Human Soldier: Effective in Gold
#1
Posté 18 mars 2012 - 11:03
Build:
Adrenaline Rush: Damage - Duration - Shield Boost (5.71s reacharge, 6.8s duration, 65% damage boost.)
Frag Grenade: Damage - Bleed Damage - Armor Piercing (960 damage, 6.5 radius)
Alliance Training: Weapon Damage - Headshots - Weapon Damage (27.5% weapon damage)
Fitness: Durability - Shield Recharge - Fitness Expert (825/825 HP/SP)
Weapons:
Mantis X (Barrel V - Piercing I)
Katana X (Barrel V - Smart Choke V)
Weight: 50%
Ammo:
Always use an ammo perk. I prefer incendiary for added health and armor damage, with for the panic effect for CC
With AR, I am able to 2-3 shot maruaders up to about 20-30 meters with the katana (I would use eviscerator if I had it at X.) This is where the smart choke is key. It allows you to use a shotgun effectively for quite a long range. The main thing to do with it is to save AR for when you really need it to save yourself or others when fighting trash mobs. Against large targets, spend a few shots, AR to a full clip, and unload.
Snipe whenever you have a chance. Go for headshots. It takes only one head shot without AR to kill basic mobs. 2 for shielded mobs (1 shot then AR and shoot again.) Ravagers go down quickly to a mantis. Reload cancel to fire faster Do this by clicking sprint\\ without moving, or by doing any other action that iterrupts a reload AFTER you pop a new clip in. You do NOT have to pull the bolt back! This works for any long reload weapon.
Be liberal with grenades in early rounds for clearing trash, but always stock up afterwards. Later on, save grenades for larger, unshielded enemies or for a secondary panic button (AR being your first.)
With this build, I've cleared reapers two out of three attempts tonight, with every game (including the loss) had me significantly higher than other players. This included asari adept, salarian infiltrator, human sentinal, and others. My highest score was around 125k.
I may be missing some tips, so any other gold effective soldiers have any advice?
#2
Posté 18 mars 2012 - 11:09
#3
Posté 18 mars 2012 - 11:11
It lets you stagger most things easily and break them from cover if theres things like nemesis hiding or when cannibals group to eat a corpse too.
#4
Posté 18 mars 2012 - 11:17
I read a post on the forums yesterday about a guy and his luck with +thermal clips. I believe he could hold 5 clips in a match. 3+5=15 FRICKIN FRAGS uber spam in a tight spot.
I REALLY like concussive shot, but to be honest I do use it mostly to pop trash away/off team mates.
I think your post sealed it. Gonna respec and get back my frags. I do miss them.
+1 internetz
P.S. Any hard hitting and accurate gun is fantastic on a human soldier. Saber is BOSS. Wish I had one. Black Widow is nasty. Carnifex is clutch etc. Human soldier is really only limited by your fps skills and weapon loadout.
Modifié par Greystone, 18 mars 2012 - 11:21 .
#5
Posté 18 mars 2012 - 11:28
I have a Falcon II atm, and while it is effective, I still prefer my build in the OP. Keep in mind that shotguns and snipers stagger easily as well. And, from what I can tell, the shotgun/sniper combo does damage faster at thier intended ranges. That might be because I only have a Falcon II and assault rifle barrel I atm (extended clip for secondary.) Time will tell.Soshigenkaku wrote...
I find soldier with Falcon works very very very well for just general fire support for a team.
It lets you stagger most things easily and break them from cover if theres things like nemesis hiding or when cannibals group to eat a corpse too.
#6
Posté 18 mars 2012 - 11:37
#7
Posté 18 mars 2012 - 02:46
#8
Posté 18 mars 2012 - 03:00
You should be fine with any of the lighter shotguns. Just no GPS, spike thrower, or claymore.E_rik wrote...
Can you substitute any other sort of shotgun or does that mess with weight capacities?
Same deal for sniper rifles.
Do note that I have level X for both guns, so that matters.
#9
Posté 19 mars 2012 - 06:06
#10
Posté 19 mars 2012 - 06:08
#11
Posté 19 mars 2012 - 06:19
I have the Avenger X - its what I use now until I can find something better
I have the Vindicator I - but again its ok
I have the Mattock I - it's "ok" still waiting for a scope so i can use it for headshots
#12
Posté 19 mars 2012 - 06:25
But, yeah, Geth shotgun, kicking ass.
#13
Posté 19 mars 2012 - 07:15
#14
Posté 19 mars 2012 - 07:29
#15
Posté 19 mars 2012 - 10:27
SwiftRevenant wrote...
Am I missing something on the falcon? I have it but find it underwhelming. It's heavy, low ammo, the only time I see it's worth are when enemies are bunched together. Single target it's useless what am I missing?
It's good for dealing with bunched up trash quickly, especially with cryo ammo. It will also stagger some mid size enemies, and can deal decent damage to large enemies when used by a DPS AR soldier (like the build I posted.) Taking down large enemies is more the job of biotic explosions and widows, though.
#16
Posté 19 mars 2012 - 10:34
#17
Posté 19 mars 2012 - 10:41
#18
Posté 19 mars 2012 - 10:47
I myself have been playing around with Falcon, and it works pretty good as long as I don't stray far from ammo boxes to stay stocked up.
Modifié par Gxgear, 19 mars 2012 - 10:48 .
#19
Posté 19 mars 2012 - 10:49
I recently finished leveling my Vindicator, and it seems to be handling better than other rifles, due to its burst firing allowing for more efficient pot shots. Still not as good as a shotgun's or sniper rifle's burst, but quite good for the weight. It also seems to handle armor better as well. I'd recommend it for other classes, or if you want to AR more.
#20
Posté 19 mars 2012 - 10:51
#21
Posté 19 mars 2012 - 10:55
Cazlee wrote...
Adrenaline rush soldiers with falcon X just stomp all over everything.
This is what I usually do. Except my falcon is only 9 and not at 10 yet.
I've been in groups with only adrenaline rush soldiers spaming falcon and it just wrecks everything. It may even be better than a full team of adepts. The aoe damage is pretty funny.
Modifié par stribies, 19 mars 2012 - 10:56 .
#22
Posté 19 mars 2012 - 11:05
In adrenaline rush with the damage mod and all weapon increases from the passive talent you can end up dealing over 200 damage per shot. Not including headshots.
#23
Posté 19 mars 2012 - 11:10
I'll give that a go once I get my assault rifle extended barrel to V. It's only at I atm.Elecbender wrote...
Mattock's pretty good with this class.
In adrenaline rush with the damage mod and all weapon increases from the passive talent you can end up dealing over 200 damage per shot. Not including headshots.
A big reason why my katana is so effective is because it is leveled up and has both the choke and barrel mods at level V. Gives the katana incredible knockdown power and range.
#24
Posté 19 mars 2012 - 11:11
#25
Posté 19 mars 2012 - 11:14
Use a falcon. Profit.





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