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How I Thought The Final Part Would Go....


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Lord Valentai

Lord Valentai
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Like so many, I loved the first 95% of ME3. Before the Conduit section it was a game which was fun to play and showed great technical, narrative and continuity promise. The sacrifice element was hammered home with Thane, Legion and Mordin, and was expecting the ending eagerly.

See, my thoughts were that each of your ME1 and 2 crewmates you'd saved would work towards a final goal. ME2's suicide mission was the most innovative use of this trope in any RPG I've played, and I expected no less. It would have made sense to gather assets if you could actually USE them.

What I expected was that you'd choose your 3 person team, and from there you would assign the others to various tasks like in ME2's suicide mission. IE, Tali or Kasumi (or whoever) could be sent to break the signal jamming. If you don't have them then something bad will happen. Later, you could have assigned Grunt to hold the flank while you pushed on etc etc.

There were so many possible applications here of using the dozen or more crew members productively. As it is, in the final battle they were...absent, off screen.

Now, that's the first part, and when added all together these choices would help determine just what will happen. Again there's a whole multitude of options here for victory or defeat:

- You've failed to get enough forces and the Crucible is destroyed; the ultimate failure ending in Reaper victory. This should be an option, just like Shepard dying in ME2!

- You manage to hold the line barely, but most of the crew dies, and Shepard survives or falls depending on whether you want to save them or not. Either way, this is a sort of pass mark, a victory, but a Phyrrhic one.

- You've managed all three games well, and gathered your fleets and you defeat the Reapers. The survivors and Shepard meet and have to rebuild the galaxy.

Even at best billions of people have died! This is not a happy ending! BUT...it at least makes more sense considering the endings of ME1 and 2, and the tone of sacrifice and heroism.

I don't think any of us are concerned about whether Shepard dies or not. That's immaterial, what's more important is that it misses the point. I, and I'm sure many fans want some sort of plot closure regardless. Otherwise this ending will go down with KOTOR2 as the most wasted, confusing end to an RPG.

Of course, there's a very easy way for Bioware to get around this. When Shepard is there with Anderson, critically wounded, it could have all ended there. If they simply cut out the silly Star Child scene and finished there, basing your outcome on your fleet strength, on how many of your companions offer you encouragement or come to save you...you have an easy way to save this!

As it is we got 16 endings which look the same.

Modifié par Lord Valentai, 18 mars 2012 - 07:55 .