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Ambiguous/Bleak Endings That You DID Like


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#176
Panicomatic

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I'm gonna be the clockwork orange douche bag. While we're on Kubrick, and Joker, we can also add Full Metal Jacket.

#177
kalamity116

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The ending of Halo: Reach was very well received, despite the fact that nearly all of the main characters died. Why? Because the end of the main trilogy was already known--Master Chief saves the galaxy. More importantly, it is made clear to the player that the sacrifices made by the characters that perish in Reach (player character included) had meaning and were directly related to the outcome of the trilogy and its ending. Also, there was little to no ambiguity in the Halo: Reach ending. That helped too.

#178
Vhalkyrie

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teknoarcanist wrote...

Taking all this into account, it makes me wonder if the basic structure of the final "choice" shouldn't have been --

Kill Shepard -- but all of his friends live, and the galaxy is saved
Kill Shepard's Friends -- but Shepard lives, and the galaxy is saved
Shepard and Friends Live -- but the galaxy is in a state of disrepair
(Screw These Choices -- either completely damns everything or completely saves everything, depending on your war assets)

And then you'd get the Big Damn Hero -ness of CHOOSING to sacrifice Shepard and saving the goddamn day. And it's still just as tragic, and gels with the themes of "war has consequences", "ruthless calculus", etc.


That would have been a ME2 type ending, and more true to the spirit of the game.

Ultimate Sacrifice: Kill Shepard -- but all of his friends live, and the galaxy is saved
Selfish Sacrifice: Kill Shepard's Friends -- but Shepard lives, and the galaxy is saved
Epic Hero: Shepard and Friends Live -- but the galaxy is in a state of disrepair

Modifié par Vhalkyrie, 18 mars 2012 - 05:18 .


#179
drak4806.2

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Ticonderoga117 wrote...

The end of the Horus Heresy in Warhammer 40K.

Humanity's ascendency has been dashed and progress has been pretty much killed in technology and social aspects.


I immediately thought of the Heresy when I saw this thread.

#180
teknoarcanist

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Vhalkyrie wrote...

teknoarcanist wrote...

Taking all this into account, it makes me wonder if the basic structure of the final "choice" shouldn't have been --

Kill Shepard -- but all of his friends live, and the galaxy is saved
Kill Shepard's Friends -- but Shepard lives, and the galaxy is saved
Shepard and Friends Live -- but the galaxy is in a state of disrepair
(Screw These Choices -- either completely damns everything or completely saves everything, depending on your war assets)

And then you'd get the Big Damn Hero -ness of CHOOSING to sacrifice Shepard and saving the goddamn day. And it's still just as tragic, and gels with the themes of "war has consequences", "ruthless calculus", etc.


That would have been a ME2 type ending, and more true to the spirit of the game.

Ultimate Sacrifice: Kill Shepard -- but all of his friends live, and the galaxy is saved
Selfish Sacrifice: Kill Shepard's Friends -- but Shepard lives, and the galaxy is saved
Epic Hero: Shepard and Friends Live -- but the galaxy is in a state of disrepair


And none of them would be "wrong."  People would debate them.  They would suit a wide range of playthroughs and role-plays, because rather than an abstract philisophical decision, you're being asked a personal moral question. 

What's most important to you?  Your life and happiness, the life and happiness of the people you love, or the well-being of the entire universe?  And in what order?

Modifié par teknoarcanist, 18 mars 2012 - 05:22 .


#181
Panicomatic

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I think I can get away with adding revolver to this list. It's kind of bleak to realize that you're being manipulated but unseen forces...

#182
sizuka2

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ME2's failed suicide mission was actually... good. Which makes ME3's complete failure of an ending all the weirder.

#183
Helmchen2010

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The Whispered World (adventure game)

I wept, but it wasn't a betrayal of the story that led up to it, like ME3 was.

#184
BadlyBrowned

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First two that pop into my mind are "Brazil" and "Blade Runner."

#185
teknoarcanist

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sizuka2 wrote...

ME2's failed suicide mission was actually... good. Which makes ME3's complete failure of an ending all the weirder.


It's bizarre, yeah.  You can set it up so everyone involved dies, and you still get a really well-executed, emotionally-provocative ending.  That shot of Joker standing over a dozen coffins is WONDERFULLY TRAGIC.

Modifié par teknoarcanist, 18 mars 2012 - 05:25 .


#186
Maera Imrov

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Final Fantasy X: for reasons that have been touched on numerous times in the thread. X-2 as much as I enjoyed the bit about the Crimson Squad, and Baralai's story in particular, the Perfect Ending kind of ruined the whole point of X. X's ending had me and my littlest brother (who was young at the time, so I don't embarrass him by saying this) in tears. But we both loved it.

FFVII: Crisis Core: You knew how it was going to end, if you played FFVII. I knew, and I played it anyway, and the ending was beautiful. I cried a bit, but it was very well done. That kind of 'hero's sacrifice' might have been what they were going for in ME3, and it's something I usually enjoy, but the execution of all the other things (lolgodchild, pick your color ending) destroyed what merit it could have had. And not just the ending. Seeing Sephiroth as a mostly-normal, or at least relate-able, human being, knowing what he would become. Several plot threads there that just wouldn't end well, but it was well executed. People can say what they will about VII and the Compliation but Crisis Core is easily one of my favorite games. ...I just haven't the heart to ever beat it through again.

Inception: Amazing movie, period. Very ambiguous, that ending. I wanted to flip a table at first, and was kind of irritated. Some time and distance have endeared it to me for all time.

I guess you could say Wolf's Rain. They all die at the end. But then the epilogue shows them all in another life, so... it ends on a happy note. I guess that one's debatable.

My memory of Chrono Cross has faded badly, but I seem to recall thinking that was rather bittersweet at the time, so I'll throw that one in there, too.

#187
teknoarcanist

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^ Chrono Cross as a whole just has this wonderfully bittersweet tone to it. It's all this nostalgic "there but for the grace of god." That whole "if one thing had gone differently" theme that gets explored by a lot of parallel universe fiction. Just done really well because of how stupidly rich Chrono Cross is with well-drawn characters and interwoven stories.

Modifié par teknoarcanist, 18 mars 2012 - 05:35 .


#188
Ariq007

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Bleak/Ambiguous Endings I liked:
Movies: The Last Samurai, Children of Men, Gladiator, Inception, Fight Club, Matrix trilogy, District 9, Sin City, V for Vendetta

Games: Deus Ex: HR, Dragon Age 2 (Origins more so, but is that bleak/ambiguous?), any Assassins Creed game, Batman: Arkham City (wow)

Bleak/Ambiguous Endings I DIDN'T like:
Movies: The Watchmen

Games: Bioshock 2, Borderlands, Mass Effect 3

Probably others out there I missed too.

#189
UrgentArchengel

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I really liked the ending to Red Dead Redemption and Alan Wake. Both work within the games universe. With RDR's offering closure, to Alan Wake's moving forward with plot.
Edit: Forgot about Batman: AC, that was a good way to showcase Mark Hamill ending his career as Joker and moving on.  

Modifié par UrgentArchengel, 18 mars 2012 - 05:33 .


#190
Pobatti

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Nier - The Undisputed KING of the Bleak Endings!

This game had FOUR bleak endings. Not only that, but every time you did the game the New Game + feature altered the dialogue to show you what was really going on in the world (and that you should feel very, very bad!)

Here are links to Youtube videos of each one:
Ending D is something really special. It has the main character giving up his very existance to save his lover, a hermaphrodite called Kaine (really!) - which he does to great effect. This doesn't just mean the character dies, it means that all records of him are deleted as well, that includes your saved games. You are forced to watch as each of you saved games are meticulously wiped before your very eyes for real!

What's more, if you decide to play again, the game prevents you from creating a character with the same name as that hero - to remind you that he once existed and no longer does.

These endings were evil... but fantastic :devil:

#191
NeoGuardian86

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ambigous and bleak endings i did like.

Movies:
Children of Men
Frida (also it is my all time favorite film)
Star Wars : Empire Strikes Back
Lord of the Rings : Two Towers
Inception
Lost in Translation (for ambigous)
One Hour Photo (for weird dark and creepy)


Games:
Assassin's Creed : Embers (the end of Ezio's story)
Assassin's Creed : Revelations (end of Altair's story)
God of War III 
Dragon Age : Origins bleak sacrefice ending
inFamous 2's endings
Red Dead Remption
L.A. Noire
Heavy Rain
Batman : Arkham City


That's about all i can think of off the top of my head at the moment.


A lot of people have written a lot of games and movies with great ambigous and dark/bleak endings. 

Modifié par NeoGuardian86, 18 mars 2012 - 05:42 .


#192
teknoarcanist

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It'll never happen, but I'd love for some mods/devs to weigh in on this thread.

#193
DukeOfNukes

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Going through the movies I have on my shelf...and no, after this, I'm not even going to touch the games or books.

12 Monkeys
25th Hour
2001: A Space Odyssey
Akira
American History X
Apocalypse Now
Atonement
Black Swan
Blade Runner
Blow
Braveheart.

Ok...on 2nd thought, this would take too long. That's from a single shelf, and I have 6 more. You get the picture.

#194
teknoarcanist

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DukeOfNukes wrote...

Going through the movies I have on my shelf...and no, after this, I'm not even going to touch the games or books.

12 Monkeys
25th Hour
2001: A Space Odyssey
Akira
American History X
Apocalypse Now
Atonement
Black Swan
Blade Runner
Blow
Braveheart.

Ok...on 2nd thought, this would take too long. That's from a single shelf, and I have 6 more. You get the picture.


I do get the picture.

The picture is, you have good taste in tragedy :P

#195
Merengues 1945

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the canon ending of Neon Genesis Evangelion (The end of Evangelion)... it's highly cryptic with a lot of misguided and misunderstooded feelings of Shinji Ikari, also a lot of symbolism, a lot of free-will discussion... but was also an ending wich solves a lot of doubts along with all the new ones.

#196
ket_shee

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teknoarcanist wrote...

^ Chrono Cross as a whole just has this wonderfully bittersweet tone to it. It's all this nostalgic "there but for the grace of god." That whole "if one thing had gone differently" theme that gets explored by a lot of parallel universe fiction. Just done really well because of how stupidly rich Chrono Cross is with well-drawn characters and interwoven stories.


Ironically enough, for those who remember, Chrono Cross's developing plot points throws a major oddball at you. Anyone remember how they got a small sailboat up to the floating dino castle? They attached a UFO (read: a small, stereotypical UFO object) onto the sailboat to get it to fly.

But hey, they ended with great speculation, one that makes you wonder about reality.

#197
StellarNim

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Dear Esther

It was actually fun to discuss, didnt cause any rage in me.

#198
dallicant

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Planescape: Torment (game)
Brick (movie)
1984 (book)
The Mariner's Revenge Song (song [duh])
One Hundred Years of Solitude (book)
The Third Man (movie)
The Last King of Scotland (movie)
Breaking Bad (TV show [okay, it's not over yet, but we all know it's going to end on a dark note])
Watchmen (comic)
The Trial (novel)
Brazil (movie)

Modifié par dallicant, 18 mars 2012 - 06:02 .


#199
Deaddude56

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Inception. (Bwuuuuuuuuuuuum)

#200
Divitiacus

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Brotherhood of the Wolf is one of my favorite movies of all time, and I'm not ashamed to admit it. At the end, our narrator is *spoiler* guillotined and our main character most likely lost his love and his best friend, but it's also possible that he saved his woman. Ambiguous, sad, poignant, a tremendously good ending. It made sense for the story, it all fit together. Best period-martial-arts-horror-action film of all time.