers that ending--science, magic, whatever--is irrelevant. It's only sci-fi/fantasy window dressing. What's important is narrative structure, and Final Fantasy X had a narrative structure that pointed to and reinforced its ending. Mass Effect 3 lacks that structure.

#84
goose2989

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Halo: Reach.... Because it actually made sense and fit into that story

#85
Gamingtrek12025

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Final Fantasy 13-2. Everything you set out was acomplished (IE. No plot holes). Did NOT see that ending coming at all. I loved it.

#86
JFedora

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DrNick1221 wrote...

Halo reach..... (dont judge me!)


This is a good point, and I'd agree with this: In ME3, no matter what choices Shepard makes, who he saves, who he allies with, how high his EMS is, and how many ships he goes into the final battle with, the Reapers lose. There is no way for the Reapers NOT to lose, and that's part of the reason why we gamers feel that our decisions don't matter. There should have been (at least) one ending in which the Reapers win. The game had even set up the perfect scenario with Liara's time capsule: the Reapers may win this cycle, but there's still hope that organics will find Liara's box and beat the Reapers in the next cycle, or the one after that. THAT would be a bittersweet ending, and would give some much-needed variety.

Connecting this to Halo: Reach:it's worth noting that because player choices have nothing to do with the plot, it's a much different kind of story. That said, in it, the aliens ALWAYS win. Almost all the main characters die - but they all die ON SCREEN, as heros. That's why there aren't the same number of people enraged about Legion, Thane and Mordin dying in ME3 - their deaths are given significance. We mourn the characters we love, but we accept that sometimes characters die. There is no real hopeful note at the end of Reach at all - but if we're going to die anyway, we're going to go out fighting, which is why I, at least, think the little epilogue-chapter where you fight against unending waves of enemies is so brilliant. You are going to die - the only thing not certain is the number of enemy corpses surrounding you when you do. Shepard's "victory" is nothing like that - there is no definitive battle. He (or she) just keeps limping forward until he falls into some kind of victory. He spent the whole game gathering allies, but at the end of it all, none of them are needed, and none of them will EVER know what happened. Shepard doesn't die a hero's death; it would be impossible to confirm that he ever died at all. He would be "assumed dead", at best.

Moreover, in Reach, you play as a lone Spartan with no real relational backstory. The only connections you develop are to your squad, most of whom die over the course of the game anyway. This is entirely different than ME3: one of the key features of the whole ME series is the relationships you build with other characters. Shepard is NOT alone. He doesn't face Saren alone in ME1 - he faces it with his squad, while the entire fleet is united just outside. He doesn't face the Collectors alone - he faces them with a dozen other specialists and friends, all of them performing particular tasks. But ME3? In ME3, none of the relationships you built matter in any way, because at the end, Shepard is suddenly (and uncharicteristicly for the series) entirely alone. You hear about "the war" in general terms from other people, but it's all off-screen. Your heroic last-ditch push with Hammer is exactly like every other mission in the game: you with your squad taking on dozens of bad guys by yourselves. The final charge down the hill to the conduit was very well done - you're running with lots of other people, even vehicles - it's a heroic charge, which is cut short, and afterwards, you are alone. Where is your squad offering you helpful advice in deciding the fate of the galaxy? Where is anyone that could carry your story forward into the future? Where are the scenes of your allies fighting this distant "war" you hear mentioned so often in the game, but so rarely SEE?

Those are just some of my thoughts. I know there are a lot of people who don't like Reach, and there are a lot of people who won't agree with me - but the truth is that i think most people would honestly prefer any of the fan-suggested endings over the one we were given. No ending can please everyone, but it's significant when ANY OTHER ending would please most.

#87
chibilombax

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Does 300 count? The movie? Yes the king dies but the end gets you so psyched up and yet we don't see that fight in the end.

#88
Ariq

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Games
Planescape: Torment
Neverwinter Nights 2: Mask of the Betrayer
Dragon Age: Origins (at least some of the possibilities are pretty bleak)
FEAR 2

Books
No Country for Old Men
Atonement
Of Mice and Men
Flowers for Algernon
The Green Mile
The Sundering Duology (from a certain point of view)
The collected short fiction of George R. R. Martin (I'm sure at least one has a happy ending, maybe)
To be honest, far too many to continue naming them

Same goes for movies. I think the above is pretty representative of my tastes though.

Modifié par Ariq, 18 mars 2012 - 04:05 .


#89
usmack5

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Mims wrote...

In Bruges is one of my favorite movies. Ever.

I also really enjoyed Madoka Magica, even though I'm not big on anime. I think it had the perfect mixture of sacrifice and payoff.


In Bruges = one of the greatest displays of dark comedy that I have ever encountered.

#90
xeNNN

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Zardoc wrote...

xeNNN wrote...

Zardoc wrote...

The Road. Dunno why.

Watchmen. Was already explained.


WH40k in general. dunnolol


hmm what about the warhammer space marines movie? 

even though i thought it was cheap figured it ended pretty well  was kind of bleak though as it just seemed like another day in the office for those guys , same crap betrayal everyday lol how deppressing



I don't even remember the movie anymore <.<

And to say "something in the WH40k universe is kind of bleak" is the understatement of the year.



haha this is true. i guess its fun though no matter how bleak you always get a feel of FOR THE EMPEROR! which then gets rid of the bleakness and makes you feel like YEAH WOOO FOR THE EMPEROR !  or well it did for me at some stage a few years ago been years since ive played anything warhammer so. lol

#91
FFinfinity1

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When i was a kid A Series Of Unfortunate Events was my favorite series and its ending was pretty bleakish yet still satisfying

#92
Guest_Dominus Solanum_*

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The Thing had probably one of the best ambiguous endings of all time.

Pan's Labyrinth was a sick ending. Most of the movie was, actually, but the ending was so photo perfect for how the whole movie was.

Though it wasn't a surprise given the clues you're given along the way I still hated Shadow of the Colossus' ending. Still love the game but I was kinda miffed it was so...stupid. Obviously just me here.

Going to 2nd Matrix Revolutions. I'm the only person I know that like them in the order they were released with Revolutions easily being my favorite.

Adding Dr. Strangelove. It's hard to get any more bleak than that, but does it work? Does Slim Pickens riding a bomb work? Yes. Yes it does.

#93
Xion66

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Children of Men
Carnivale
Silent Hill 2
Fatal Frame 2 & 3
Kain & Lynch
Anything by Haruki Murakami
Earthsea Cycle Saga
Pan's Labyrinth
Neon Genesis Evangelion
Trigun
Lost Universe

Modifié par Xion66, 18 mars 2012 - 04:07 .


#94
SandTrout

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Chapterhouse: Dune (though his son managed to bugger it all up)

#95
ticklefist

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Icesong wrote...

Cowboy Bebop


Yes! Actually a great example. It's been years but yeah that works.

#96
Ritly13

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Witcher 1, deciding whether or not the Grandmaster was Alvin.

#97
xeNNN

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chibilombax wrote...

Does 300 count? The movie? Yes the king dies but the end gets you so psyched up and yet we don't see that fight in the end.


300 spartans destroyed almost a quater of the enemies army.  

10,000 spartans............. sorry persians.. lol

#98
GiBBsBoT05

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Haha, Madoka Magica is a rare show that can make you hate the ending yet love it at the same time.

#99
teknoarcanist

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FLCL -- Events and motivations are ambiguous, but the spectacle (stirring animation and cool music) are so exciting and tonally strong that we forget about it. Follows up with an emotional cooling-down, lets us know where all the characters are, drives home the theme and ratifies the setting.

Cowboy Bebop -- Main character's story is brought back to the forefront, and resolutely concluded.  Exciting spectacle; nails the tone; final showdown is powerfully dramatic.  Ends abruptly, but perfectly.

Red Dead Redemption -- Absolutely perfect. You're told pretty early on that John is probably going to catch the bad guys, but probably isn't going to make it out of this unscathed. And then the game follows through on that promise.

300 -- Pretty much the same.  Movie tells us "These guys are going to go out in a blaze of glory."  Then they go out in a blaze of glory.

Lord of the Flies -- Similar to 1984, and most "parable" story-types. Drives home the theme, draws verdicts on events, forces us to evaluate events ethically, and then evaluate our own conclusions, and discuss them.

Modifié par teknoarcanist, 18 mars 2012 - 04:09 .


#100
gosimmons

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The Silent Hill series, had a few tragic but beautifully done endings.
Notably SH2 and Shattered Memories.

Shadow of the Colossus. One of the first times I started seeing games as art.

Half Life 2, episode 2. Jokes about the lack of a sequel aside, I still think the ending was a powerful moment.