The movie kept the original ending though.
Modifié par Mims, 18 mars 2012 - 04:08 .
Modifié par Mims, 18 mars 2012 - 04:08 .
Modifié par IS1296, 18 mars 2012 - 04:09 .
teknoarcanist wrote...
FLCL -- Events and motivations are ambiguous, but the spectacle (stirring animation and cool music) are so exciting and tonally strong that we forget about it. Follows up with an emotional cooling-down, lets us know where all the characters are, drives home the theme and ratifies the setting.
Red Dead Redemption -- Absolutely perfect. You're told pretty early on that John is probably going to catch the bad guys, but probably isn't going to make it out of this unscathed. And then the game follows through on that promise.
Lord of the Flies -- Similar to 1984, and most "parable" story-types. Drives home the theme, draws verdicts on events, forces us to evaluate events ethically, and then evaluate our own conclusions, and discuss them.
Icesong wrote...
Cowboy Bebop
Ariq wrote...
Games
Planescape: Torment
Neverwinter Nights 2: Mask of the Betrayer
Dragon Age: Origins (at least some of the possibilities are pretty bleak)
FEAR 2
Books
No Country for Old Men
Atonement
Of Mice and Men
Flowers for Algernon
The Green Mile
The Sundering Duology (from a certain point of view)
The collected short fiction of George R. R. Martin (I'm sure at least one has a happy ending, maybe)
To be honest, far too many to continue naming them
Same goes for movies. I think the above is pretty representative of my tastes though.
Gamingtrek12025 wrote...
Final Fantasy 13-2. Everything you set out was acomplished (IE. No plot holes). Did NOT see that ending coming at all. I loved it.
Modifié par nitefyre410, 18 mars 2012 - 04:16 .
Guest_Dominus Solanum_*
Gamingtrek12025 wrote...
Final Fantasy 13-2. Everything you set out was acomplished (IE. No plot holes). Did NOT see that ending coming at all. I loved it.
Neutral Ground wrote...
Messed up part is I really DO like most ambiguous/bleak endings. Final Fantasy X, for instance, is one of my favorite games, and its ending ACTUALLY INCLUDES (spoilers, by the way) the main character vanishing, not being able to interact with his love interest, the DISSOLUTION OF THE MAGICAL FORCES THAT WERE PART OF WHAT MADE THE WORLD SO ATTRACTIVE, and the loss and simultaneous sense of discovery experienced by characters who had finally broken a seemingly endless cycle.
The difference is it wasn't shoehorned in at the last minute, and it was relevant to the extant narrative. Which, it turns out, makes all the difference.
Modifié par Vhalkyrie, 18 mars 2012 - 04:16 .
Modifié par Rekia, 18 mars 2012 - 05:45 .
MaYtriX wrote...
Code Geass, an anime, but still a bleak ending with CLOSURE.
Modifié par Artking3, 18 mars 2012 - 04:31 .
Dominus Solanum wrote...
Gamingtrek12025 wrote...
Final Fantasy 13-2. Everything you set out was acomplished (IE. No plot holes). Did NOT see that ending coming at all. I loved it.
Been a lifelong FF fan since the SNES. Have yet to ever play a -2 of any of them. I was kinda iffy on hating or loving XIII for a multitude of reasons but the clincher was not having access to the goddamn crystarium until AFTER the game. And that whole linear level thing that's long been...a part....of FF....tradition.
Worth picking up XIII-2 in a bargain bin?
Vhalkyrie wrote...
Neutral Ground wrote...
Messed up part is I really DO like most ambiguous/bleak endings. Final Fantasy X, for instance, is one of my favorite games, and its ending ACTUALLY INCLUDES (spoilers, by the way) the main character vanishing, not being able to interact with his love interest, the DISSOLUTION OF THE MAGICAL FORCES THAT WERE PART OF WHAT MADE THE WORLD SO ATTRACTIVE, and the loss and simultaneous sense of discovery experienced by characters who had finally broken a seemingly endless cycle.
The difference is it wasn't shoehorned in at the last minute, and it was relevant to the extant narrative. Which, it turns out, makes all the difference.
FFX also warned us that was going to happen. I expected there would be a scenario where Shepard might have to martyr him/herself. I didn't expect this sacrifice to be cathartic in explaining what happened after. In FFX, we know after Tidus defeats Sin, Spira is free, and we see Yuna on the docks. In ME3, we see the relays blow up and wonder if every freaking species in the Milky Way is stranded in our solar system.
Interesting. FFX story was also about a cycle of destruction and rebirth.
Neutral Ground wrote...
Vhalkyrie wrote...
Neutral Ground wrote...
Messed up part is I really DO like most ambiguous/bleak endings. Final Fantasy X, for instance, is one of my favorite games, and its ending ACTUALLY INCLUDES (spoilers, by the way) the main character vanishing, not being able to interact with his love interest, the DISSOLUTION OF THE MAGICAL FORCES THAT WERE PART OF WHAT MADE THE WORLD SO ATTRACTIVE, and the loss and simultaneous sense of discovery experienced by characters who had finally broken a seemingly endless cycle.
The difference is it wasn't shoehorned in at the last minute, and it was relevant to the extant narrative. Which, it turns out, makes all the difference.
FFX also warned us that was going to happen. I expected there would be a scenario where Shepard might have to martyr him/herself. I didn't expect this sacrifice to be cathartic in explaining what happened after. In FFX, we know after Tidus defeats Sin, Spira is free, and we see Yuna on the docks. In ME3, we see the relays blow up and wonder if every freaking species in the Milky Way is stranded in our solar system.
Interesting. FFX story was also about a cycle of destruction and rebirth.
That's precisely my point. The particulars of the ending--the god-child, the relays, whatever--aren't the failing, but the EXECUTION is. That is why people who defend the ending are, to my mind, duping themselves at least a little. The ending is sloppy in terms of its writing, and does a terrible job of explaining itself.
Whereas, like you said, in FFX the ending was at least strongly hinted at, and by the time it actually happened, instead of provoking rage, I think most of the audience that was enjoying the game was awestruck and genuinely touched by the incredibly moving power of the tragedy of it. It was beautifully executed, absolutely touching, and those last words that Yuna says, "Never forget them"? Man, that really capped the game BRILLIANTLY. Part of my enduring love for FFX is that its ending delivered so well on what the game had promised!
For the record, I choose to treat Final Fantasy X-2 as bad fanfiction. I just ignore it.
Modifié par BaladasDemnevanni, 18 mars 2012 - 04:29 .