CDRSkyShepard wrote...
Dragoonlordz wrote...
Sorry go back reread my first post of which I responded to you as I was editing it which answers your later question at same time.
I would submit this to you, then:
Mass Effect, the original game, is an example of the developers creating a piece of art that they hope will catch the attention of the gaming public. It sets up the IP and the framework they can build on. I'll buy that.
However, in Mass Effect 3, BioWare told us that ME3 was co-created with the fans, and they have stated publicly on numerous occasions that they created it with the fans in mind. This means that it was not solely their direction anymore...it might not have been that they were creating it exactly as we wanted it, but they were trying very hard to make certain things happen based on our feedback. One of those items was "make our previous choices matter." BioWare said, "Okay, fans. Your previous choices will matter." Another item was, "we don't want to be bottlenecked like we were in ME2." BioWare said, "Don't worry fans, the story can now diverge into wildly different conclusions because we're no longer constrained by trying to weave plot threads through one story framework." (I'm paraphrasing here, bear with me.)
So, the fact that BioWare didn't hold up their end of the bargain in that regard isn't troubling at all? A developer that claimed to be taking fan concerns to heart and working with them to create their story...a developer that told us we wouldn't get A, B, and C endings, but gave them to us anyway?
I respect an artist's creative vision. I really do. What I have a problem with here is that the developers promised us one thing, and gave us another. They promised closure and no unanswered questions, and decided - deliberately, if you've seen the "ME3 Final Hours" app - to keep us guessing. They promised us "wildly divergent endings" and we got three very similar endings with slight variations between them.
I am a writer. If I write a piece for someone and I tell them I'm going to do one thing, but fail to do it, I fully expect them to come back to me and say, "Hey, this isn't the way you said it would be. I liked the sound of what you said you were gonna do, can you please do that?" I'd only be happy to oblige.
Plus, the minute you start selling sequels to anything - be it books, movies, more episodes of TV shows - you already have an invested fan base. They're your bread and butter, and it's probably good business sense to keep them happy. Many fan campaigns have yielded a spectrum of results: Firefly (result, Serenity), Farscape (result, finale), Magnum PI, several books have had re-written endings (can't think of the examples off the top of my head, but they're floating around). It's happened before, it can happen again.
I do agree with you that there are people who are taking this too far. (The guy who took this to the US FTC is just...silly, in my opinion.) But by no means are we doing any of this in vain.
Co-created is fan service statement, meaning took on board some of your feedback and your input and does not mean you actually get to dictate the direction of the story. They only took on board what they felt improved their story they wished to tell. Some elements they gained your perspective on as a fan base but they made the choice to either use or ignore in the telling of their story. It has never left their hands the story they wished to tell and how they wished to tell it. A fan base just means more likely to buy your product if your next one is in line with the previous or they (fans) appreciate the quality of the stories they (developer) wish to create. Where it is commission art, the customer dictates the form and design, this is not the case with games. With games they will always make what it is they wished to make but they will listen to your suggestions and choose any they feel is inline with what they want to do and express but you don't get to choose which they take or which they do not use in the product they want to make.
Like I said games are closer to art form of paintings and sculptures that represent the artists impression and desires than an office based commission piece which is designed to customer specifications.
Modifié par Dragoonlordz, 18 mars 2012 - 12:55 .





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