Neutral Ground wrote...
We would need MUCH more than that. The entire tenor of the narrative would need a drastic overhaul.
Quick, what is the FIRST thing you hear in FFX?
"Listen to my story. This may be our last chance."
Immediately, while you do feel a sense of union (this may be "our" last chance, which may be the game's party of characters, or "our" meaning "Tidus and the player"; I believe this is intentionally unclear), it's also illustrated that this will be a story about a specific, clearly outlined character (my story), and that it will also probably be, in some way, pretty sad (last chance). This is built upon throughout the entire game.
However, what is the FIRST thing you hear/do in Mass Effect?
"Profile reconstruction failed. Please reconstruct your profile" (Or you might just get the option to approve everything and go with standard Shep). In either scenario, you are IMMEDIATELY thrust into the storytelling process where YOU have an effect on the story. The first thing you hear after that is Anderson talking about the story you just made! The first moments of Mass Effect emphasize player choice. Then, the rest of the series builds on that.
That is why Mass Effect can't get away with FFX's ending.
Yes, a FFX style ending (which is what I think they were shooting for) is not true to the spirit of the ME games. Someone did a really good writeup on why Shepard is an Epic hero, not a Tragic hero. Switching it around at the last moment is jarring to the audience. There is no basis for it. Throughout all the ME games, we were told Shepard must defeat the Reapers. Shepard was so important, s/he was resurrected. Turning an epic hero into a tragic hero without a precedence is character assassination.
Modifié par Vhalkyrie, 18 mars 2012 - 04:56 .





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