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Sometimes people forget that BioWare are... people.


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#151
jb1983

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Deltaboy37-1 wrote...

Maria Caliban wrote...

Deltaboy37-1 wrote...

I swear that sometimes people can be so twisted by what they want that they forget to be human. 

Being insensitive is just as human as being sensitive.


Right but the truth comes out when we put the shoe on your own foot. Would you be okay with millions of people coming at you insensitively?

That is the humanity piece I am speaking of. I am trying to appeal to the unclouded and positive portion of our humanity not the negative side. I understand that there is two sides to the humanity coin. 

No, I wouldn't be okay with that. That's why I'd do everything I could to fix the problem, like telling people, "Hey, ending DLC is on its way. We have no timeframe or details yet, but we're going to work on it." 

And just like that, the controversy is deflated. You've yet to respond why this is such a difficult thing to do.

#152
Maria Caliban

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Deltaboy37-1 wrote...

Maria Caliban wrote...

Deltaboy37-1 wrote...

I swear that sometimes people can be so twisted by what they want that they forget to be human. 

Being insensitive is just as human as being sensitive.

Right but the truth comes out when we put the shoe on your own foot.

I'll consider that. Not sure I agree.

Would you be okay with millions of people coming at you insensitively?

If a million people came at me, I'd be unhappy about it whether they were sensitive about it or not.

That is the humanity piece I am speaking of. I am trying to appeal to the unclouded and positive portion of our humanity not the negative side. I understand that there is two sides to the humanity coin. 

I suppose 'be nice' is something I can get behind.

#153
Lobo420

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nicely put Delta, i along with most every other ME3 player am extremely disappointed with the ending & will support this movement to give us something better to close the trilogy, but i will give BW props for bringing us not only an outstanding game but also an amazing series.

it seems when people jump on a bandwagon they forget about everything else that the company has done, in my oppinion BW has given us some of the greatest games of all time, i cant tell you how many times i have played through Jade Empire or Star Wars: KoToR, Dragon Age Origins/Awakening, DA2 & Mass Effect, cut some slack just because there is 1 scene the majority of people dont like dont mean BW needs to be lynched.

#154
DigitalMaster37

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jb1983 wrote...

Deltaboy37-1 wrote...

jb1983 wrote...

LadyofRivendell wrote...

Thank you, TC! I wish more people thought like this. BW probably already feels pretty bad, I know I would if I poured my heart and hard work into something only to have people constantly insulting it. It's not like they WANTED to anger all of their fanbase... At least, I don't think they did.


There is a sadist in everyone of us to a degree...

Why does everyone keep bringing up the whole, "But they poured their heart and hard work into this" card? Hard work means nothing if it results in a bad product. I didn't give them my money because they worked hard, I gave them my money because I expected their hardwork to end in a great product. That's how businesses work...


The result isn't a bad product. It's a bad ending, yet that is subjective at best. Some people liked it, we cannot refute that. 

So I can also ask you "why do you keep bringing up the alternative?"

Most people on both sides of the issue think the overall product was great not good. So where does your conclusions come from? if you believe it was a bad product, then you are a minority on this issue.


If an essential part of a product doesn't function, then it's a bad product. If your luxury vehicle lacks tires, it's a bad product. If your incredible computer lacks a screen, it's a bad product. If novel lacks a conclusion, it's a bad product. 

So yes, it was a bad product. And the ending issue isn't subjective. When 98% of your fans on a poll say they hate the endings, and only 2% want to keep them like they are, then it's objectively bad. 

The game itself was fantastic. The ending was a failure. The ending is essential to the product. Thus it's a bad product. 

A is to B and B is to C. A, therefore C. 


You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 

#155
Dmasterman

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Well Steven Spielberg and George Lucas are people too but they get uproars.

#156
DigitalMaster37

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jb1983 wrote...

Deltaboy37-1 wrote...

Maria Caliban wrote...

Deltaboy37-1 wrote...

I swear that sometimes people can be so twisted by what they want that they forget to be human. 

Being insensitive is just as human as being sensitive.


Right but the truth comes out when we put the shoe on your own foot. Would you be okay with millions of people coming at you insensitively?

That is the humanity piece I am speaking of. I am trying to appeal to the unclouded and positive portion of our humanity not the negative side. I understand that there is two sides to the humanity coin. 

No, I wouldn't be okay with that. That's why I'd do everything I could to fix the problem, like telling people, "Hey, ending DLC is on its way. We have no timeframe or details yet, but we're going to work on it." 

And just like that, the controversy is deflated. You've yet to respond why this is such a difficult thing to do.


I think you put too much faith in that being a "solution". I'd bet you that if BioWare did that, then there will be threads popping up about why it was in the initial game and other nonesense. Once they deflate this problem, five more will pop up in its place. 

#157
Zix13

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Brahlis wrote...

They're people that just **** on my chest.

I expect them to clean it up.


This. No excuse can be made for that ending. There is no way they could have thought it would be well received. All they can do is fix it. The only way to ensure they change their plan is the threat of lost profits.

#158
Bigdoser

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Deltaboy37-1 wrote...

jb1983 wrote...

Deltaboy37-1 wrote...

jb1983 wrote...

LadyofRivendell wrote...

Thank you, TC! I wish more people thought like this. BW probably already feels pretty bad, I know I would if I poured my heart and hard work into something only to have people constantly insulting it. It's not like they WANTED to anger all of their fanbase... At least, I don't think they did.


There is a sadist in everyone of us to a degree...

Why does everyone keep bringing up the whole, "But they poured their heart and hard work into this" card? Hard work means nothing if it results in a bad product. I didn't give them my money because they worked hard, I gave them my money because I expected their hardwork to end in a great product. That's how businesses work...


The result isn't a bad product. It's a bad ending, yet that is subjective at best. Some people liked it, we cannot refute that. 

So I can also ask you "why do you keep bringing up the alternative?"

Most people on both sides of the issue think the overall product was great not good. So where does your conclusions come from? if you believe it was a bad product, then you are a minority on this issue.


If an essential part of a product doesn't function, then it's a bad product. If your luxury vehicle lacks tires, it's a bad product. If your incredible computer lacks a screen, it's a bad product. If novel lacks a conclusion, it's a bad product. 

So yes, it was a bad product. And the ending issue isn't subjective. When 98% of your fans on a poll say they hate the endings, and only 2% want to keep them like they are, then it's objectively bad. 

The game itself was fantastic. The ending was a failure. The ending is essential to the product. Thus it's a bad product. 

A is to B and B is to C. A, therefore C. 


You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 


Have you ever heard of sherlock homes? Yeah the author decided to kill sherlock homes off the fans got into a uproar and told the author to bring him back. Guess what the author did? He bought him back! Oh have you also heard of the movie I am legend? Yeah people did not like the ending they hated it and guess what they did? They put a alternative ending that people LIKED into the DVD version. 

edit:To a majority of the people the ending of mass effect 3 has killed the franchise to them almost everyone I have talked to have said they have no desire to play mass effect 3 or the previous games again. Heck even on youtube angry joe quite a popular reviewer said that the ending has killed the franchise for him. That 2% has ruined 98% of the product for many people. 

Modifié par Bigdoser, 18 mars 2012 - 06:39 .


#159
DigitalMaster37

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Maria Caliban wrote...

Deltaboy37-1 wrote...

Maria Caliban wrote...

Deltaboy37-1 wrote...

I swear that sometimes people can be so twisted by what they want that they forget to be human. 

Being insensitive is just as human as being sensitive.

Right but the truth comes out when we put the shoe on your own foot.

I'll consider that. Not sure I agree.

Would you be okay with millions of people coming at you insensitively?

If a million people came at me, I'd be unhappy about it whether they were sensitive about it or not.


But I'd almost guarantee that you'd have so much more respect for those that expressed their dissatidfaction with you in a civil way rather than be insensitive and tell you your product or service that you poured your heart into is a steaming pile of "Sh**"

But if someone came to you in a civil coherent manner, I'd like to believe you'd be more inclined to take their opinion into account. 

That is the humanity piece I am speaking of. I am trying to appeal to the unclouded and positive portion of our humanity not the negative side. I understand that there is two sides to the humanity coin. 

I suppose 'be nice' is something I can get behind.


That is all I am saying. I have always been a "see it from the other side" type of guy. Whether it is sick people, people who fell on hard times or whatever. I can sympathize and say, "how would I feel".

The truth is that more often than not, this is the way to get to the heart of the people you are upset with or in this case BioWare. 

What you do begats what you do. What I mean is, anger and frustration begats anger and frustration, being civil will do just that, provoke civil action on BioWare's part. 

#160
DigitalMaster37

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Bigdoser wrote...

Deltaboy37-1 wrote...

jb1983 wrote...

Deltaboy37-1 wrote...

jb1983 wrote...

LadyofRivendell wrote...

Thank you, TC! I wish more people thought like this. BW probably already feels pretty bad, I know I would if I poured my heart and hard work into something only to have people constantly insulting it. It's not like they WANTED to anger all of their fanbase... At least, I don't think they did.


There is a sadist in everyone of us to a degree...

Why does everyone keep bringing up the whole, "But they poured their heart and hard work into this" card? Hard work means nothing if it results in a bad product. I didn't give them my money because they worked hard, I gave them my money because I expected their hardwork to end in a great product. That's how businesses work...


The result isn't a bad product. It's a bad ending, yet that is subjective at best. Some people liked it, we cannot refute that. 

So I can also ask you "why do you keep bringing up the alternative?"

Most people on both sides of the issue think the overall product was great not good. So where does your conclusions come from? if you believe it was a bad product, then you are a minority on this issue.


If an essential part of a product doesn't function, then it's a bad product. If your luxury vehicle lacks tires, it's a bad product. If your incredible computer lacks a screen, it's a bad product. If novel lacks a conclusion, it's a bad product. 

So yes, it was a bad product. And the ending issue isn't subjective. When 98% of your fans on a poll say they hate the endings, and only 2% want to keep them like they are, then it's objectively bad. 

The game itself was fantastic. The ending was a failure. The ending is essential to the product. Thus it's a bad product. 

A is to B and B is to C. A, therefore C. 


You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 


Have you ever heard of sherlock homes? Yeah the author decided to kill sherlock homes off the fans got into a uproar and told the author to bring him back. Guess what the author did? He bought him back! Oh have you also heard of the movie I am legend? Yeah people did not like the ending they hated it and guess what they did? They put a alternative ending that people LIKED into the DVD version. 


And that proves my argument. Those people loved Sherlock holmes. The fact that they wanted to change the ending means that they loved the movie... except for one part. Yet the overall concensus is that they LOVED the movie. 

#161
jb1983

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Deltaboy37-1 wrote...





You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 


ME3 isn't art. It can be artistic, but it isn't art. At the end of the day, it's a product that a company is trying to sell. 

A Monet is art. An independent film can be art. A video game is entertainment, not art. 

And even if we buy this stupid argument that it's somehow art, great, that doesn't change a thing I've said. It's art, cool, let's grant that. In that case, the art is still faulty. Why? Because some art, to be taken as successful, must be taken as a whole. Movies and novels work like this. If they lack a conclusion or have a conclusion that doesn't match the rest of the story, then the entire thing is a failure. Even in television we have a thing called "jumping the shark" where the "art" moves beyond its scope, to the point that it fails as being good art. 

So with ME3, the entire thing is broken, even as "art" (lulz). Why? Because the ending is incoherrent and leaves plot holes while contradicting other aspects of the story. One of the most past things in telling a story is not to violate any major a priori logical rules. The law of noncontradiction is known a priori to all humans. Thus, when your ending contradicts the story, your art has failed. A story must be taken as a whole and cannot be compartmentalized, that's just how it works. We can appreciate aspects of a story, we can even say that the story is a beautiful thing, but the story as a whole fails if one part doesn't work.

QED.

#162
jb1983

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Deltaboy37-1 wrote...

jb1983 wrote...

Deltaboy37-1 wrote...

Maria Caliban wrote...

Deltaboy37-1 wrote...

I swear that sometimes people can be so twisted by what they want that they forget to be human. 

Being insensitive is just as human as being sensitive.


Right but the truth comes out when we put the shoe on your own foot. Would you be okay with millions of people coming at you insensitively?

That is the humanity piece I am speaking of. I am trying to appeal to the unclouded and positive portion of our humanity not the negative side. I understand that there is two sides to the humanity coin. 

No, I wouldn't be okay with that. That's why I'd do everything I could to fix the problem, like telling people, "Hey, ending DLC is on its way. We have no timeframe or details yet, but we're going to work on it." 

And just like that, the controversy is deflated. You've yet to respond why this is such a difficult thing to do.


I think you put too much faith in that being a "solution". I'd bet you that if BioWare did that, then there will be threads popping up about why it was in the initial game and other nonesense. Once they deflate this problem, five more will pop up in its place. 


So let's all embrace nihilism and just **** the whole thing. 

The truth is, if Bioware announced, "Hey, we're sorry, we're going to give everyone $1 million who purchased this game as a way of saying sorry, and we're giving you ending DLC, and we're giving you unicorns that fly and have 'N7' burned on their sides," somone would still complain. That's human nature. 

But the solution I offer would work at deflating the issue quite a bit. Would some threads pop up? Absolutely they would. You're never going to please 100% of the people. But it would help to calm down the majority of fans. All we want to know is that they're going to change the endings, that's all. After that, I could care less. Once I know they're going to change the endings, I lose all motivation to post here. That goes for the majority of the people. 

#163
Sergeant Dre

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jb1983 wrote...

Deltaboy37-1 wrote...

jb1983 wrote...

Deltaboy37-1 wrote...

FoxShadowblade wrote...

While I still believe BioWare is listening to our concerns and make a dlc patch to thr endings, I don't blame people for wanting news right away.


But that isn't normal for any large corporation. As a business man myself, I understand things just don't happen that way. There is an addage that says, a small company is like a mouse, changes come fast and easy. With a larger corporation it is like an elaphant, quick turns are not possible and changes take time. Patience is the order of the day, you have to give them a chance. Everything they've done since we've been crying out says they are doing what they can to change and speak to us giving us the best they can. 

As a business man I know that is how it is. 


No. 

It doesn't take a long time to make an announcement or to release a few sentences saying an ending DLC is on its way, release TBA. 

I've worked in both small business and corporations. In the corporation I work for, the few times we get bad press we're usually on it that day. We formulate a quick response and say that we're "working towards a solution." We make it as clear as we can that we are working on a solution for the problem. 

Bioware has no excuse really.


To respond, your issue is perspective. What you said is how you respond to a mistake or something faulty. Now I know we may view it that way, but they don't as it is a work of art and not an object that doesn't work anymore for instance or shipped faulty. 

Instead it is a disagreement on quality. And to further drive the point home, look at Chris' and Jessica's post. THAT IS A RESPONSE. Looking for information is basically saying in uncertain terms that "we want to know what you feel" so they can make changes. 

I swear we are at a place in society where everything must be RIGHT NOW and in reality it doesn't. Patience is in short supply and it is sad to see. 


Look fanboy, let me enlighten you on how a business works. 

If you sell widgets for 5 years and people love your widgets, then your widgets work. If you change your widgets a bit and 98% of your customers complain and demand you change them back, your widgets no longer work. You can say, "It was an artistic change!" But that doesn't change the fact that 98% of your customers hate your widget and won't buy further widgets from you unless you change it. 

So they can walk around all day and look at the world through hipster glasses for all I care - if they want to continue to succeed as a business, they need to tell the writers to get over it, realize that their little "artistic venture" failed miserably, and rewrite it. if the writers cant do that, then you fire the writers. Why? Because Bioware isn't an art museum, it's a business, and in order to survive it has to please its customers. 

It's not a matter of, "Tell me exactly how your'e going to fix it right now." It's more a matter of, "Guys, 98% of your fans are furious and want the endings changed. Why haven't you at least said you're going to do that?"

Everything they're doing right now is what will find its way into business textbooks tomorrow about what not to do when faced with a customer crisis like this.


Sorry to burst your bubble. But 98% of the players don't hate it.

The forums, and the people that want a new ending, are a very small percent. You have around what? 40,000 people? And say ME3 sold, say 1 million copies. (Don't know if these are true numbers), then your groups percentage is........ low. I'm to tired to caculate it. 

But I respect your opinion and your urge to make Mass Effect better. And I wish you the best of luck, just don't be a dick to a company that has made better games then you can ever hope to.

#164
XJ347

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Deltaboy37-1 wrote...

Exactly and that is part only is what I stand for, but the mission shoots itself in the foot, cause if you boycott to the point of starving them of profits, then the meat of your mission statement (to change the end of the game) dies as well along with any credibility to the statement of having passion for this game. 

Starv BioWare, you starv Mass Effect. The very game we love so much. 

Here is the thing. Bioware is FAT because normally it makes good games. It can be starved for some time and still go on and on... So putting pressure on them by not buying their games will not effect them doing this DLC, unless the DLC will take years to develop. Starving bioware should make them hungery enough to give us what we want. Really to save Mass Effect you should want to starve Bioware for leverage.

#165
Xandax

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Lobo420 wrote...

nicely put Delta, i along with most every other ME3 player am extremely disappointed with the ending & will support this movement to give us something better to close the trilogy, but i will give BW props for bringing us not only an outstanding game but also an amazing series.

it seems when people jump on a bandwagon they forget about everything else that the company has done, in my oppinion BW has given us some of the greatest games of all time, i cant tell you how many times i have played through Jade Empire or Star Wars: KoToR, Dragon Age Origins/Awakening, DA2 & Mass Effect, cut some slack just because there is 1 scene the majority of people dont like dont mean BW needs to be lynched.


People 'jump on the bandwagon' exactly because we know how much better Bioware could do it, because they have done it before.
People 'jump on the bandwagon' when they see a company they've supproted for over a decade do interviews promising one thing, and then bait n' switch the product on them, giving them something else entirely and claim all is fine.
People 'jump on the bandwagon' when they see a company they've supported for over a decade turn around, and play a PR game
People 'jump on the bandwagon' exactly because they care and don't want Bioware to go down as a joke because their trending direction is brining them that route.

#166
jb1983

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Sergeant Dre wrote...



Sorry to burst your bubble. But 98% of the players don't hate it.

The forums, and the people that want a new ending, are a very small percent. You have around what? 40,000 people? And say ME3 sold, say 1 million copies. (Don't know if these are true numbers), then your groups percentage is........ low. I'm to tired to caculate it. 

But I respect your opinion and your urge to make Mass Effect better. And I wish you the best of luck, just don't be a dick to a company that has made better games then you can ever hope to.


Yes, a small percentage is what's causing all of this. That makes perfect sense. And I'm the dick.

#167
Sergeant Dre

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XJ347 wrote...

Deltaboy37-1 wrote...

Exactly and that is part only is what I stand for, but the mission shoots itself in the foot, cause if you boycott to the point of starving them of profits, then the meat of your mission statement (to change the end of the game) dies as well along with any credibility to the statement of having passion for this game. 

Starv BioWare, you starv Mass Effect. The very game we love so much. 

Here is the thing. Bioware is FAT because normally it makes good games. It can be starved for some time and still go on and on... So putting pressure on them by not buying their games will not effect them doing this DLC, unless the DLC will take years to develop. Starving bioware should make them hungery enough to give us what we want. Really to save Mass Effect you should want to starve Bioware for leverage.


Bioware is not FAT, because they use that money to support these forums, make DLC, make new games, and don't forget the money they pay their employees or the money EA takes to support their studio. 

#168
Maria Caliban

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Deltaboy37-1 wrote...

But I'd almost guarantee that you'd have so much more respect for those that expressed their dissatidfaction with you in a civil way rather than be insensitive and tell you your product or service that you poured your heart into is a steaming pile of "Sh**"

You’re incorrect.

But if someone came to you in a civil coherent manner, I'd like to believe you'd be more inclined to take their opinion into account. 

That’s also incorrect. I don’t judge a person’s opinion a valid because they’re polite or invalid because they’re angry or rude.

#169
whydoyouwanttoknow

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No, companies are a person now.

#170
DigitalMaster37

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jb1983 wrote...

Deltaboy37-1 wrote...





You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 


ME3 isn't art. It can be artistic, but it isn't art. At the end of the day, it's a product that a company is trying to sell. 

A Monet is art. An independent film can be art. A video game is entertainment, not art. 

And even if we buy this stupid argument that it's somehow art, great, that doesn't change a thing I've said. It's art, cool, let's grant that. In that case, the art is still faulty. Why? Because some art, to be taken as successful, must be taken as a whole. Movies and novels work like this. If they lack a conclusion or have a conclusion that doesn't match the rest of the story, then the entire thing is a failure. Even in television we have a thing called "jumping the shark" where the "art" moves beyond its scope, to the point that it fails as being good art. 

So with ME3, the entire thing is broken, even as "art" (lulz). Why? Because the ending is incoherrent and leaves plot holes while contradicting other aspects of the story. One of the most past things in telling a story is not to violate any major a priori logical rules. The law of noncontradiction is known a priori to all humans. Thus, when your ending contradicts the story, your art has failed. A story must be taken as a whole and cannot be compartmentalized, that's just how it works. We can appreciate aspects of a story, we can even say that the story is a beautiful thing, but the story as a whole fails if one part doesn't work.

QED.


If there was a stronger word to use other than "NO" I'd use it here.

Please tell me I just misread what you said if you are this business man you claimed to be in the beginning. Okay walk me through the steps of registering a new wrench product versus a game...

...don't worry, I'll wait...

My point exactly. Gaming is an art form, and entertainment. The entertainment label alone is enough, but it is art. 

And if an independent film is art as it is entertainment, then gaming is art.

I'll indulge you. The fundamental problem with your argument is that art is based on more than just one thing. So is a product for that matter. As a business man, I think I'll argue you under the table... here goes.


Let me do you a favor and argue on your terms. Let's go with the product angle. If a wrench is released to the public, it will be judged on a few things, not just one. It will be mostly judged on its durability, flexibility, design and so on. If one of these areas lack, it is not a complete failure, it may lose to other competitor products, but somebody is gonna like it as a whole. IT ISN'T A FAILED PRODUCT. If a combination of those factors are totally faulty as in it DOESN'T work as advertised or wasn't properly manufactured, then, houston we have a problem!

Enter ME3, lets look at it as a product and not art for a second. Games are judged on a few things just like the wrench. Graphic quality, music, story, gameplay and longevity. According to our arguments, BioWare nailed almost everything except story in this one as the endings are lacking to most of us. If someone says otherwise, it is a direct result of the nature of art, people will have different opinions, as most people will not want a faulty wrench. Even the most anti-tool person will not want a faulty wrench.

Here is the kicker... Not only is that a fact, but some people like the ending, so your argument that it is a failed problem not only doesn't have legs, it's totally nonexistent. 

You'd be hard pressed to find me even a large group of people who hated ME3 as a whole. You would actually have to search for those people. 

#171
jb1983

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Sergeant Dre wrote...

XJ347 wrote...

Deltaboy37-1 wrote...

Exactly and that is part only is what I stand for, but the mission shoots itself in the foot, cause if you boycott to the point of starving them of profits, then the meat of your mission statement (to change the end of the game) dies as well along with any credibility to the statement of having passion for this game. 

Starv BioWare, you starv Mass Effect. The very game we love so much. 

Here is the thing. Bioware is FAT because normally it makes good games. It can be starved for some time and still go on and on... So putting pressure on them by not buying their games will not effect them doing this DLC, unless the DLC will take years to develop. Starving bioware should make them hungery enough to give us what we want. Really to save Mass Effect you should want to starve Bioware for leverage.


Bioware is not FAT, because they use that money to support these forums, make DLC, make new games, and don't forget the money they pay their employees or the money EA takes to support their studio. 


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#172
Sergeant Dre

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jb1983 wrote...

Sergeant Dre wrote...



Sorry to burst your bubble. But 98% of the players don't hate it.

The forums, and the people that want a new ending, are a very small percent. You have around what? 40,000 people? And say ME3 sold, say 1 million copies. (Don't know if these are true numbers), then your groups percentage is........ low. I'm to tired to caculate it. 

But I respect your opinion and your urge to make Mass Effect better. And I wish you the best of luck, just don't be a dick to a company that has made better games then you can ever hope to.


Yes, a small percentage is what's causing all of this. That makes perfect sense. And I'm the dick.


Yes, you are the dick. And a small group can cause a lot of trouble. 

So have a good day, Sir. 

#173
jb1983

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Deltaboy37-1 wrote...

jb1983 wrote...

Deltaboy37-1 wrote...





You insist on comparing products to art.

naturally doesn't work. Try comparing art to art. 

A movie with a bad ending isn't bad, a book with a bad ending isn't bad. A song with a bad ending isn't inherently bad. That is the magic of art, it is a form of expression unlike a product. Products break and can be faulty, art cannot. Art is all about perception and taste. If you like one part, you make not like another, but that doesn't make it a bad product. 

...and you claim to know so much about business. 


ME3 isn't art. It can be artistic, but it isn't art. At the end of the day, it's a product that a company is trying to sell. 

A Monet is art. An independent film can be art. A video game is entertainment, not art. 

And even if we buy this stupid argument that it's somehow art, great, that doesn't change a thing I've said. It's art, cool, let's grant that. In that case, the art is still faulty. Why? Because some art, to be taken as successful, must be taken as a whole. Movies and novels work like this. If they lack a conclusion or have a conclusion that doesn't match the rest of the story, then the entire thing is a failure. Even in television we have a thing called "jumping the shark" where the "art" moves beyond its scope, to the point that it fails as being good art. 

So with ME3, the entire thing is broken, even as "art" (lulz). Why? Because the ending is incoherrent and leaves plot holes while contradicting other aspects of the story. One of the most past things in telling a story is not to violate any major a priori logical rules. The law of noncontradiction is known a priori to all humans. Thus, when your ending contradicts the story, your art has failed. A story must be taken as a whole and cannot be compartmentalized, that's just how it works. We can appreciate aspects of a story, we can even say that the story is a beautiful thing, but the story as a whole fails if one part doesn't work.

QED.


If there was a stronger word to use other than "NO" I'd use it here.

Please tell me I just misread what you said if you are this business man you claimed to be in the beginning. Okay walk me through the steps of registering a new wrench product versus a game...

...don't worry, I'll wait...

My point exactly. Gaming is an art form, and entertainment. The entertainment label alone is enough, but it is art. 

And if an independent film is art as it is entertainment, then gaming is art.

I'll indulge you. The fundamental problem with your argument is that art is based on more than just one thing. So is a product for that matter. As a business man, I think I'll argue you under the table... here goes.


Let me do you a favor and argue on your terms. Let's go with the product angle. If a wrench is released to the public, it will be judged on a few things, not just one. It will be mostly judged on its durability, flexibility, design and so on. If one of these areas lack, it is not a complete failure, it may lose to other competitor products, but somebody is gonna like it as a whole. IT ISN'T A FAILED PRODUCT. If a combination of those factors are totally faulty as in it DOESN'T work as advertised or wasn't properly manufactured, then, houston we have a problem!

Enter ME3, lets look at it as a product and not art for a second. Games are judged on a few things just like the wrench. Graphic quality, music, story, gameplay and longevity. According to our arguments, BioWare nailed almost everything except story in this one as the endings are lacking to most of us. If someone says otherwise, it is a direct result of the nature of art, people will have different opinions, as most people will not want a faulty wrench. Even the most anti-tool person will not want a faulty wrench.

Here is the kicker... Not only is that a fact, but some people like the ending, so your argument that it is a failed problem not only doesn't have legs, it's totally nonexistent. 

You'd be hard pressed to find me even a large group of people who hated ME3 as a whole. You would actually have to search for those people. 


Before I move on, do you understand what "as a whole" means? Is English your first langauge? I'm not trying to be rude, I'm asking this in all honesty.  Because it's obvious to me you don't understand what "as a whole" means. 

#174
jb1983

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Sergeant Dre wrote...

jb1983 wrote...

Sergeant Dre wrote...



Sorry to burst your bubble. But 98% of the players don't hate it.

The forums, and the people that want a new ending, are a very small percent. You have around what? 40,000 people? And say ME3 sold, say 1 million copies. (Don't know if these are true numbers), then your groups percentage is........ low. I'm to tired to caculate it. 

But I respect your opinion and your urge to make Mass Effect better. And I wish you the best of luck, just don't be a dick to a company that has made better games then you can ever hope to.


Yes, a small percentage is what's causing all of this. That makes perfect sense. And I'm the dick.


Yes, you are the dick. And a small group can cause a lot of trouble. 

So have a good day, Sir. 



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#175
Sergeant Dre

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jb1983 wrote...

Sergeant Dre wrote...

jb1983 wrote...

Sergeant Dre wrote...



Sorry to burst your bubble. But 98% of the players don't hate it.

The forums, and the people that want a new ending, are a very small percent. You have around what? 40,000 people? And say ME3 sold, say 1 million copies. (Don't know if these are true numbers), then your groups percentage is........ low. I'm to tired to caculate it. 

But I respect your opinion and your urge to make Mass Effect better. And I wish you the best of luck, just don't be a dick to a company that has made better games then you can ever hope to.


Yes, a small percentage is what's causing all of this. That makes perfect sense. And I'm the dick.


Yes, you are the dick. And a small group can cause a lot of trouble. 

So have a good day, Sir. 



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Final reply

I smell a troll